ValBaine

Bree Fairchild's page

524 posts. Alias of RobL8675309.


Full Name

Bree Fairchild

Race

Human

Classes/Levels

Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Gender

F

Size

M

Age

21

Alignment

NG

Location

Phaendar

Occupation

Explorer

Strength 10
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 8
Charisma 16

About Bree Fairchild

Bree Fairchild
Female Human Archaeologist (Bard) 5
NG Med Humanoid (Human)
Init +3; Senses Perception +8**
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Defense
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AC 18, touch 13, flat 15*; +2 vs.goblinoids, +1 vs.traps(+3 armor, +2 shield, +3 dex)
HP 35 (1d8+1)x5 +2FCB
Fort +2, Ref +8*, Will +3 (+1Ref vs traps)
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Offense
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Speed 30'
Melee:
Silver Rapier+7 (1d6, 18-20/x2)
Dagger+6 (1d4,19-20/x2)

Ranged: +1 to hit and dam w/in 30'
mwk Short Bow +7/+8 (1d6/1d6+1, 20/x3)

Abilities:
Bardic Knowledge-A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Archaeologist's Luck- As a swift action, an archaeologist can call on fortune’s favor, giving him a +2 luck bonus @5th lvl(+3 w/Fate's Favored Trait) on attack rolls, saving throws, skill checks, and weapon damage rolls; 4+CHA rds/day, +1/level
Clever Explorer- At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action.
Uncanny Dodge*- cannot be caught flat-footed, no DEX penalty vs. invisible opponents
Trap Sense+1-giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Rogue Talent- gains 1 rogue talent @4th lvl and one every 4th level after
--Talents: 4)Trap spotter**-free perception check to notice traps when within 10'
Loremaster-can take 10 on KN skills w/ranks, 1/day take 20 as standard

Spells Known:
at will (0): Dancing Lights, Detect Magic, Ghost Sound (DC 13 Will), Mage Hand, Prestidigitation, Read Magic, Sift
5/5/day (1): Cure Light Wounds (DC14 Will), Grease (DC14 Reflex), Hypnotism (DC14 Will), Nature's Paths, Silent Image (DC14 Will)
3/3/day (2): Alter Self, Invisibility,
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Statistics
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Str 10, Dex 16, Con 12, Int 13, Wis 8, Cha 16
BAB +3; CMB +3; CMD 16
Feats Lingering performance, Weapon Finesse, Weapon Focus(rapier), Point Blank Shot
Languages: Common, Goblin, Sign Language
Skills: *Acrobaticsx3+9(+14), Bluffx2+8, Craft(Alchemy)x1+5, Diplomacyx5+11, Disable Devicex5+10(+12), Escape Artistx2+8, Handle Animalx1+4, Kn(Arcana)x1+7, Kn(Dungeoneering)x1+7, Kn(Engineering)x1+7, Kn(Geography)x1+7, Kn(Local)x1+7, Kn(Nature)x1+7, Kn(Planes)x1+7, Kn(Religion)x1+7, Linguisticsx1+4, Perceptionx5+9, Sense Motivex1+3, Sleight of Handx1+7, Spellcraftx1+5, *Stealthx5+11, Use Magic Devicex1+7; w/bardic knowledge, all other Kn at +3
*ACP-0

Combat Gear: dagger, alchemical silver rapier, masterwork short bow, mw studded leather armor, +1 buckler, boots of elvenkind
Other Gear: spell component pouch, belt pouch, mw lockpicks, mw backpack (winter blanket, bedroll, flint/steel, hammer, crowbar, trail rations (5), 50' silk rope, grappling hook, chalk (5), fishhook (2), soap, oilflask), wineskin, manacles, 0gp, 8cp;
Special:smokestickx2, tanglefoot bag, potion of guidance, potion of cure light wounds, stench bladderX2, alchemist's firex2, antiplague, antitoxin
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Traits
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Ironfang Survivor: You gain a +2 dodge bonus to AC against goblinoids, and once per day when you attempt an Intimidate, Sense Motive, or Stealth check against a goblinoid, you can roll two dice and use the better result.
Fate's Favored: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Favored Class-Bard: 1)+1 spell; 2)+1 skill; 3)+1 HP; 4)+1 spell; +1 HP

Background
Used to live in Rusk, a small village near Phaendar. Village was razed by Ironfang Legion when she was a child. Still has nightmares of her father fighting, holding off the monsters while she and her mother escaped. Moved to Phaendar with her mother, Ilsa (a silversmith), to live with her maternal uncle, Lars (a farmer). Left Phaendar to attend the Kitharodien Academy in Oppara, but comes home yearly to help with the market festival (like she has now).