GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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Cressida does not want you dead, she wants to speak with you to find out why you left and I assure that you will be treated fairly. The other men were to be scattered if able or arrested if not, we are willing to show you your co-worker, although I doubt you want to leave this building.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"If you like I can go and fetch your friend for you, but I don't think you'll like what he has to say." Col offers.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"Look. When we first got here Malder offered one of Parns's 'special' cuts to Ayako in exchange for sex. After we knocked him out we overheard Parns and Karralo talking the 'special cut' again. He surrendered thinking we would let him go if he spilled the goods on you. But, he confessed to the lot of them besides you calling themselves the Cow Hammer Boys and taking bribes on the side to kill people. Apparently Parns decided he could make even more by butchering the victims and selling them to the unknowing starving citizens. You're in a world of s&&*. It sounds like you were oblivious to their plans. But you'd better surrender and come back with us. If you insist on resorting to violence, you're still being taken in and you'll probably hang."


Verik questions, "Could this be possible? Were my men committing crimes right under my nose? What proof do you have of any of this? I have no reason to take your word for it. I need to hear it from one of my men or see some evidence to validate this claim. But don't try anything funny. I'm watching your every move."


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"We can wake up your men, but we need to secure them first. But I have another idea. Where do you store the meat here? We might be able to find a human carcass in addition to the animal ones."


"The meat locker is the eastern room but you won't find anything out of the ordinary." Verik tilts his head to the left. "You, go." He points towards Nadya with his bow. "The rest of you, don't move. I'm in control here."

Assuming Nadya goes.

The air in this room is stale, stinking of day-old meat and blood. Straw litters the floor, scattered to catch what drips from the meat hooks affixed to the walls and ceiling on metal rods. To the north is a low blood-stained table and two barrels of salt, while to the south, a pair of double doors stands. An iron bar extends through a narrow hole at the top of the doors; the bar runs along the ceiling for five feet before ending at a vertical pole running floor to ceiling.

The meat here is mostly gone. The majority of what remains consists of pork and beef, but one cut is harder to identify.

Knowledge (Nature) DC 25:

A closer examination reveals that this cut didn't come from an animal at all, but from a humanoid.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nadya nods, "I'll see what I can find." Nadya goes to the meat locker and heads inside. She breaths through her mouth to avoid the horrible smell and picks her way through the carcasses in the room. Pork. Beef. What's this? She looks over the strange carcass, but too little remains to clearly identify. She returns to the room. "Verik. Most of what you have in there are the remains of pigs and cows. But there is one carcass that I don't think is. Too little remains. I think you should have a look."
Knowledge (nature): 1d20 + 8 ⇒ (9) + 8 = 17


Verik backs up and peers into the meat locker. "Odd... I don't recognize that cut either. But that doesn't mean it's human. If you can't identify it either, I'm going to need more."


Well..where are bones and such dumped. Some leg bones, brains, guts and other items could prove it. I am a healer at the Pharesma temple so I have had the misfortune of having to stitch up the wounded and prepare bodies.


"All the remains are washed down the grating to the southwest. You can look, but be quick; My patience is running thin."

To the southwest is a long rusty iron grating. It is screwed securely to the floor and will require you to pry it up or bash through it. Below is completely dark but Ayako is able to see through the darkness. She sees a filthy, rancid circular cesspool 15 feet wide and 10 feet high. It connects to a sewer tunnel running east. Much of the room is filled with rotting meat, congealed blood, and bits of bone. A closer search will be required in order to identify anything more accurately.


Not quite ready to reveal her ability to see in darkness, Ayako makes a coin glow with light and lowers it on a rope so everyone can see. A morass of gore, I can head down if others do not.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"Probably need the boys to help do something about that grate, don't we? It's definitely more than I can manage."


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col doesn't like the fact that Verik is further away form him and says, Verik, lets put an end to this charade, I'll go wake your friend and he can tell you the truth. But I think you already believe us."


Ayako looks for something like a shivel or rake for easier searching. I rather think he would lie once he finds out he will be facing the noose for chopping people up.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"I think Ayako is right Col. He's not as likely to gloat when he's face-to-face with Verik. Let's see if there is something in this cesspool. If we don't find Verik's 'proof' in there, we'll wake them up." Nadya does her best to help with the grate, but as the weakest of the four companions, she offers little aid to the physical endeavor.


4:00 pm – 3 Neth 4708 AR
Lighting: Bright Light (Killing Floor), Darkness (Cesspool)

The four of you work together lifting at the corners of the grate. After a minute of straining with all your might, the grate issues a shrill creak and bursts from the hinges. You gently set the grate aside against the wall and now have easy access to the cesspool below. It is a 10 foot drop to the sewer floor.

