GMF's 5e Extravaganza (Inactive)

Game Master Fanguar

Current Day: Marduk's Day, 42nd day of Blossoms (Day 33)

Current Combat Map


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Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

maybe that shiny shield on zasks back wasnt so misplaced.. he may very well be a lost cause hah.


@Vhaezil: Technically yes. The real question is do you want to drop down there. The undead is killable, but given the current situation, you are at a severe disadvantage. Zask kind of committed seppuku a bit here.


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

@All: Had thought on trying to distract the creature with Minor Illusion to allow us a chance to enter and drop into combat... On Zask: Surely one must fall to rise anew ;)


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

Tried to pull him up/out but he declined. Its in character to for Lichen to drop in and defend a member of his pack. Trying to decide.


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

Zasks fairly reckless.. I would not be offended if you chose to leave him.


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Vhaezil's eyes blaze in anticipation;

"Move to engage or move aside Master Wildman... I would test my infernal might against this risen cadaver..."


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

I hope Dolgrin is behind you. the druid says. Vhaezil's urging seems to be what Lichen needed to join the fight. He casts Faerie Fire on the undead before dropping into the room. As he drops he transforms into a Dire Wolf and heals 1d8 ⇒ 7 points.

DC 14 Reflex or be faerie fired and we all get advantage against it for a minute.

Is there a map for this?


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Vhaezil's eyes balefully flash as Lichen drops to engage the undead.

He follows suit, dropping into the chamber;

Presume there is 1d6 Damage for the 10ft fall/drop unless we take time to secure a rope (which I don't think we have time for)? Are all of us dropping into the room Prone or is there a roll/check to avoid/mitigate the damage/prone condition??


@Lichen: It's a 10x10 square with the sarcophagus in the middle. I think we can go mapless.

@Vhaezil: I think that RAW, there isn't a means of mitigating the prone condition. But think that it's more reasonable to borrow from pathfinder to ignore the first 10 feet of a fall for intentional falls. As such, no damage or falling prone for dropping into the room.

Dolgrin is up and Zask needs to make a death save.


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

Zask sputters as cheyne stokes breathing sets in,

Life or Death: 1d20 ⇒ 6

One failure


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

[b]Did the creature make its save va my spell?[ooc]


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Sorry post didn't take it appears

Dolgrin follows both Lichen and Vhaezil as they drop into the small room. "Axh, I hope there's a better way out of this crypt than how we came in."

if allowed

Dolgrin reaches forward as he stands up from his crouch switching to a 2 handed grip on his Warhammer.

Warhammer: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d10 + 2 ⇒ (5) + 2 = 7

However his shield, normally balancing him is sorely missed in this swing.


@Lichen: Sorry. I had to look up its saving throws and forgot Ref: 1d20 + 3 ⇒ (6) + 3 = 9. Creature is outlined with fairyfire.

@Dolgrin: THe creature asked you two questions. They are answerable, so I'll give you the opportunity to do so, before inflicting the pain. Also, remember that you are cursed and have disadvantage on attack rolls for the foreseeable future.

The creature turns its glowing eyes towards Vhaezil. "The stink of the pit is upon you. Who is your master youngling? What price did you pay for their favor?" If you lie, let me know.

It takes a swing with her knife to keep the wolf at bay,
Swipe: 1d20 + 6 ⇒ (6) + 6 = 12 Damage?: 1d4 ⇒ 2

Everyone is up.


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

The Faerie Fire spell should cancel Dolgrin's disadvantage

The wolf in the room bites at the undead thing.

bite: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 3 ⇒ (6, 5) + 3 = 14

Advantage: 1d20 + 5 ⇒ (19) + 5 = 24

It will need to make a DC 13 STR or knocked prone

Dire Wolf:

Str +3
Dex +2
Con +2
HP 37
AC 14
Speed 50
Bite +5 2d6+3 piercing & Dc 13 STR or knocked prone
Keen Hearing and Smell - Advantage on perception smell or hearing checks
Pack Tactics - Advantage on attacks if ally is adjacent to enemy
+4 Stealth


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

Life or Death: 1d20 ⇒ 2

The halfling's breath shallows.

