GM Peachbottom |
Round 4
It only takes one more hit from Sebastian's sword and the ooze looses form and sloshes back down into the pool of blood below. At the same time the remaining wasp swarm reverts to droplets of blood and a brief shower splatters onto the sloped floor.
Combat over.
HP levels please so I know who to heal.
.
My records show that following (after Ayako's CMW):Ayako 95/95
Iolana 56/85
Sebastian 94/125 (Iolana said above Sebastian's total is 155? Is that a typo or am I missing something?)
Tyrandro 95/132 (117 temp. max with his -1 Con damage)
Laori 82/108
The Morrigna regenerates so she doesn't need to be healed.
I try to be as accurate as possible, but if you think I made a mistake somewhere, I can correct.
Only the 4th and final floor remains and likely Queen Ileosa. Might as well heal up.
Iolana Altumas |
Iolana taps herself and taps Seb with her wand of cure mod wounds.
CMW 3 Uses Iolana: 6d8 + 6 ⇒ (7, 1, 5, 1, 6, 4) + 6 = 30
CMW 3 Uses Seb: 6d8 + 6 ⇒ (4, 7, 8, 7, 8, 8) + 6 = 48
Ayako |
Ayako uses her five Freedom of Movement scrolls on
herself,Iolana,Sebastion,Tyrando and Laori
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, grant water breathing.
These will last long enough I suppose 80 minutes?
Ayako |
Ayako will also cast Remove Fear on all mortal members, using two spells
You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell. 10 minutes
Plus Death Ward on Sebastion and Iolana
The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.
Death ward does not protect against other sorts of attacks, even if those attacks might be lethal. 15 minutes
Before we head up, I can also recast the Protection from Evil spell
GM Peachbottom |
Once prepared, you float up to shaft to the fourth floor to face your destiny.
This huge, lofty chamber is illuminated by braziers at the four corners. A soft light also filters from two very high oval windows on the southwestern wall. The twin windows are fitted with panes of blue crystal that filter in some light from outside. Below these crystal “eyes,” a band of mosaics on the south wall forms a huge map of an ancient, unknown land. The map features a river valley with many villages, each one labeled in a strange language. To the northeast, a shaft drops away in the floor. Yet the most unusual feature of the room floats and undulates at its center—an amorphous blob of blood, over thirty feet wide, hovers and ripples in the air. Shapes periodically form on its turbulent surface: faces, hands, buildings, and figures that last only long enough to melt back into the horrific mass. Dozens of thin crystal tubes extend from the upper walls of the room to a point just above the shifting mass of blood.
The oval windows in the wall correspond to the eyes of the carving of Sorshen on the face of the Sunken Queen outside. While from the outside her eyes are opaque, they serve as windows here, allowing those within to look out over the swamp.
The floating mass of blood is the Everdawn Pool, one of Runelord Sorshen’s greatest discoveries. Fully glutted on the blood of thousands of unknowing donors and by Ileosa’s regular blood offerings.
Ileosa is here, suspended at the heart of the Everdawn Pool in a state of semi-trance. When you enter this room, Ileosa takes note immediately. Once she notices you, the Everdawn Pool shakes and rumbles. It ripples briefly into a familiar shape—the Korvosa skyline—only to crumble as if during an immense earthquake. A moment later, Ileosa’s beautiful but furious face appears in the blood as she shrieks in rage at the interruption—she has no speech prepared for you at this point, only fury.
Unfortunately for you, Ileosa isn’t the only creature in the Everdawn Pool. She already used it to create six additional simulacrums of herself, and keeps them stored in the pool until she needs them. As her face shrieks at you, she unleashes the simulacrums against you.
Yet Ileosa’s most dangerous guardian is the spirit of Kazavon itself. As the battle begins, the blood of the Everdawn Pool explodes as it gives body to an enormous, diseased, serpentine dragon—a physical manifestation of Kazavon infused with the source of the greatest pain and blight the queen inflicted on the city: blood veil.
GM Peachbottom |
Ayako: 1d20 + 4 ⇒ (14) + 4 = 18
Iolana Altumas: 1d20 + 9 ⇒ (9) + 9 = 18
Sebastian Merrin: 1d20 + 10 ⇒ (14) + 10 = 24
Tyrandro Amprei: 1d20 + 8 ⇒ (18) + 8 = 26
Laori: 1d20 + 2 ⇒ (1) + 2 = 3
False Ileosas: 1d20 + 3 ⇒ (17) + 3 = 20
Queen Ileosa: 1d20 + 10 ⇒ (17) + 10 = 27
Taniniver: 1d20 + 4 ⇒ (8) + 4 = 12
Round 1
Active Effects:
Ayako: Freedom of Movement 70 min., Overland Flight 9 hr., Protection from Evil 5 min., Remove Fear 10 min.;
Iolana: Death Ward 15 min., Freedom of Movement 70 min., Mage Armor 15 hr., Overland Flight 9 hr., Protection from Evil 1 min., Remove Fear 10 min.;
Sebastian: Death Ward 15 min., Freedom of Movement 118 min., Overland Flight 9 hr., Protection from Evil 1 min., Remove Fear 10 min.;
Tyrandro: Freedom of Movement 70 min., Overland Flight 9 hr., Protection from Evil 5 min., Remove Fear 10 min.;
Laori: Freedom of Movement 70 min., Overland Flight 9 hr., Protection from Evil 5 min., Remove Fear 10 min.
