I don't have super strong feelings about this.
Sure level 6, dice pool is fine.
24d6 ⇒ (2, 1, 4, 2, 6, 6, 5, 2, 6, 5, 6, 1, 3, 1, 1, 2, 2, 6, 2, 2, 6, 6, 5, 3) = 85 18, 16, 14, 12, 10, 7, Seems fine.
Trisalt, sure. Would the prestige be in addition (so like quadsalt?)
3 bonus feats per level is bonkers, but I think that is what the campaign is striving for.
Automatic progression plus standard Wealth by level seems fine with me.
Most of this seems fine to me. I agree that starting level three is a good spot.
In terms of stats, I generally prefer a point buy system to rolling due to promoting consistency. If we go with a rolling method, how would people feel about a focus/foible system? (For those that don't know: you get an 8 and an 18, then roll for the other 4, traditionally 1d10+8, but could be tweaked.) I think characters with flaws are more interesting, but that might just be me.
That seems fair to me. You have a feel for the type of game you want to run and the types of characters that would fit in your vision. I say lay out the specifics with a big old 'no exceptions' notice.
From my end,I'm generally not too worried about the framework for the crunch and will work with whatever, if I get inspired. I'm usually more on the hunt for the campaign intro details: location, motivation, etc, to the get the creative juices flowing.
I was always a fan of the Dark Sun setting.
I will say that build your character however you want, as long as everyone agrees, might be a bit problematic. I feel creativity needs restrictions, but that might just be me.
For my part, I'm partial to the standard zero-to-hero/despotic overlord/whatever style of game play, so I would be inclined to start at low level.
Looking at the original recruitment, it seems like you were going for super busted high power characters. Is that the desire this time around?
Cardinal A. Thorn wrote:
Hadn't really thought too hard about it, but it would make the most sense if they were the master vampire of the clan.
Also, I wasn't sure how you were going about the template progression, so whether Barnabas was already starting as say a vampire fledgling or like a thrall in the process of transitioning. From an in game perspective already being a vampire makes the whole imprisonment and execution aspect a bit odd, since I would assume that the Mitrans would be more inclined to treat a vampire as a monster rather than a citizen.
Here's my offering.
Name: Barnabas Wright
Character concept/Party role:
Debuffer, secondary DPS and utility. Planning on going all in on the poison aspect of the toxicant. Monk provides mobility and flurry for applying poison. Thinking of going DEX based, focus INT foible STR or CON (depending if he starts as a vamp already).
The House of Smoke and Shadow has fallen on hard times. Once spoken of only in the barest of whispers, the venerable assassins’ guild’s name no longer strikes fear into the hearts of men. For centuries, the guild helped to keep the fickle nobles of Talingarde in check. The ever-present threat of having a contract put on their heads was often enough to force cooperation and maintain stability. The greedy and ambitious would inevitably succumb to illness or fall victim to some unfortunate accident. There were always those that thought they were clever enough or careful enough their fate, and the Guild grew fat off of their hubris.
But that was before the Victor. Before the rise of the Mitrans. For the last several decades, the Guild has been on a slow decline. The final nail in the coffin came with the purge of the Asmodean church. The Asmodean hierarchical maneuvering was always good for a few contracts a year and kept the Guild afloat during the lean years. Bereft of its last reliable customer, The House of Smoke and Shadow effectively ceased to be. It still exists though and still takes contracts. A few moldering adepts still adhering to the old ways, haunt the old guild hall beneath the streets Ghastenhall and the Guildmistress, a venerable vampire known only as Longclaw, still oversees the operations, such that they are. These dedicated few keep the teachings alive and every once and a while a promising street urchin disappears from the lighted world to be indoctrinated in the depths below.
Barnabas was one such child. Raised in the dark and trained to be a killer, he became proficient in the ways of poisons and passing unseen. He passed every test and survived his initiation to become one to the House’s few active agents.
The most recent contract was for a minor government official. The request came through official, if outdated, channels, and used archaic terminology. It was as if the old days had come again and it raised red flags throughout the Guild. Still, the old rituals must be followed and when Barnabas drew the black coin, he made his preparations and set out.
The target was easy to find. Barnabas watched and waited for his opportunity. The official was both obviously nervous and at times extremely careless. He would get drunk and stumble through alleyways, but triple-bolt his door and constantly peer furtively out his windows. It was odd. It felt like a trap. But the contract had been accepted.
In the end, Barnabas chose poison, as was his want. On one of the officials jaunts to the tavern, Barnabas stole into his house through an upper window and secreted himself to away his target’s return. In the depths of night, while his prey slept, Barnabas crept from his hiding spot. He approached his target, vial in hand. A touch of the lips, a short illness and a relatively painless death awaited. As he loomed over the bed, a voice behind him said, ”So it seams the House of Smoke and Shadow is more than just a rumor.”
