And we are submitting characters here? Or are we requesting to join over on rpol? I don't want to do it twice really, lol, so just checking which way you're going with the game and recruitment. If it's on rpol, then to your earlier question, yes, you normally have to put up at least one thread in the game, as far as I know (and you can make some threads visible to the public, some only certain groups can see, or ones only you can see - in addition to private message inside the game only). There is a button or something to say you are accepting new players. Having the Game Introduction setup is good. Also, you can set up what you are looking to be sent to you for "Request To Join" applications (either in a visible thread, or for when people click the "Request Access" button, or both). I haven't GMed over there, so I can't really help with the GM menu all that much, sorry.
rorek55 wrote: would an Inquisitor (infiltrator) of Milani be acceptable for this game? I'm still unsure if the vibe is to go into the Cheliax stuff, or to go against it (like a hell's rebels). I think that's an important question. I also think I say this game on rpol but not yet finished being setup, so would like to know if you are staying on this site or moving this game there?
Hayato Ken wrote:
It's been so long since I first got on the site I don't even know what it looks like when you DON'T have a dashboard of games first, and then there's the "Game Proposals, Input, and Advice", "Wanted - GMs" and "Wanted Players" areas. There IS (or should be) a Browse/Search Games button on the right where you can then either pick categories or below that you can type in a game system or choose from a drop-down menu, picking if you want Active games and/or "Only active games requesting players". One of the categories is "RPoL Forums" and that has some of the ones I listed above in there as well. Most things only show up once you've like clicked in them (like one of the above threads or a particular game).
Okay. I have "Vyran Prentis" started, might need some tweaks still. Background:
I was happy only for a few short times in my life it feels like. My father Eran overworked himself trying to provide for us and got sick, wasting away for years before dying, actually worsening our finances. We couldn’t afford the cost at the temple to get him healed, something many people take for granted. My mother Nijena did what she could during that time, but after my father died, she just walked away one night, leaving me alone.
I tried performing for coins and begging, but when that didn’t make much I had to resort to stealing - though I wasn’t any good at it and got caught quickly. The priest I’d tried to steal from - yes, I was dumb enough to try to steal from a priest, but he’d looked like he had money - took pity on me and asked the court for mercy, saying he would give me a job at the temple of Abadar as probation. The priest of Abadar, Jarith Yarke, was a stern taskmaster, but never cruel. He was kind when he could afford to be, but ruthlessly efficient the rest of the time. He craved order and stability, along with money, and was not a fan of chaos at all - which is exactly what I was for the first year. We butted heads, our arguments and screaming matches were the stuff of legends, but eventually I calmed down and grew to appreciate what was offered. And it helped he made sure I not only knew the value of hard work and money, but never went hungry again. Jarith had seen something in me even he couldn’t have explained, and thought to train me to be a cleric as well. But that wasn’t to be my fate. I started to have dreams and visions, hear things, and thought I was going crazy. It took me quite some time to figure things out and come to grips with my new reality. But after I did, I wanted to do more then babysit a temple. I wanted to get out there and do something with my life. I worked with the city watch for a while, but it still wasn’t enough. So I left and wandered for a while, met a few other people on the road and we grouped together. I didn’t realize that I’d become “an adventurer” at first - we were just traveling, seeing the sights, helping people when we could, etc. One of my companions explained it to me, with no little amount of humor - Helka, the woman who would become the love of my life and I would one day marry. She was a tall woman, a graceful warrior of Sarenrae, a dancer with a scimitar. She was beautiful, funny, compassionate and patient - especially with me. It took me a while to realize she was interested in me, something she would often tease me about - “For someone so good at reading people, you often miss the things right in front of you.” After a particularly disastrous attempt to clear out a nest of undead that had been troubling a town, we mourned our losses and the group disbanded, mostly retiring. Helka and I were married, and were looking to start a family. Then she went missing. I searched for her for days when she didn’t return home one night. Unfortunately, I found her too late. She’d been killed in a brutal, ritualistic fashion. There were clues, but I couldn’t prove who had done it. Helka is with me, though not in the same way. Her spirit is troubled and so troubles me. I have been broken and hollowed out. I feel little, but I seek justice for myself and others as best I can. I have seen and experienced horrors and oddities. In Helka’s honor I still wear my wedding ring as I hunt. The monster I hunt took her wedding ring, and I aim to get it back. Crunch Not Quie Done: NAME: Vyran Prentis RACE: Aasimar (Azata-Blooded) CLASS: Oracle (Lore) 4 Ht/Wt: 5’10”/157 lb.