Initiative
27 - Queen Ileosa (AC 43, T 26, FF 34; SR 22)
26 – Tyrandro
24 – Sebastian
20 - False Ileosas (AC 28, T 23, FF 25)
18 – Ayako
18 – Iolana
12 - Taniniver (AC 33, T 8, FF 33; SR 29)
3 - Laori
When combat starts, Ileosa activates her inspire courage +4 bardic performance and casts project image to create a duplicate of herself amid you while she flies out of melee range. She uses her eyes of charming through the image although since you are all protected with protection from evil no one is able to be affected. The Crown of Fangs casts mirror image on her.
Mirror Images: 1d4 + 8 ⇒ (1) + 8 = 9
Iolana Altumas |
Before the battle Iolana uses her wands to give everyone See Invisibility on everyone, Cats Grace on Seb and Tyrando, and Shield on herself. She casts Fly on herself, and Haste right before we enter the room.
Seb O Bot 2000 |
Seb turns and stabs at the "queen right next to the group. "You are finished."
Serithtial, Follower of Zon Kuthon: 1d20 + 27 + 2 ⇒ (19) + 27 + 2 = 48
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (4) + 13 + 30 + (3, 5) = 55
Serithtial, Follower of Zon Kuthon: 1d20 + 27 + 2 ⇒ (19) + 27 + 2 = 48
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (6) + 13 + 30 + (1, 5) = 55
Serithtial, Follower of Zon Kuthon: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (2) + 13 + 30 + (6, 2) = 53
Serithtial, Follower of Zon Kuthon: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (3) + 13 + 30 + (5, 1) = 52
Serithtial, Follower of Zon Kuthon Crit Confirm: 1d20 + 27 + 2 ⇒ (20) + 27 + 2 = 49
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (4) + 13 + 30 + (2, 4) = 53
Serithtial, Follower of Zon Kuthon Crit Confirm: 1d20 + 27 + 2 ⇒ (15) + 27 + 2 = 44
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (6) + 13 + 30 + (3, 2) = 54
Iolana Altumas |
Iolana flies up above her allies heads, and casts Pismatic Spray at the enemy party.
SR: 1d20 + 17 ⇒ (14) + 17 = 31
DC 23 See Text for the Fiddly Bits. It's a 60 Foot Cone.
1d8 Color of Beam Effect
1 Red 20 points fire damage (Reflex half)
2 Orange 40 points acid damage (Reflex half)
3 Yellow 80 points electricity damage (Reflex half)
4 Green Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)*
5 Blue Flesh to stone (Fortitude negates)
6 Indigo Insane, as insanity spell (Will negates)
7 Violet Sent to another plane (Will negates)
8 Struck by two rays Roll twice more, ignoring any “8” results
Tyrandro Amprei |
+1 haste, +4 from greater magic weapon, 1d6 Acid, 2d6 Holy
Bow: 1d20 + 29 ⇒ (8) + 29 = 372d8 + 40 + 2d6 + 4d6 ⇒ (2, 6) + 40 + (3, 4) + (5, 2, 5, 6) = 73
Bow: 1d20 + 29 ⇒ (4) + 29 = 331d8 + 20 + 1d6 + 2d6 ⇒ (6) + 20 + (3) + (1, 6) = 36
Bow: 1d20 + 29 ⇒ (16) + 29 = 451d8 + 20 + 1d6 + 2d6 ⇒ (5) + 20 + (5) + (3, 6) = 39
Bow: 1d20 + 25 ⇒ (18) + 25 = 431d8 + 20 + 1d6 + 2d6 ⇒ (4) + 20 + (6) + (6, 6) = 42
Bow: 1d20 + 19 ⇒ (10) + 19 = 291d8 + 20 + 1d6 + 2d6 ⇒ (6) + 20 + (2) + (6, 1) = 35
Tyrandro doesn't like the look of that dragon and peppers it with arrows.
Laori Vaus __ |
The shadows hush over the floor up to the dragon touching it with their long incorporeal fingers.
Touch/Str Dmg: 1d20 + 3 ⇒ (8) + 3 = 111d6 ⇒ 6
Touch/Str Dmg: 1d20 + 3 ⇒ (11) + 3 = 141d6 ⇒ 3
Touch/Str Dmg: 1d20 + 3 ⇒ (3) + 3 = 61d6 ⇒ 3
Laori calls upon the powers of Zon Kuthon to call forth a barrier of blades.
