N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami hops down off the stage and moves toward the pinned kobold. Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13
"This is your last chance to surrender. Next time you get some lead in your head." Inspiration is free for intimidate.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami looks over at the throne which likely just took a big hit of damage. "I don't think that's coming out." He attempts to active his wand. Use Magic Device: 1d20 + 11 ⇒ (12) + 11 = 23
Rami then puts the wand away.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami only has 1 inspiration left and it requires 2 points to increase a saving throw, so that's not an option. Rami has not used his reroll however. Reflex: 1d20 + 11 + 3 ⇒ (16) + 11 + 3 = 30 Rami will then spend a point of luck to evade the blast completely.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami sets down his dragon pistol and pulls out a wand. Don't have any way to deal with creatures I can't see. Wands of glitterdust are expensive.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami takes a seat, reloads his pistol with an alchemical cartridge and then draws his dragon pistol. "Looks like I am chief now."
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami walks around the "throne" and when he reaches the front again, he discharges his pistol into the cushions in case the "chief" never actually left.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami moves up to the chief and then fires a pistol at point blank range. Pistol (touch): 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 1d8 + 0 ⇒ (3) + 0 = 3
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 About to take evasive action, Rami stops. "The dragon is just illusion. Ignore it." Rami then moves to find the chief. I currently have a move of 50 ft. I'd like to move to where I have line of sight to where the kobold went.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 I missed the spoiler in the last post, yes, that would change my actions. As for the access to the stage, I'm not really seeing it.
GM Hawthwile wrote: It’s clear that at one point this was a grand theater. The gold railings still gleam despite years of sitting unpolished, and plush red velvet covers the walls and cushioned furniture. The cushions are mostly brown now, covered with mold and dirt. The damp, pervasive scent of moldy fabric and rot fills the air. There are two large balconies on each side of the theater about twenty feet above the orchestra level, both packed full of kobolds that whisper and scratch their scales anxiously. The floor slopes down slightly, ending at a theater pit at the base of the stage. The stage itself is empty save a large, comfortable-looking chair in the center, illuminated with an ingenious system of magical lighting and mirrors. I still don't see the stage is accessed, so I was going by the last theater I was at where you had to go up a set of stairs into a side room to access the stage. It's not clear on the map where the stairs go.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami tries to not let the kobold chief get away. He tries to tumble through the dragon. Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 If we were at a physical table, I would have passed around some of the four copies of the Character Folio I own.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 sorry I was not aware of the timing, I would have tried to recast it every 10 minutes. With a little luck, Rami begins to run like hell and moves down the aisle.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami looked around for any nearby traps. Perception: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16 Then Rami draws his pistol, certain where this negotiation is going to lead. I will expend Heightened Awareness to get an additional +4 to my initiative for a total of +16
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 We were invited guests and we were attacked. Perhaps it is you who should pay us restitution. But all we ask is that you make peace and we shall be willing to forget the way we were treated coming here. Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami steps forward, pulls out his sap and attempts to knock the prone kobold out. Studied Strike, Prone
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami moves to get a closer shot, he loads the pistol with another paper cartridge and fire. Pistol (touch): 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 1d8 + 0 ⇒ (4) + 0 = 4 Assuming the alchemist is still active
Pistol: 1d20 + 12 ⇒ (3) + 12 = 15 Damage: 1d8 + 2 ⇒ (1) + 2 = 3
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Sorry it wasn't more clear. I put a path on the map to show Rami's movement last round. He moved 40 feet. Assume if I take a move action to move, I'm going to trigger the bonus for run like hell, even if I have to move back and forth between two squares for some of the movement.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami follows the wall until he is out of the cloud. He then reloads his pistol with a paper cartridge free action and fires a shot at the kobold. studied strike
