GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


6,301 to 6,350 of 6,415 << first < prev | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | next > last >>

Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro takes a step back, grabs his bow and shoots one arrow at the queen.
Bow: 1d20 + 37 ⇒ (2) + 37 = 391d8 + 22 + 2d6 + 1d6 + 2d6 ⇒ (2) + 22 + (5, 1) + (6) + (1, 3) = 40
Mirror: 1d6 ⇒ 4


Female elf cleric of Zon-Kuthon 11 Init +2, HP108, F+11, R+5, W+10/+12CC, AC 24/13/21, Perc +5

4d8 ⇒ (4, 6, 6, 4) = 20
Laori casts healing on herself.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana slips backward, and casts Greater Dispel Magic on the Queen.

Miss Chance: 1d100 ⇒ 50
CL Check: 1d20 + 15 ⇒ (3) + 15 = 18


Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20

Seb scoops up Serthial and moves up to the queen.

I think picking up and moving counts as two move actions.


Sebastian wrote:
I think picking up and moving counts as two move actions.

I guess so. But I'll let Sebastian get one attack. He can pick up the weapon as part of his move action, like drawing while moving.

Iolana doesn't need to roll miss chance for dispel magic. But the CL check was too low this time.

Also, I made a mistake last round, Ileosa's inspire courage is already factored into her stats. I added it again, which I shouldn't have. The only change that makes to last round is Ayako gets 4 more hit points back. But noted for next time.

Also, Serithial can cast Cure Moderate Wounds 3/day. Sebastian is down about 50 hit points if you wanted to use it. It is an intelligent item, so it doesn't use Sebastian's action.


Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20

Got it.

Seb swings at the Queen. "You horrible person. You don't deserve to live."

Serithial: 1d20 + 26 ⇒ (11) + 26 = 37
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (3) + 13 + 30 + (2, 1) = 49
Mirror Images: 1d5 ⇒ 3
Miss Chance from Displacement High Hits: 1d100 ⇒ 57
CMW: 2d8 + 17 ⇒ (8, 7) + 17 = 32


Round 5

Sebastian gets the bane and the holy effect against Ileosa, so the attach should be +2 more to hit and +2d6 more damage.

Sebastian dwindles down another image while his sword heals most of his wounds.

Round 6

Ileosa: Rapier vs. Sebastian's AC 40: 1d20 + 32 + 2 ⇒ (6) + 32 + 2 = 40
Damage: 1d6 + 21 + 1d6 + 2d6 ⇒ (4) + 21 + (1) + (5, 3) = 34
Ileosa: Rapier vs. Sebastian's AC 40: 1d20 + 32 + 2 ⇒ (9) + 32 + 2 = 43
Damage: 1d6 + 21 + 1d6 + 2d6 ⇒ (6) + 21 + (5) + (6, 1) = 39
Ileosa: Rapier vs. Sebastian's AC 40: 1d20 + 27 + 2 ⇒ (14) + 27 + 2 = 43
Damage: 1d6 + 21 + 1d6 + 2d6 ⇒ (1) + 21 + (3) + (2, 5) = 32
Ileosa: Rapier vs. Sebastian's AC 40: 1d20 + 22 + 2 ⇒ (13) + 22 + 2 = 37

Ileosa focuses her attacks on Sebastian. Her eyes look extremely fearful of Serithial. Sebastian takes 105 damage. Iolana gets splashed with 15 damage. Sebastian may even be able to parry one of those.

Round 6
Active Effects:
Ayako: Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility;
Iolana: Death Ward, Deafened, Fly, Freedom of Movement, Mage Armor, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Shield;
Sebastian: Cat’s Grace, Death Ward, Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Tyrandro: Cat’s Grace, Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Laori: Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Queen Ileosa: Displacement, Mirror Image (3 images), Project Image, Inspire Courge +4, + others;

Initiative
27 - Queen Ileosa (AC 43, T 26, FF 34; SR 22) - X
24 – Sebastian
24 – Tyrandro
18 – Ayako
18 – Iolana
3 - Laori


