Miteke's Legacy of Fire

Game Master miteke

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Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level - Second level - Third level


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(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

AoO (RM, DF, H): 1d20 + 22 ⇒ (18) + 22 = 40.
for (1d8 Claw, 2d6 Holy, 1d6 Acid): 1d8 + 3d6 + 10 ⇒ (1) + (6, 1, 2) + 10 = 20 Magical Holy Silver damage.

Shadow lashes out as the giant moves away...

...then goes to town on White.

Gore (RM, DF, H): 1d20 + 22 ⇒ (10) + 22 = 32.
for (1d8 Gore, 2d6 Holy: 1d8 + 2d6 + 10 ⇒ (6) + (1, 5) + 10 = 22 Magical Holy Silver damage.
Bite (RM, DF, H): 1d20 + 22 ⇒ (5) + 22 = 27.
for (2d6 Bite, 2d6 Holy): 4d6 + 10 ⇒ (5, 5, 6, 1) + 10 = 27 Magical Holy Silver damage.
Claw (RM, DF, H): 1d20 + 22 ⇒ (11) + 22 = 33.
for (1d8 Claw, 2d6 Holy, 1d6 Acid): 1d8 + 3d6 + 10 ⇒ (4) + (2, 3, 5) + 10 = 24 Magical Holy Silver damage.
Claw (RM, DF, H): 1d20 + 22 ⇒ (17) + 22 = 39.
for (1d8 Claw, 2d6 Holy, 1d6 Acid): 1d8 + 3d6 + 10 ⇒ (5) + (4, 1, 6) + 10 = 26 Magical Holy Silver damage.
Haste (RM, DF, H): 1d20 + 22 ⇒ (13) + 22 = 35.
for (1d8 Claw, 2d6 Holy, 1d6 Acid): 1d8 + 3d6 + 10 ⇒ (5) + (1, 5, 3) + 10 = 24 Magical Holy Silver damage.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim steps closer and sends another bolt arcing into a giant.

Aim for Red first. If he is dead go for White. 5 ft step. Gather Power and send an Extended Range, Adamantine, Composite Mud Blast. If Red is dropped by the Attack of Opportunity, I may not be able to see the white giant so I will make a move action and do an Extended Range, Adamantine Blast instead. I am not sure from the map if my 5 ft step allows me to see the White one. I will put it in a spoiler in case I need to do that.

Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA, Haste: 1d20 + 16 + 1 + 4 - 3 + 1 ⇒ (4) + 16 + 1 + 4 - 3 + 1 = 23

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA: 12d6 + 20 + 8 + 1 + 6 ⇒ (3, 3, 3, 3, 4, 1, 6, 3, 4, 6, 4, 2) + 20 + 8 + 1 + 6 = 77

Blast if needed:

Water Blast w/Elemental Overflow , PBS , DA, Haste: 1d20 + 16 + 1 + 4 - 3 + 1 ⇒ (16) + 16 + 1 + 4 - 3 + 1 = 35

Damage, B, Water Blast w/Elemental Overflow , PBS , DA: 6d6 + 14 + 8 + 1 + 6 ⇒ (2, 2, 5, 1, 3, 1) + 14 + 8 + 1 + 6 = 43


Since Gnasher is, in fact, using the hybrid approach with temp HP, he is only at -1 and KOed.

Shadow hits red as he moves away but does not bring him down.
Red Fire Giant (-171 HP)

After the pair brings down Gnasher, Shadow focuses on the white feller and hits 3 times.
White Fire Giant (-74 HP)

Malgrim is unable to hit the annoying and increasingly dangerous red giant.

Gnasher, you want Urah to heal you which will cause you to regain consciousness fatigued and prone and, worse, sandwiched between two very nasty hitting giants. Alternatively he can Dimension Door you away from the fight.

Also, you automatically return to your natural size when the rage ends, right? The actual description just says it is like the enlarge person spell which has a duration in minutes, but it is written like it is tied to the rage.

❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Gnasher (-147 HP; 0/36 temp HP; fast healing 3; haste)
Urah (-0 HP; invisible; invisible; haste)

White Fire Giant (-74 HP)
Red Fire Giant (-151 HP)

Malgrim Gryh (-0 HP; haste)

❖❖❖ Round 4 ❖❖❖

Seif (-0 HP; haste)
Shadow (-0 HP; righteous might[size bonus, +4 strength], divine favor +3, haste)


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Gnasher, you want Urah to heal you which will cause you to regain consciousness fatigued and prone and, worse, sandwiched between two very nasty hitting giants. Alternatively he can Dimension Door you away from the fight.
I think bringing Gnasher back to consciousness between the giants would be a mistake, Dimensional door away from them would be ok. Any opinions?
miteke wrote:
Also, you automatically return to your natural size when the rage ends, right? The actual description just says it is like the enlarge person spell which has a duration in minutes, but it is written like it is tied to the rage.

I believe when the rage ends he does return to his regular size.

Wounded by the giants, Gnasher falls unconscious to the ground, shrinking back to his regular size,

stabilize DC 11: 1d20 + 3 ⇒ (16) + 3 = 19


That was my thought too. And since Gnasher has nothing to say about it and Urah is 'the one making the decision' it seem pretty appropriate.

Urah dimension doors Gnasher to his hiding place behind the door.

The giants are a bit bewildered, though they did hear strange words right after Gnasher shrunk and then vanished. Taking things in stride they close in on shadow, working in tandem again to get the edge from a flank.

to hit greatsword, flank: 1d20 + 23 + 2 ⇒ (7) + 23 + 2 = 32
slashing damage: 3d6 + 17 ⇒ (1, 1, 2) + 17 = 21
to hit greatsword, flank: 1d20 + 23 + 2 ⇒ (7) + 23 + 2 = 32
slashing damage: 3d6 + 17 ⇒ (1, 1, 1) + 17 = 20
to hit greatsword, flank: 1d20 + 23 - 5 + 2 ⇒ (13) + 23 - 5 + 2 = 33
slashing damage: 3d6 + 17 ⇒ (6, 5, 6) + 17 = 34
to hit greatsword, flank: 1d20 + 23 - 10 + 2 ⇒ (10) + 23 - 10 + 2 = 25
slashing damage: 3d6 + 17 ⇒ (4, 1, 1) + 17 = 23

But to no avail as Shadows inconceivably hard hide deflects their attacks.

❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Gnasher (-147 HP; 0/36 temp HP; fast healing 3; haste up to round 8)
Urah (-0 HP; invisible; invisible; haste up to round 8)
Seif (-0 HP; haste up to round 8)
Shadow (-0 HP; righteous might[size bonus, +4 strength] up to round 9, divine favor +3 up to round 9; haste up to round 8)
Malgrim Gryh (-0 HP; haste up to round 8)

White Fire Giant (-74 HP)
Red Fire Giant (-151 HP)

❖❖❖ Round 5 ❖❖❖


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim decides to split damage in the hopes that Shadow can drop both giants this turn and so he sends a composite blast at the less injured giant.

5 ft step. Then Gather Power and send an Extended Range, Adamantine Composite Mud Blast at White. Arc the blast to avoid cover.

Mud (Earth/Water) Blast w/Elemental Overflow , Haste, DA: 1d20 + 16 + 1 + 4 - 3 ⇒ (3) + 16 + 1 + 4 - 3 = 21

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , DA: 12d6 + 20 + 8 + 6 ⇒ (1, 2, 5, 1, 1, 6, 6, 5, 3, 3, 6, 2) + 20 + 8 + 6 = 75

Nope.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din zips over, and pumps a Heal into Gnasher.

Have 120 hp back!

Shadow lets out a roar, and rips into the giants!

Gore (RM, DF, H): 1d20 + 22 ⇒ (4) + 22 = 26.
for (1d8 Gore, 2d6 Holy: 1d8 + 2d6 + 10 ⇒ (7) + (6, 2) + 10 = 25 Magical Holy Silver damage.
Bite (RM, DF, H): 1d20 + 22 ⇒ (7) + 22 = 29.
for (2d6 Bite, 2d6 Holy): 4d6 + 10 ⇒ (5, 2, 2, 1) + 10 = 20 Magical Holy Silver damage.
Claw (RM, DF, H): 1d20 + 22 ⇒ (2) + 22 = 24.
for (1d8 Claw, 2d6 Holy, 1d6 Acid): 1d8 + 3d6 + 10 ⇒ (5) + (1, 4, 6) + 10 = 26 Magical Holy Silver damage.
Claw (RM, DF, H): 1d20 + 22 ⇒ (19) + 22 = 41.
for (1d8 Claw, 2d6 Holy, 1d6 Acid): 1d8 + 3d6 + 10 ⇒ (1) + (5, 3, 3) + 10 = 22 Magical Holy Silver damage.
Haste (RM, DF, H): 1d20 + 22 ⇒ (3) + 22 = 25.
for (1d8 Claw, 2d6 Holy, 1d6 Acid): 1d8 + 3d6 + 10 ⇒ (3) + (2, 2, 3) + 10 = 20 Magical Holy Silver damage.