Verik moves back to the northern door and waits impatiently, never letting his bow drop.


Ayako secures a rope to something and then to her waist. Are there work gloves to help protect my hands? Plus anything good for prodding, such as a meat hook. Ayako will head down the hole, with a somewhat disturbing calm.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Gross, Col thinks. But worth it if we don't have to fight.


4:00 pm – 3 Neth 4708 AR
Lighting: Bright Light
Active Effects: Light (Ayako) 10 minutes

Ayako is able to find some gloves and a hook to search with and lowers herself down into the cesspool with her rope. The light on her coin illuminates the area. The smell is unbearable even before Ayako reaches the bottom. The stench of rotting meat and other stinks associated with a sewer overwhelm Ayako's senses but she manages to keep from retching.

Stealth: 1d20 + 1 ⇒ (14) + 1 = 15

Perception DC 15 (To Spot Creature):

You spot three small creatures laying satiated among the debris. Blood-red spines run the length of these frightening creatures, which resembles a lobster in the front and an eel in the back.

Knowledge (Dungeoneering) DC 11 (To Identify Creature if Spotted):
These are reefclaws. Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water.

In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.

If you exceed the DC check by 5 or more, you also know that reefclaws have poisonous claws and go into a death frenzy when killed.

Perception DC 20 (To Search):

Sifting through the refuse you uncover numerous fragmentary human remains (mostly partially destroyed heads, hands, and feet), proof of the unsavory goings-on in the slaughterhouse above.


Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Oh dear, up , up, up Ayako heads back up. There seems to be three cratures in the muck. They look like eels in the back and those lobsters in fron. They look well fed but I don't want to risk poking around too much. Looks like they came in through the sewer to eat.

I am not very skilled at stealth, perhaps Col or sebastion could take a look?


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"Ew! As if the cesspool with all of that blood and guts wasn't enough. Ayako is right. One of you two should go see what you can find. Maybe both of you."


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col responds to his companions request, "I don't thinks so. None of us will be going down there and risking our lives over this." Looking at Verik he says, "We've been patient, throw down your weapons, you are under arrest for rebellion, insurrection, and dereliction of duty."

And he charges if Verik does not surrender.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15 +4dex, +2card, +2charge
Damage: 1d6 ⇒ 6


Oh dear, let us hope there is not a crit coming your way.


Verik's Longbow vs. AC 18: 1d20 + 8 ⇒ (14) + 8 = 22
Longbow Damage: 1d8 + 4 ⇒ (4) + 4 = 8

"Oh, I was hoping one of you'd try to be a hero. Your escapade here were becoming tedious. All lies and no proof."

Verik fires his held shot at Col as he charges. The blow nearly knocks Col off his feet but he somehow manages maintain his forward momentum. Unfortunately, the attack glances off Verik's chainmail, leaving him unharmed.

"Perhaps it is you who wishes to surrender now." Verik addresses the rest of you. "Unless you want your friend here to die, I suggest you leave immediately." Verik reaches his arm back to draw another arrow. (As soon as it's his turn.)

4:00 pm – 3 Neth 4708 AR
Active Effects: Role Card (Col) until end of encounter, Light (Ayako) 10 minutes

Initiatives:

Ayako: 1d20 + 4 ⇒ (4) + 4 = 8
Col Avertin: 1d20 + 4 ⇒ (8) + 4 = 12
Nadya Dimineata: 1d20 + 3 ⇒ (8) + 3 = 11
Sebastian Merrin: 1d20 + 5 ⇒ (13) + 5 = 18
Verik Vancaskerkin: 1d20 + 2 ⇒ (13) + 2 = 15

Round 1
Sebastian
Verik
Col (Severely Injured; +2 all Dex rolls, +1 AC)
Nadya
Ayako


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"Damn it! Always looking to show off when there are other options!" Nadya shoots an ill look at Col, then ignoring his ill-considered attack on Verik, hikes up the hem of her dress and moves over to join Ayako by the cesspool. "You can hold your horses too Verik! If you aren't enough of a gentleman to go down and look for yourself, I'll do it myself. It's your men that are out of control here. We're trying to save your ass."
Edit: Was originally going to also evil eye Verik, but he's too far away. May mine a double move to the cesspool and then down into it.


"Save your insults. You attacked first. I'm no coward but neither am I a fool. You know as well as I do that if I go down there, I'd be defenseless against you if you chose to attack again. If this stooge backs off and doesn't try anything else, you have my word I won't harm anyone else if you are still set on searching through the waste. Once you see that there is nothing going on here, you can report to Cressida and get her off my back." Verik nudges Col away with his foot.


