Ah gotcha. I forgot that arcane duelist were bards. Hmmm. Maybe no need to double up on bardy types if Katie is still playing. Though the buffs should stack.
What do you guys need/want? Wizard? Ranged DPS? I'm kind of flexible here. Any situations crop up where you went 'man I wish we had a ______"?
Thanks for the warm welcome.
Since the shaman is going to be hanging around, I don't think a pure divine is really needed. Currently, I'm leaning towards a melee Skald for thematic reasons. Some dps, buffing and healing.
Quick question, would you allow the Master performer (and its greater version) from the faction guide. I acknowledge that it's really good with the skald, but I thought I would ask. I hear this AP is kinda tough.
I hear from Skane that you need some fresh blood. I've been told that you're current divine character is a DMPC. I'm more than happy to roll up something to fill that void. I have an itch to play a life oracle, but if the party needs more DPS, I could build a warpriest or maybe a melee druid or something.
Before I get too in depth for any build. Is there any particular type of character or character background which would make it easier to insert a new PC into the party? I'm somewhat familiar with the basic premise and themes of Reign of Winter, but you seem a fair bit into it already.
Anywho, any suggestions or feedback would be appreciated.
I think I might be able to step up as a healer,
4d6 ⇒ (2, 1, 1, 5) = 9 8
Yup. Those rolls will work. Thinking of starting Cleric(life) 1/Druid 1 for the crazy out of combat healing and progressing pure cleric from there. If that's a little too cheesy, I'll just go pure cleric.
I'll put a little thought into it and whip a character shortly. Based on the background options, I'm thinking trying to hunt down a necromancer would be the angle I will be aiming for.
Int or Str: 4d6 ⇒ (6, 4, 5, 6) = 21, Int or Dex: 4d6 ⇒ (3, 1, 6, 2) = 12, Int or Con: 4d6 ⇒ (3, 1, 1, 5) = 10
STR 17, Dex 11, Int 9, Wis 16, Con 17, Cha 16
Paladin me thinks.
So do we start on level 2 as well? Starting wealth?
Can we get a bit of an up to date campaign synopsis? Any allies that the PCs have made? Organizations? How were you planning on integrating the new characters?
I've caught up on the gameplay thread. Champion should be fun. I'll try to plan out things a bit for the future.
Aeron's stats are pretty terrible especially compared to the rest of the group, (great rolling guys).
Any chance for a re-roll?
4d6 ⇒ (4, 1, 3, 4) = 12
4d6 ⇒ (2, 6, 5, 4) = 17
Baring that I would even take a 20 pt buy.
Str: 1d10 + 7 ⇒ (8) + 7 = 15
Ummm... Those rolls might be a little too good. Let me know if you would rather I did a 25pt buy.
I'm planning on submitting a dwarven zen archer monk, should have something together in a little bit.
Fanguar, don't say that, your a great player. I love Barnabas, you got great writing chops.
Geez now you make me feel like I was trolling for compliments ;)
John Woodford wrote:
.... It's not like creativity is a zero-sum game (though, sadly, spare time is).
Oh I agree, I wan't saying it wasn't worth the effort. I enjoy creating character concepts, it's just that you invent this individual that you would like to explore and evolve and then poof he/she is gone (At least for me, I don't generally recycle characters). Which is fine, I've always got a couple of concepts kicking around in my head, but it's still disappointing.
That being said, PCs are never that far away from oblivion, especially at low levels.
Whoops, had a brain fart and added racial modifier before the point buy. Fixed moved the 2 int pts to Dex, so final stats are now 14 Str and 16 Dex. As for Orin and his wolf, you would be more than welcome to take control of the wolf when needs be. As to whether or not the beast is actually a spirit guide, I think I would leave that up to you. From a roleplay perspective, Orin has his doubts about the whole thing, as his wolf has never eally given any concrete sign (the whole thing with Shalelu is pretty much Orin looking for any sign at all), but has resigned himself to seeing it through to the end.
I do think that if the wolf started showing signs that it was more than just an animal, it would force Orin to reevaluate some of his beliefs and I could see him shifting from a pseudo skeptic to eventually a true devotee of the natural world. I actually think that kind of personal development would be a lot of fun to RP.
Still interested, should have a gnome bard up today.
Have a better idea of a build, so I am gonna tweak the stats to 9, 11, 13, 13, 15, 15 (16 with +1 from 4th level), also going to go as middle aged, so -1 to physical stats +1 to mental stats.
(HP: 5d8 + 5 ⇒ (8, 4, 6, 6, 5) + 5 = 34)
4d6 ⇒ (5, 4, 5, 5) = 19 =15
So that's a 17 point buy. (added pts to get up to 20)
Thinking Gnome Bard (Prankster)
Well here is some details about the kind of player I am and the kinds of PCs I like to play.
The Player: A 30 something PBP veteran. Cut my teeth playing AD&D and have continued to game off and on for ~15-20 years, as both player and DM. For PBP, I prefer to keep my posts short and to the point and prefer playing with those who do the same. I never read walls of text posted by anyone other than the DM. I never have inner monologue, have no interest in hogging the focus, enjoy group focused story building and feel that extensive backstories serve no purpose other than to provide hooks for the DM. I spend entirely too much time checking these boards and can post multiple times a day if need be.
Combat:Prefer map based combat, as things like reach and AOO are pretty dependant on a good spacial representation of what is going on, but played for years without them. Prefer individual initiative over group initiative and love it when DM's recaps each round before the next one starts.
Types of Characters: I prefer melee and divine spell casting classes, but do have an unhealthy affection for gnomish bards. Always play Neural or Good characters, have no interest in playing with Evil PC's. My PC's are always good natured and a little mercenary, and I like my dwarves gruff and my gnomes completely ridiculous.
Guns are pretty fun, but if they are common place, they pretty much make armour obsolete (they are against touch AC)
Leadership is flat out broken. You take a feat and get a second character and minions. At 9th level you can have a 7th level cohort and have them take leadership and get a cohort and followers. Rinse and repeat. You don't even have to use them in combat. Set up a shop and have them craft stuff either for you or to sell.
For a feat.
Or you could take something else to get +2 to trip attacks or whatever.