Two Failures


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Vhaezil looks impassively at the creature upon its adroit challenge;

"True... I have the perfume of sulphur and infernal might about me creature. As for my master and my price... Alas I must maintain a modicum of enigma in such matters. You understand of course..."

Unfurling the tattered scroll, the scrivener points at the wretched undead;

"Eldritch summa industria, acri carpere potentiam tuam, et gloriam meam!"

Infernal Words of Power:

"Energy most eldritch, scour my foes with thine power!"

(Cast Eldritch Blast - 1 Action - 120ft Range.)

Eldritch Blast (Ranged Spell Attack): 1d20 + 6 ⇒ (9) + 6 = 15

Damage (Force): 1d10 ⇒ 1


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Missed this was directed at Dolgrin as Vhaezil answered him

Quote:
Do you challenge my ownership, forge-son? Do you wish to offer up your own soul instead?"

"I do challenge your ownership of his soul. And no, I don't offer my own soul in it's stead."


@Lichen: Yup it does. I was just reminding him that he has the disadvantage. (At the time of his last post, the creature hadn't failed the save yet.)

Lichen's bite lands, filling his mouth with accumulated dust and spores of untold years. The creature seems more irritated than hurt. (Creature has damage resistance)

Save: 1d20 + 0 ⇒ (6) + 0 = 6 But she is upended by the force of it.

For the warlock's impudence, bone spurs begin to extrude from his flesh: Damage: 2d4 ⇒ (2, 1) = 3, but his spell does land with a dull thud.

@Dolgrin: You can still act this turn.


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

And that was near max damage... Not good.


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Excellent... it took the bait and wounded me... ;)


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin continues to assault the undead creature, using the insite granted by the Lord of the Forge.

Warhammer + Guided Strike: 1d20 + 4 + 10 ⇒ (14) + 4 + 10 = 28
Warhammer + Guided Strike: 1d20 + 4 + 10 ⇒ (9) + 4 + 10 = 23 This one
damage: 1d10 + 2 ⇒ (4) + 2 = 6
Warhammer(War Priest bonus attack): 1d20 + 4 ⇒ (17) + 4 = 21
Warhammer(War Priest bonus attack): 1d20 + 4 ⇒ (3) + 4 = 7 This one
damage: 1d10 + 2 ⇒ (1) + 2 = 3


@Dolgrin: The Creature is currently prone, so it negates the disadvantage you currently suffer from. As such, both hit and I will apply the damage.

It flails a slash at the wolf:

Attack vs Lichen 1: 1d20 + 6 ⇒ (7) + 6 = 13
Attack vs Lichen 2: 1d20 + 6 ⇒ (4) + 6 = 10 Going to assume that misses.

The creature, though battered, doesn't seem to feel pain. It looks at Vhaezil and says, "No need to be coy fleshling. I will find out soon enough. But first tell me this, where does the eye of Melmoth reside? Does your Empress still hold to the compact? There are those who would wish to know, where I am going."

Everyone is up.

Hps:

20/2


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

Death Save: 1d20 ⇒ 13

Zask clings to life!

Save x1; Death x2


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Hang with us a bit longer Zask, Heilen!" Dolgrin calls out to the fallen warrior before turning his attention back to the undead

Bonus ActionHealing Word: 1d4 + 3 ⇒ (3) + 3 = 6

adjusting his grip, as the two handed grip is a little strange after using his shield for so long, "The time for talk is through, time for you to join your ancestors."

warhammer: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d10 + 2 ⇒ (5) + 2 = 7


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

As the creature taunts him, the infernal scrivener pauses to allow the flicker of a smirk to play across his angelic features.

Pointing at the undead he utters words of infernal power;

"Ad nocere operati sunt in infernum, de servo supplicium inferni detractos invitare et non tenens muto legit carne et anima."

Infernal:

"To wrought harm upon a servant of hell is to invite infernal retribution that scours flesh and soul both."

