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Absolutely yes! Consider me interested.


Hi Fanguar! I agree with the others here, it sounds great.

I really enjoy the idea to organically evolve the characters and the story. To randomize creation adds to that feeling.

Personally I'd love some epic moments of glory and failure. A sense of togetherness for the characters but hopefully the players and dm too.

It sounds like a lot of fun, and something I can see myself putting some time in.


I'm really into this. I would like to submit a gangrel character.


I'm spoilered now too, I think.


Make that three ;)


I so incredibly want to play this. Here's hoping there's a spot left.

Level:
1d6 ⇒ 2

Wealth: 1d100 ⇒ 16 and 1d100 ⇒ 25

Edit:

Level 11!
I think I'm going to throw together a barbarian.


Haha okay, it's good to know I'm not the only one then ;p
I can hold my breath, just letting you all know I'm excited for whatever is brewing under the surface.


I'd love to get together with the other players and discuss our superhero's a bit. compare the powers or concept maybe? Are we still keeping characters to ourselves?


I'm don't know much about planescape other than I've just wikipedia'd. I've heard/read the odd thing about sigil in my years playing dnd, and vaguely remember a floating skull from planescape torment? About the factions I know even less I'm afraid.

Your game drew me in mostly because it seemed like a great opportunity to remedy that. Also pathfinder I'm not too familiar with. Ive mostly played a lot of 3.5 and recently got curious for 5e. But pathfinder feels a lot like 3.5 so I'm confident I can manage that aspect of the game.

As for where i'd like Skit to go? I don't really know. That depends on the make-up of the party and the interactions I suppose. He could end up a 'community protector', a mobster boss looking out for his people.. perhaps using questionable means to achieve it.

Im definitely not shooting for evil here, I see him as a good character doing what he thinks is best.
Re-reading what I wrote before, I'm also missing a flaw or character weakness of sorts. Something likeable. He should still have some of his naivety maybe? That would make it easier to go along with the party, to have him follow strong leadership like that from a paladin for example.

Or he could lean more into the trader aspect. Looking to gather an imperium. Set up shop himself and run his own business. Buying and selling magical items. Be his own boss over his own family. This would make him being a genuinely good character much more plausible. Less dagger-in-the-dark, more smooth talking trader who can defend himself if necessary.

What do you think?


I'd like to throw my hat in with a rough generic background, and would welcome some feedback:

Skittzer, or Skit, left his warren a couple of years ago. A young and inquisitive rat. Full of life and wide-eyed naivety. He joined a caravan of traders to help give his overcrowded family some space.

He could not have dreamed he would end up in Sigil, The great Cage.

But here he was. Two years later, barely an adult ratfolk and far out of his comfort zone. The caravan, who had bought and traded many fine items along the way, had no need of his services anymore. The traders all went their individual ways, Skit got his well earned wages.. and was left to his own devices.

Skit had picked up many useful skills travelling far and wide with the caravan: He had learned to haggle, buy and sell without getting taken advantage of. He had a honest, hardworking personality that the traders had warmed to and they had shared with him the tricks of their trade.
They had also bought him his first alcoholic beverage and laughed at the young ratfolk making a fool of himself. They had pushed him on towards making a pass at a young lady from a nomadic trading clan they met along the way and they had patched him up after her brothers had gotten a hold of Skit the next day.

Skit had gotten to see these traders as his family and in a way they were. They were a tight bunch and even though most didn't even share the same race, they all had each others back through thick and thin.

Coming to Sigil left Skit feeling abandoned, since the caravan had disbanded. The traders had gone to their own respective families. Back to their markets and shops, selling the goods they had acquired along their travels.

At first Skits instinct had been to apply to the next caravan train, desperate to get back into some kind of community where he'd be respected but he had a hard time getting a hold of anyone. Somehow leaving Sigil proved more difficult than he expected.
Skit proved resourceful and found some of his old traveling companions. Out of friendship and loyalty they had the odd job for him, from running messages to acquiring items. Skit proved even more resourceful at the last part, and soon he was the go-to guy amongst the traders at the Great Bazaar. Unbeknownst to Skit, he was getting in with the Free League.

He started enjoying his life in Sigil more and more as he was getting to know its ways and its people. He felt he was part of something again and would do everything to protect it. A friendly trader had taken it upon himself to teach Skit the art of a well placed quick dagger and Skit always kept an eye out for danger to his friends.

Personality/Appearance: Skit is a handsome ratfolk, by ratfolk standards. He's been around and still has the virility of youth. He wears a meriad of colours and blends in with the traders of the Great Bazaar. Many rings pierce his ears and nose and he has a solid golden front tooth. While his golden tooth, sported in an honest smile and glint in his eye could sell you anything.. he's probably getting twice his money worth from you.
But Skit wouldn't take advantage of anyone just for the sport of it. He holds to a standard of honest trading, and while he definitely takes delight in talking people out of their cash, he wouldn't con anyone. Unless they deserve it by being disrespectful to his friends of course. In that case, all bets are off.
To those 'in the know', through his friends Skit can be contacted for the odd job. Ranging from theft to protection. His skill set includes speed, stealth and silence. In extreme cases he can be hired to place the pointy end of his dagger to meet the insides of an unlucky fellow.. but these cases are rare and need serious motivation for Skit, and this means more than money.

---

I was thinking of going straight rogue, and ratfolk obviously.


Miner! I'm sorry but I don't think I'll be having a submission for your game. I'm having a hard time getting a decent background and character down.


I'm definetly in for some Adventure League.


That sounds pretty awesome. In that case Im definitely ditching the merfolk bard in favour of an aquatic elven sea-born sorcerer with the aquatic bloodline.


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I'll bite. I'm looking at a merfolk bard.


Sweet!

As origin I was thinking Alien.
Appropriate dice rolls in a spoiler:

Spoiler:
No rolls needed for aliens?

Sending a PM.


Im really interested in this and would love to discuss possible characters.


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Hi there! I love the setting you've put down. Im interested in the Hearth game, as a more city centered game takes my preference but if you'd rather have me in the other group i'd be more than happy to join that one instead.

Im thinking of an ifrit Rogue, a young scoundrel that grew up in the steam slums and learned to survive the streets the hard way. He's easily likeable but usually overstays his welcome or messes up by being unable to control his desires. His desires very often include other peoples gems and valuables.