Zon-Kuthon

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Organized Play Member. 998 posts (9,319 including aliases). No reviews. No lists. No wishlists. 88 aliases.


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For those late to the party, the GM has decided on Iron Gods and will hold a lottery out of those expressing interest:

Post


I lied....will try to get my profile up this evening...


Missed my post of interest GM ! :)


I could go with some Iron Gods action!


I'll get a profile up tonite


Hehe....you're right.... Jan, 2012 was my first post. Time flies...


Hi guys....was quite sick at the end of last week into the weekend, so my preparations took a bit of hit.

Plus, I haven't got control of the thread yet...

Anyhoo....a bit about me.

I started out playing the original red box and AD&D 1st edition way back when. Played, usually the DM, through high school, but the opportunity to play went bye-bye for many years. Ran a face to face 3rd edition campaign for about 3 years in the early 2000s.

Found these boards about 5 years ago...but haven't ran a game until now.

Looking forward to it !
I've got some more reading and note taking to do , as well as figuring out maps in Google Docs now that I've got my home internet back up and running.

al


I'll go with the invisible hand mystic....


I'll throw in on one of the mystic builds....


Been reading the adventure...looks like a bunch of fun, plus all of the players are ones I respect, so I'll do it!

Just need to read up on the adventure and bone up on 5ed some more.
I'll wait until asking for ownership of the thread until Tuesday, just in case wicked_raygun comes back.

Al


Ah well, won't have time to finish.
Maybe next time!

Have fun!


Finally settled on an idea.
Sea-elf witch...will have the particulars ready a bit later.


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Well, I've been toying with the idea of running a game, so this might scratch that itch :)

Going to acquire the module and give it a once over.
Heading out of town for the long weekend, so probably won't make a decision until next week.


I'd be interested as well. Had a blast in the Savage Worlds game I played in here...the GM there drew the cards at home and posted them in gameplay. All three ideas have my interest.


yikes!

All the best, take care !


The idea I keep coming back to is a hot-shot pilot with generous helpings of technical genius; all resulting from them being force-sensitive, that's how their connection to the force manifests.

The problem is , I'll need a bit of help with figuring out what spheres to use...


I guess you have to do them all, then!


End of the World, Shards and Nightwood sound interesting...


Always love the opportunity to try out a new-to-me system...

Dot...Dot...Dot


Well, I for one cannot resist a Star Wars recruitment.
However, I am 99% unfamiliar with Spheres of Power, so...


Thought I'd have time to finish up a character, but alas I have not.

Have fun!


Don't mind me, just rolling some hp and randomizing a couple of things...

HP: 10d8 ⇒ (6, 4, 3, 1, 8, 6, 6, 4, 6, 1) = 45
HP, re-roll 1s: 2d8 ⇒ (1, 7) = 8
HP, re-roll 1s: 1d8 ⇒ 7

Gender. odd=Male, even=female: 1d150 ⇒ 68

Height Adj: 2d10 ⇒ (1, 5) = 6
Age Adj: 4d6 ⇒ (4, 5, 3, 6) = 18


OK gonna finish up.

EDU improvement: 1d100 ⇒ 26 no Edu improvment

Gender, odd=Male, even=female: 1d100 ⇒ 39

Ideology: 1d10 ⇒ 1 There is a higher power
Sig People: 1d10 ⇒ 4 Child, nope.. re-roll
Sig People: 1d10 ⇒ 2 Grand Parent
Why Sig: 1d10 ⇒ 7 Idolize Them
Meaningful Loc: 1d10 ⇒ 5 A place for socializing
Treasured Possessions: 1d10 ⇒ 1 item connected with highest skill
Traits: 1d10 ⇒ 2 Good with animals

Ok...will finish tomorrow morning....


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I expect mistakes will be made as we get familiar ( or re-familiar ) with the system :)


Hey there....I'll be your huckleberry.


Got the pdf...alot better than the srd!
Going to verify everything and read up on magic , gear etc...


Finishing up my profile, just need to do gear I think...