(Casts Hellish Rebuke at the bandit thug who damaged him who is momentarily surrounded by hellish flames.)

Fire Damage: 2d10 ⇒ (4, 1) = 5 (Successful DC14 DEX saving throw for half damage)


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

The attacks vs the wolf both miss, but not by much! It seems like Lichen would have advantage three different ways. Does it matter? And is there a penalty from attacking from prone?

The wolf continues to bite at the undead thing.

bite: 1d20 + 5 ⇒ (18) + 5 = 232d6 + 3 ⇒ (1, 4) + 3 = 8

Advantage: 1d20 + 5 ⇒ (17) + 5 = 222d6 + 3 ⇒ (6, 4) + 3 = 13

Dire Wolf:

Str +3
Dex +2
Con +2
HP 37
AC 14
Speed 50
Bite +5 2d6+3 piercing & Dc 13 STR or knocked prone
Keen Hearing and Smell - Advantage on perception smell or hearing checks
Pack Tactics - Advantage on attacks if ally is adjacent to enemy
+4 Stealth


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

@GMF: Been kindly pointed out to me that Hellish Rebuke is an instantaneous action vs creature that has damaged Vhaezil. Also my shoddy cut and paste above lists the undead as a bandit thug lol... Been a long week and my heads still frankly up my @rse.

If Hellish Rebuke is indeed a "reaction" action - then Vhaezil will also follow up with another Eldritch Blast...

Eldritch Blaster:

(Cast Eldritch Blast - 1 Action - 120ft Range.)

Eldritch Blast (Ranged Spell Attack): 1d20 + 6 ⇒ (9) + 6 = 15
Damage (Force): 1d10 ⇒ 8


@Lichen: Sorry the second attack was the disadvantage from being prone, sorry for not making that clearer. Advantages/Disadvantages don't stack additively and a single disadvantage can cancel out 10 sources of advantage (and vice versa). It's kind of dumb, but it's a lot cleaner than have to deal with a dozen floating modifiers.

@Vhaezil: Yup that's fine. Ranged attacks at at a disadvantage against prone targets (unless there's some advantage that you have that I'm not aware of. Also, this is not a monster to ignore.

Vhaevil ignoring questions x2: 2d4 ⇒ (3, 4) = 7 More razor sharp bones push their way out of Vhaezil's skin.

Ref save: 1d20 + 0 ⇒ (15) + 0 = 15 The creature is lightly toasted.

Again, the vile abomination flails about with her cruel dagger,

Slash at Lichen: 1d20 + 6 ⇒ (14) + 6 = 20
DisAdv.: 1d20 + 6 ⇒ (8) + 6 = 14 Damage?: 1d4 ⇒ 3

"I will not be ignore!!" It turns its hateful gaze towards Dolgrin, "What is your greatest shame, bearded one? What do you fear most?

Battered and burned, the abomination is falling apart at the seams.

Everyone is up.

Hps:

10/42


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

Lichen in wolf form continues to bite and tear at the prone undead.

bite: 1d20 + 5 ⇒ (7) + 5 = 122d6 + 3 ⇒ (1, 1) + 3 = 5

Advantage: 1d20 + 5 ⇒ (13) + 5 = 182d6 + 3 ⇒ (3, 2) + 3 = 8


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

Zask now back to hit feet grins wildly at the interrogator,

"Some creatures in the world allow themselves grave injury to lure their prey into a vulnerable state.."

Zask lashes out with two hands on his quarter staff,

Whap: 1d20 + 6 ⇒ (16) + 6 = 22
Advantage: 1d20 + 6 ⇒ (5) + 6 = 11
Damage?: 1d8 + 4 ⇒ (2) + 4 = 6

Zask channels his fury,

1 ki for flurry of blows

The little pugilist's foot lashes out,

kick: 1d20 + 6 ⇒ (19) + 6 = 25 <-- an 11
Advantage: 1d20 + 6 ⇒ (14) + 6 = 20
damage?: 1d4 + 4 ⇒ (1) + 4 = 5

my phone did something when I was editing the advantage from faerie fire that I forgot we bad.. the normal roll on the kick was an 11. A miss I think.


