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![]() While following the trail, you come across where the "bird" landed. Although it is no longer a bird, but a feather... a rather mangled feather. While it detects as magic, its magic is much less than the other magic feather you found. It is almost as if it were no longer truly magical, but had a residual amount of magic on it. Basically, you damaged a magical item so much that it would require a make whole spell to fix it. After an hour or so of following the trail, you might consider whether you will continue to follow the trail or get back to your refugees and bring them along. Knowledge Nature or Knowledge Local DC 15: Troglodytes aren’t common in the Chernasardo, generally appearing only once every generation or two from caverns far below the surface. ![]()
![]() Curiously, when inspecting the troglodytes, you find another feather on the first one you downed. It detects as magic. Spellcraft DC 27:
It is a feather token (bird) While Boudra has some difficulty finding the tracks amongst all the disturbed ground, once out of the ravine, following the tracks does not prove difficult. ![]()
![]() 1d20 - 1 ⇒ (20) - 1 = 19 Cyrioul casts grease under the troglodyte, who manages to keep his feet. Shakily the troglodyte takes a step back, draws a feather from its belt, throws it up into the air. The feather transforms into a bird, which circles once, and begins flying away.
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![]() Cedric attempts to establish communications with the troglodyte hunting party, but the language barrier, and his belligerent stance is responded to by the release of the gecko. The giant gecko charges Cedric, who hits it.
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![]() The next day, while leading the refugees, you and some troglodytes encounter each other. initiatives:
Boudra initiative: 1d20 - 3 ⇒ (13) - 3 = 10 Bree initiative: 1d20 + 2 ⇒ (10) + 2 = 12 Caladra initiative: 1d20 + 1 ⇒ (17) + 1 = 18 Cedric initiative: 1d20 + 1 ⇒ (20) + 1 = 21 Cyrioul initiative: 1d20 + 9 ⇒ (6) + 9 = 15 Lily initiative: 1d20 + 5 ⇒ (13) + 5 = 18 Thorek initiative: 1d20 + 2 ⇒ (4) + 2 = 6 Red Troglodyte initiative: 1d20 - 1 ⇒ (18) - 1 = 17 Blue Troglodyte initiative: 1d20 - 1 ⇒ (16) - 1 = 15 Giant Gecko initiative: 1d20 + 6 ⇒ (14) + 6 = 20
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![]() 1d20 + 7 - 10 ⇒ (20) + 7 - 10 = 17 Those of you following Boudra come upon a small campsite. It has all the look of one just immediately vacated. A bedroll is still on the ground. Perception checks (Reminder: Cyrioul can always act in a surprise round):
Boudra perception: 1d20 + 2 ⇒ (20) + 2 = 22 Caladra perception: 1d20 + 5 ⇒ (17) + 5 = 22 Cedric perception: 1d20 + 2 ⇒ (4) + 2 = 6 Lily perception: 1d20 + 5 ⇒ (11) + 5 = 16 Thorek perception: 1d20 + 2 ⇒ (9) + 2 = 11 Feeling the bedroll, Boudra feels it is still warm, as if someone heard you coming, and left hurriedly. ![]()
![]() The heads were severed after death with a short blade -- such as a dagger or short sword -- with vigorous hacking. Thorek spends hours looking for tracks, and Thorek finds tracks to the body from the camp, and from the body off into the woods. Thorek can spend the rest of the day trying to track whoever has done this, but, he cannot take 20 to actively track. If you go as a group, others can attempt to aid his survival checks, even if they don't have ranks in survival, since aid another is a DC 10. ![]()
![]() While, initially, some looks are exchanged between the refugees, Bree's assurances certainly put their minds at ease. 1d20 + 14 ⇒ (11) + 14 = 25
In the morning, those sleeping near Reta notice a blood stain. Reta is nowhere to be found. After some searching near the campsite, her body, minus her head, is found partially hidden in some brush. ![]()
![]() Looking at the body, it becomes obvious to Thorek that the head was severed from the body after death with a short blade and vigorous hacking. Investigating Innis' sleeping arrangements, it appears that he was murdered in his sleep, and the body taken outside of camp, where the head was removed, and the body covered with leaves. ![]()
![]() Cedric hits the wolverine with a solid blow. Thorek misses And, Lily kills the beast You manage to fit everyone into the cave during the storm-tossed night. No one gets a good nights sleep, and everyone is fatigued (barring magical intervention), but, the group gains 8 Provision Points from the body of the dire wolverine. ================= Spend another day in the forest, and make checks as normal ![]()
![]() Please see discussion on discussion page
Cyrioul damages the wolverine Now the wolverine attempts to move toward Cedric.
The wolverine moves toward Cedric and takes a bite at him.
