Zon-Kuthon

Spazmodeus's page

Organized Play Member. 1,294 posts (12,806 including aliases). No reviews. No lists. No wishlists. 98 aliases.


RSS

1 to 50 of 1,294 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Still working on it ..was going to push hard this weekend, but the extension is welcome!


Randomize me! :)


1 person marked this as a favorite.

ok re-rolling!

New minor physical 1: 1d100 ⇒ 39
New minor physical 2: 1d100 ⇒ 85
New minor physical 3: 1d100 ⇒ 83


Oh Boy!
Let's see what we have here :

Albino -1 Cha checks and skills, sun sensitivity
Excessive Drooling -1 Cha checks and skills
Tone Deaf cannot sing or permform..deduct prof bonus
Visually Impaired Far sighted -1 to melee attacks, need glasses to read up clos. In fact any visual task wothin 20feet grants -1
Chronic Liar You litterally dont know a your truthes from your lies you lie about everything.
Muliple personality : Extremely Pious Person
Blind One eye -1 to hit ranged and -1 to Charisma Based Skill checks and Checks
Vision Impaired Near Sighted Ses above
No Depth Perception which is Disadvantage on all Ranged attacks and -2 to all attacks

Um....this guy, along with an Int of 4, can hardly see! LOL
Critzible, since it is possible can have both far sightedness and near sightedness, one in each eye....the blind in one eye kind of cancelled one out.

May I re-roll one of the far/near sightedness?

thanks


Critzible wrote:


You earn 2 more Minor Physical 6d
A Major Physical

An Albino: -1 Charisma Checks and skills, sun sensitivity
Excessive Drooling:-1 Charisma checks and Skills
Tone Deaf You can not Sing so Performance Rolls always deduct profiency
Visually Impaired Far sighted -1 to melee attacks, need glasses to read up clos. In fact any visual task wothin 20feet grants -1
Chronic Liar You litterally dont know a your truthes from your lies you lie about everything.

Okfor Multiple Personality roll a d100 for the personality or Personalities

Ans d100 for Major Physical

minor physical 6d: 1d100 ⇒ 55

minor physical 6d: 1d100 ⇒ 66

Multiple personality: 1d100 ⇒ 48
major physical: 1d100 ⇒ 74


Minor physical 1 - 6b: 1d100 ⇒ 96
Minor physical 2 - 6b: 1d100 ⇒ 8
Minor physical 3 - 6b: 1d100 ⇒ 100
Minor physical 4 - 6b: 1d100 ⇒ 48
Minor physical 5 - 6c: 1d100 ⇒ 89
Minor physical 6 - 6d: 1d100 ⇒ 13
Minor physical 7 - 6d: 1d100 ⇒ 43

Minor personality 1: 1d100 ⇒ 7

Major physical 1: 1d100 ⇒ 16


Critzible wrote:


Do you want penetration? It means you roll a d6 again -1 and add it to the number of quirks and flaws

Currently you have 5 Minor Physical and 1 minor Personality

Goin' all in!

More!: 1d6 - 1 ⇒ (4) - 1 = 3

1d100 ⇒ 35
1d100 ⇒ 86
1d100 ⇒ 16


Rollin'

come on dice gods! STr: 3d6 ⇒ (1, 6, 5) = 12
come on dice gods! DEX: 3d6 ⇒ (1, 2, 3) = 6
come on dice gods! CON: 3d6 ⇒ (2, 1, 3) = 6
come on dice gods! INT: 3d6 ⇒ (1, 2, 1) = 4
come on dice gods! WIS: 3d6 ⇒ (5, 5, 6) = 16
come on dice gods! CHA: 3d6 ⇒ (1, 6, 6) = 13

Hmm, a slow, weezing really stupid cleric perhaps...

Quirks: 1d6 ⇒ 6

Yikes - Quirk 1: 1d100 ⇒ 83
Yikes - Quirk 2: 1d100 ⇒ 18
Yikes - Quirk 3: 1d100 ⇒ 8
Yikes - Quirk 4: 1d100 ⇒ 9
Yikes - Quirk 5: 1d100 ⇒ 4
Yikes - Quirk 6: 1d100 ⇒ 32


1 person marked this as a favorite.

