GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian will refrain from attacking in the surprise round. Such base conduct is beneath him for the moment.

1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5

Hearing the scuffle, Sebastian rushes in to try to quiet the ruckus. He takes a wild swing at the guard to no effect.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col berates himself, "Fool you let his words get the better of you. He punches at the man with the guard of his rapier.

Attack: 1d20 ⇒ 13 took -4 to do non leathal damage
Damage: 1d4 ⇒ 2 non leathal damage


Nadya-bot will eye evil Malder.

Evil eye: -2 to his attack rolls. DC 14 will save to make it 1 round instead of 7 rounds.

Malder's Will Save vs. DC 14: 1d20 - 1 ⇒ (3) - 1 = 2

The confused guard spins unsure of what exactly is happening. When he turns from Ayako, she lands a solid kick up between his legs and Col hits him square in the jaw, twisting him back around.

Active Spells: Evil Eye -2 AC (Malder) 6 rounds, Evil Eye -2 attack rolls (Malder) 7 rounds

Round 2
Malder (-2 AC, -2 attack rolls; Injured)
Ayako
Nadya
Col
Sebastian

Malder turns again and attempts to strangle Col with his bare hands but he has become so completely entangled in his loose pants that he flops forward in an awkward embrace before sliding off Col harmlessly. He begins to pant heavily from injury and exhaustion but still has a little fight left in him.

CMB to grapple Col (-2 attack rolls): 1d20 + 1 ⇒ (2) + 1 = 3


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Sorry about that. I'd gotten confused between the surprise round and the normal round and didn't think I was back up yet. That's the same action I would have taken anyway though. At this point, Nadya is going to let the boys and Ayako finish knocking him out.
Nadya stays back and watches as Ayako, Col, and Sebastian wrap up Malder, figuring she can help to tie him up once he is unconscious.
Delay.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col lashes out again with the guard of his rapier.

Attack: 1d20 ⇒ 5
Perception: 1d6 ⇒ 3 non leathal


Ayako finds herself wishing she had taken those self-defense lessons when offered by a visiting paladin.
Punch,Non-Lethal: 1d20 ⇒ 201d3 ⇒ 2
Shoryuken!: 1d20 ⇒ 131d3 ⇒ 3


3:52 pm – 3 Neth 4708 AR

Ayako socks Malder in the back of the head and he falls face first unconscious on the ground in front of her.

Combat over.

The side of the butchery is relatively quiet aside from the occasional shuffling of the skittish cow.


Ayako gives thanks to the Cow God. We should hide him under the straw after tying him up. Don't want to have passerby see him. Ayako will assist restraining him.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

With the guard safely dispatched, Sebastian gives Col a quizzical look. "Is that what you call a sneak attack?"


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"It certainly got things done." Nadya observes walking back to everyone else. "I don't have any rope, but I can help tie him up if any of the rest of you do. Otherwise, I suggest we keep moving to see if we can find Vancaskerkin after burying this one in the straw."


3:53 pm – 3 Neth 4708 AR

The unconscious guard is unable to protest as you bind him. It takes your combined efforts to lift the dead weight of the heavy man and heave him up into the cart. While lifting the straw to bury the man underneath, you discover some rope and a large empty burlap sack. Dried blood stains coat the interior of the sack.

The man is wearing chainmail. His longsword and light crossbow (& 10 bolts) were already set aside.

Search Him?:

He also has 20 gp in his pocket.


Ayako examines the blood.
Heal: 1d20 + 7 ⇒ (12) + 7 = 19

After rumaging through the man's pockets, she hands over the gold. Perhaps we should invest in saps and clubs for the future.


Ayako wrote:
Ayako examines the blood.

It appears that this sack has been used more than once. The age of the blood stains is not consistent. The most recent ones can't be more than a day or two old. You can't tell if the blood is animal or human but the size of the sack definitely could hold either.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Col moves to the double doors to the east and presses his ear against the wood.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"Looks like whatever they've been up to, its a lot more lucrative than guard duty." Nadya stays back from Col and waits for the doors to be opened.


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Ear Seeker attack!

This blood could be anything, the sack is large enough for animal or person.


Col wrote:
Col moves to the double doors to the east and presses his ear against the wood.

You hear two people hammering and cleaving meat while having a conversation.

Parns, "Karralo, we got another request for the "night's special cut". It's your turn to go out tonight. Take Malder with you. I know he enjoys these evening runs. Just make sure you bring that dumb cow in before you go. Baldrago and I will get to work on it while you're out."

Karralo, "Parns, you know I don't want to be a part of that. Just let me work on the cow."

Parns, "That's exactly why you should go out, you little chicken s$!$. You need to toughen up if you are going to stay in this business."

Karralo, "F@*@ you, Parns! If you keep pushing me, I'm going to tell Verik about you're little side business."

