Linguistics +2 (2 ranks; Skilled)
Glory of Old: +3 to saves vs Poison, Spells, & Spell-Like Abilities instead of +2
Ironfang Survivor: +2 dodge bonus to AC against goblinoids, and once per day when you attempt an Intimidate, Sense Motive, or Stealth check against a goblinoid, you can roll two dice and use the better result.
Common, Dwarven, Giant, Sign Language
Marshal: +3 to the Militia's Force organization checks
"Hemlock Harriers" Current Stats:
Training Score: 26
--Informants (Tier 1 Intelligence)
--Patrons (Tier 1 Treasury)
--Change Officer Role
Slow & Steady
Hatred (+1 attack vs orcs and goblinoids)
Craftsman (+2 to Craft checks with stone & metal)
Deep Warrior (+2 dodge AC vs aberrations; +2 CMD vs grapples)
CLASS ABILITIES Aura: As the cleric ability
Minor Blessing: 3/day (DC12); Fire & Good
>Swift Action to add +1d6 Fire or Holy damage to weapon for 1 minute
Sacred Weapon: 1d8
Fervor: Standard Action: positive-energy touch (2d6); Swift Action: cast spell on self, or channel-heal 2d6
Spells (Including Bonus Spells from Wis):
Spells Per Day: 4*/5/2/-/-/-/-
: Shield of Faith, Stone Shield, Divine Favor, Protection from Evil,
: Shield of Shards, Resist Energy
+1 Dorn-Dergar (15lbs)
+1 heavy wooden shield
Mswk full plate
Ring of Protection +1
Belt of Constitution +2
Potion of Cure Light Wounds
 throwing axes (2lbs each)
Quiver w/25 arrows (3lbs)
50ft hemp rope (10lbs)
Grappling Hook (2lbs)
Ironspark signet ring (--lbs)
Explorer's outfit (8lbs)
Flint & Steel (--lbs)
Winter blanket (3lbs)
Healer's Kit 10/10
 waterskins (4lbs each)
 days' trail rations (1lb each)
Potion Cure Light Wounds
Healer's Kit 10/10
Cloak of Resistance +1
The Ironspark clan holdings can be found on one of the lowest inhabited layers of Kraggodan, and as such the Ironsparks have a reputation for producing fine rangers and hunters of the dark things below. Thorek grew up with visions of joining the famed "Fire Eyes Company," a small order of holy warriors and rangers devoted to Angradd--holding the terrors of the Darklands at bay with sacred fire. Upon reaching the age of majority, he became an initiate of the group, accompanying patrols in the tunnels around the Sky Citadel.
Youthful, hot-headed and overeager, on one fateful day Thorek's brashness led his squad into disaster. As the patrol carefully laid an ambush for several hook horrors, the overconfident dwarf attacked without waiting for his captain's order, and his headlong charge put him in the radius of one of the tunnels' numerous Fire Glyph traps, badly injuring him and alerting the monsters. Unwilling to leave him to die, the rest of the patrol rushed forward and were able to push them back with fire & steel, saving Thorek's life--at the cost of three of his comrades'.
The Fire Eyes Company censured Thorek for his ill-discipline, and ordered him to the surface for the duration of his five-year probation. For the last four he has served as a bodyguard for dwarven merchants in the human lands of Molthune & Nirmathas. The posting has been relatively easy, at least until the Molthuni siege of Kraggodan began almost two years ago. When Thorek and several dozen other dwarves attempted to return home via one of the main trading tunnels, they were rebuffed by disciplined patrols of hobgoblins--the infamous mercenaries of the Ironfang Company. After several vicious skirmishes the dwarves were forced to withdraw, but Thorek took their measure and found them too competent by half...not a desirable trait in a goblinoid.
Unable to return home, most of the dwarves have travelled to Glimmerhold, but many still remain in Nirmathas, and so Thorek stays, making his slow circuit of the local villages to check on his charges.
Thorek stands 4' 7", thickly muscled and keeping his black beard unusually short. The left side of his face and neck bear ugly burn scars, but his green eyes have a determined cast to them. Thorek has learned caution perhaps too well, and his opinion of humans is decidedly mixed--while he likes many he has met as individuals, as a people he doesn't think they know much of anything--between Molthune's rapacious hunger for land and wealth and the Nirmathis' ridiculous bickering and weak community ties, humans make him wary. While he neither drinks nor smokes, he has a weakness for long-winded jokes and honey pastries.