Ayako floats around and Reach spells another Heal onto Sebastion150 healed


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro shoots a volley of arrows at the queen, hoping to at least reduce the number of images for Sebastian.
Bow: 1d20 + 32 ⇒ (4) + 32 = 362d8 + 44 + 10d6 ⇒ (5, 2) + 44 + (1, 5, 4, 4, 1, 2, 5, 3, 2, 6) = 84
Bow: 1d20 + 32 ⇒ (16) + 32 = 481d8 + 22 + 5d6 ⇒ (5) + 22 + (2, 4, 2, 2, 3) = 40
Bow: 1d20 + 32 ⇒ (11) + 32 = 431d8 + 22 + 5d6 ⇒ (3) + 22 + (4, 3, 4, 2, 1) = 39
Bow: 1d20 + 27 ⇒ (9) + 27 = 361d8 + 22 + 5d6 ⇒ (7) + 22 + (4, 1, 5, 5, 2) = 46
Bow: 1d20 + 22 ⇒ (11) + 22 = 331d8 + 22 + 5d6 ⇒ (4) + 22 + (4, 1, 4, 5, 2) = 42

Mirror: 1d4 ⇒ 3
Mirror: 1d3 ⇒ 1


Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20

Parry and Riposte: 1d20 + 26 + 2 ⇒ (16) + 26 + 2 = 44
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (3) + 13 + 30 + (1, 1) + (3, 2) = 53

Parry and Riposte Crit confirm: 1d20 + 26 + 2 ⇒ (18) + 26 + 2 = 46
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (4) + 13 + 30 + (4, 4) + (1, 5) = 61

Seb parries her first attack, and attacks back.

Serithial: 1d20 + 26 + 2 ⇒ (20) + 26 + 2 = 48
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (4) + 13 + 30 + (5, 4) + (1, 6) = 63
Mirror Images: 1d4 ⇒ 2
Miss Chance from Displacement High Hits: 1d100 ⇒ 62

Serithial: 1d20 + 21 + 2 ⇒ (3) + 21 + 2 = 26
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (1) + 13 + 30 + (4, 5) + (1, 5) = 59
Mirror Images: 1d4 ⇒ 1
Miss Chance from Displacement High Hits: 1d100 ⇒ 77

Serithial: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (5) + 13 + 30 + (4, 1) + (6, 4) = 63
Mirror Images: 1d4 ⇒ 4
Miss Chance from Displacement High Hits: 1d100 ⇒ 49

Serithial Crit confirm First Attack: 1d20 + 26 + 2 ⇒ (3) + 26 + 2 = 31
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (2) + 13 + 30 + (4, 4) + (1, 5) = 59


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana tries to Dispel her Magic again, by casting Greater Dispel Magic.

CL: 1d20 + 15 ⇒ (19) + 15 = 34


Round 6

Sebastian turns the Queen's blade around and scores the first hit upon her. The attack digs deep with a critical hit. In addition Serithial carved away at the power granted by the dragon's fangs. Queen Ileosa takes 104 damage and gains 1 negative level. (stoneskin takes off 10 damage).

Then Sebastian goes on the offensive. He cleaves through 1 image but the Queen quickly recovers and parries the next two strikes.

Tyrandro needs 1 more mirror image roll.
Mirror Image: 1d2 ⇒ 2

Tyrandro destroys the Queen's last two images. Only the true Queen remains. One of his arrows also manages to land true. Queen Ileoa takes 30 damage.

Ayako heals Sebastian back to full health.

Iolana attempts another greater dispel magic and this time is succeeds and it stripes away the Queen's most powerful spells. She loses foresight, getaway, and a contingency spell.

Laori waits? Did she want to heal anyone?

Next round coming next post.


Round 7

Ileosa: Rapier vs: Sebastian's AC 40: 1d20 + 32 + 2 - 1 ⇒ (1) + 32 + 2 - 1 = 34 Miss
Ileosa: Rapier vs: Sebastian's AC 40: 1d20 + 32 + 2 - 1 ⇒ (4) + 32 + 2 - 1 = 37 Miss
Ileosa: Rapier vs: Sebastian's AC 40: 1d20 + 27 + 2 - 1 ⇒ (18) + 27 + 2 - 1 = 46
Crit Confirmation: 1d20 + 27 + 2 - 1 ⇒ (13) + 27 + 2 - 1 = 41
Reroll: 1d20 + 27 + 2 - 1 ⇒ (10) + 27 + 2 - 1 = 38 Denied
Damage: 1d6 + 21 + 1d6 + 2d6 ⇒ (5) + 21 + (1) + (4, 3) = 34
Ileosa: Rapier vs: Iolana's AC 24: 1d20 + 22 + 2 - 1 ⇒ (17) + 22 + 2 - 1 = 40
Damage: 1d6 + 21 + 1d6 + 2d6 ⇒ (5) + 21 + (1) + (3, 6) = 36

Queen Ileosa stabs at Sebastian multiple times. Her arm tires but one strike threatens Sebastian's heart however you invoke the power of the Harrow and declare your destiny shall not be denied. The blade still hits but with much less impact. She then sidesteps forward to put Iolana within her reach. She stabs once and Iolana falls to the ground bleeding out. Sebastian takes 34 damage. Iolana takes 36 damage. She is at -9 hp if my math is correct.