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 I'm unclear of where you are trying to put that spell. Are you leaving room for us to exit the cloud? Seems a bit cramped for a web spell.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami studies the curiously climbing kobold... and then points his pistol at him before squeezing the trigger. Pistol: 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami decides to duck and weave and move until he reaches the stop of the balcony. Standard: Spend 1 luck point to Run Like Hell At 4th level, a sleuth can spend 1 luck point to gain a +20-foot bonus to his speed for 1 minute. Furthermore, while under the effect of this bonus, if he moves more than his normal speed in a round, he gains a +4 bonus to AC until the start of his next turn.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 I believe stink bombs are a poison effect, so Rami would get +2 to his save due to poison resistance, so I think he saves.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Busy with ConCurrent the past few days. Rami retrieves his pistols and then walks into the room and looks around. His eyes piercing the darkness where the light doesn't shine. Perception: 1d20 + 13 ⇒ (2) + 13 = 15 (+2 vs traps)
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 "Give me one minute." Rami takes a moment to store his pistols in a waterproof bag.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami pulls out a wand as he bellows "We are guests of Yiddlepoddle. You'd be wise not to deny us!" He tries to coax some magic out of the wand. Use Magic Device: 1d20 + 11 ⇒ (8) + 11 = 19 Spend a point of inspiration
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 FYI. My wi-fi adapter on my PC is dying. I'm going to try to switch to a hardwired connection, but it may take a day or two. I may be silent for a bit. Please bot as necessary.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami starts searching around for how the kobolds might have gotten into their positions. Perception: 1d20 + 13 ⇒ (14) + 13 = 27
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Lacking much of a clear shot, Rami, reloads his pistol and moves.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami quickly reloads his pistol and then fires another shot at the the big beast. Touch Attack, Studied Combat, Into Melee, Studied Strike Pistol: 1d20 + 10 + 2 - 4 ⇒ (18) + 10 + 2 - 4 = 26 Damage: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami takes a moment to study the big, ugly, smelly creature and then fires a shot from his pistol at it. ranged study, firing into melee, touch attack
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami Decides to wait for the others to join them. Total Defense (AC 25)
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami moves toward the intersection where they turned. Only used 1 move. Waiting to see what is revealed before finishing my turn.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Seeing no need to be foolish, Rami continues to move slowly and scout ahead. Perception: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami continues to approach carefully, looking for traps. Perception: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami moves forward and continues searching. Perception: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29 darkvision 60 ft., trapfinding Where did the shot come from?
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami steps into the intersection, looking for traps. Perception: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 darkvision 60 ft., trapfinding Step
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 What is the area that a perception check will cover if I'm looking for traps?
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Arcana: 1d20 + 6 + 1d6 ⇒ (10) + 6 + (3) = 19
Those marks came from a large electrical discharge. Keep your eye open for traps. Rami starts to look around after activating a few wands. Wand of Heightened Awareness
Wand of Lucky Number
(+15 Perception to find traps.) Rami has darkvision.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami remained silent as the others filled in the little kobold on the details. He kept his eyes peeled for trouble. Bad things had a tendency to happen when Pathfinders attended the theater.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami decides to purchase tickets for the PCs while the others rush inside. He figures he can pick up the kobold's trail later.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami kept his eye open for their quarry. Watching particularly at the attendants near the entrance. He figured their target would have to engage with one of them. Perception: 1d20 + 11 ⇒ (16) + 11 = 27
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Kn. Local: 1d20 + 6 + 1d6 ⇒ (20) + 6 + (2) = 28 "Thing is, Fall from Glory is being performed by an Andoran troupe, not Chelish. They shy away from real bloodshed in favor of illusions and stage tricks. The play has been panned and will likely be sparsely attended tonight."
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 Rami decides to skip the show and keep an ear open for trouble in the theater while keeping an eye on the street and places where the sewer entrances would be nearby. More importantly no stranger would be touching his prized pistols.
N ifrit Gunslinger 1/Investigator 4 (Sheet) | HP: 27/30 | AC: 25 (18 T, 21 F) | CMD: 22 | F: 4, R: 11, W: 6 | Init: 16 | Perc: 13 (15 to find traps) | Speed 50 |
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Grit/Luck 0/4 | Inspiration 1/4 | Reroll 0/1 "Couldn't we just hide by this sewer hatch and see if she returns that way? Or maybe just wait for the morning and head into the sewer to find her." |