STATS
BAB: +3; CMB: +7; CMD: 17
RACIAL FEATURES: Aasimar (Azata-Blooded/Musetouched)
CLASS FEATURES: Oracle
REVELATIONS
CLASS SKILLS: Oracle (4 + Int, +4 Favored Class = 20pts)
FEATS
TRAITS
EQUIPMENT (3,000gp) Traveler’s Outfit (Wt 5 lb.)
Darkleaf Cloth Leather Lamellar Armor (810hp; AC +4; Max Dex +5; ACP 0; Wt 12.5 lb.) MW Morningstar (308gp; Dmg 1d8; Crit x2; Type B and P; Wt 6 lb.) Sling (1d4; Crit x2; Range 50ft) -Bullets (20) (2sp; Wt 10 lb.) Backpack (2gp; Wt 2 lb.)
brvheart wrote:
First off, thanks! I'll work up an alias tonight and get things entered. Secondly, did I mess up the math? By my count he spent just under 13k so should have a little over 3k left. Also...wow. Way under on everyone else's AC, lol.
Chaotic Good for alignment. (I notice I also missed putting CMB, CMD and a few other things on there. Been a while). I apologize. I didn't notice what book that was from. Easy enough to switch to a Composite Longbow (Str at +6 is intentional since he would have a small penalty for now but "grow" into the full strength of the bow at Level 8). Would probably purchase one more item since I notice also has like 3k left, but not sure what. Healing potions would probably be smart. Or a bag of holding, lol. I'll have to check, the Traits are probably not from allowed books either then. I was just using the archives of nethys site.
Sorry, it's not in the format people seem to be using, but I will make an Alias and put it all together better if chosen (just getting back on the site after many years).
Zennek Rylin: Name: Zennek Rylin Race: Half-Orc Class: Fighter (Mutation Warrior) 6 ATTRIBUTES
BAB +6/+1; Fort: +5(8), Ref: +2(4), Will: +2(5); AC: 18 (FF 16, Touch 12); Initiative +2 RACIAL FEATURES: Half-Orc
CLASS FEATURES: Fighter
CLASS SKILLS: Fighter
TRAITS
FEATS
EQUIPMENT Explorer’s Outfit (Wt 8 lb.) or Traveler’s Outfit (Wt 5 lb.)
+1 Falchion (2,375gp; Dmg 2d4; Crit 18-20,x2; Type S; Wt 8 lb.) MW Cold Iron Falchion (300gp; Dmg 2d4; Crit 18-20,x2; Type S; Wt 8 lb.) Mithral Breastplate (4,200gp; AC +6; Max Dex +5; ACP -1(0); Wt 15 lb.) Belt of Giant Strength +2 (4,000gp) Cloak of Resistance +1 (1,000gp) MW Composite Orc Hornbow (Str +6) (1,030gp; Dmg 2d6; Crit x3; Range 80ft; Type P; Wt 7 lb.)
MW Backpack (50gp; Wt 4 lb.)
BACKGROUND I grew up a slave in Belkzen, kept first as a pet, then manual labor and finally as a gladiator. I’d like to say this was some grand story where I was so great and powerful that I won my freedom in the arena to the sound of adoring cheers and money raining down…but that’s not the luck of my life. I slaved away (see what I did there?) cleaning my master’s home for many years, and I learned well the rule of fear as well as how to wield it. My master got himself killed in a dispute, and my new master wanted to get rid of me. So he made me a gladiator, betting against me in every fight at first. I kept winning though, which really made him angry. Oh, the beatings I got from those first few fights. Fight, I might add, where I got extremely lucky and barely survived! I finally escaped when one of the monsters being brought in for a fight went crazy and demolished a lot of the walls. All of us prisoners that could made a break for it, even releasing some of the others as we went. I don’t how long I ran before I dropped to sleep from exhaustion. I woke up in a completely different land. And as my luck kept balancing out the good and bad, I was soon after arrested for stealing and put to work as a conscripted soldier. I met Gorju during that time. He was an alchemist. For some reason, he liked me and kept trying to teach me alchemy. I was never that good at it, and caused more accidents than he still has fingers on his hands. It wasn’t easy and it took a long time, but I did learn a few things before old Gorju died. He was probably the closest thing I had to a father. I’m not sure why he took me under his wing honestly. I worked for years as a soldier before I was finally able to work off my ‘debt’. By then I didn’t know much else for work other than fighting so I became a mercenary and adventurer - depending on the job and if I was getting paid upfront. Now a legendary massive dungeon presents untold danger and unparalled wealth. So, of course I said yes.
