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Universal Mechanics
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Dice resolve Checks and Time (Group Checks)
Target Numbers and Opposed Rolls (Higher is Better)
Actions and Movement
Illumination and Vision
Distance and Range: (Close, Near and Far, Extreme, Sight)
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Keywords
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- Asleep
- Blinded
- Blessed
- Charmed
- Compelled
- Cursed
- Dazed
- Deafened
- Diseased
- Dying
- Fatigued (Tiers)
- Frightened (Tiers)
- Grabbed
- Immobilized
- Immune
- Impaired
- Invisible
- Petrified
- Poisoned
- Prone
- Resistance
- Restrained
- Slowed
- Stunned
- Surprised
- Unconscious
- Vulnerable
- Weightless
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Attributes
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- Str
- Dex
- Con
- Int
- Wis
- Cha
- Armor
- Effort (Basic, Object, Magic, Ultimate)
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Characters
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Attributes
Hearts(s) = 10hp
Bio-Form (Ancestry, Kind, Race, etc.)
Professions
- Academic
- Common
- Criminal
- Martial
- Religious
- Social
- Wilderness
- Other/Place Holder