Blade Barrier DC19: 11d6 ⇒ (2, 1, 5, 3, 5, 3, 6, 5, 6, 1, 4) = 41
GM Peachbottom |
Round 1
I'll update the active spells with those Iolana cast.
Tyrandro targets the huge dragon. He manages to hit it fairly well. The acid does not hurt the dragon at all and its scales resist the arrows damage. The taniniver takes 154 damage (after subtracting the acid damage and its DR 15 [applied only once because of clustered shots])
Sebastian holds for Iolana.
The six simulacrums have little in the way of offense but do their best to hamper your progress. [One] casts slow over the party automatically dispelling your haste. [Two] casts slow again to try to slow your movements further. [Three] casts slow a third time in case anyone passes the save the first time. [Four] uses inspire greatness on the taniniver. [Five] usesinspire greatness on Queen Ileosa. [Six] begins a dirge of doom that causes you all to be shaken (no save).
Everyone make two Will DC 18 vs. slow.
Ayako was waiting to state her action.
Iolana casts a prismatic spray that hits all the enemies in the room.
False Ileosa 1: 1d8 ⇒ 3 80 electricity
False Ileosa 1: Reflex save DC 23: 1d20 + 9 ⇒ (9) + 9 = 18
False Ileosa 2: 1d8 ⇒ 8 Hit with 2 rays
False Ileosa 2: 1d8 ⇒ 3 80 electricity
False Ileosa 2: Reflex save DC 23: 1d20 + 9 ⇒ (16) + 9 = 25
False Ileosa 2: 1d8 ⇒ 1 20 fire
False Ileosa 2: Reflex save DC 23: 1d20 + 9 ⇒ (5) + 9 = 14
False Ileosa 3: 1d8 ⇒ 4 Poison
False Ileosa 3: Fort save DC 23: 1d20 + 6 ⇒ (18) + 6 = 24
False Ileosa 4: 1d8 ⇒ 6 Insane
False Ileosa 4: Will save DC 23: 1d20 + 6 ⇒ (15) + 6 = 21
False Ileosa 5: 1d8 ⇒ 2 40 acid
False Ileosa 5: Reflex save DC 23: 1d20 + 9 ⇒ (8) + 9 = 17
False Ileosa 6: 1d8 ⇒ 7 Sent to another plane
False Ileosa 6: Will save DC 23: 1d20 + 6 ⇒ (19) + 6 = 25
Queen Ileosa: 1d8 ⇒ 3 80 electricity
Queen Ileosa: Reflex save DC 23: 1d20 + 28 ⇒ (19) + 28 = 47
Taniniver: 1d8 ⇒ 8 Hit with 2 rays
Taniniver: 1d8 ⇒ 6 Insane
Taniniver: Will save DC 23: 1d20 + 15 ⇒ (20) + 15 = 35
Taniniver: 1d8 ⇒ 5 Turn to stone
Taniniver: Fort save DC 23: 1d20 + 21 ⇒ (18) + 21 = 39
False Ileosa [1] takes 80 electricity damage. False Ileosa [2] takes 40 electricity damage and 20 fire damage. False Ileosa [3] is hit with poison but resists. False Ileosa [4] goes insane. False Ileosa [5] takes 40 acid damage. False Ileosa [6] is hit with the violet ray but saves against being sent to another plane. The real Queen Ileosa takes 40 electricity damage. The taniniver is struck with two rays but saves against both insanity and being turned to stone.
I'll use Sebastian's roll from above.
Sebastian cleaves into the taniniver and his sword penetrates its scales with ease. Taniniver takes 55 damage. His attack bypasses the DR 15/good and magic.
The taniniver breaths a hideous gray cloud of disease particles that hits the entire party then steps up 5 feet.
Recharge: 1d4 ⇒ 2
Everyone needs to make a Fortitude save DC 27 to negative. On a failed save, you are afflicted with instantaneous mummy rot with additional Strength damage (1d6 Str, 1d6 Con, and 1d6 Cha damage). The shadows and morrigna are immune.
In addition frightful presence now affects you. Will save DC 25 or become shaken. This doesn't stack with dirge of doom but will persist if the dirge ends.
Laori's shadows, although weak, are able to touch the huge dragon with ease. Two shadows hit and deal 9 Strength damage to the dragon.
Then Laori drops a blade barrier that encompasses all but two of the queens.
False Ileosa 1: Reflex save DC 19: 1d20 + 9 ⇒ (4) + 9 = 13
False Ileosa 2: Reflex save DC 19: 1d20 + 9 ⇒ (19) + 9 = 28
False Ileosa 3: Reflex save DC 19: 1d20 + 9 ⇒ (10) + 9 = 19
False Ileosa 6: Reflex save DC 19: 1d20 + 9 ⇒ (14) + 9 = 23
Laori: SR check DC 22: 1d20 + 11 ⇒ (7) + 11 = 18
Laori: SR check DC 29: 1d20 + 11 ⇒ (14) + 11 = 25
False Ileosa [1] takes 41 damage and dies. False Ileosa [2], [3], and [6] take 20 damage each and step to the outside of the circle. Laori is unable to penetrate either Queen Ileosa's or the taniniver's SR.