Mirror Image: 1d4 + 6 ⇒ (3) + 6 = 9

Then the Crown of Fangs recasts mirror image and suddenly there are 9 images of Ileosa again.

Round 7
Active Effects:
Ayako: Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility;
Iolana: Death Ward, Deafened, Fly, Freedom of Movement, Mage Armor, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Shield;
Sebastian: Cat’s Grace, Death Ward, Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Tyrandro: Cat’s Grace, Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Laori: Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Queen Ileosa: Displacement, Mirror Image (8 images), Project Image, Inspire Courge +4, Stoneskin (50 hp), + others;

Initiative
27 - Queen Ileosa (AC 41, T 24, FF 32; SR 22) - X
24 – Sebastian
24 – Tyrandro
18 – Ayako
18 – Iolana
3 - Laori


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro sighs as all the images reappear. But it doesn't hwlp. With Iolana down, even fleeing isn't an option anymore.
Bow: 1d20 + 32 ⇒ (6) + 32 = 381d8 + 44 + 10d6 ⇒ (6) + 44 + (5, 4, 5, 1, 5, 1, 2, 3, 5, 3) = 84
Bow: 1d20 + 32 ⇒ (8) + 32 = 401d8 + 22 + 5d6 ⇒ (6) + 22 + (6, 4, 2, 2, 5) = 47
Bow: 1d20 + 32 ⇒ (9) + 32 = 411d8 + 22 + 5d6 ⇒ (7) + 22 + (6, 2, 5, 5, 1) = 48
Bow: 1d20 + 27 ⇒ (19) + 27 = 461d8 + 22 + 5d6 ⇒ (7) + 22 + (4, 1, 1, 2, 6) = 43
Bow: 1d20 + 22 ⇒ (5) + 22 = 271d8 + 22 + 5d6 ⇒ (3) + 22 + (5, 1, 6, 1, 2) = 40

Mirror: 1d8 ⇒ 3
Mirror: 1d7 ⇒ 2

Tyrandro pops four of the images.


Female elf cleric of Zon-Kuthon 11 Init +2, HP108, F+11, R+5, W+10/+12CC, AC 24/13/21, Perc +5

Laori uses her wand of CMW on Iolana.
CMW: 2d8 + 3 ⇒ (6, 2) + 3 = 11


Ayako makes sure to float out of sword range and Reach Heals Iolana
150 healed Flying as far up as I can


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana wakes up and crawls away from the queen. Then she casts Dispel Magic Greater again.

CL: 1d20 + 15 ⇒ (1) + 15 = 16


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Seb waits for Tyrando to clear some of the mirror images, and then full on attacks.

Serithial: 1d20 + 26 + 2 ⇒ (19) + 26 + 2 = 47
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (3) + 13 + 30 + (6, 1) + (2, 4) = 59
Mirror Images: 1d9 ⇒ 5
Miss Chance from Displacement High Hits: 1d100 ⇒ 20

Serithial: 1d20 + 21 + 2 ⇒ (12) + 21 + 2 = 35
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (4) + 13 + 30 + (5, 4) + (5, 3) = 64
Mirror Images: 1d9 ⇒ 1
Miss Chance from Displacement High Hits: 1d100 ⇒ 15

Serithial: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (2) + 13 + 30 + (5, 2) + (2, 5) = 59
Mirror Images: 1d9 ⇒ 6
Miss Chance from Displacement High Hits: 1d100 ⇒ 86


Laori, if you can, grab my Cure Critical Wand


Round 7

Sebastian destroys 1 image. Tyrandro destroys 4 more.

Ayako heals Iolana to full before Laori if she wants to apply her healing to someone else. Ayako and Laori are both very low on hp if she wants to heal one of them.

Iolana tries another dispel but can't focus from her recent knock down.

Round 8

Since Sebastian wasn't able to hit Ileosa again last round with Serithtial, the Queen's wounds begin regenerating at an incredible rate. Regeration 20 (Serithtial)

Ileosa: Acrobatics DC 43: 1d20 + 37 - 1 ⇒ (1) + 37 - 1 = 37

Ileosa: Dispel DC 26: 1d20 + 17 ⇒ (16) + 17 = 33

Ileosa floats back and up 15 feet off the ground. She tries to dodge but Sebastian swings at her as she leaves. Sebastian can roll an attack of opportunity against her.