Indeed....patience is a virtue I hold dear....even if I don't hold much of it < taps foot impatiently > :)


Yup, yup and double yup!


I'd give it a go!


OK I completely messed up my rolls...
Using the rolls I had correctly...

WS 20 + 6 + 1 = 27
BS 25 + 4 + 10 39
S (-) 20 + 5 + 6 + 4 = 29
T 20 + 3 + 3 = 26
Ag 20 + 6 + 7 = 33
Int (+) 25 + 2 + 8 + 6 = 39
Per 20 + 4 + 3 = 27
WP (+) 25 + 7 + 5 + 4 = 37
Fel 25 + 6 + 2 = 33
Inf 20 + 6 + 5 = 31

Reroll Int 2 => 8 25 + 8 + 8 = 41
Reroll Fel 2 => 2 no change
Reroll T 3 => 6 29


WS: 20 + 2d10 ⇒ 20 + (6, 1) = 27
BS: 25 + 2d10 ⇒ 25 + (4, 10) = 39
S: 20 + 2d10 ⇒ 20 + (5, 6) = 31
T: 20 + 2d10 ⇒ 20 + (4, 3) = 27
Ag: 20 + 2d10 ⇒ 20 + (3, 6) = 29
Int: 25 + 2d10 ⇒ 25 + (7, 2) = 34
Per(+): 20 + 3d10 ⇒ 20 + (8, 6, 4) = 38
WP(+): 25 + 3d10 ⇒ 25 + (3, 7, 5) = 40
Fel(-): 25 + 3d10 ⇒ 25 + (4, 6, 2) = 37
Ifl: 20 + 2d10 ⇒ 20 + (6, 5) = 31
Divination: 1d100 ⇒ 2 trust in your fear, +5 to PER, gain Phobia mental illness
Wounds: 1d5 + 5 ⇒ (3) + 5 = 8
Emperor's Blessing?: 1d10 ⇒ 2

reroll 2 in INT: 1d10 ⇒ 8 INT = 40
reroll 2 in FEL: 1d10 ⇒ 2 FEL unchanged
reroll 3 in T: 1d10 ⇒ 6 T = 30

Here comes a voidborn, Adeptus Administratum Heirophant!


Can't....resist...the...Emperor's...call...

Will peruse the rule books and seek inspiration.


1 person marked this as a favorite.

Yeah....Wittendorf is right on the Reik, so a she probably got tired of walking and hopped on a barge at some point ! :)


distinguishing something or other: 1d100 ⇒ 31


1 person marked this as a favorite.
Games Meister Black Dow wrote:

@All: Let me know if there's any other randomising you'd like to do (re: build/weight/hair & eye colour/birthplace and we can get some more bones rolled.

Happy enough to let folk choose, but just incase you want to trust the dice lol.

There's also an option for Distinguishing Characteristics - these can be superficial (Hook Nose), to a boon (Barrel Chested +1 S) to a bane (Short Legs -1 M).

Characters have d6-2 distinguishing features (-2 to 0 means none & you're a nondescript individual... thus-far). Totally optional hence why I've not mentioned them before (and I'm conscious that losing an arm or having a stoop might well mess with the character you have in your minds-eye).

Otherwise We'll look to nail the PCs down this week and finalise details etc ahead of the campaign beginning.

I can never resist another roll....

distinguished?: 1d6 - 2 ⇒ (3) - 2 = 1 kinda....what do I roll d100?


Trappings

# of blankets: 1d3 ⇒ 3
# of coins: 3d6 ⇒ (1, 6, 6) = 13


Some of the career skills have a percentage attached. I have a 75 % chance of having the Secret signs ( woodsman) skill.


Pretty sure BD said you can choose...

But, if you want to embrace the Chaos, you can take pharmacist and exit in to Apprentice Alchemist, which can exit into Alchemist, which can cast spells.