Parns, "If you even think about it, you'll be the next slab on my butcher's block."

Karralo, "I'm going to get some fresh air. I can't stand being in the same room as you anymore."

Parns, "You'll come back, p#$@~. And bring that stupid cow in when you do."

You hear footsteps heading in your direction.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nadya holds up two fingers, then three and makes a questioning look. The she holds up one finger and makes a motion with her fingers like a man walking. She backs away from the doors and gets ready for the man to open them up.
Decipher that! Nadya readies an action to evil eye Karralo when he comes through the doors. -2 to AC. DC 14 Will save to be one round instead of 7.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col whispers, "Get ready someone's coming this way with more in the room." He moves behind the wagon to try to hide.

Stealth: 1d20 + 3 ⇒ (15) + 3 = 18


Ayakp preps her sling and crouches beside Col


3:54 pm – 3 Neth 4708 AR

After a few moments, a thin, jittery man with sallow complexion opens one of the eastern doors a crack, the rusted hinges groaning loudly, and sidesteps out, slamming the door behind him with a bang. Dust and cobwebs rain down within the shed from the jolt, a testament to the building's age and neglect.

Karralo's Perception: 1d20 - 1 ⇒ (9) - 1 = 8
Karralo's Will Save vs. DC 14: 1d20 - 1 ⇒ (6) - 1 = 5

Once Karralo is outside, Nadya unleashes her evil eye upon him. Karralo splays his arms out wide and plasters his back again the doors in fear. One hand begins to slowly inch towards the sword at his belt.

He asks inquisitively, "Who...who are you?"

Active Spells: Evil Eye -2 AC (Karralo) 7 rounds


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nadya eyes Karralo darkly. "We have been sent by Field Marshal Cressida Kroft. Drop your sword belt and surrender now or things are not going to go well for you."
Intimidate: 1d20 + 1 ⇒ (20) + 1 = 21
Edit: Actually go ahead and make that an assist for Sebastian unless you want to keep things moving. I see he has a +6 so normally Nadya will just plan to help him with Intimidates.


Surrender and you can see we are not unreasonable.


3:55 pm – 3 Neth 4708 AR

Nadya's intimidate is just fine and is successful.

"Listen. I don't want any trouble." He raises both hands above his head. "I knew the Guard would come for us eventually. But I'm not going back there. I'll hang for desertion. What do you want? Maybe we can work something out."


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian looks on as the pathetic man cowers against the door. It's no surprise he deserted; he clearly was never cut out for the Guard in the first place. "You don't have to hang," says Sebastian. "We have orders to bring in your leader, Verrik Vancaskerkin. Help us take him, and we'll let you go."


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"We'd be willing to trade information for your freedom. You can start by telling us where Verik is and how many of you boys are in there."


"With pleasure," grins Karralo. "Including myself, there are five of us. Parns is in the back. Baldrago and Malder man the front end. Verik can be found upstairs. He hardly ever comes down at all, which is why Parns thinks he can boss the rest of us around. I wouldn't mind putting a cleaver through his smug grin."

Sense Motive DC 20:

Karralo's tone and change in demeanor reveal a sadistic side to the man that wasn't previously apparent.


Sense Motive: 1d20 + 2 ⇒ (15) + 2 = 17

Hmmm..well this is helpful. I say we give him a head start down the road before we head in.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Col, have you shared everything you overheard?
Sense Motive: 1d20 ⇒ 2


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Ok, in the interest of moving things along I am going to assume Col did share everything.
"Hang on Ayako. What is the 'night's special cut' that my friend overheard you talking about? What exactly did you not want to be a part of? And why are you hiding it from Verik?"
Let's get as much info as we can while he is friendly from the Intimidate. I also think we should get him to help lure Parns and possibly Baldrago out here one at the time.


"Well, you see, during our free time we've been taking to calling ourselves the Cow Hammer Boys and anyone knowing someone who needs a beating could ask for our "night's special cut" and for a price we'd guarantee that the mark would never bother our client again. Now I'm all for giving a beating where a beating's due, but the problems arose when Parns wanted us to start bringing victims back to the butcher's shop. You see, the rising tensions are keeping all but the most brave or desperate ranchers from delivering their livestock into the city. So we've needed to do some supplementing. Verik spends most of his time upstairs. Between you and me, I think he thinks Guard won't find him up there. We'll he's going to be in for a surprise, ain't he. Anyway, he believes the whole operation is on the up-and-up. He'd not be to pleased to hear what else we've been up to. I'm tempted to stick around just to see the look on his face when you tell him."


My, my my. A little unknowing cannibalism.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nadya has to stifle an involuntary wretch as the taste of bile fills her mouth. She looks at Karralo incredulously, "So you knew about all of this and didn't try to stop Parns? You even...helped him?"