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![]() Ah, now I get it. You list your hit points as 12(4)/21. Fighter level 1 gets 10+2 HP. Barbarian level two got the average of 1d12 rounded up = 7 + 2 for CON modifier. I was confused because I saw the 12 and added 4 for during rage. So, the second hit did take Caladra down, and the wolverine could not move safely. Just so I don't get confused again, could you rewrite it as "12+9=21 Rage +4" and next level it would be "12+9+9=30 Rage +6" ![]()
![]() @Caladra: I'm confused about your raging hit points. You start off with 12. Rage gives you 4, where are the other five coming from? Oh, and BTW, originally I had all three hit you for 33 damage, but, I decided that once you fell, it would step over you. If you have those other five HP, then I'll revise what occurred. TDM ![]()
![]() Boudra casts on the wolverine.
The enraged wolverine continues to attack Caladra.
The wolverine attempts to move forward.
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![]() Cedric heals Caladra, while Thorek appeals to the invasive nature of the refugees. Lily attempts to non-lethally damage the wolverine, but, the rock just bounces off of its tough hide. Caladra's swing misses the wolverine entirely. Bree casts grease beneath the wolverine.
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![]() Lily hits the wolverine, enraging it. Caladra moves up to it and hits it. Bree misses Cyrioul enhances Thorek. The wolverine, now enraged attacks Caladra.
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![]() Please make daily checks. The next morning is gray and dreary. The wind begins to pick up, and by noon it is already raining. Survival checks:
Boudra Survival: 1d20 + 10 ⇒ (16) + 10 = 26 Cyrioul Survival: 1d20 + 2 ⇒ (5) + 2 = 7 Thorek Survival: 1d20 + 6 ⇒ (2) + 6 = 8 Boudra tells you that there is a terrific storm coming, and it would be best to seek some kind... any kind of shelter from the storm. The rain is icy cold, and the wind begins to pick up. By midafternoon, it is becoming hard to see, and for anyone small even hard to walk. Survival checks:
Boudra Survival: 1d20 + 10 ⇒ (10) + 10 = 20 Cyrioul Survival: 1d20 + 2 ⇒ (13) + 2 = 15 Thorek Survival: 1d20 + 6 ⇒ (18) + 6 = 24 While passing by a mighty oak, Thorek notices a hole by the oak's base. The hole leads into a cave beneath the oak, and investigating it, it appears that it will hold all the party and refugees through the worst of the storm. As you explore the cave, you encounter an animal that has made this cave its home or also sought shelter from the storm. initiatives:
Boudra initiative: 1d20 - 3 ⇒ (10) - 3 = 7 Bree initiative: 1d20 + 2 ⇒ (12) + 2 = 14 Caladra initiative: 1d20 + 1 ⇒ (15) + 1 = 16 Cedric initiative: 1d20 + 1 ⇒ (2) + 1 = 3 Cyrioul initiative: 1d20 + 9 ⇒ (3) + 9 = 12 Lily initiative: 1d20 + 5 ⇒ (17) + 5 = 22 Thorek initiative: 1d20 + 2 ⇒ (1) + 2 = 3 Wolverine initiative: 1d20 + 2 ⇒ (8) + 2 = 10 Lily
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![]() Thorek kills the remaining spider with a satisfying crunchy sizzle. The spiders’ nests are 15 feet up in the trees, and contain the remains of previous victims in webbing sacks. Most of the remains are of squirrels, rabbits, and birds, but there are also two humanoid corpses. One is still dressed in a +1 chain shirt and a cloak of resistance +1, and carries a masterwork shortbow with 15 +1 arrows and a single sleep arrow. A masterwork light mace, a holy symbol of Erastil, and a scroll tube (containing scrolls of charm animal, cure light wounds, lesser restoration, and plant growth) are sealed in with the second body. DC 20 Perception check:
Several gemstones are scattered among the nests, fallen from the pocket of a previous victim, and can be found with a successful DC 20 Perception check. In total, there are three agates (worth 10 gp each), one star rose quartz (worth 55 gp), and four amethysts (worth 110 gp each). DC 15 Survival check:
The Chernasardo redoubt has been abandoned. You determine that no one has used the building for at least 2 weeks. Success on the above Survival check and another DC 15 Perception check: You find a half-burned letter recalling
all Chernasardo Rangers to Fort Trevalay, though it gives no indication of what or where Fort Trevalay is. Aubrin is unsure of the fortress’s location and encourages the PCs to focus on more immediate needs like finding food and shelter, but to seek out the Rangers once their own position is more secure. ![]()
![]() Thorek burns enough of the webbing away to not be entangled. bite, claw, claw: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (15) + 5 = 20
The ettercap rips at Thorek (doing 13 damage), but his hardy constitution prevents the poison from doing him any harm.