Though Malgrim is having issues connecting, at least for now, Seif unleashes a massive healing spell on Gnasher.

Shadow hits red with the bite and the second claw, sending him to the floor. The rest of her attacks are off the mark and one giant remains.

❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Gnasher (-27 HP; 0/36 temp HP; fast healing 3; haste up to round 8)
Urah (-0 HP; invisible; invisible; haste up to round 8)

White Fire Giant (-74 HP)

❖❖❖ Round 5 ❖❖❖

Seif (-0 HP; haste up to round 8)
Shadow (-0 HP; righteous might[size bonus, +4 strength] up to round 9, divine favor +3 up to round 9; haste up to round 8)
Malgrim Gryh (-0 HP; haste up to round 8)


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Returning to consciousness, Gnasher stands to his feet. Taking in the situation with a quick glance, he nods to Seif-al-Din. Stepping forward through the doorway he picks up the bardiche he'd dropped. Roaring at the last Giant, "You should have fled!"

Sorry he can't do more, move action: stand, 5 ft step, move action: pick up bardiche.


I forgot he dropped that weapon when the fight began!

The last giant does his best to hit Shadow, which is not good enough, then steps back
to hit greatsword: 1d20 + 23 ⇒ (8) + 23 = 31
to hit greatsword: 1d20 + 23 - 5 ⇒ (16) + 23 - 5 = 34
to hit greatsword: 1d20 + 23 - 10 ⇒ (7) + 23 - 10 = 20

❖❖❖❖❖❖ Combat Card Round 5 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Seif (-0 HP; haste up to round 8)
Shadow (-0 HP; righteous might[size bonus, +4 strength] up to round 9, divine favor +3 up to round 9; haste up to round 8)
Malgrim Gryh (-0 HP; haste up to round 8)
Gnasher (-27 HP; 0/36 temp HP; fast healing 3; haste up to round 8)
Urah (-0 HP; invisible; invisible; haste up to round 8)

White Fire Giant (-74 HP)

❖❖❖ Round 6 ❖❖❖


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Shadow attempts to tear the remaining giant apart.

Gore (RM, DF, H): 1d20 + 22 ⇒ (15) + 22 = 37.
for (1d8 Gore, 2d6 Holy: 1d8 + 2d6 + 10 ⇒ (7) + (3, 4) + 10 = 24 Magical Holy Silver damage.
Bite (RM, DF, H): 1d20 + 22 ⇒ (6) + 22 = 28.
for (2d6 Bite, 2d6 Holy): 4d6 + 10 ⇒ (1, 2, 2, 1) + 10 = 16 Magical Holy Silver damage.
Claw (RM, DF, H): 1d20 + 22 ⇒ (17) + 22 = 39.
for (1d8 Claw, 2d6 Holy, 1d6 Acid): 1d8 + 3d6 + 10 ⇒ (4) + (2, 5, 1) + 10 = 22 Magical Holy Silver damage.
Claw (RM, DF, H): 1d20 + 22 ⇒ (5) + 22 = 27.
for (1d8 Claw, 2d6 Holy, 1d6 Acid): 1d8 + 3d6 + 10 ⇒ (4) + (1, 6, 2) + 10 = 23 Magical Holy Silver damage.
Haste (RM, DF, H): 1d20 + 22 ⇒ (7) + 22 = 29.
for (1d8 Claw, 2d6 Holy, 1d6 Acid): 1d8 + 3d6 + 10 ⇒ (7) + (1, 2, 3) + 10 = 23 Magical Holy Silver damage.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

His peculiar laugh gurgling up from his throat, Gnasher charges the lone giant as paws grow into overly large claws, his eyes glow red, his fangs enlarge and he begins to froth at the mouth. While his brown hide takes on a red-orange cast to it. Lifting the bardiche as he charges, he chops at the last white giant.