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin answers before swinging his hammer once more.

"The clan's shame is my shame, loss of that which we were trusted to guard, and I fear failure most, not being able to find the Hammers of the First Forge once more."

warhammer: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d10 + 2 ⇒ (6) + 2 = 8


The creature lets out a terrible wail, lurches once in a mighty spasm and then fails still. The fell light in its eye sockets dims and goes dark. A soft tremor rumbles briefly before fading, as dust and debris fall upon you.

Combat over.


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

Zask dusts himself off and wipes the blood from his face,

"Well simple enough.. how many more of those do we have to go through?"

He takes a look around the room, specifically searching the fallen corpse and the tomb it crawled out of,

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

Lichen sniffs about, his scent quite sensitive in his wolf form.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Advantage: 1d20 + 6 ⇒ (19) + 6 = 25


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Vhaezil eyes the fallen undead, examining its form, nodding to himself as he does;

"It is as I thought. My infernal magicks sufficiently weakened the creature to allow your collective bludgeoning to down it... If we encounter more they too will fall in the same ilk."

The devil-bound sage rises and briefly surveys the chamber; Perception: 1d20 + 1 ⇒ (7) + 1 = 8, before focussing on brushing dust from his robes and cowl.


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

Zask scoffs at the Scribes ego,

"Surely you can't be mistaking my superior strategic loss of consciousness as your victory Vhaezil. If anything the temptation of my soul to your overlord was the reason you were able to draw such power!"

Whispers to Vhaezil:

Zask leans in towards Vhaezil,

"The void called me twice and shadows whispered promises of greatness should i embrace them scribe. What do you know of shadows?"


The creature has a very ornate, if grotesque, emerald studded crown and the dagger she held is also fairly gem-studded.

The room contains little else. The door lacks any locks, but appears to be barred from the outside.

@Lichen: Your nose does not detect anything of interest, but the whole place stinks like death and decay. It is pretty overpowering.


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

"Seems like back the way we came then gentlemen? I do not wish to linger here"

GM can we assist each other back up?


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin collects the crown and dagger, stuffing them in his pack. Not interested in trying either of them out.

"Stout of heart and build I am, someone carry a rope above so that I might climb back out of this pit. I will lift you up from here."


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

Zask clambers up using Dolgrin's aid,

Athletics Str?: 1d20 + 3 ⇒ (18) + 3 = 21

If Zask makes it into the vent he will lower a rope to assist the others.


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

At Zask's doubting words the infernal scrivener merely offers a withering stare from his glowing eyes.

He leans in offering his own whispered retort;

Zask:

"My answer: What do I not know? Your question should be: What can I gain?"

He then mulls the athletic prowess required to escape before offering his own thoughts;

"Alas while I am an intellectual titan amongst our company, my physical capabilities are decidedly mortal. As such I will require assistance to escape, however I will not be manhandled like the cargo of rough handed stevedores. Bear this in mind gentlemen."


M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

"Unless you've a way to fly, a hand ups the only way up"

stirruping his hands, Dolgrin waits for the scrivner to place his foot, then shunts him upward. "Make sure to duck"


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Vhaezil eyes the gap, then the offered lift by Dolgrin;

"Alas flight is currently beyond my capabilities. One day perhaps I might soar on scale'd wings..."

At the dwur's advice he nods before accepting the heft upwards;

"Indeed. I would not wish to crush my cowl."

Not sure what kind of check you need from Vhaezil GM-Fang?


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

I would hope, given time out of combat we can all make it out. Lichen may have to change forms as wolves cannot climb well. There should already be a rope...


You can figure a way to climb back out. No check needed, but the wolf cant climb. If sufficiently motivated, you could also theoretically smash down the door.

Just for reminders of what you haven't checked out yet, there's this barred door. There's the locked door in the temple wing that you've been exploring and there's the sealed bronze doors with the tooth offering basins in the main chapel area.