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![]() Caladra's swing neatly slices the giant spider in two. Thorek again, with the help of Boudra's blessing, hits the ettercap with a devastating blow. The ettercap bite, claw, claw: 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (16) + 5 = 211d20 + 5 ⇒ (10) + 5 = 15 hits Thorek with one of its claws, doing damage: 1d4 + 2 ⇒ (2) + 2 = 4
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![]() Cedric shrinks and misses. Entangled: If you have a ranged attack, it can still work
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. Bree steps up, but her rapier glances off the ettercaps hide. Boudra again casts guidance on Thorek.
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![]() Caladra moves forward and misses the spider. Thorek, using every available advantage hits the ettercap solidly The ettercap shoots: 1d20 + 6 ⇒ (5) + 6 = 11 its web at Thorek, but does not entangle him. This provokes from Thorek. The green giant spider bites at: 1d20 + 2 ⇒ (15) + 2 = 17 Caladra, damaging: 1d6 ⇒ 5 him. Caladra is not: 1d20 + 6 ⇒ (17) + 6 = 23 poisoned by the spider.
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![]() Cyrioul produces a greasy spot on the wall. The ettercap does not: 1d20 + 5 ⇒ (16) + 5 = 21 lose it's footing. The Red giant spider shoots: 1d20 + 5 ⇒ (13) + 5 = 18 a web at Lily, entangling her. Cedric enlarges and breaks free of the entangling webs Lily, having sensed something was afoot, almost: 1d20 ⇒ 17 moved up next to Bree. She noticed that the place she was going to move to was filled with quicksand. Still entangled, she shoots at the ettercap, damaging it. Bree bursts the entangling bonds on her, and then, takes a step back away from the ettercap. Because the web is tethered to the creature, you can't move while entangled GM Bot: Boudra moves in and casts guidance on Thorek. Except for those squares that have water in them, it is not difficult terrain
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![]() Bree makes sure everyone sees the webs, and so, no one is entrapped by them. This makes the ettercap on the roof of the building come out of hiding and successfully attempts: 1d20 + 6 ⇒ (7) + 6 = 13 to entangle Bree. Additionally, two giant spiders come out of the trees to the east and west. template for initiatives:
Boudra initiative: 1d20 - 3 ⇒ (12) - 3 = 9 Bree initiative: 1d20 + 2 ⇒ (7) + 2 = 9 Caladra initiative: 1d20 + 1 ⇒ (7) + 1 = 8 Cedric initiative: 1d20 + 1 ⇒ (16) + 1 = 17 Cyrioul initiative: 1d20 + 9 ⇒ (12) + 9 = 21 Lily initiative: 1d20 + 5 ⇒ (8) + 5 = 13 Thorek initiative: 1d20 + 2 ⇒ (3) + 2 = 5 Ettercap initiative: 1d20 + 7 ⇒ (20) + 7 = 27 Red Giant spider initiative: 1d20 + 3 ⇒ (16) + 3 = 19 Green Giant spider initiative: 1d20 + 3 ⇒ (20) + 3 = 23 The ettercap climbs five feet down the side of the building, and attempts to bite: 1d20 + 5 ⇒ (9) + 5 = 14 Bree. Then it makes two claw attacks: 1d20 + 5 ⇒ (16) + 5 = 211d20 + 5 ⇒ (19) + 5 = 24. The second one hits dealing 1d4 + 2 ⇒ (2) + 2 = 4 damage. The green spider shoots: 1d20 + 5 ⇒ (12) + 5 = 17 a web at Cedric, entangling him.
Entangled: Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. ![]()
![]() Perhaps one of you think of it or maybe Aubrin will mention it, but the subject of the Chernasandro Rangers comes up in conversation. Perhaps the rangers can help. Veld will tell you where their outpost is. The next day, as you approach, the forest grows thick here, trees pressed close together with their branches intertwined. A gloom hangs in the air. Foliage around the base of the trees is sparse, stunted by lack of sunlight. The songs of birds and noises of small animals have ceased, adding to the eerie atmosphere of the ancient woods. You can see the building on an island with a short bridge to the mainland. What do you do? ![]()
![]() Veld has agreed to make some scrolls for you. She is willing to make any first or second level scrolls for the appropriate amount of gp. It will take her a day to make a scroll, so, if you want to, and have the money available she can make scrolls with multiple copies of the spell. For instance, rather than a single scroll of burning hands for 50 gp, she could make a scroll with ten of the spell on it for 500 gp. She knows a lot of the woods, and can be a source of information, if you ask the right questions. Please make daily checks.
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