Ayako sighs. It seems he wishes to stay and share the fate of his men.


4:00 pm – 3 Neth 4708 AR
Active Effects: Role Card (Col) until end of encounter, Light (Ayako) 10 minutes

Round 1
Sebastian
(+4 AC) √
Verik (Readying an action) √
Col (Severely Injured; +2 all Dex rolls, +1 AC)
Nadya
Ayako

Sebastian-bot cautiously motives towards Verik, unsure of which course of action his companions are going to choose. (Sebastian uses the Total Defense action. +4 dodge bonus to AC for 1 round.)

Verik takes a step back and draws another arrow, readying an action to shoot, and also waiting to see what you'll do next.

If you're around, Sebastian, and want to choose a different action, just let me know.

Edit: Ignore. See below corrections.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian's a bit more reckless than that. Since Col gave him an opening, Sebastian's going to take it.

Sebastian had stood still long enough, trying to give the others time to talk Verik down. Surprisingly, it's Col that makes the first move, taking an arrow for his trouble. But Sebastian knows an opening when he sees one, dashing in to force Verik onto the defensive.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12


In that case Verik responds differently as well.

4:00 pm – 3 Neth 4708 AR
Active Effects: Role Card (Col) until end of encounter, Light (Ayako) 10 minutes

Round 1
Sebastian

Verik √
Col (Severely Injured; +2 all Dex rolls, +1 AC)
Nadya
Ayako

Verik stumbles backwards, avoiding Sebastian's attack. Forced on the defensive, he takes another step back and fires at his newest opponent but the suddenness of the attack steals his aim.

Verik's Longbow vs. AC 17: 1d20 + 8 ⇒ (2) + 8 = 10


Ayako limp runs 40' to try to aid Cole.
Double move


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col steps up and thrusts his rapier at Verik.

attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 ⇒ 2


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nadya sighs heavily and continues descending into the cesspool.
Round 1 Perception: 1d20 ⇒ 14
Round 2 Perception: 1d20 ⇒ 20
If she is interrupted by the nasty creatures, she'll withdraw. Otherwise, she will take her find back to the surface in Round 3 if the fight is still going on.


Col bravely steps up with another thrust. This time drawing a line of blood across his arm.

Nadya does not see the creatures Ayako mentioned down in the pit and cautiously sifts through the waste. Her search proves fruitful, as she easily spots numerous fragmentary human remains (mostly partially destroyed heads, hands, and feet); all the proof she'd need to verify that people's bodies have been disposed of here. Unfortunately, Nadya's search arouses the creatures who are unwilling to give up any of their food.

I'll allow Nadya to search on round 1. Perception 1 to spot the reefclaws (free action). Perception 2 to search (move action).

Reefclaw Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Similar creatures will share initiative for simplicity.

Round 2
Active Effects: Role Card (Col) until end of encounter, Light (Ayako) 10 minutes

Initiative
Reefclaw 1 (Grappling) √
Reefclaw 2 √
Reefclaw 3 √
Sebastian
Verik (Injured)
Col (Severely Injured; +2 all Dex rolls, +1 AC)
Nadya (Injured, Grappled)
Ayako

Reefclaw Claw vs. AC 12: 1d20 + 2 ⇒ (18) + 2 = 20
Reefclaw Claw vs. AC 12: 1d20 + 2 ⇒ (9) + 2 = 11
Claw Damage: 1d4 ⇒ 2
Grab vs. CMD 11: 1d20 + 8 ⇒ (13) + 8 = 21

The closest reefclaw to Nadya, snips at her with its claws. One claw grabs a hold of her leg and won't let go.
The other two reefclaws move up next to Nadya and look like they are preparing to attack as well. Only 1 attacks this round.

Nadya takes 2 damage and is grappled. She also needs to make a Fortitude save vs. Poison


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian circles around to attack Verik from behind.

Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Sebastian's attack comes very close to landing a deadly hit, but Verik continues to prove to be a nimble opponent and dodges by a mere inch.

Round 2
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes

Initiative
Reefclaw 1 (Grappling) √
Reefclaw 2 √
Reefclaw 3 √
Sebastian
Verik (Injured) √
Col (Unconscious; +2 all Dex rolls, +1 AC) √
Nadya (Injured, Grappled)
Ayako

Improvised Weapon (Longbow) vs. AC 18: 1d20 + 3 ⇒ (18) + 3 = 21
Nonlethal Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Verik hears Nadya scream as the reefclaws attack her. He shouts in panic, "Fools! Those creatures will kill your friend! Out of my way!"