I'll post Queen Ileosa's Round 2 action in a separate post.
GM Peachbottom |
Round 2
Queen Ileosa casts a quickened area greater dispel magic targeting each of your protection from evil spells and also hits the morrigna, three shadows and blade barrier.
Dispel CL check: 1d20 + 18 ⇒ (15) + 18 = 33
Your protection from evil spells all vanish and so do all the summoned creatures and blade barrier. Then the Queen summons an Ice Devil (with an ability that summons as a standard, not Summon Monster). The ice devil then immediately unleashes a cone of cold over the group.
Ice Devil: SR check DC 18: 1d20 + 13 ⇒ (7) + 13 = 20
Ice Storm Damage: 3d6 + 2d6 ⇒ (6, 3, 6) + (2, 6) = 23
Everyone takes 15 bludgeoning and 8 cold damage (23 total). I don't think anyone is resistance to bludgeoning or cold, but if so, let me know. The additional effects of the ice storm apply (penalty to Perception and difficult terrain). The area that is a pit isn't difficult terrain, obviously but the right side floor is. But you are all currently flying anyway.
I'm removing the durations from the active effects list to save time and space and also because it doesn't much matter after this.
Round 2
Active Effects:
Ayako: Dirge of Doom (shaken, from [6]), Freedom of Movement, Overland Flight, Remove Fear, See Invisibility;
Iolana: Death Ward, Dirge of Doom (shaken, from [6]), Fly, Freedom of Movement, Mage Armor, Overland Flight, Remove Fear, See Invisibility, Shield;
Sebastian: Cat’s Grace, Death Ward, Dirge of Doom (shaken, from [6]), Freedom of Movement, Overland Flight, Remove Fear, See Invisibility;
Tyrandro: Cat’s Grace, Dirge of Doom (shaken, from [6]), Freedom of Movement, Overland Flight, Remove Fear, See Invisibility;
Laori: Dirge of Doom (shaken, from [6]), Freedom of Movement, Overland Flight, Remove Fear, See Invisibility;
Queen Ileosa: Project Image, Inspire Courge +4, Inspire Greatness (from [5]), + others;
False Ileosa [4]: Insanity, Inspire Courge +4;
Taniniver: Inspire Courge +4, Inspire Greatness (from [4]), -9 Str
Initiative
27 - Queen Ileosa (AC 43, T 26, FF 34; SR 22)
27 – Ice Devil (AC 32, T 14, FF 27; SR 24)
26 – Tyrandro
24 – Sebastian
20 - False Ileosas (AC 28, T 23, FF 25)
18 – Ayako
18 – Iolana
12 - Taniniver (AC 33, T 8, FF 33; SR 29)
3 - Laori
Summary of saves needed:
Will DC 18 vs. slow
Will DC 18 vs. slow (second spell)
Fort DC 27 vs. taniniver's breath
Will DC 25 vs. taniniver's frightful presence
Factor in shaken from the dirge of doom plus any bonuses you may have
I forgot the spell resistance checks for the slows on Iolana. Rolling them now.
False Ileosa 2: SR check 18: 1d20 + 9 ⇒ (20) + 9 = 29
False Ileosa 3: SR check 18: 1d20 + 9 ⇒ (1) + 9 = 10 Iolana doesn't need to make the 2nd save against slow.
If Ayako's action in Round 1 affects any of the actions posted, I'll adjust as necessary. The morrigna gets an action in Round 1 before being dispelled in Round 2.
Ayako |
Ok.
Seeing the huge form of the dragon looming over them, and remembering the dragon that ravaged the group in Scarwall, Ayako casts Wall of Stone after the Morrigana acts and a protective barrier springs up before Sebastion and Tyrando.
I am sorry, but I didn't want us to risk getting breathed on
The Morrigana sees that it's time might be limited and attempts to send some of it's pets after the false queens
-Summon Giant Tarantulas 75% chance: 1d100 ⇒ 2
Number appearing: 1d4 ⇒ 2
Two very large and hungry spiders appear at the back of the room, on the ceilings and start and start assaulting False Queens 3 and 5
Spider stats
Bite on 3: 1d20 + 15 ⇒ (18) + 15 = 333d8 + 18 ⇒ (3, 5, 3) + 18 = 29
Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves.
Bite on 3: 1d20 + 15 ⇒ (16) + 15 = 313d8 + 18 ⇒ (5, 2, 3) + 18 = 28
Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves.
GM Peachbottom |
If you half the thickness, you can get (30) 5 ft. squares of wall, so you can make a 15 ft. tall wall 50 ft. wide.