Haste +1 AR/AC/R, Xtra attack enlarged rage 3/25 120 HP (fast healing 3) AC16/T6/FF13, enlarged rage, abyssal bloodrage, reckless abandon, charge charge Attack + 1 Adamantine keen Bardiche PA/RA, CS,
Attack: 1d20 + 23 + 1 + 2 ⇒ (18) + 23 + 1 + 2 = 44damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (1, 7) + 6 + 1 + 3 + 4 + 1 + 9 = 32
intimidate: 1d20 + 22 ⇒ (2) + 22 = 24( demoralize and Hurtful)
Hurtful: 1d20 + 20 + 1 + 2 ⇒ (11) + 20 + 1 + 2 = 34 damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (3, 7) + 6 + 1 + 3 + 4 + 1 + 9 = 34

Attack: confirm crit: 1d20 + 23 + 1 + 2 ⇒ (6) + 23 + 1 + 2 = 32damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (2, 1) + 6 + 1 + 3 + 4 + 1 + 9 = 27


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim sends a blast at the last giant.

Gather Power, then use an Extended Range, Adamatine Composite Blast.

Mud (Earth/Water) Blast w/Elemental Overflow , Haste, DA: 1d20 + 16 + 1 + 4 - 3 ⇒ (12) + 16 + 1 + 4 - 3 = 30

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , DA: 12d6 + 20 + 8 + 6 ⇒ (1, 4, 4, 1, 3, 2, 2, 5, 6, 2, 3, 5) + 20 + 8 + 6 = 72

30 is a bit better. IF that hits I do 72 Magical, Adamatine, Bludgeoning Damage.


The poor giant is smoked by the three of you, and joins the ranks of the dead.

Combat over.

The room looks like it used to be a barracks, but is now largely unused, having only a few bunks remaining. There are murder holes in the floor leading down into rooms below, some to a room on the next level based on the height, and another to a room two levels down (marked by the squares). There is a stack of heavy boxes and crates near the west end. There are also some stairs leading down.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

As the last giant falls, Gnasher releases his rage. Turning to the others, he realizes he'd be dead if not for their intervention. "Well done."Not really having an agenda, he gestures towards the boxes, asking "Tribe inspect?"

Taking his time as he deals with the effects of the fatigue, he moves towards the boxes, using his crowbar, he opens one or two of the crates, as he does so he inquires, "Any magic?"

After determining the contents of the boxes he asks, "Tribe head down steps or back great room D5?"

takin 10(25) on perception for the boxes.


The boxes are not interesting, containing supplies you have already passed over. But Gnasher sees a division in the floor though some cracks between the boxes.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Once Gnasher points out the crack, Malgrim will take some time to examine the crack for any hidden dangers.

I will take 20 for a 43 to find traps and/or a way to open a secret entrance/


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
Malgrim Gryh wrote:

Once Gnasher points out the crack, Malgrim will take some time to examine the crack for any hidden dangers.

I will take 20 for a 43 to find traps and/or a way to open a secret entrance/

Having pointed out the crack, Gnasher steps back, keeping his bardiche at the ready as Malgirm inspects the opening.


You find you have to move the boxes out of the way, which takes time and effort, but one shoved aside you find a trap door.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim will open the trap door if it looks safe.


You see into room C24 on this map. The sconces in this chamber are out, so that the many arrow slits provide the only light. A single giant-sized pallet has been arranged near the south wall with some broken pieces of furniture around it. In the bed is a wounded giant with raged clothing and no weapons. He looks up at you with disinterest, though he does grab hold of a jagged piece of woodand there is a look of curiosity in his eyes.

DC 20 Heal check:
Looks like both of his legs have been broken.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim sees the giant and decides to try and speak to it and see if the group can find some information about where they are and how to escape back to Golarion. "Hey, can you understand me?"

I speak Common, Goblin and Kelish. I will try in that order to say the same things until I find one that he understands or realize he and I are not talking.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Not speaking anything other than common and gnoll, Gnasher watches the giant, occasionally glancing towards Malgrim then Seif-al-Din.

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