Uh, well, wasn't expecting that, so thanks. But...I realize I've been off this forum for many years (ugh, forgot about all this bright white space to look at for my poor eyes, lol) - and haven't played Savage Rifts in quite a while either. I...don't even remember how you roll DICE on here, haha. Maybe I should hold off and re-familiarize myself with things first. I don't wanna jump in and then mess things up/do things wrong.
So the magic item states after the fluff sentence: "They grant the wearer darkvision 120, as well as a +4 competence bonus on Perception checks and Survival checks made to track while underground." Now, I just want to be sure - does the darkvision work when not underground? Does the Perception bonus work when not underground? Is it only the Survival bonus that applies underground, or that and the Perception check, or all three things?
Okay. I settled on a concept and I *think* I got everything. Question though - with 1pt from Hindrances, is that an extra $500, or $1000? Shackle:
Jeremy Holland grew up poor in a bad neighborhood, his father long gone and his mother Kelly struggling to keep a roof over their heads. Jeremy was an introvert, bullied in school (the worst of which was Chuck Dennis), but he studied hard and got good grades. He liked computers, games, and was a social outcast other than a couple of friends who were nerds like him. He kept his head down and dreamed of better days, worlds of fantasy, and revenge. He made it through high school with little problem other than bullying and loneliness, worked odd jobs and saved up money so he could start college where everything would be better. Except it wasn't. It was more of the same. So he persevered, studied hard and graduated early. After college, he became an intern with a couple of scientists, and later a research assistant for the scientific genius Dr. Henry Caulson, an expert in the fields of electromagnetism and metallurgy. The two worked on a project that would allow for vehicle that would run on the magnetic field of the earth itself, requiring no fuel and no wheels either but would instead float a bit off the ground. In addition they were concurrently working on a project for the United States military, one involving both personal railgun-type weapons as well as close combat weapons utilizing electromagnetic energy to form a blade capable of cutting through tank armor. Dr. Caulson caught Jeremy copying data and attempting to sell it. The two argued and fought, and Jeremy shoved Dr. Caulson in to the magnetic generator they used for the experiments. One of the gauges must have been damaged for the generator overloaded and exploded shortly thereafter. Dr. Caulson was killed and Jeremy was badly injured and comatose. When he awoke from the coma, everything seemed normal until a few days later. He found he had been changed somehow by the accident, and could control electromagnetic energy and metal. Of course, being the greedy person he was, he immediately became a super-villain and tried to get rich quick! He fought, and was defeated by, the Hollow Hood many times, yet still managed to make enough money for some fun now and again, as well as afford some parts for machinery. He built a small black box that he could carry with him to help him get in to places and download data to sell on the black market. Then the V'Sori came and everything changed.
Crunch: Name: Shackle Identity: Jeremy Holland Age/Gender: 26/Male Height/Weight: 5'10"/165 lbs. Hair/Eyes: Brown/Brown Appearance: Jeremy is a fairly average man, not terribly good-looking but not ugly either. He stands a few inches shy of six feet tall, and has a mostly-fit build to him. His brown hair is kept short, though it gets a bit fuzzy and shaggy sometimes. His eyes are deep brown, and he usually has a bit of a trimmed beard, goatee or something for facial hair. He wears non-descript clothing with a hat and sunglasses usually. As Shackle, he wears a stylized metallic armored suit, silver and black, with red highlights, with an almost medieval yet futuristic feel to it. He has a bulky sword hilt on his hip with no blade and on each wrist are what look like manacles (not connected to each other). TRAITS
SKILLS
EDGES
HINDRANCES
POWERS
Flight 2 = 4pp Interface = 1pp
Malfunction = 5pp
Matter Control 2 (Metal) = 4pp
Toughness 2 = 1pp
GEAR Cellular Smart Phone ($100)
"You can only put 6 points max, before negative modifiers, into any Power." Does that total include modifiers or just the cost of the power? I assume the former but wanted to make sure. ie: The aforementioned Animal Control is 2/level and Summonable is a +4 so you could only have Level 1 in that power if you were taking that modifier? Or am I reading that wrong? (I'm not actually taking Animal Control, it was just an easy example in the beginning of the powers area)
This is my first time playing around with the SPC2E, so I have a question and sorry if it's a dumb one. A modifier to a Power, is that a straight-up one-time cost, or for a power with levels, is that per level? Like if I was buying, say, Animal Control with the Summonable modifier, would that be 6 power points per level then?