False Ileosa 3: Fort save DC 24: 1d20 + 6 ⇒ (6) + 6 = 12
Str Damage: 1d6 ⇒ 6
False Ileosa 5: Fort save DC 24: 1d20 + 6 ⇒ (10) + 6 = 16
Str Damage: 1d6 ⇒ 1
The two summoned spiders bite and poison the simulacrums. False Ileosa 3 takes 29 damage and 6 Str damage. False Ileosa 5 takes 28 damage and 1 Str damage. They are not immune to poison.
Also, the spiders are size Gargantuan so I increased their size on the map. Although, would they vanish when the morrigna is dispelled? And to note, the ceiling is 50 ft. high.
Instead of breathing, the taniniver throws its full weight into the wall of stone and smashing a taniniver sized hole in the center of it.
Str check DC 23: 1d20 + 11 ⇒ (13) + 11 = 24 Str DC is 20 + 2/per inch of thickness. A half thick wall is 1.5 in. thick.
So no one needs to make the Fort save against the breath weapon but you still all need to make the save against the frightful presence.
Tyrandro Amprei |
Will Save DC18: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29
Will Save DC18: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17
Will Save DC25: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24
If we're already shaken, frightful presence has no further effect.
The holy bow counts as magic and good. Should pass the tanniver's DR.
Left out the acid damage this time.
As the dragon shows it's ugly face again Tyrandro waits for Sebastian if he finishes the critter and then adds what is necessary to bring it down. keeps shooting it. One eye he has on that bunch of false Ileosa's who will be next.
Bow: 1d20 + 29 - 2 ⇒ (12) + 29 - 2 = 392d8 + 40 + 4d6 ⇒ (3, 2) + 40 + (2, 5, 1, 6) = 59
Bow: 1d20 + 29 - 2 ⇒ (1) + 29 - 2 = 28
Bow: 1d20 + 29 - 2 ⇒ (10) + 29 - 2 = 371d8 + 20 + 2d6 ⇒ (2) + 20 + (4, 6) = 32
Bow: 1d20 + 24 - 2 ⇒ (20) + 24 - 2 = 421d8 + 20 + 2d6 ⇒ (4) + 20 + (6, 6) = 36
Bow: 1d20 + 19 - 2 ⇒ (8) + 19 - 2 = 251d8 + 20 + 2d6 ⇒ (1) + 20 + (3, 3) = 27
Confirm: 1d20 + 24 - 2 ⇒ (16) + 24 - 2 = 382d8 + 40 ⇒ (1, 3) + 40 = 44
Laori Vaus __ |
Will DC18: 1d20 + 10 ⇒ (1) + 10 = 11
Will DC18: 1d20 + 10 ⇒ (14) + 10 = 24
Will DC25: 1d20 + 10 ⇒ (15) + 10 = 25
Laori suddenly becomes very slow. But that doesn't hinder her to cast a spell and putting almost all enemy creatures into a stinking cloud.
Shadow conjuration DC17 Will/Fort
Iolana Altumas |
Summary of saves needed:
Will DC 18 vs. slow Will: 1d20 + 14 - 2 - 5 ⇒ (17) + 14 - 2 - 5 = 24
Will DC 25 vs. taniniver's frightful presence Will: 1d20 + 14 - 2 - 5 ⇒ (15) + 14 - 2 - 5 = 22
Iolana drops casts Forcecage on the area around the Queen.
Reflex 23 to avoid it. No SR. I'm choosing Windowless Cell: This version of the spell produces a 10-foot cube with no way in and no way out. Solid walls of force form its six sides. 15 rounds.
I have resist cold 20
Seb O Bot 2000 |
Summary of saves needed:
Will DC 18 vs. slow Will: 1d20 - 2 + 10 ⇒ (8) - 2 + 10 = 16
Will DC 18 vs. slow (second spell) Will: 1d20 - 2 + 10 ⇒ (15) - 2 + 10 = 23
Will DC 25 vs. taniniver's frightful presence Will: 1d20 - 2 + 10 ⇒ (11) - 2 + 10 = 19
Factor in shaken from the dirge of doom plus any bonuses you may have
Seb's will isn't quite what is should be, but the spell cast on him allowing him to have freedom of movement allows him to attack the dragon.
Serithial: 1d20 + 26 + 2 ⇒ (9) + 26 + 2 = 37
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (6) + 13 + 30 + (1, 4) = 54
Serithial: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (1) + 13 + 30 + (1, 4) = 49
Serithial: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (2) + 13 + 30 + (2, 6) = 53
Serithial Crit confirm: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (1) + 13 + 30 + (5, 1) = 50
GM Peachbottom |
Round 2
Sebastian slays the huge dragon and it reverts back into formless blood that cascades over the lip of the shaft like a grisly waterfall. Taniniver takes 153 damage and dies.
With the dragon dead, Tyrandro begins targeting the simulacrums. In no particular order, saving the insane one for last.