That's sort of the path I'm taking: Woodsman => Druid => Druid Priest! Hopefully, that is ! :)


75% chance to know secret signs: 1d100 ⇒ 67
number of skills: 1d4 + 1 ⇒ (1) + 1 = 2

already rolled astronomy, so another roll for other initial skill
1d100 ⇒ 23 Drive Cart...zoom zoom!


1 person marked this as a favorite.

Who you calling grubby? ;)

After much gnashing of teeth and pulling of hair....I've decided to flaunt the will of the universe and go with my second roll...the woodsman. Hard to pass up a chance at obtaining one of the very few magic using careers!


1 person marked this as a favorite.
Oceanshieldwolf wrote:
Gonna find some time tomorrow (or tonight) to make some rolls. Looking forward to the randomity!

Yesssss....embrace the Chaos of the Holy Randomizer!


Whelp....hard choice here. Cool elf warrior maiden...or human woodsmen with exit to Druid.

BD, given the structure of the Enemy Within campaign, notwithstanding any deviations or embellishments from yourself, do you think there would be opportunity for a follower of the Old Faith to advance up the ranks?

There does seem to be quite a bit of extra curricular activities one would have to deal with.

But then again...outrider seems neat too!

LOL....


(Human 1-50, Elf 51-60, Dwarf 61-70, Halfling 71-80): 1d80 ⇒ 8
Human....boring!!! :)

Career Class ( 1=Warrior, 2=Ranger, 3=Rogue, 4=Academic): 1d4 ⇒ 2 Ranger
Gender, ( Male 1-50,Female 51-100): 1d100 ⇒ 81

Movement: 1d3 + 2 ⇒ (1) + 2 = 3
Weapon SKill: 2d10 + 20 ⇒ (8, 6) + 20 = 34
Ballistic Skill: 2d10 + 20 ⇒ (10, 4) + 20 = 34
Strength: 1d3 + 1 ⇒ (3) + 1 = 4
Toughness: 1d3 + 1 ⇒ (2) + 1 = 3
Wounds: 3d3 + 4 ⇒ (3, 1, 2) + 4 = 10
Initative: 2d10 + 20 ⇒ (8, 2) + 20 = 30
Dex: 2d10 + 20 ⇒ (1, 8) + 20 = 29
Leadership: 2d10 + 20 ⇒ (8, 10) + 20 = 38
Intelligence: 2d10 + 20 ⇒ (8, 6) + 20 = 34
Cool: 2d10 + 20 ⇒ (2, 8) + 20 = 30
Willpower: 2d10 + 20 ⇒ (5, 6) + 20 = 31
Fel: 2d10 + 20 ⇒ (2, 9) + 20 = 31

age: 6d6 ⇒ (6, 4, 2, 5, 3, 4) = 24
Fate: 1d3 + 2 ⇒ (3) + 2 = 5
Height: 1d10 ⇒ 1
RAnger skill: 1d100 ⇒ 13
Career: 1d100 ⇒ 93 Woodsman

Career: 1d100 ⇒ 52 Outrider


Ocean, feel free to elf it up. Mine was just happenstance.

I'll reroll....

Besides , a group with one elf is a curiosity....two might bring the witch hunters down on our heads.


continuing on....

Career Class ( 1=Warrior, 2=Ranger, 3=Rogue, 4=Academic): 1d4 ⇒ 3
A Rogue...nope, Initiative not high enough