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

After clambering back through the vents to the discarded gear Zask dusts off his clothes,

"Shieldarm, my exploration has yielded nothing but a few scratches. Which door does your heart believe holds the answers?"


Human Fiend-Pact Warlock (Sage) 2 | HP: 19/19 | THP: 0/0 | AC: 14 | Prof. Bonus: +2 | Saves: Str+0, Dex+2, Con+3, Int+3, Wis+1, Cha+6 | Passive Perception 11 | Init +2 | Move: 30ft. | Modest Lifestyle (1gp/day)
Pact Magic:
Cantrips: Eldritch Blast & Minor Illusion | 1st Level (2 slots): Hellish Rebuke, Command & Comprehend Languages

Vhaezil retrieves his bulky pack, checking over the contents meticulously should they have been tapered with in their collective absence.

With almost a tinge of regret in his soft voice, the scrivener taps the cover of the Duvan' Ku book they recovered;

"Ach. With the foresight that befits my breadth of knowledge I should have presented this tome to the risen one we encountered. She could have... unlocked potential with its covers. A treatise once read by old Master Candlewyk warned that, in keeping the company of those who are your intellectual inferiors, your own mental acumen and cerebration would be dulled. I fear he may have been right..."


Male Human/Calishite Druid 2 || HP 15/15|| AC 14, || Str+2, Dex +0, Con +1, Int +5, Wis +6, Chr -1 || Passive Per. 21 Init +1 Spells per day = 3

The dire wolf that is Lichen sniffs and paws at the barred door, clearly indicating his choice of direction.

Unless the group chooses to break down the door Lichen is forced to shift back to man form to exit. We are already here. Why not break down the door?


Male Halfling Monk 2 AC: 17; HP 12/15; Ki 1/2; Passive Perception: 13; Init +4; Str +3, Dex +4, Con +1, Int -1, Wis +3, Chr +0; Saves: Str+5, Dex+6. Lucky. Lifestyle: 1gp/d; Goodberry 0/4

My throught process was to minimize sound.. but I am following dolgrin's choice for our next move


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M Gold Dwarf, Cleric 1, War Domain, 13/13hp, Skills - Animal Handling +3, History +2, Insight +5, Medicine +5, Perception +3, Stealth +1, Survival +3 Saving Throws - Str +2, Dex +1, Con +4, Int +0, Wis +5, Cha +2. (Modest 1gp/day)

Dolgrin left his gear back in the kitchen, along with Vhaezil's. but we have a rope so a sling can be made for Lichen should he wish to remain in his current form."

"Wanderer, our gear remains in the kitchen; we have a rope but you'll have to submit to being tied up to pull up.Your call." Dolgrin says to the wolf scratching at the door of the tomb.

Once Zask has secured the rope he climbs up himself either after he has tied the wolf and boosted him upwards

back in the kitchen

Quote:
"A treatise once read by old Master Candlewyk warned that, in keeping the company of those who are your intellectual inferiors, your own mental acumen and cerebration would be dulled. I fear he may have been right..."

As Vhaezil finishes his reminiscing, a hammer slips from Dolgrin's belt and lands near to the scribe's toes. "Umm, thought that was secured better"

Picking the hammer back up Dolgrin faces Zask, I'm not really sure but if I only had one guess to go on, it would be the door that seems to require a personal sacrifice to pass through it's door."

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Community / Forums / Online Campaigns / Play-by-Post / GMF's 5e Campaign Gameplay All Messageboards

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Hey folks, I'm looking for some warm bodies for a campaign I want to run.

Game Pitch:

1. This will be a D&D 5e game. Why? 5e strips a lot of mechanics out and streamlined a bunch of others. It's designed to promote narrative play, which is something I want to promote and I think translates well to PbP games. It's not perfect, but I think it fits better for the type of game I want to run.

2. This will be in a homebrew setting. I've been putting together some ideas for a campaign world that I want to unleash some PCs into. If you decide to partake in the game, you'll get more info, but in brief, it's a pretty standard, lowish magic fantasy setting. Lots of low level divine magic, less so arcane, few high level casters of any type. 5e is already designed to be pretty light on the magic items (eg no magic item shops), and in this setting I'm making it even more so. PC's will find magic items, and they will be awesome, but there never will be a bunch of minions walking around with +1 longswords.