Acid Damage: 1d6 ⇒ 3
Acid Damage: 1d6 ⇒ 6
Acid Damage: 1d6 ⇒ 1
Acid Damage: 1d6 ⇒ 3
Ileosa [2] takes 62 damage and dies. Ileosa [3] takes 38 damage and dies. Ileosa [6] takes 81 damage and dies. Ileosa [5] takes 30 damage and dies.
The simulacrums, like the dragon, burst into pools of blood as they are destroyed.
False Ileosa: Insanity: 1d100 ⇒ 71
Damage: 1d8 ⇒ 8
The one remaining clone, insane from the prismatic spray, punches herself in the face. False Ileosa [4] takes 8 damage.
Ayako can decide her next action.
Queen Ileosa: Force Cage Reflex DC 23: 1d20 + 28 ⇒ (5) + 28 = 33
Iolana attempts to capture the Queen in a force cage, however, her reflexes are unnaturally enhanced and she zips out of the way with ease.
Laori SR check DC 22: 1d20 + 11 ⇒ (4) + 11 = 15
Laori conjures a stinking cloud of shadows that engulfs the Everdawn Pool and the remaining enemies. The Queen's spell resistance prevents the cloud from affecting her, and the simulacrum is immune to illusions so she is also unaffected. However, the black cloud does obscure vision within the area. Allies can make the Will DC 17 to disbelieve and then see through the cloud as it becomes transparent.
I'll give Ayako a chance to post her action before I do the Queen's action in Round 3.
GM Peachbottom |
Round 3
"Alright keep your secrets!" the Queen shouts when Ayako casts protection from evil again. 90% of her spells are mind-affecting. It's silly that a 1st level spell completely shuts them all down. "You won't be able to cast when you are dead!"
The Everdawn Portal bulges and another taniniver bursts out to replace the slain one. Then it bulges again and a third appears.
Taniniver: Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Ice Devil: Cone of Cold Damage: 13d6 ⇒ (3, 5, 6, 6, 1, 5, 5, 1, 2, 1, 3, 5, 3) = 46
The ice devil unleashes a cone of cold that washes over your entire group. Everyone takes 44 cold damage, Reflex save DC 20 for half.
Queen: Dispel CL check: 1d20 + 18 ⇒ (12) + 18 = 30
Queen Ileosa casts a quickened displacement on herself. Then to be a b&@~+, she casts another area greater dispel magic targeting your protection from evil again. The spell also dispels the lingering effects of the ice storm.
Round 3
Active Effects:
Ayako: Freedom of Movement, Overland Flight, Remove Fear, See Invisibility;
Iolana: Death Ward, Fly, Freedom of Movement, Mage Armor, Overland Flight, Remove Fear, See Invisibility, Shield;
Sebastian: Cat’s Grace, Death Ward, Freedom of Movement, Overland Flight, Remove Fear, See Invisibility, Slow;
Tyrandro: Cat’s Grace, Freedom of Movement, Overland Flight, Remove Fear, See Invisibility, Slow;
Laori: Freedom of Movement, Overland Flight, Remove Fear, See Invisibility, Slow;
Queen Ileosa: Displacement, Mirror Image (9 images), Project Image, Inspire Courge +4, + others;
False Ileosa [4]: Insanity, Inspire Courage +4;
Initiative
27 - Queen Ileosa (AC 43, T 26, FF 34; SR 22) - X
27 – Ice Devil (AC 32, T 14, FF 27; SR 24) - X
24 – Sebastian
24 – Tyrandro
20 - False Ileosas (AC 28, T 23, FF 25)
18 – Ayako
18 – Iolana
14 - Taniniver (AC 33, T 8, FF 33; SR 29)
3 - Laori
Ayako |
Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
Ayako's investment in the Ring of Evasion was a wise choice as she manages to twist out of the way of the deadly cold spell
Everyone, we might need to retreat. Ayako eyes both of the deadly dragons
This ring continually grants the wearer the ability to avoid damage as if she had evasion. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage.
Tyrandro Amprei |
Reflex Save: 1d20 + 22 ⇒ (5) + 22 = 27
Bow: 1d20 + 29 - 2 ⇒ (9) + 29 - 2 = 362d8 + 40 + 4d6 ⇒ (5, 8) + 40 + (5, 3, 2, 5) = 68
Bow: 1d20 + 29 - 2 ⇒ (7) + 29 - 2 = 341d8 + 20 + 2d6 ⇒ (5) + 20 + (2, 5) = 32
Bow: 1d20 + 29 - 2 ⇒ (19) + 29 - 2 = 461d8 + 20 + 2d6 ⇒ (3) + 20 + (3, 4) = 30
Bow: 1d20 + 24 - 2 ⇒ (17) + 24 - 2 = 391d8 + 20 + 2d6 ⇒ (2) + 20 + (6, 3) = 31
Bow: 1d20 + 19 - 2 ⇒ (15) + 19 - 2 = 321d8 + 20 + 2d6 ⇒ (6) + 20 + (6, 3) = 35
Confirm: 1d20 + 29 - 2 ⇒ (14) + 29 - 2 = 412d8 + 40 ⇒ (3, 6) + 40 = 49
Tanniniver takes 210 damage. :P It's a pity the shaken prevents another hit.