She then casts another area greater dispel magic. This time she targets freedom of movement for those that have it. With the spell removed, the lingering effects of the slow spell reactivate and Sebastian, Tyrandro, and Laori suddenly feel themselves moving much slower. Fortunately for Sebastian but unfortunately for the Queen, Serithtial grants freedom of movement when used against Ileosa, so the effect immediately returns. (For Sebastian, at least. Not for Tyrandro and Laori though).

Round 8
Active Effects:
Ayako: Deafened, Overland Flight, Protection from Evil, Remove Fear, See Invisibility;
Iolana: Death Ward, Deafened, Fly, Mage Armor, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Shield;
Sebastian: Cat’s Grace, Death Ward, Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Tyrandro: Cat’s Grace, Deafened, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Laori: Deafened, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Queen Ileosa: Displacement, Mirror Image (3 images), Project Image, Inspire Courge +4, Stoneskin (50 hp), + others;

Initiative
27 - Queen Ileosa (AC 41, T 24, FF 32; SR 22) - X
24 – Sebastian
24 – Tyrandro
18 – Ayako
18 – Iolana
3 - Laori


Female elf cleric of Zon-Kuthon 11 Init +2, HP108, F+11, R+5, W+10/+12CC, AC 24/13/21, Perc +5

Laori grabs the wand from Ayako and heals her instead.
CCW: 4d8 + 7 ⇒ (2, 3, 8, 5) + 7 = 25
And as she is at it she slowly heals Ayako again.
CCW: 4d8 + 7 ⇒ (7, 5, 8, 3) + 7 = 30


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro feels getting slow. But he still has the boots and this queen will not deny him his mass shooting.
I assume activating the boots dispels the slow.

Bow: 1d20 + 31 ⇒ (14) + 31 = 452d8 + 44 + 10d6 ⇒ (7, 8) + 44 + (5, 1, 3, 2, 5, 2, 3, 5, 1, 6) = 92
Bow: 1d20 + 31 ⇒ (14) + 31 = 451d8 + 22 + 5d6 ⇒ (5) + 22 + (1, 4, 1, 1, 5) = 39
Bow: 1d20 + 27 ⇒ (11) + 27 = 381d8 + 22 + 5d6 ⇒ (1) + 22 + (4, 3, 2, 6, 6) = 44
Bow: 1d20 + 21 ⇒ (15) + 21 = 361d8 + 22 + 5d6 ⇒ (7) + 22 + (1, 3, 6, 1, 3) = 43

Mirror: 1d5 ⇒ 5
Mirror: 1d4 ⇒ 4
Mirror: 1d3 ⇒ 1
Mirror: 1d3 ⇒ 3

Tyrandro kills three of five queens and wounds one.


Ayako dips down to the floor and casts Blessing of Fervor on everyone

15 rounds
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

So Sebastion has his extra attack if he wishes


Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20

AOO: 1d20 + 26 + 2 ⇒ (1) + 26 + 2 = 29
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (4) + 13 + 30 + (5, 2) + (5, 4) = 63
Mirror Image: 1d3 ⇒ 2
Displacement: 1d100 ⇒ 1

His attack of opportunity misses. He waits to see if Iolana can dispel the fly spell on her.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana casts Dispel Magic once again.

CL: 1d20 + 15 ⇒ (9) + 15 = 24


Female Human

Round 8

There were only 3 images remaining. Tyrandro destroys all the remaining images. On his 3rd attack that would have hit the real version, he did not hit the AC (only 38 to hit AC 41). If he did hit, displacement is still in effect too.

Tyrandro destroys all of the Queen's mirror images leaving just the original once again.

Ayako speeds everyone up with blessing of fervor. This does not negate the slow on Laori (the only one it would apply to. Sebastian and Tyrandro are no longer slowed) but she can still benefit from the blessings bonuses.

Ileosa is CL 18 (now CL 17 with the negative level) so you need a DC 28 to succeed on dispel. I think Iolana still has harrow points remaining. I'll allow the usage of the "psychic wrath" option to apply to dispel checks. It says +4 CL to overcome SR but I think +4 CL on dispel checks is reasonable too.

Iolana dispels the spell keeping the Queen aloft and she floats (not falls) to the ground. It is actually her robe that grants the flying, so the magic item is temporarily suppressed.

Did Sebastian want to attack now? The Queen is 15 ft. away, but Sebastian has that reach scarf, doesn't he? So he can probably full attack using that and a 5 ft. step. The Queen has no more mirror images just displacement.

Laori heals Ayako last round and this round.