3. I intend this to function as an open world game. I have no grand story that I want to tell, I just want to create a believable world to play in. I'm making a map and seeding it with NPCs, monsters and adventure hooks. These hooks are all for adventure from older editions. Basically a D&D greatest hits collection. During character creation, I want to work with the players to give them hooks to early game content, but not have any obligation to follow them. I want players to have the freedom to explore, find a ogre tribe and get eaten all at first level, if they so choose. You will all be starting in a tavern. Expect a very old school sort of vibe.

4. I want to have a game where player agency matters, where the clock is always ticking. You wont always be able to do everything. A tribe of goblins wont wait for you to rescue the princess from the evil wizard before they attack the village. I want a game where the PCs actions matter to the game world. Adventures won't just pause until you can't get to them, sometimes bad things will happen, or another group of NPC adventurers will have taken care of the problem instead.

5. For character creation, I want to recreate the feeling of sitting around a table as much as possible. When I recruit, I'm just recruiting players, not characters. Once I have the players, we'll roll for stats and build the party as a team. I'm planning on a rolling for stats in order (e.g. First roll STR, 2nd roll DEX etc). I want players to discover their characters, not just build some pre-defined idea they already have. I'll also work with the players to sketch backgrounds that fit the setting and have an adventure hook.

What I'm looking for in a player:

1. Activity: While I don't have any hard and fast rules for posting rate, obviously the ability to post more often is prefered. This sort of game is going to be dependent on player initiative, so if you are a more passive player, this might not be the game for you.

2. Engagement: This ties a bit into the point above, but is more than just that. I love it when a player messages me about things they want to do with their characters (goal, schemes, etc).

3. Creativity: I fully support collaborate storytelling. I'm intentionally leaving a lot of the setting vague so it can be fleshed out as we explore it. Want to start a thieves' guild or build a castle? We can do that.
 
 
So if this sounds like something that you might be interested in, drop a post to express your interest. I already have a couple of potential players, so I don't exactly know how many players I'll be recruiting. In the unlikely event of a heap of people that want to play, if you want to distinguish yourself, post a bit about want kind of game you'ld like this to be or what your expectations are for it. (Really, I just want to get a feel for the kind of player you are.)

Anywho, thanks for reading and let me know if you have any questions.

Liberty's Edge

This sounds wonderful. I have been enjoying a number of 5e games, and in general it has become my preferred system to play. Love the low, gritty feel to the gameplay! Willing to help create a game world with like minded players and GM!! I post almost daily (and if not, will try to let you know ahead of time). Love to get into the nitty-gritty of the game world..not just the adventures, but things like starting businesses, crafting and some nuts and bolt style world building. I think I am very creative, having been a role player since the mid 70's. Lots of experience in different game systems, world building etc.


I'm always down for some 5e action.


Sounds fantastic, I'm an old RPGer so this ticks all my boxes, this sounds like the sort of stuff we did as kids sitting around the table with friends. The DM would respond to what we were doing and write adventures over the week based on our actions every weekend :D

I love the 5e D&D system, the streamlined classes with variations built into them are just what RPGs need I feel. It's not about poring over feats and prestige classes to create what you want. You select your broad class, narrower path and then ROLEplay the rest. Also I feel PF has over-inflated stats like +hit, I love the 5e approach.

If you've got room I'd love to join this


Well, as Warpfiend said "this ticks all my boxes". Sandboxy, a system I like but I don't get many chances to play and to boot we'll roll in order (A stat generation system I'm dying to try)... you sir, can count with me.

As for what kind of game I'd like to play... I won't lie, I'm a sucker for playing the wannabe heroes. The kind of stories where a group rises from unknown adventurers to famed heroes, but they fricking earn it through their actions and sacrifices.