Tyrandro dodges the ice from that annoying devil. "What do you think? How many of those things can that bloody well produce? Because I think these two won't last long."
Seb O Bot 2000 |
Reflex: 1d20 + 19 ⇒ (14) + 19 = 33
Seb avoids all the damage and gets busy stabbing the dragon in front of him.
Serithial: 1d20 + 26 + 2 ⇒ (20) + 26 + 2 = 48
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (4) + 13 + 30 + (3, 2) = 52
Serithial: 1d20 + 21 + 2 ⇒ (13) + 21 + 2 = 36
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (5) + 13 + 30 + (1, 2) = 51
Serithial: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (3) + 13 + 30 + (5, 2) = 53
Serithial Crit Confrim: 1d20 + 26 + 2 ⇒ (13) + 26 + 2 = 41
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (2) + 13 + 30 + (4, 6) = 55
Serithial Crit Confirm: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (5) + 13 + 30 + (1, 3) = 52
Iolana Altumas |
Reflex: 1d20 + 13 ⇒ (2) + 13 = 15
2 DMG
Iolana doesn't avoid the cold, but she doesn't care since that's her element.
She casts Disintegrate on the Ice Devil. She curses as her spell fails.
SR: 1d20 + 17 ⇒ (1) + 17 = 18
GM Peachbottom |
Round 3
Sebastian nearly kills the new taniviver almost as quickly as it appeared. The menacing dragon's might is no threat to this group's determination. Taniniver takes 263 damage.
Tyrandro: Will DC 17: 1d20 + 13 ⇒ (10) + 13 = 23
Tyrandro kills the taniniver in the center of the room with his first arrow. He then turns to attack the taniniver to his left. When his arrow passes right through the beast, he sees the illusion for what it is and it fades from view. His next target is the ice devil who he badly wounds. Taniniver takes 68 damage and dies. Ice devil takes 145 damage.
False Ileosa: Insanity: 1d100 ⇒ 71
Damage: 1d8 ⇒ 6
The insane clone continues to bash herself in the face. False Ileosa takes 6 damage.
Iolana tries to finish off the ice devil with a disintegrate, but the spell doesn't penetrate its spell resistance.
Laori fills her stinking cloud with a silence spell. Now it is silent but deadly.
Need Ayako's action for the round, then I'll post then Queen's next turn.
GM Peachbottom |
Round 4
Greater Shout Damage: 10d6 ⇒ (4, 1, 4, 2, 1, 6, 1, 1, 4, 1) = 25
SR 18 check against Iolana: 1d20 + 18 ⇒ (8) + 18 = 26
The Queen flies down out of the silence and lands near your group. She is wielding an exquisite rapier that shimmers with frost. She then vents her anger in the form of a deafening shout. Even clapping your hands to your ears does not stop them from bleeding. Greater Shout
Everyone takes 25 sonic damage, is stunned for 1 round, and deafened for 4d6 rounds. A successful Fort save DC 29 halves the damage, negates the stun, and halves the number of rounds deafened.
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.
The ice devil conjures a flat wall of ice that seals off the shaft down. It is 13 in. thick with 39 hp/10 ft. square. If you pass through a breach, you take 1d6+13 cold damage, no save.
"You may have defeated my minions, but now you are trapped here with me!" Her taunt falls on deaf ears.
The Everdawn Pool does not seem to be able to produce any more creatures.
Round 4
Active Effects:
Ayako: Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility;
Iolana: Death Ward, Fly, Freedom of Movement, Mage Armor, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Shield;
Sebastian: Cat’s Grace, Death Ward, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Tyrandro: Cat’s Grace, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Laori: Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Queen Ileosa: Displacement, Mirror Image (9 images), Project Image, Inspire Courge +4, + others;
False Ileosa [4]: Insanity, Inspire Courage +4;
Initiative
27 - Queen Ileosa (AC 43, T 26, FF 34; SR 22) - X
27 – Ice Devil (AC 32, T 14, FF 27; SR 24) - X
24 – Sebastian
24 – Tyrandro
20 - False Ileosas (AC 28, T 23, FF 25)
18 – Ayako
18 – Iolana
3 - Laori
Tyrandro Amprei |
Fort save: 1d20 + 16 ⇒ (10) + 16 = 26
Tyrandro is caught by surprise. He ducks away expecting a spell he could easily evade, but there is no hiding from that. He stops mid motion and drops everything, glaring into the void.
Seb O Bot 2000 |
Fort Save: 1d20 + 13 ⇒ (10) + 13 = 23
Seb drops the sword and stands stunned.
Iolana Altumas |
Fort Save: 1d20 + 12 + 5 ⇒ (16) + 12 + 5 = 33
Deafened: 4d6 ⇒ (2, 5, 6, 1) = 14 7 Rounds
"You a are stupid puppet of a cow." Iolana yells loudly at the "Queen". She casts Prismatic Spray at the queen and the demon.