"Hey now. I said I didn't like it. I stuck around because the power felt good. I enjoyed deciding which families got to eat at night."

Sense Motive DC 20:

Probably unnecessary, but if you missed it before, Karralo's voice again takes on a cruel tone.


Sense Motive: 1d20 + 2 ⇒ (18) + 2 = 20

He certainly likes his cruelty, the rush of power over those in need. Kind of like an unambitous Lamm.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col looks at the man with loathing and asks, "Anything besides your compatriots inside that we should be worried about."

Sorry one of those days yesterday


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nadya shakes with frustration. A vision of herself starving, shivering, dying intrudes. We cannot just let this one go. She waits for Col to get his answer, but no longer has any intention of letting Karralo go free.
Sense Motive: 1d20 ⇒ 12
In this circumstance, I think his words are enough


"There's nothing besides us five in there."


Ayako loooks at the others and shrugs, as if not being particulary concerned about the man's welfare.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"Karralo. I know my companions initially suggested it might be possible for you to go. That isn't going to work. We will bind you, but we're not going to hurt you unless you resist. The Field Marshal will hear of your cooperation in the capture of Verik, Parns and Baldrago."


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian scowls at the man, pushing him roughly up against the wall so they can begin binding him. "If you're lucky, they'll hear your case on Ironbriar's day off."


"Yeah, you all seem like a right bunch of saints, you do. But that's just not going to work for me."

Karralo charges into Sebastian overrunning him and dashing into the cattle pen to escape. The thick mud sucks at his boots and the uneven ground slows his movement. "Give my regards to the Field Marshall, suckers! I won't be going back there if I can help it."

The maneuver provokes from Sebastian. Sebastian, you can also choose to block the attempt to overrun or you can simply step out of the way. If you attempt to block, the maneuver results below apply.

Overrun Results:

CMB to Overrun vs. CMD 15: 1d20 + 3 ⇒ (19) + 3 = 22
Success! Sebastian is knocked prone and Karralo continues his move.

The area in the cattle pen counts as difficult terrain.

Assuming you'll want to catch him, I'll toss out initiatives.

Ayako: 1d20 + 4 ⇒ (12) + 4 = 16
Col Avertin: 1d20 + 4 ⇒ (12) + 4 = 16
Nadya Dimineata: 1d20 + 3 ⇒ (10) + 3 = 13
Sebastian Merrin: 1d20 + 5 ⇒ (7) + 5 = 12
Karralo: 1d20 + 4 ⇒ (14) + 4 = 18

Round 1
Karralo
Ayako
Col Avertin
Nadya Dimineta
Sebastian Merrin

Karralo continues running.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

If the overrun succeeds...
Hiking up the hem of her dress, Nadya follows Karralo into the cattle pen. The look she now gives the thug could melt glass.
Evil eye: -2 to skill checks. DC 14 Will save to make one round instead for 7. If the overrun fails, she'll stay put and evil eye him to debuff his attack rolls. I think she still has his AC debuffed, but that conversation may have taken more than 42 seconds.


Ayako is outraged that the sanctum of the cow god is defiled and she sends a sling stone at the man.
Sling: 1d20 ⇒ 71d4 ⇒ 3


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

With a curse Col runs after the villain.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

As Karralo pushes past, Sebastian swings an arm at the man's head as he's sent sprawling to the ground. I'd try to trip him instead, but we seem well past that option.

Attack of Opportunity: 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15
Non-lethal damage: 1d3 + 1 ⇒ (2) + 1 = 3

Sebastian picks himself up from the ground and growls, now quite irate. Not one to be made a fool of, he joins the chase.


3:55 pm – 3 Neth 4708 AR
Active Effects: Evil Eye -2 skill checks (Karralo) 7 rounds

Karralo's Will Save vs. DC 14: 1d20 - 1 ⇒ (2) - 1 = 1

Ayako's sling bullet wizzes past Karralo's head but Sebastian lands a strong punch to the man's face before being bowled over. Karralo shivers under Nadya's hateful glare.

Round 2
Karralo (Injured; -2 skill checks)
Ayako
Col Avertin
Nadya Dimineta
Sebastian Merrin

Karralo moves another ten feet then whips around bringing his crossbow to bear pointed directly at Sebastian but his aim is poor and the bolt flies by harmlessly.

Light Crossbow vs. AC 17: 1d20 + 2 ⇒ (8) + 2 = 10

"Leave me alone or someone is going to get hurt!"


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col watches as Karralo points his crossbow at Sebastian and fires wildly. He yells " Drop the crossbow" as he draws his dagger and throws it at the man.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 ⇒ 4


Ayako shuffles up and sends another stone flying
Bonk: 1d20 ⇒ 151d4 ⇒ 3


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

"Yes, that's the idea!" Sebastian charges across the mud and throws his body at the man. Charge ending in a trip attempt.

Tackle: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

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