Also, being a "sandbox", one of the things I do like is having a base of sorts. Be it a castle the party conquered, a cave we cleaned and rebuild or simpjy a town we are specially fond of. Having a place you care about, that you manage and improve as you advance, that I like.

As this post is getting long enough, I'll return later with more ideas and things I do like or expect, in any case thank you for your time and effort Fanguar!


Pathfinder Lost Omens Subscriber

Big 5E fan as well, and can usually post daily... if the game can support this frequency. I know there are Ebbs and flows in a game, but I have some games that I've been playing in for many years, and can post reliably. I also like the open sandbox style... particularly for 5E, and the grittier the better (Big Warhammer RPG fan as well).


Hm. Old school IS the best school. Sounds interesting. I cut my teeth on 2nd Edition AD&D and 5E sort of throws back to that - not in every way obviously, but enough that 2E adventures can pretty easily be converted to 5E, which is pretty darn cool!


EmissaryOfTheNorth wrote:

As for what kind of game I'd like to play... I won't lie, I'm a sucker for playing the wannabe heroes. The kind of stories where a group rises from unknown adventurers to famed heroes, but they fricking earn it through their actions and sacrifices.

Also, being a "sandbox", one of the things I do like is having a base of sorts. Be it a castle the party conquered, a cave we cleaned and rebuild or simpjy a town we are specially fond of. Having a place you care about, that you manage and improve as you advance, that I like.

Ohh! I'm with you on those points, the old classic "farmer turned savior of the world" and a base we took off the bad guys


Hi Fanguar! I agree with the others here, it sounds great.

I really enjoy the idea to organically evolve the characters and the story. To randomize creation adds to that feeling.

Personally I'd love some epic moments of glory and failure. A sense of togetherness for the characters but hopefully the players and dm too.

It sounds like a lot of fun, and something I can see myself putting some time in.


I'd like to be considered also. I generally roll six stats in order and see what's suggested anyhow, so that's right up my alley.

I can post once a day except for when I'm travelling. That's not terribly often, although ironically I'm overseas for the next couple of weeks so things may be a little sketchy until June 8th or so.


Hi Folks,

Glad to see so many people interested in a seat at the table. I'm currently touching base with the players that had previously mentioned interest in the game. Once I've gotten their yeas or nays and firmed up the numbers, I'll start filling the rest of the spots, of which it's looking like 3-5. I don't want to drag this out, as there are already more people interested than I can take, so I hope to have this all settled by the end of the weekend.

I'll message people directly with an invite, so you don't have to keep checking this thread. I will post in here once recruiting is completed.

Thanks again for your interest.

GMF


Also interested, you press all my buttons with this idea GMF...rolling stats, dnd 5e, world building and character building....yay!!!


I really like how you are attempting to emulate playing a game around a table while also making a game that works well with the perks and limitations of PbP. I am a big fan of 5E being used for PbP. I would like to be considered and with the wish of being completely honest will say that I left the boards for a few months recently due to a bunch of awful things happening in real life at once. Everything is back to normal and I have a lot of time to devout to games now (and am even rejoining some I had to give up on before).

I'd love to play in the kind of game where the players are doing their best to be heroes in a world that may just not care that much about them. I would also love it if adventuring could be interspersed with storylines focusing on different party members so everyone can have a strong connection to this world and an evolving backstory instead of a static one. An example being returning to the hometown of the party fighter and finding out they are hated their and learning about why, while also hopefully taking on some adventure. Or perhaps the party Wizard has an arcane mystery they have been investigating and a trip with the party to an arcane school leads to an adventure there and some self-discovery for the wizard.

Liberty's Edge

Sounds intriguing. I'm always down for some good 5e fun. Even better when we're free to have fun with the world.


Please consider me as well. I have also been playing in several current 5E games on these boards and in my tabletop weekly game. I have been playing D&D since the early 80's. Many of those who have expressed an interest are involved in games with me now. I can post at least once per day, and usually more. I look forward to this homebrew opportunity, and thanks for the consideration.


Hey Folks,

Just wanted to let everyone know that recruitment is now closed.

    Thanks again for the interest.

              GMF

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