Spell Failure 20%: 1d100 ⇒ 37
SR: 1d20 + 17 + 2 + 1 ⇒ (5) + 17 + 2 + 1 = 25
I'm using my last Roll Card to give myself a +2 on that SR check, and the 1 Caster Level Higher
DC24 Reflex to miss the rays. I'm really hoping that the Mirror Images count as a "creature" for my 8 rays.
GM Peachbottom |
Round 4
False Ileosa: Insanity: 1d100 ⇒ 97
False Ileosa: Dagger vs. Queen Ileosa AC 43: 1d20 + 12 + 4 ⇒ (11) + 12 + 4 = 27
The insane simulacrum, this time, stops hitting herself and charges at the real Ileosa with dagger in hand. The copy is no comparison to the original and has no chance of success.
I'm really hoping that the Mirror Images count as a "creature" for my 8 rays.
It probably shouldn't, but I'll compromise. I'll roll for each image and if it is a damage ray, I'll let it hit.
Ileosa: 1d8 ⇒ 7 Sent to another plane
Will DC 24: 1d20 + 22 ⇒ (2) + 22 = 24 So close
Image 1: 1d8 ⇒ 7 Sent to another plane
Image 2: 1d8 ⇒ 1 Fire Damage
Image 3: 1d8 ⇒ 3 Electricity Damage
Image 4: 1d8 ⇒ 4 Poison
Image 5: 1d8 ⇒ 3 Electricity Damage
Image 6: 1d8 ⇒ 3 Electricity Damage
Image 7: 1d8 ⇒ 5 Flesh to Stone
Image 8: 1d8 ⇒ 4 Poison
Image 9: 1d8 ⇒ 4 Poison
Ice Devil: 1d8 ⇒ 7
Will DC 24: 1d20 + 12 ⇒ (4) + 12 = 16
Iolana's prismatic spray nearly banishes the Queen. (Not sure what would happen if she failed) But it does banish the ice devil and it destroys 4 of her images.
Round 5
Ileosa: Rapier vs. False Ileosa AC 28: 1d20 + 22 + 4 + 2 ⇒ (17) + 22 + 4 + 2 = 45
Damage: 1d6 + 21 + 2d6 + 1d6 ⇒ (1) + 21 + (3, 2) + (4) = 31
Ileosa: Rapier vs. False Ileosa AC 28: 1d20 + 27 + 4 + 2 ⇒ (15) + 27 + 4 + 2 = 48
Damage: 1d6 + 21 + 2d6 + 1d6 ⇒ (4) + 21 + (5, 6) + (5) = 41
Ileosa: Rapier vs. Tyrandro's AC 30: 1d20 + 32 + 4 + 2 ⇒ (7) + 32 + 4 + 2 = 45
Crit Confirmation: 1d20 + 32 + 4 + 2 ⇒ (3) + 32 + 4 + 2 = 41
Damage: 2d6 + 42 + 2d6 + 1d6 + 1d10 ⇒ (5, 5) + 42 + (6, 2) + (4) + (7) = 71
Ileosa: Rapier vs. Ayako's AC 23: 1d20 + 27 + 4 + 2 ⇒ (3) + 27 + 4 + 2 = 36
Damage: 1d6 + 21 + 2d6 + 1d6 ⇒ (2) + 21 + (2, 2) + (2) = 29
Ileosa refuses to tolerate her clone's incompetence and quickly and brutally ends her. She then steps up and stabs at Tyrandro and Ayako. Tyrandro receives a particularly brutal hit. In addition, arcane energy bursts from her rapier with each strike, splashing onto those nearby.
Ileosa is wearing Gloves of Arcane Striking. When the wearer makes an attack using Arcane Strike and hits, enemies adjacent to the target take damage equal to the wearer’s Arcane Strike damage bonus. This damage is of the same type as the weapon’s damage (bludgeoning, piercing, and so on). Her Arcane Strike damage bonus is +5. The Ileosa clone takes 72 damage and dies. Tyrandro takes 71 damage (11 of it is cold damage). Ayako takes 29 damage (2 of it is cold damage). In addition, Laori, Ayako, Tyrandro, and Iolana take 5 splash damage (piercing).
Round 5
Active Effects:
Ayako: Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility;
Iolana: Death Ward, Deafened, Fly, Freedom of Movement, Mage Armor, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Shield;
Sebastian: Cat’s Grace, Death Ward, Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Tyrandro: Cat’s Grace, Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Laori: Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Queen Ileosa: Displacement, Mirror Image (5 images), Project Image, Inspire Courge +4, + others;
False Ileosa [4]: Insanity, Inspire Courage +4;
Initiative
27 - Queen Ileosa (AC 43, T 26, FF 34; SR 22) - X
24 – Sebastian
24 – Tyrandro
18 – Ayako
18 – Iolana
3 - Laori