I would email customer.service@paizo.com as you may get the funds released quicker if paizo request they be released than if you do.
I agree its a glitch that needs nailing down (maybe an internal ban on placing identical orders within the same day or something) but its likely that they havent charged you, theyve put a hold on the funds (much like hotels or car rental companies sometimes do on checkin). Unfortunately, many banks online reports dont distinguish between holds and charges. It is a longrunning issue - I hope the website revamp is still going ahead and the storefront gets some TLC.
Mark Moreland wrote:
Thanks, mark. It felt like I published it (albeit for ten or so people!) but on that understanding, it’s fine.
Drawdy wrote: What does this mean? Will all the pages be there? Is it just a bit of wear & tear or are we talking huge rips and/or somebody dumped their coffee on it? I’ve bought many non mint items over the years and they have very high standards. Some I couldn’t even tell what the problem was. The worst I ever got was a kind of dinged corner - like it had been dropped on the corner. The pages has a 5mm crease in the upper right corner and that was it.I definitely recommend grabbing them - I filled out some gaps that way and it’s sometimes both out of print books and cheaper than originally priced.
Gary exemplified so much that I love about Paizo, its culture and its people. I only got to chat to him directly a few times, but he always had such wit and such insight. He was a key player in creating Paizo’s community and in nurturing it and enabling us to grow. His passing is very sad, but his life was one of those that inspires one to live better. Thank you, Gary for all that you did and the way that you did it. <3
Yeah - buying the pdf on release and the hardcopy elsewhere is often the cheapest solution - especially for those of us facing international shipping costs. For me, the big, big advantage of subscribing was that I always got everything, even when print runs were outstripped by demand (which is a rare consideration but happened a couple of times). Our local gaming stores are a bit hit and miss when it comes to RPGs. So the completionist in me wouldn’t take the chance.
It’s true but “at the same time” covers a shipping window of a week or more.
It can also mean that you get your product after streetdate (when you could buy it at a store) so “as soon as possible” Is a statistical thing, not necessarily true for every single month. Overall, subscribing is the best method if you want everything as soon as possible. Picking it up from other retailers can get it to you earlier in some cases but you won’t be able to pick which situations. If I were to tweak it, I’d suggest subscribing November through April (and possibly June/July as well). That would be my guess as to how to genuinely maximise your chances of getting every product as early as possible. That kind of micromanaging is a bit of a pain in the neck, imo. Plus those odd times that things sell out super fast - I’d rather be a subscriber than gamble my retail outlet is going to have stock for me.
I thought The Condition Cards looked like they’d be close to essential for people new to the system running a face-to-face game. PF2 has a lot of conditions and these were really well done, imo. Granted these are pre the remaster changes, and I’m not sure how compatible they are with the remastered terminology.
It's not pointless, but it may not be profitable. If you get joy from the creative endeavour itself then that's a worthy point to it. If the people who play it enjoy it then that's another. Realistically, its unlikely a homebrewed system is going to become The Next Big Thing, but if you're not dreaming of commercial success that doesn't really matter. There are so many games out there (particularly indie, small press games) that the chance of a robust system being truly, totally unique is vanishingly small. It's (nearly) all been done before - but the fresh combinations, perspectives and presentations of new games still has value. Don't be discouraged or feel guilty about similarities - it doesn't lessen the achievement of making a game that people enjoy.
Ed Reppert wrote: How is a new Remastered edition of this thing "non-mint"? The warehouse staff are pretty aggressive in weeding out damaged stock and marking it non-mint. But nonmint copies can go up pretty early in a product's life. (I obviously dont know if thats the case here or if those are old, ogl ones. But its possible a crate got damaged in transit).
keftiu wrote:
Iron Crown Enterprises did that with Middle Earth, from memory. You could adventure pre-lord of the rings or post. Like Star Wars, the various ages of middle earth are all pretty distinct in tone and threat.
Ed Reppert wrote:
Yeah. I much prefer that approach, but there must be a publisher imperative to progress the timeline (since it is such a common practise). Runequest kind of passed me by, but I seem to remember they had a similar approach(?) I heard they expanded geographically, rather than by moving the timeline forward. Although Harn is also peculiar in that (besides fan content that exists semi-officially)the author and the publisher parted company but each kept putting out harn content. Far as I can gather they managed to navigate all of that without lawyers (which is heartening) - so there are occassional discrepancies between Robin Crossby Harn and late-Colombia Games Harn releases.
Fwiw, I think the frozen-in-time method is more approachable for a latecomer DM. Part of the reason the Forgotten Realms is so impenetrable, imo, is that you pick up a book and have to deduce where it sits alongside other setting books. It’s easy to have two sourcebooks discussing the same region which disagree on fundamentals. A similar issue no doubt exists for people coming to Golarion now who may find themselves with both PF1 and PF2 sourcebooks (presumably the remastering will only add another barrier to building setting knowledge as well).
I can’t think of any. I feel like even the ones that try to follow the frozen-in-time model succumb to the temptation of progressing the timeline eventually. I suppose as your game system evolves, it’s desirable to include new options into the published material. So each edition change would provide more incentive to shift things along. Harn started as system agnostic, so had a good four or five years of grinding out static content before that situation arose. I think it also helped that it was pretty much the work of just one person, early on.