Round 9 coming in next post.


Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20

Seb steps forward and attacks.

Serithial: 1d20 + 26 + 2 ⇒ (12) + 26 + 2 = 40
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (1) + 13 + 30 + (3, 3) + (3, 2) = 55
Miss Chance from Displacement High Hits: 1d100 ⇒ 12

Serithial BOF Extra: 1d20 + 26 + 2 ⇒ (13) + 26 + 2 = 41
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (1) + 13 + 30 + (4, 2) + (1, 3) = 54
Miss Chance from Displacement High Hits: 1d100 ⇒ 8

Serithial: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (3) + 13 + 30 + (2, 1) + (2, 1) = 52
Miss Chance from Displacement High Hits: 1d100 ⇒ 38

Serithial: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (4) + 13 + 30 + (4, 3) + (2, 2) = 58
Miss Chance from Displacement High Hits: 1d100 ⇒ 100

Every freaking one of those misses. Durn it.


Round 9

Since Sebastian wasn't able to hit, the Queen continues to regenerate.

Ileosa: Rapier vs. Laori's AC 24: 1d20 + 32 + 2 - 1 ⇒ (7) + 32 + 2 - 1 = 40
Damage: 1d6 + 20 + 1d6 + 2d6 ⇒ (5) + 20 + (2) + (4, 5) = 36
Ileosa: Rapier vs. Tyrandro's AC 30: 1d20 + 32 + 2 - 1 ⇒ (19) + 32 + 2 - 1 = 52
Crit Confirmation: 1d20 + 32 + 2 - 1 ⇒ (16) + 32 + 2 - 1 = 49
Reroll?: 1d20 + 32 + 2 - 1 ⇒ (17) + 32 + 2 - 1 = 50 Didn't know if you wanted to use a Harrow point to make her reroll. It doesn't help this time if you do.
Damage: 2d6 + 40 + 1d6 + 2d6 + 1d10 ⇒ (5, 3) + 40 + (1) + (3, 1) + (1) = 54
Damage to Wall of Ice: 1d6 + 20 ⇒ (3) + 20 = 23 Wall of Ice: CL 13, 39 hp
Damage to Wall of Ice: 1d6 + 20 ⇒ (2) + 20 = 22

Laori: Wall of Ice Damage: 1d6 + 13 ⇒ (1) + 13 = 14
Tyrandro: Wall of Ice Damage: 1d6 + 13 ⇒ (1) + 13 = 14

"Pesky fly!" Ileosa changes strategy again and steps away from Sebastian and towards Tyrandro and Laori instead. She hits each of them once. Laori falls unconscious and Tyrandro takes a hard hit. Then instead of attacking directly, she smashes the ice floor below you. A 10 ft. wide hole opens up underneath Laori and Tyrandro and they fall through. The overland flight on both of them causes them to float down instead of falling but they take additional cold damage from passing through the barrier.

Laori takes 36 damage from Ileosa, 4 damage from the splash from her hitting Tyrandro, then 14 cold damage from the wall. Total 54 damage, which puts her at -25 hp. She might be dead.

Tyrandro takes 54 damage, 4 damage from splash from hitting Laori, and 14 cold damage from the wall. Total 72 damage.

Both are now 60 ft. down.

Round 9
Active Effects:
Ayako: Blessing of Fervor, Deafened, Overland Flight, Protection from Evil, Remove Fear, See Invisibility;
Iolana: Blessing of Fervor, Death Ward, Deafened, Fly, Mage Armor, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Shield;
Sebastian: Blessing of Fervor, Cat’s Grace, Death Ward, Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Tyrandro: Blessing of Fervor, Cat’s Grace, Deafened, Overland Flight, Protection from Evil, Remove Fear, See Invisibility;
Laori: Blessing of Fervor, Deafened, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Queen Ileosa: Displacement, Project Image, Inspire Courge +4, Stoneskin (50 hp), + others;

Initiative
27 - Queen Ileosa (AC 41, T 24, FF 32; SR 22) - X
24 – Sebastian
24 – Tyrandro
18 – Ayako
18 – Iolana
3 - Laori


Iolana, I believe it is time for some divine help to be gated in


Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20

Seb steps up and tries again to hit the horrible creature.