Career Class ( 1=Warrior, 2=Ranger, 3=Rogue, 4=Academic): 1d4 ⇒ 1 Warrior

Movement: 1d3 + 3 ⇒ (2) + 3 = 5
Weapon SKill: 2d10 + 30 ⇒ (9, 2) + 30 = 41
Ballistic Skill: 2d10 + 20 ⇒ (7, 7) + 20 = 34
Strength: 1d3 + 1 ⇒ (2) + 1 = 3
Toughness: 1d3 + 1 ⇒ (2) + 1 = 3
Wounds: 3d3 + 3 ⇒ (2, 2, 2) + 3 = 9
Initative: 2d10 + 50 ⇒ (3, 7) + 50 = 60
Dex: 2d10 + 30 ⇒ (2, 4) + 30 = 36
Leadership: 2d10 + 30 ⇒ (7, 2) + 30 = 39
Intelligence: 2d10 + 40 ⇒ (4, 1) + 40 = 45
Cool: 2d10 + 40 ⇒ (1, 8) + 40 = 49
Willpower: 2d10 + 30 ⇒ (9, 6) + 30 = 45
Fel: 2d10 + 30 ⇒ (7, 7) + 30 = 44

age: 10d12 ⇒ (6, 7, 2, 2, 10, 7, 8, 11, 9, 10) = 72
Fate: 1d3 - 1 ⇒ (2) - 1 = 1

Height: 1d10 ⇒ 3 6'1''

Warrior skill: 1d100 ⇒ 21 Dodge Blow

Career: 1d100 ⇒ 62 Seaman
if we roll twice
Career: 1d100 ⇒ 9 Bodyguard


1 person marked this as a favorite.

In the spirit of randomness that the system encourages, I'll randomize race as well.

Race (Human 1-50, Elf 51-60, Dwarf 61-70, Halflin 71-80): 1d80 ⇒ 60

Elf it is.

Let's do the same with gender

Gender, ( Male 1-50,Female 51-100): 1d100 ⇒ 74

By Shallya's Grace....a female elf....this'll be interesting! :)


1 person marked this as a favorite.

I too am good to go for some grim and perilous hijinks!


I'll bow out. Character isn't coming together for me.

<waves>


Wounds: 9 + 1d5 ⇒ 9 + (1) = 10

Outcast Background
Starting Skills
Acrobatics, common Lore(underworld), Decieve, Dodge, Stealth
Starting Talents
Weapon training (Chain and Las)
Starting Equipment
laspistol, chainsword, armored bodyglove, injector, 2 doses of obsura/slaught

Background bonus
Never Quite: Toughness bonus two higher for determining fatigue
Background Aptitude
Fieldcraft or Social

Assassin Role
Role Aptitudes Agility, Ballistic or Weapon Skill, Fieldcraft, Finesse, Perception
Role Talent
Jaded or Leap up
Roll Bonus
Sure Kill : when success on attack, can use fate point to inflict addition damage equal to degrees of success

Twist of Destiny: 1d100 ⇒ 51
Dark Dreams lie upon the heart - select instead of rolling on Malignancies

Weapon Skil: 32
Ballistic Skill: 38
Strength: 28
Toughness: 37
Agility: 32
Intelligence: 29
Perception: 28
Willpower: 26
Fellowship: 26
Influence: 29

re-rolling strength: 3d10 + 20 - 4 ⇒ (4, 7, 8) + 20 - 4 = 35


Rolling!
Homeworld: 1d100 ⇒ 14 Feral!
STR, TOU +
INF -

Weapon Skil: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Ballistic Skill: 2d10 + 20 ⇒ (8, 10) + 20 = 38
Strength: 3d10 + 20 - 2 ⇒ (2, 3, 5) + 20 - 2 = 28
Toughness: 3d10 + 20 - 1 ⇒ (1, 7, 10) + 20 - 1 = 37
Agility: 2d10 + 20 ⇒ (3, 9) + 20 = 32
Intelligence: 2d10 + 20 ⇒ (1, 8) + 20 = 29
Perception: 2d10 + 20 ⇒ (1, 7) + 20 = 28
Willpower: 2d10 + 20 ⇒ (3, 3) + 20 = 26
Fellowship: 2d10 + 20 ⇒ (4, 2) + 20 = 26
Influence: 3d10 + 20 - 8 ⇒ (8, 3, 6) + 20 - 8 = 29

not bad.
Probably going to go Outcast -> Assassin.


Ah, no I meant the main Dolmenwood book. Still deciding on martial or magic....i'll sleep on it!