Verik holds his longbow sideways with both hands and smashes Col in the face with the grip, knocking Col out, then charges south towards the cesspool.

Verik's movement provokes from Sebastian if he wants to take an attack of opportunity.


Sebastion! we need to help Nadya! I'll help Cole.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian, caught off-balance by his near-miss, fails to recover in time to make an effective strike. He harmlessly stabs the space Verik had occupied only a moment ago.

Attack of Opportunity: 1d20 + 5 ⇒ (7) + 5 = 12

Is Verik trying to help Nadya?


Yes

Ayako hurries over to Cole and kneels down, her knee protesting the hurried pace. Touching Cole's bruised face, tendrils of night slip from her fingertips and seem to drain away the injuries.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 NL damage should be healed double I believe.


Ayako wrote:
NL damage should be healed double I believe.

NL damage cures at the same rate as regular damage from spells, so you cured 4 damage and 4 NL damage. Col should now be at 5 hp and 0 NL damage.

Nadya's Fort Save vs. Poison: 1d20 + 1 ⇒ (5) + 1 = 6
Poison Str Damage: 1d2 ⇒ 1

Nadya's CMB to escape Grapple: 1d20 - 2 ⇒ (20) - 2 = 18
Nadya's Climb DC 5: 1d20 - 2 ⇒ (3) - 2 = 1

The reefclaw's poison slowly begins to drain Nadya's strenth. Nadya shakes the creature free from her leg and attempts to climb up the rope but her hands, slick with gore, slip off, and she remains at the bottom of the pit. She is filled with a grim sense of dread as the lobster-like creatures close in.

DM Notes:
1d20 + 1 ⇒ (17) + 1 = 18

Round 3
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes, Reefclaw Poison (Nadya) 3 rounds

Initiative
Reefclaw 1 (Grappling) √
Reefclaw 2 √
Reefclaw 3 √
Sebastian
Verik (Injured)
Col (Injured; +2 all Dex rolls, +1 AC)
Nadya (Dying, Grappled, Poisoned; -1 Str)
Ayako

Reefclaw 1 Claw vs. AC 12: 1d20 + 4 ⇒ (5) + 4 = 9
Reefclaw 1 Claw vs. AC 12: 1d20 + 4 ⇒ (11) + 4 = 15
Claw Damage: 1d4 ⇒ 2
Grab CMB vs. CMD 10: 1d20 + 8 ⇒ (13) + 8 = 21

The first reefclaw, undeterred, grabs Nadya again.

Reefclaw 2 Claw vs. AC 10: 1d20 + 2 ⇒ (9) + 2 = 11
Claw Damage: 1d4 ⇒ 2
Reefclaw 2 Claw vs. AC 10: 1d20 + 2 ⇒ (9) + 2 = 11
Claw Damage: 1d4 ⇒ 1

The next one, slices at Nadya some more with its claws and Nadya staggers disabled.

Reefclaw 3 Claw vs. AC 10: 1d20 + 4 ⇒ (6) + 4 = 10
Claw Damage: 1d4 ⇒ 4
Reefclaw 3 Claw vs. AC 10: 1d20 + 4 ⇒ (2) + 4 = 6

Nadya screams in horror as the reefclaws cleave at her. The final reefclaw lands a powerful strike and she falls dying, barely recognizable among the plethora of grizzly remains.

If my math's right, Nadya should be at -4 hp. With a Con of 10, she has until -10 hp before being dead. On her turn, she'll need to roll to stabilize and roll 5 times against the poison (4 new hits, plus the poison from round 2. Failure against new doses of poison increases the duration of the original).


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col opens his eyes dazed from the blow he received and hears Nadya's screams cut abruptly short. He picks up his rapier and moves toward the sound of her screams.


Round 3
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes, Reefclaw Poison (Nadya) 3 rounds

Initiative
Reefclaw 1 (Injured; Grappling) √
Reefclaw 2 √
Reefclaw 3 √
Sebastian
Verik (Injured) √
Col (Injured; +2 all Dex rolls, +1 AC) √
Nadya (Dying, Grappled, Poisoned; -1 Str)
Ayako

Verik's Longbow: 1d20 + 9 ⇒ (16) + 9 = 25
Longbow Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Verik steps to the edge of the pit and fires an arrow down at the reefclaw grappling Nadya. It strikes the creature with a resounding crack as the arrow splits a hole in its carapace, but it still lives.

"Hurry men! Get down there! I'll cover you from here! If you act quickly, she might still survive!" Verik begins shouting orders, seemingly forgetting that just moments ago you were attacking him.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

As the sound of blood rushing in his ears fades, Sebastian finally comprehends the rest of the noise in the room. Wasting no time, he charges over to the pit and leaps in to aid Nadya.