Serithial: 1d20 + 26 + 2 ⇒ (11) + 26 + 2 = 39
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (4) + 13 + 30 + (6, 6) + (1, 1) = 61
Miss Chance from Displacement High Hits: 1d100 ⇒ 91

Serithial: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (2) + 13 + 30 + (5, 4) + (4, 1) = 59
Miss Chance from Displacement High Hits: 1d100 ⇒ 59

Serithial: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (6) + 13 + 30 + (1, 4) + (6, 4) = 64
Miss Chance from Displacement High Hits: 1d100 ⇒ 14

Serithial BoF: 1d20 + 26 + 2 ⇒ (9) + 26 + 2 = 37
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (6) + 13 + 30 + (3, 1) + (6, 6) = 65
Miss Chance from Displacement High Hits: 1d100 ⇒ 80


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana pulls out her Scroll of Gate out, and reads it. She requests that two Trumpet Archon's please come to their aid. "Help us destroy this abomination, please." She points at Ileosa. "Also we have an ally that may be dead, can one of you please check on her."

Trumpet Archon

Raise Dead on Laori.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Archon Bob appears right behind Ileosa, and swings his greatsword.

+4 greatsword, Flank: 1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34
Daamge: 2d6 + 11 ⇒ (1, 4) + 11 = 16
Displacement: 1d100 ⇒ 30

+4 greatsword, Flank: 1d18 + 18 + 2 ⇒ (13) + 18 + 2 = 33
Daamge: 2d6 + 11 ⇒ (5, 5) + 11 = 21
Displacement: 1d100 ⇒ 70

+4 greatsword, Flank: 1d13 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Daamge: 2d6 + 11 ⇒ (3, 1) + 11 = 15
Displacement: 1d100 ⇒ 33


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

If Seb waits for the Archon to appear his first and second attacks would hit. Just sayin.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

The second Archon named Steve grabs Tyrando to fly up and get back into the battle.

I'm thinking that flying with Tyrando will be his full round.


Iolana wrote:
I'm thinking that flying with Tyrando will be his full round.

I'll allow it. Tyrandro can fly too but if the archon carries him up, he doesn't have to spend the move action and he can full attack on his turn. Remember each time you pass through the gap in the wall of ice, you take 1d6+13 cold damage.


Do you want to surrender now? Drop your blade.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Having a meat shield that carries one aroung is a nice thing. Clicking his heels he gets back to full speed and shoots the queen again.
"Thanks buddy, this helps a lot."

Cold: 1d6 + 13 ⇒ (5) + 13 = 18

Bow: 1d20 + 32 ⇒ (1) + 32 = 332d8 + 44 + 10d6 ⇒ (4, 3) + 44 + (2, 6, 5, 3, 3, 1, 1, 6, 2, 4) = 84
Bow: 1d20 + 32 ⇒ (14) + 32 = 461d8 + 22 + 5d6 ⇒ (6) + 22 + (5, 4, 3, 5, 1) = 46
Bow: 1d20 + 32 ⇒ (2) + 32 = 341d8 + 22 + 5d6 ⇒ (3) + 22 + (5, 2, 3, 3, 4) = 42
Bow: 1d20 + 27 ⇒ (9) + 27 = 361d8 + 22 + 5d6 ⇒ (5) + 22 + (6, 1, 4, 5, 2) = 45
Bow: 1d20 + 22 ⇒ (8) + 22 = 301d8 + 22 + 5d6 ⇒ (7) + 22 + (3, 6, 4, 2, 1) = 45

1d100 ⇒ 62
Yay, one hit.


Round 9

Sebastian and Tyrandro hold until after Iolana summons the archons.

I don't see an action posted for Ayako. Let me know if she's doing anything.

Iolana summons two trumpet archons with her gate scroll. One carries Tyrandro up. The other starts attacking the Queen.
Since both archons need to appear through the same gate, I'll assume the gate was next to Queen Ileosa so the 1 archon can full attack, therefore, the other needs to pass through the ice wall twice to go down and back up getting Tyrandro. It is not immune or resistant to cold.

Cold Damage: 2d6 + 26 ⇒ (4, 5) + 26 = 35

With the archon drawing Queen Ileosa's attention, Sebastian takes advantage of the flanking and stabs her twice. The sword continues to drain more of her power.
Ileosa takes 100 damage and gets two more negative levels.

Most of Tyrandro's arrows are thrown off by the displacement but one hits. Iloesa takes 36 damage.