Apologies. The last couple of weeks were abit crazy.
I wish the main book was available...but I'll get something drawn up asap.


Yes!

' nuff said, I think.


Righto! Thanks!


I'll grab it...

3d6 ⇒ (4, 1, 6) = 11
3d6 ⇒ (1, 1, 2) = 4
3d6 ⇒ (5, 1, 1) = 7
3d6 ⇒ (4, 4, 3) = 11
3d6 ⇒ (2, 4, 4) = 10

4d6 ⇒ (6, 5, 2, 5) = 18

a 16....and a 4. Good ol' dice rolls!
Still need melee?


Sorry for my tardiness.....Had my witch all built in herolab...and at some point my contractor turned off the power....

I'll re-build tonight and join in...


K, after some sober first and second thoughts....going to go with a witch! Hope to have him/her ready this evening.


1 person marked this as a favorite.

Gm, thanks for having me along!
I was planning on a dirty trick fighter, but seeing as we already have a fighter and a paladin....

I'll see if i can come up with something else!


Hey guys,

Going to bow out of this.
Unfortunately, the switch to SW kinda sapped the inspiration for me, plus I just don't have the time right now to 're-learn' SW, even if I could lean on atlas for help.

Happy RIFT-ing!

Al


1 person marked this as a favorite.

<waves to familiar faces>

Was going to apply with a half-orc fighter (Dirty Fighter) , but then noticed that i could also apply the lore warden archetype. Debating how that would work out story/background wise, so may just go with the dirty fighter. We'll see...

GM, I didn't see a deadline stated. Sorry if I missed it.


Checked my dusty library of rpg pdfs and lo and behold, I've got a copy of the Tommorrow legion players guide!

Gonna do some reading, get back up to speed on Savage World rules....

Gms would you mind opening up the gameplay thread, so I can dot it into my list of active campaigns?

Thanks!


Consider me interested....1st edition please!


Here you go: link


1 person marked this as a favorite.

Both those settings sound fun...and different than the usual North American hijinks!

I figured that someonw out there in the interweb must have encountered the same issues with Rifts in PBP.

Found these guys : https://explorersunlimited.com/
Lots of resources, including condensed and most importantly explained combat rules.

They post like this:
NORMAL POST:
Post a Perception check. (D100)
Post a Just in Case (JIC) saving throw roll (D20).
Post what you want to do and say. Include flavor text to heart's content. Remember not to meta-game. You can only write about what your character intends to do or experiences.

COMBAT POST:
Post a Perception check for your character. (D100)
Post a Just in Case (JIC) saving throw roll. (D20)
Post your character's initiative roll. (INT)
Post any condition already effecting your character (Invulnerability to energy spell, stumbling drunk, etc.)
Describe your intended actions for that entire melee round. Include flavor text as you deem fit.
Post the number and nature of your character's intended actions.
Include all rolls associated with intended actions, include any bonuses applicable to your posted rolls.
If you have auto-parry (all PCs with a HTH combat skill have this) and intend to parry melee attacks, provide a number of parry rolls equal to your APM.
If you have auto-dodge (very few PCs have this) and intend to dodge incoming ranged/projectile attacks, provide a number of auto-dodge rolls equal to your APM.
Post any contingent actions you might deem necessary. (It's hard to predict the outcome of things, so this can be difficult.)

Seems they've been at it along time and have figured out a nice tidy way of managing all of the roles. IMHO, that is :)


LOL...i've had the core rulebook for 20+ years, a ton of the pdfs as well....and have never played except for a short-lived campaign on here a number of years ago.

So, if this goes I'd be very interested in participating.


After putting together a number of different ideas....none really gelled for me. I'll bow out of consideration.

Have fun....


Another question. In the case of an archetype replacing a class ability with a non-core feat, should we just keep the ability that was to be replaced?

Thanks


Are prestige classes allowed?
Multiclassing allowed?
Archetypes allowed?

Thanks

1 to 50 of 1,294 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>