Double move to pit.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

You only roll once against the poison. The multiple doses stack making the DC more difficult and lengthen the duration.

Poison:
Unlike other afflictions, multiple doses of the same poison stack. Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time, but inhaled and ingested poisons can inflict multiple doses at once. Each additional dose extends the total duration of the poison (as noted under frequency) by half its total duration. In addition, each dose of poison increases the DC to resist the poison by +2. This increase is cumulative. Multiple doses do not alter the cure conditions of the poison, and meeting these conditions ends the affliction for all the doses. For example, a character is bit three times in the same round by a trio of Medium monstrous spiders, injecting him with three doses of Medium spider venom. The unfortunate character must make a DC 18 Fortitude save for the next 8 rounds. Fortunately, just one successful save cures the character of all three doses of the poison.

Fort save: 1d20 + 1 ⇒ (1) + 1 = 2
Stabilize?: 1d20 - 4 ⇒ (12) - 4 = 8 Drops to minus 5


Ayako double mooves down to near the pit.


You are right about the poison, Nadya.

Poison Str Damage: 1d2 ⇒ 1

The poison continues to work its way through Nadya's veins.

It's a 10 foot drop down the pit for Sebastian. He’ll need an Acrobatics check to avoid damage and land on his feet.

Acrobatics DC 15: 1d20 + 5 ⇒ (17) + 5 = 22

In a daring feat of acrobatic skill, Sebastian leaps down into the cesspool and lands on his feet unharmed.

DM Notes:
1d20 + 1 ⇒ (17) + 1 = 18

Round 4
Active Effects: Role Card (Col) until end of encounter, Light (Ayako) 10 minutes, Reefclaw Poison (Nadya) 10 rounds

Initiative
Reefclaw 1 (Injured; Grappling) √
Reefclaw 2 (Grappling) √
Reefclaw 3 √
Sebastian (Grappled)
Verik (Injured)
Col (Injured; +2 all Dex rolls, +1 AC)
Nadya (Dying, Grappled, Poisoned; -2 Str)
Ayako

The injured reefclaw begins dragging Nadya into the narrow sewer tunnel to the east to enjoy its spoils without being harassed.

This movement provokes from Sebastian.

Reefclaw 2 vs. AC 17: 1d20 + 2 ⇒ (6) + 2 = 8
Reefclaw 2 vs. AC 17: 1d20 + 2 ⇒ (16) + 2 = 18
Claw Damage: 1d4 ⇒ 2
Grab CMB vs. CMD 15: 1d20 + 8 ⇒ (10) + 8 = 18

Reefclaw 3 vs. AC 15: 1d20 + 2 ⇒ (4) + 2 = 6
Reefclaw 3 vs. AC 15: 1d20 + 2 ⇒ (10) + 2 = 12

The other two turn on Sebastian who has now landed in their midst. One managed to latch onto Sebastian with its claw while the other flails ineffectively.

Sebastian takes 2 damage and needs to make a Fort save vs. poison.

The tunnel to the east is a tight squeeze for Medium creatures and you'll need to squeeze to enter.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Fort save: 1d20 + 1 ⇒ (20) + 1 = 21
Stabilize?: 1d20 - 5 ⇒ (4) - 5 = -1 Drops to -6


Nadya successfully purges the poison from her body. One problem down.

Round 4
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes

Initiative
Reefclaw 1 (Injured; Grappling) √
Reefclaw 2 (Grappling) √
Reefclaw 3 √
Sebastian (Grappled)
Verik (Injured)
Col (Injured; +2 all Dex rolls, +1 AC)
Nadya (Dying, Grappled; -2 Str) √
Ayako


Round 4
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes

Initiative
Reefclaw 1 (Injured; Grappling) √
Reefclaw 2 (injured; Grappling) √
Reefclaw 3 √
Sebastian (Injured; Grappled)
Verik (Injured) √
Col (Injured; +2 all Dex rolls, +1 AC)
Nadya(Dying, Grappled; -2 Str) √
Ayako

Verik's Longbow: 1d20 + 9 ⇒ (8) + 9 = 17
Longbow Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Verik continues his assault on the reefclaws below and strikes the one grappling Sebastian.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Acrobatics: 1d20 + 4 ⇒ (5) + 4 = 9 Inspiration: 1d6 ⇒ 2=11
Col uses 20 move to get to the edge of the pit and the rest of his movement to jump down. If my acrobatics roll is not enough to avoid damage I'll use a dexterity reroll, (you can roll it)

He strikes with his rapier at the beast dragging Nadia away.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 ⇒ 4

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