Round 10

You've injured Ileosa enough that she is forced to go on the defensive. She steps out of flanking and activates her ring of spell storing that casts a heal spell on her. Queen Ileosa heals 150 hp

Round 10
Active Effects:
Ayako: Blessing of Fervor, Deafened, Overland Flight, Protection from Evil, Remove Fear, See Invisibility;
Iolana: Blessing of Fervor, Death Ward, Deafened, Fly, Mage Armor, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Shield;
Sebastian: Blessing of Fervor, Cat’s Grace, Death Ward, Deafened, Freedom of Movement, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Tyrandro: Blessing of Fervor, Cat’s Grace, Deafened, Overland Flight, Protection from Evil, Remove Fear, See Invisibility;
Laori: Blessing of Fervor, Deafened, Overland Flight, Protection from Evil, Remove Fear, See Invisibility, Slow;
Queen Ileosa: Displacement, Project Image, Inspire Courge +4, Stoneskin (20 hp), Negative Levels (3), + others;

Initiative
27 - Queen Ileosa (AC 41, T 24, FF 32; SR 22) - X
18 – Ayako
18 – Iolana
18 – Sebastian
24 – Tyrandro
3 - Laori


Ayako casts Dispel Magic on Ileosa, targeting her Displacement

Caster check: 1d20 + 15 ⇒ (18) + 15 = 33


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

using my own haste and take +2 from BoF
Not to draw the queens attention more than necessary Tyrandro saves the snide comments for when the queen is dead.
Bow: 1d20 + 34 ⇒ (10) + 34 = 442d8 + 44 + 10d6 ⇒ (6, 1) + 44 + (5, 2, 5, 1, 2, 3, 4, 5, 3, 6) = 87
Bow: 1d20 + 34 ⇒ (5) + 34 = 391d8 + 22 + 5d6 ⇒ (2) + 22 + (6, 4, 3, 1, 5) = 43
Bow: 1d20 + 34 ⇒ (11) + 34 = 451d8 + 22 + 5d6 ⇒ (8) + 22 + (1, 1, 4, 5, 4) = 45
Bow: 1d20 + 29 ⇒ (4) + 29 = 331d8 + 22 + 5d6 ⇒ (8) + 22 + (3, 5, 1, 5, 2) = 46
Bow: 1d20 + 24 ⇒ (20) + 24 = 441d8 + 22 + 5d6 ⇒ (7) + 22 + (4, 3, 4, 3, 3) = 46

Crit Confirm: 1d20 + 24 ⇒ (2) + 24 = 262d8 + 44 ⇒ (5, 3) + 44 = 52


Round 10

Ayako successful dispels the displacement spell on the Queen.

With that barrier gone, Tyrandro unleashes a barrage of arrows into her. Queen Ileosa takes 220 damage. She's not dead yet. But Sebastian and Iolana might be able to finish it.

Waiting for Sebastian and Iolana. The Queen may not get another turn to post.


Do we want to haul her in to face justice?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Deal her justice right here and right now." Tyrandro comments.


Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20

Seb takes a step up and stabs at the queen.

Serithial: 1d20 + 26 + 2 ⇒ (5) + 26 + 2 = 33
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (3) + 13 + 30 + (3, 3) + (2, 3) = 57

Serithial: 1d20 + 26 + 2 ⇒ (19) + 26 + 2 = 47
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (6) + 13 + 30 + (1, 4) + (2, 6) = 62

Serithial: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (6) + 13 + 30 + (5, 4) + (1, 6) = 65

Serithial: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (6) + 13 + 30 + (6, 4) + (1, 6) = 66

Serithial Crit Confirm: 1d20 + 26 + 2 ⇒ (17) + 26 + 2 = 45
Damage: 1d6 + 13 + 30 + 2d6 + 2d6 ⇒ (1) + 13 + 30 + (5, 2) + (5, 2) = 58


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana is just ticked off so she casts Glitterdust on the Queen.

DC18 will negates blindness.

Steve continues to hold Tyrando as he fires his arrows.

Bob attacks the queen.

+4 greatsword, Flank: 1d20 + 23 + 2 ⇒ (18) + 23 + 2 = 43
Damge: 2d6 + 11 ⇒ (6, 5) + 11 = 22

+4 greatsword, Flank: 1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 26
Damge: 2d6 + 11 ⇒ (6, 6) + 11 = 23

+4 greatsword, Flank: 1d20 + 23 + 2 ⇒ (13) + 23 + 2 = 38
Damge: 2d6 + 11 ⇒ (1, 4) + 11 = 16


Round 10

Sebastian is only able to hit the Queen once, but it is enough. He drives Serithtial deep into her dark heart finally bringing her reign to an end. Ileosa takes 110 damage and dies.

With Ileosa slain, the energies she has been building in the Everdawn Pool swiftly grow unstable. With the target of its power suddenly removed from the equation, the Everdawn Pool is forced to refocus this energy elsewhere--into Kazavon's soul! It begins to rebuild the dragon's body in much the same way that it created the taniniver, save that this time, the pool is recreating Kazavon himself!