Alternatively:
I have an idea for a mutant with weather control powers who has trouble controlling them, (like when he's not actively trying to control the weather, the weather around him tends to reflect his mood/emotions), codename "Tempest" or "Wild", but who wants to do the right thing and use his powers for good if he can. Or: A former undercover Russian-descended cop who's cover was blown and his family was killed. His latent psychic powers activated and he became a vigilante instead, going by the name "Grudge".
Oh, okay. I was just going off the bit about containers in the Character Creation area since device-based characters would have containers. My first idea was a character I made on another site but didn't get to play very long, a smart kid, but not super-smart, a tech-savant, in somewhat powered armor: Codename: Knack
Background: His grandparents were from Germany, originally, but they fled as the Nazi party began to take power there, fearing the worst. They came to America before there was too much problem with Germanic people immigrating. Aqilberto, began going by the name Bert. His mother, Wilhemina, started going by just Mina. The family settled in New York City, where his father got work where he could find it. They started a family and a life, full of back-breaking labor and barely making ends meet as it was. Bert's son Peter was able to do a bit better than his father. He was good at mechanics and a quick learner. He met and later married a wonderful and kind woman named Yvonne. They were very surprised when Adalwolf was conceived and born since they had not been trying to have children at the time (they had already had a son and a daughter previously - Conrad and Heidi). They were happy, however, and gave their love to him just as they did their other 2 children. Mal inherited his father's penchant for tinkering, but was never very good in school or learning. He didn't like school, sitting there all day, reading and listening to adults drone on. He wanted to be outside, playing and laughing - or better yet working on his ideas. Mal didn't know how or why he put things together or how they worked, he just know he liked doing it. He'd sneak parts from his father's small garage lab and make little toys to play with, gadgets to turn off the shower (usually when someone was in it), that sort of thing. He eventually began to settle down a bit, and started learning the hows and whys of things. He found that he could read something one time and remember it. He could see something on the television or read it in a book and quote it perfectly. It helped accelerate his education, of course, and he graduated from high school and then college early. His father expected him to become some kind of great businessman and inventor. Well, he was half-right. Mal had always liked superheroes and flying. So he was also trying to make some kind of flying machine, though it was most often a gliding or crashing machine in the end. He finally built a thing that looked like a large bulky surfboard that did that trick. He couldn't explain it himself, but he was told later that it was an anti-gravity generator, and he got it even a bit smaller over time. Once he had that (after 3 straight days of mostly just flying around on it), he started putting together other things to help him with crime-fighting, much to the chagrin (and yelling) of his parents. But if he was going to do it, they wanted to make sure he did it right (since they knew they couldn't feasibly stop him short of physical restraints), so they supported him as best they could, even enrolled him in self-defense class. Mal designed and built a few more gadgets, only some of which were to help him with fighting crime. To him, none were as fun or important as the hoverboard, but necessary nonetheless. Armor to protect himself...and later he learned the hard way to seal the armor and have it sustain him so he couldn't be gassed again. After watching a television show called Space Gate, he saw a character who carried around an oddly-named weapon that was both a staff and could fire blasts of energy. Mal worked feverishly for several months to make his own version of that, and a working staff weapon at that. Things were starting to come together for him finally. Though he felt just as much like an outsider as he always had, at least he didn't have to care so much. He knew that he was helping others so that helped ease the pain of loneliness.
Critzible, ah, by devices I mean like goggles that give him vision powers, etc. and/or maybe a low-level power armor, that sort of thing, not the batman/moon knight gadgets and martial arts. More super inventor but perhaps lacking in the necessary funds to go Iron Man and such, lol. Hmm. Or maybe someone who's good with mechanics and technology, who found some super-tech. That's intriguing.
I've been perusing the street level archetypes and the hero high books for ideas. I'm currently leaning towards either a techno-savant (not sure if he'll actually be super-smart or not) with devices, or a mutant who can't control their powers fully yet. If you're going Black Ops or something else, then I can shift gears a bit
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