Half-Elf Wizard (Diviner) 2
LN male humanoid (human, elven)
Init +9; Senses Perception +3
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 DEX)
hp 20 (3d6+6)
Fort +1, Ref +2, Will +3
OFFENSE
Speed 30 ft.
Ranged light crossbow +2 (1d8 / 19-20 / x2, 20 bolts)
CMB: + 0
Concentration: +7
Forewarned: +1 bonus to Initiative, always act during surprise round
Diviner's Fortune: +1 for 1 round, 7/day
STATISTICS
Base Atk +0; CMB +0; CMD 12
Feats (3) Improved Initiative (Level 1), Scribe Scroll (Wizard 1), Skill Focus (Spellcraft) (Half-Elf 1)
Skills (6) Appraise +8, Craft(Bows) +8, Kn(Arcana) +8, Kn(Dungeonneering) +8, Kn(Engineering) +8, Kn(Geography) +8, Kn(History) +8, Kn(Local) +8, Kn(Nature) +8, Kn(Planes) +8, Kn(Religion) +8, Linguistics +9, Spellcraft +13, Survival +3
Traits (2) Arcane Temper, Unbreakable Survivor (+3 HP)
Gear Tracker and Spellbook
Favored Class: Wizard
L1) Hit Points
L2) Updates
Hit Points = +4 (Class) +1 (CON) +1(FC)
BAB +1
Will +1
Knowledge (engineering)
Knowledge (local)
Knowledge (nature)
Linguistics (Signing)
Spellcraft
Survival
New Spells: Floating Disk, Obscuring Mist
L3) Updates
Hit Points = +4 (Class) +1 (CON) +1(FC)
Fortitude +1
Reflex +1
Feat: Craft Wondrous Items
Craft (Bows)
Knowledge (Dungeoneering)
Knowledge (Planes)
Knowledge (Religion)
Spellcraft
Survival
New Spells: Glitterdust, Detect Thoughts