Boudra Kellanet's page

307 posts. Alias of The Norv.

Full Name

Boudra Kellanet




Oracle of Shadow 4

HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4







Strength 8
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 14
Charisma 16

About Boudra Kellanet


Boudra is a short, slight young woman with long dark hair and dark eyes. Although somewhat shy (a trait her curse has made more prominent), she's friendly and gentle, and is prone to breaking into a gentle smile or quiet laugh at the slightest provocation. She dresses in simple homespun clothes most of the time, in keeping with the other ordinary folk of Nirmathas, but she tends to wear high-backed corsets and/or heavy cloaks--anything to hide the scars on her back from where the Darkblight nearly killed her. She considers the scars ugly and deforming, and is very self-conscious about them.

Boudra Kellanet was born to a lower-class but upwardly mobile young couple in northern Nidal, among the Atteran ranches. Her parents had never planned to flee their homeland--after all, the Atteran family kept the agents of the Umbral Court largely at arm's length, and life wasn't quite as hard in the north as it was in the rest of Nidal. When Boudra was two years old, though, and her strange powers first began to manifest, her parents realized that there was no way they would be able to keep a girl with some sort of control over the shadows themselves out of the hands of the Black Triune in Pangolais. Packing quickly, Rutilus and Viniana Kellanet fled across the plains and over the mountains from Nidal into Nirmathas. They barely survived the journey, and finally settled in a small village in the Fangwood where they could remain anonymous.

Boudra largely grew up in Tursen, and spent years there playing with the other children, learning to manage her curse, and keeping her powers hidden. Her parents' fear of the Umbral Court encouraged her not to experiment too eagerly with her strange powers over shadow and darkness. For the most part, her life as a child was happy. When the Darkblight struck Tursen five years ago, tragedy struck again. Boudra lost her parents and virtually everyone she'd ever known in the assault, and nearly died herself. She managed to escape and survive on her own in the forest for several days before she was found by woodsmen and brought to Phaendar. There, she recovered in the care of one of the town's healers and midwives, and she's lived there ever since.

In Phaendar, Boudra was known as a strange and private girl, but a sweet one who'd proven herself valuable to the town. She's a skilled herbalist and healer, and is able to get along fine in the wild on her own (despite the fact that she's not terribly strong). A part of her lived in constant fear, though, that everything she'd built would be ripped away from her once again, and so she kept a small bag tucked into a corner near the door of her house, filled with all the things she'd need to survive in the wilderness should that day ever come...and it did, when the Ironfang Legion sacked the town.

Having escaped with a small group of citizens, Boudra has quickly established herself as one of the most capable of the large group. Her skills as a woodswoman and (non-magical) healer have been very useful, and the deeper the group goes into the Fangwood, the more comfortable with this rough life she gets. She fears, though, that some of the other citizens are too fragile for this life, and is glad that the group has finally managed to find shelter in the troglodyte warren that she helped to clear.

Boudra Kellanet
Human Oracle 4
Favored class: Oracle [FCB: 1 skill, 3 hit point]
CG Medium Humanoid (Human)
Height: 5'2" Weight: 120 lbs.
Init +2; Senses Perception +2 (-2 opposed; auto-fail sound); darkvision 60'

AC 14/12/12 (+2 DEX, +2 shield)
HP 30 (4d8+4+3)
Fort +2 (+4 vs. disease), Ref +3, Will +6

Speed 30' (20' with medium load)
Melee Dagger +2 (1d4-1/19-20)
Sickle +2 (1d6-1 S)
Ranged Mwk Light Crossbow +6 (1d8/19-20/80')

Str 8 Dex 14 Con 12 Int 12 Wis 14 Cha 16
Base Attack +3; CMB +2; CMD 14
Feats Eschew Materials, Self-Sufficient, Improved Initiative
Traits Blight-Burned, Orphan
Trained Skills Bluff +7 [1 rank, 3 CHA, 3 CS], Stealth +9 [4 rank, 2 DEX, 3 CS], Heal +11 [4 rank, 2 WIS, 3 CS, +2 feat], Sense Motive +7 [2 rank, 2 WIS, 3 CS], Survival +12 [4 rank, 2 WIS, +2 feat, +1 trait, 3 CS], Linguistics +3 [2 rank, 1 INT], Knowledge (Planes) +7 [3 rank, 1 INT, 3 CS], Knowledge (Religion) +7 [3 rank, 1 INT, 3 CS] [ACP: 0, Encumbrance: -3]
Languages Common, Sign Language, Read Lips, Celestial
Gear: Dagger, sickle, mwk light crossbow, 50 crossbow bolts, light steel shield +1, backpack, survival kit [flint and steel, mess kit, two waterskins, basic maps, small utility knife], traveler's outfit, healer's kit, bedroll, blanket, wooden holy symbols of the Black Butterfly and Immonhiel, brooch of shielding, potion of guidance, mortar and pestle, 3 antiplague, darkwood butterfly carving, wand of cure light wounds (18 charges), dust of tracelessness, potion of aid.
Cash 4 sp
Encumbrance: 35 lbs. (medium load)
Special Abilities

Bonus Feat
Skilled: Gain 1 extra skill rank/level.
Blight-Burned (Campaign):
Boudra was raised in the Fangwood, but in her childhood the Darkblight destroyed her community and her family. She barely escaped, and bears a series of ropy scars on her back in testament to the infection. She gains a +2 trait bonus on Fortitude saving throws against disease, and her scar throbs painfully in the presence of aberrations, oozes, and all creatures with the blighted fey or fungal creature templates. She is automatically aware of such creatures within 30' (but not their location), can always act in the surprise round of combat with such creatures, and isn't considered flat-footed in the first round of combat with them.
Orphaned (Social): Boudra's had to shift for herself for many years. She gains a +1 trait bonus on Survival checks, and it is a class skill for her.

Mystery: Shadow

Curse: Deaf: Boudra went deaf at a very early age. She takes all the usual penalties for being deafened (-4 on initiative, auto-fails Perception checks based on sound, -4 on opposed Perception checks), but she casts all of her spells as Silent Spells. This does not increase their casting time.
Revelation: Cloak of Darkness (Su): Boudra can summon a cloak of shadows (as a standard action) that grants her a +4 armor bonus and a +2 competence bonus to Stealth checks. She can use this cloak for 1 hour per day per oracle level. This time does not need to be used consecutively, but does need to be used in 1-hour increments.
Revelation: Pierce the Shadows (Su): Boudra's very sight sends shadows fleeing away from it. She gains darkvision with a range of 60'. At 11th level, she can see perfectly in darkness of any kind, even absolute darkness or that created by deeper darkness.

Eschew Materials: Boudra can cast any spell with a material component costing 1 gp or less without that component.
Self-Sufficient: Boudra gains a +2 bonus on all Heal and Survival checks. If she has 10 or more ranks in one of these skills, that bonus increases to +4 for that skill.
Improved Initiative: Constantly being on the run since leaving Phaendar has given Boudra a wariness and an edge that leaves her alert to danger. She gains a +4 bonus to initiative checks.

Spells Known
Orisons (DC 13, unlimited): Detect Magic, Guidance, Light, Read Magic, Mending, Stabilize
1st-level (DC 14, 5/day): Bane, Cause Fear, Cure Light Wounds, Blurred Movement, Shadow Trap
2nd-level (DC 15, 4/day): Cure Moderate Wounds, Invisibility, Silence

1st-level used: 0/5
2nd-level used: 0/4