A light flared to life and several Mitrans, armed to the teeth shimmered into view. Barnabas dove for his target. It had been a trap, but the contract still held. Another half-step and he would have been successful, but the Mitrans were too quick. As the pulled him down, he let out a howl of rage. Not for his capture, but for his failure, and the dishonor it brought.
A contract of blood had been bought, and it must be paid in full.
Please let me know if you have any questions
Ah gotcha. I forgot that arcane duelist were bards. Hmmm. Maybe no need to double up on bardy types if Katie is still playing. Though the buffs should stack.
What do you guys need/want? Wizard? Ranged DPS? I'm kind of flexible here. Any situations crop up where you went 'man I wish we had a ______"?
Thanks for the warm welcome.
Since the shaman is going to be hanging around, I don't think a pure divine is really needed. Currently, I'm leaning towards a melee Skald for thematic reasons. Some dps, buffing and healing.
Quick question, would you allow the Master performer (and its greater version) from the faction guide. I acknowledge that it's really good with the skald, but I thought I would ask. I hear this AP is kinda tough.
I hear from Skane that you need some fresh blood. I've been told that you're current divine character is a DMPC. I'm more than happy to roll up something to fill that void. I have an itch to play a life oracle, but if the party needs more DPS, I could build a warpriest or maybe a melee druid or something.
Before I get too in depth for any build. Is there any particular type of character or character background which would make it easier to insert a new PC into the party? I'm somewhat familiar with the basic premise and themes of Reign of Winter, but you seem a fair bit into it already.
Anywho, any suggestions or feedback would be appreciated.
I think I might be able to step up as a healer,
4d6 ⇒ (2, 1, 1, 5) = 9 8
Yup. Those rolls will work. Thinking of starting Cleric(life) 1/Druid 1 for the crazy out of combat healing and progressing pure cleric from there. If that's a little too cheesy, I'll just go pure cleric.
I'll put a little thought into it and whip a character shortly. Based on the background options, I'm thinking trying to hunt down a necromancer would be the angle I will be aiming for.
Int or Str: 4d6 ⇒ (6, 4, 5, 6) = 21, Int or Dex: 4d6 ⇒ (3, 1, 6, 2) = 12, Int or Con: 4d6 ⇒ (3, 1, 1, 5) = 10
STR 17, Dex 11, Int 9, Wis 16, Con 17, Cha 16
Paladin me thinks.
So do we start on level 2 as well? Starting wealth?
Can we get a bit of an up to date campaign synopsis? Any allies that the PCs have made? Organizations? How were you planning on integrating the new characters?
I've caught up on the gameplay thread. Champion should be fun. I'll try to plan out things a bit for the future.
Aeron's stats are pretty terrible especially compared to the rest of the group, (great rolling guys).
Any chance for a re-roll?
4d6 ⇒ (4, 1, 3, 4) = 12
4d6 ⇒ (2, 6, 5, 4) = 17
Baring that I would even take a 20 pt buy.
Str: 1d10 + 7 ⇒ (8) + 7 = 15
Ummm... Those rolls might be a little too good. Let me know if you would rather I did a 25pt buy.
I'm planning on submitting a dwarven zen archer monk, should have something together in a little bit.
Fanguar, don't say that, your a great player. I love Barnabas, you got great writing chops.
Geez now you make me feel like I was trolling for compliments ;)
John Woodford wrote:
.... It's not like creativity is a zero-sum game (though, sadly, spare time is).
Oh I agree, I wan't saying it wasn't worth the effort. I enjoy creating character concepts, it's just that you invent this individual that you would like to explore and evolve and then poof he/she is gone (At least for me, I don't generally recycle characters). Which is fine, I've always got a couple of concepts kicking around in my head, but it's still disappointing.
That being said, PCs are never that far away from oblivion, especially at low levels.
Whoops, had a brain fart and added racial modifier before the point buy. Fixed moved the 2 int pts to Dex, so final stats are now 14 Str and 16 Dex. As for Orin and his wolf, you would be more than welcome to take control of the wolf when needs be. As to whether or not the beast is actually a spirit guide, I think I would leave that up to you. From a roleplay perspective, Orin has his doubts about the whole thing, as his wolf has never eally given any concrete sign (the whole thing with Shalelu is pretty much Orin looking for any sign at all), but has resigned himself to seeing it through to the end.
I do think that if the wolf started showing signs that it was more than just an animal, it would force Orin to reevaluate some of his beliefs and I could see him shifting from a pseudo skeptic to eventually a true devotee of the natural world. I actually think that kind of personal development would be a lot of fun to RP.