Rue Dickey wrote: It's time for one of my favorite monthly blogs - talking about the wonderful work of our Infinite creators! Hi Rue. I'm not sure if it's a good idea or a bad one, but I personally would appreciate it if you could cite the authors as well in your blogs highlighting products. As I say, totally understand if that's a bad idea for "reasons" but if not, it probably wouldn't waste too many pixels (?) Cheers
Ricoroys wrote: I've had a tough time in the tabletop gaming community. Despite my interest in Pathfinder and attending events like Gen-Con, I've faced rejection when trying to join private campaigns. Even when I offered to run games, I struggled with self-doubt. It became clear that certain groups at my local game shop weren't inclusive, and witnessing another player being mistreated was disheartening. I've stopped going to the shop altogether, and it's made me question whether I want to continue with RPGs. It's frustrating that my only local option has left me feeling excluded. I can sympathise with that. I’m also struggling with finding a place in the rpg world, atm. And in that situation it’s easy to feel that it’s your own failings, rather than the community. Fwiw, there are many more opportunities and technologies to help with online gaming if that might work for you.Online gaming has its own inclusion problem, but if you can find your way through that, there may well be the perfect group for you out there in the internet somewhere.
Mathmuse wrote:
I've had luck just porting lair actions over pretty much whole cloth (albeit that was starfinder). I think what youre describing could well emulate legendary actions from 5E (Ive found that a less useful export from 5E).
The Raven Black wrote:
Conversation wanders. Perhaps it will be useful, perhaps not.
magnuskn wrote:
You seek find this interesting. I agree with you in that I think this is what people are meaning when they ask which is best. But even these are not really objective, I think. Subsystems (for example) are irrelevant to me in terms of whether I think it’s a “good” AP. Those that work for our group, I use and those that don’t I just narrate, handwave or switch to a tactical solution. What matters for me is the story and I regard the resolution process encapsulated within subsystems as suggestions, at best. I’m even reluctant to include story structure, merely because some of the APs that read well have left my group bored. Whereas some that I thought were going to be lame are still talked about years later. I’ve also seen so many debates with people screaming at one another about what constitutes “good” game design, no matter how diametrically opposed their views. It’s an uncomfortable view for me because I’m basically an objectivist wrt just about everything.
Best AP is such a weird concept. Does it mean the one you personally enjoyed the most? Or is it something academic - measuring each against some platonic, ideal AP? Serpent’s Skull is widely regarded as a poor AP, but it was one of the ones that played the best at our table. Does that mean I should rate it as good or bad?
Ed Reppert wrote: On another forum, there are two or three people I've "ignored", one at his request. The software doesn't show me what they post, but it does show me that they have posted, and gives me the option to see what they said if I want. Seems like a good approach to me. Different strokes and all that, but for me even seeing the name of people I'm trying to ignore is enough to drive me away from online spaces. (Granted I have a pretty high tolerance before I get to the level of wanting to ignore someone, so have only done that twice in my online life). I'd personally be in favor of a more complete ignore function (if it were possible).
breithauptclan wrote: Another interpretation of 'too complex' is that choosing the "right" option is hard because there are so many of them. That is definitely a flawed perception that is a holdover from PF1. Pathfinder2e has a rather solid power floor. It is hard to create a character that is ineffective and not fun to play. PF2 also has a solid power ceiling, which annoys power gamers - especially ones coming from PF1. But the best attitude to have for choosing options for a character is to pick what feels engaging, entertaining, and fun. Leave the task of keeping the character within the power band up to the game system itself and realize that it is very unlikely for a character to be too low powered, or too high powered. That’s an interesting perspective. I don’t really enjoy the game, but I’ve always found one of 5E’s strengths to be the high floor, low ceiling (provided you don’t allow multiclassing). I think it’s a good choice to build PF2 around that ideal too. Like the hypothetical 5E fan we’re discussing, I had also just presumed that because of the large number of choices/options there must be combinations or synergies that render other options unattractive.
DeathQuaker wrote: I can choose not to engage them, and I do, but I shouldn't have to deal with the mental stress of seeing messages directed toward harassing me at all. Nor should it be my job to keep alerting Paizo via flagging. As usual, there is a load of great insight in DQ’s post. I think this quoted part is definitely something which may not be immediately obvious on the other side of the moderation dynamic. The flagging system was a great change to the forums, but Paizo haven’t always been aware of the hidden stress that comes from a forum member silently flagging a string of posts, all of which get moderated but where there is no stronger action.“Flag and move on” is excellent advice as far as what we should do. But that in itself isn’t “the flag system working” - the visible moderator follow up is important.
Liz Courts wrote: Congrats to all of the staff that are hard at work making things happen behind the scenes (please stay hydrated warehouse crew!). I look forward to seeing the long-fought for changes from past and present Paizo employees come to fruition, and I hope that those that make it happen are recognized for their efforts. It’s hard not to dwell on what might have been. (Unhelpful as such dwelling is).
Mark Moreland wrote:
Will do.
Mark Moreland wrote:
Hi mark. Does that imply these new novels (optimism!) are likely to be unavailable in dead tree versions? Fwiw, even if it were only POD, digital/audio books are an automatic nonpurchase for me. (Granted Im only one person). I really hope you find a way to produce physical copies too.
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