When the Everdawn Pool begins this process, the pool shudders and shakes. A draconic talon lances out from one side, an immense skeletal wing from another. The entire room trembles and heaves, and a growing roar fills the air, quickly rising to deafening levels. With each passing round, an immense shape of blood and darkness emerges from the Everdawn Pool, assuming the form of a blue dragon from the skeleton out. Lightning crackles and iron chains (a manifestation of Zon-Kuthon’s favor) writhe and snap through the room. Each round, more and more of the dragon’s body reforms as the chains seem to wrap around its form and transform into flesh, organs, and muscles.

Everyone in the room needs to make three saving throws--a Fortitude save, Reflex save, and Will save. The DC for each is 25.

Fortitude: This save is to resist being stunned for 1 round by the cacophonous noise echoing through the room.
Reflex: This save is to avoid the blasts of lightning and thrashing chains. Each round, anyone in the room takes 5d6 points of bludgeoning damage and 5d6 points of electrical damage—a successful Reflex save halves the damage taken.
Will: This save is to avoid having fragments of thought stolen; each failed saving throw results in 2 points of damage to Intelligence, Wisdom, and Charisma.

The Everdawn Pool isn't going to stop on its own. You'll need to figure out how to stop it yourselves.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Fort Save: 1d20 + 16 ⇒ (15) + 16 = 31
Ref Save: 1d20 + 22 ⇒ (20) + 22 = 42
Will Save: 1d20 + 13 ⇒ (20) + 13 = 33
"That is ridiculous. Will that thing never end?" Tyrandro cries out. He simply keeps shooting whatever that pool produces.

Bow: 1d20 + 31 ⇒ (5) + 31 = 362d8 + 40 + 2d6 + 4d6 ⇒ (1, 7) + 40 + (1, 5) + (3, 6, 5, 6) = 74
Bow: 1d20 + 31 ⇒ (13) + 31 = 441d8 + 20 + 1d6 + 2d6 ⇒ (2) + 20 + (3) + (1, 1) = 27
Bow: 1d20 + 31 ⇒ (7) + 31 = 381d8 + 20 + 1d6 + 2d6 ⇒ (4) + 20 + (4) + (5, 6) = 39
Bow: 1d20 + 26 ⇒ (11) + 26 = 371d8 + 20 + 1d6 + 2d6 ⇒ (8) + 20 + (6) + (2, 3) = 39
Bow: 1d20 + 21 ⇒ (15) + 21 = 361d8 + 20 + 1d6 + 2d6 ⇒ (7) + 20 + (1) + (2, 1) = 31


Fort: 1d20 + 13 ⇒ (2) + 13 = 15

Reflex: 1d20 + 13 ⇒ (7) + 13 = 20 Using +2 from Blessing of fervor

Will: 1d20 + 19 ⇒ (6) + 19 = 25

Ow


Human swashbuckler 15 (Pathfinder RPG Advanced Class Guide 56) CG Medium humanoid (human) Init +10; Senses Perception +11 AC 40, touch 27, flat-footed 28 hp 96/155 Fort +13, Ref +19, Will +10 Defensive Abilities charmed life 6/day, evasion, improved uncanny dodge, nimble +4 SR20

Fort Charmed Life: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26
Reflex: 1d20 + 13 ⇒ (4) + 13 = 17
Will: 1d20 + 13 ⇒ (5) + 13 = 18

Well Crap

Electricity and Bludgeoning: 5d6 + 5d6 ⇒ (2, 1, 5, 2, 3) + (5, 5, 4, 6, 2) = 35

Seb takes damage as he can't avoid the debris and electricity flying around. He also can't hold onto his thoughts, and looses some of his mental faculties.

Seb moves up and attacks the Evrgreen Pool.

Serthial: 1d20 + 26 ⇒ (2) + 26 = 28
Damage: 1d6 + 13 + 30 + 2d6 ⇒ (1) + 13 + 30 + (5, 5) = 54


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Fort: 1d20 + 12 ⇒ (5) + 12 = 17
Reflex: 1d20 + 13 ⇒ (18) + 13 = 31
Will +5 vs lingering effects: 1d20 + 14 + 5 ⇒ (3) + 14 + 5 = 22

Here's hoping. Both Seb and I have SR. His is 20 and mine is 18.

Iolana is stunned, and her mind is fragmented by the attack.

6,301 to 6,350 of 6,415 << first < prev | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Peachbottom's Curse of the Crimson Throne Gameplay All Messageboards

Want to post a reply? Sign in.