Rolling Money:
2d6 + 2d6 ⇒ (5, 3) + (3, 1) = 12 x 20 = 240


Rolling Health:
4d6 + 3d6 ⇒ (6, 4, 2, 6) + (2, 1, 4) = 25


Ok thanks


Daniel,
In the character creation guidlines in the srd, it states that :

Select Aim, Feint, or Focus (free universal exploits) plus one other exploit of your choice for which you qualify.

Does this mean we can choose another exploit from our careers or must choose another universal exploit?


DM:

Ah, I didn't think the Origin counted as a career and had one more after Sailor !
Darn , had plans to become a dread pirate , accosting the Rinthungi shipping up and down the coast!

Oh well, best laid plans and all that.

Cool. I'll get my alias up.

First though...Sex, odd=male, even=female: 1d100 ⇒ 62


DM:

Ok , after the stint as a Ranger, the stats look like:

STR 3
AGI 3 + 2 + 1
END 3 + 2 + 2 + 1 + 1 + 1
INT 3 + 1 + 1 + 1 + 1
LOG 3
WIL 3 + 1 + 1 + 1 + 1
CHA 3
LUC 3
REP 3

MAG +2 + 1 + 1
CHI
PSI

Origin : Nomad

Skills : (from Sylvan Elf) nature , bows, [magical]
(from Nomad) tracking and survival
( from Druid ) staves, [magical]
(from Druid ) [crafting], herbalism
(from Ranger) swords, stealth

Exploits : (from Nomad) Wanderer +1 to travel score at the start of each day
(from Druid ) Elemental Druid Secrets of Air and Earth
(from Druid ) Nature Priest secret of Beasts and secret of plants
(from Ranger ) Natures Camouflage

So, still burning with hatred for the Hastian plague, our woodsy elf and friends watch their home fade into the distance , replaced with the salty spray of the sea!

4th Career: Sailor! 1d6 ⇒ 6 years!


Ok Rolling !

Str: 3d6 ⇒ (6, 5, 3) = 14 = 70
CON: 3d6 ⇒ (3, 2, 2) = 7 = 35
SIZ: 2d6 + 6 ⇒ (1, 3) + 6 = 10 = 50
DEX: 3d6 ⇒ (5, 4, 5) = 14 = 70
APP: 3d6 ⇒ (4, 4, 4) = 12 = 60
INT: 2d6 + 6 ⇒ (5, 2) + 6 = 13 = 65
POW: 3d6 ⇒ (4, 2, 2) = 8 = 40
EDU: 2d6 + 6 ⇒ (4, 2) + 6 = 12 = 60

LUK: 3d6 ⇒ (1, 6, 3) = 10 = 50

OK time to peruse the rule book for inspiration...


DM:

Nice! I love your narratives !

So setting off with Thomas, our intrepid sylvan elf spends the next 1d6 ⇒ 6 years causing a world of hurt to the Hastian faithful, especially any Inquisitorial member that should dare come their way.

So, 6 years as a Ranger.

I think after this long, the powers that be begin to pour more men and resources to stop this annoying presence in the north, slowly pushing our elf, Thomas and their merry band east wards toward the coast. Attrition consumes most of the band, until only our elf, Thomas and a couple of stalwarts remain. Thomas having grown older and more weary as the years have progressed, declares his intend to make a stand, allow our elf to make for the coast, and perhaps gain passage on one of the whalers/sealer or fisher ships that ply those seas. The others of the band, some go their own way , some stay with Thomas. Our elf is torn , but ultimately takes this last gift from his/her mentor and travels to the coast.

There he/she finds a small fishing town, gains passage south.

Here their next career begins....that of a Sailor!


DM:

Ok, Cool.
So Nomad (15 years ), then one term of Druid ( 5 years ), then another

1d6 ⇒ 1

Here's my stats so far...
STR 3
AGI 3 + 2
END 3 + 2 + 2 + 1 + 1
INT 3 + 1 + 1 + 1
LOG 3
WIL 3 + 1 + 1 + 1
CHA 3
LUC 3
REP 3

MAG +2 + 1 + 1
CHI
PSI

Origin : Nomad

Skills : (from Sylvan Elf) nature , bows, [magical]
(from Nomad) tracking and survival
( from Druid ) staves, [magical]
(from Druid ) [crafting], herbalism

Exploits : (from Nomad) Wanderer +1 to travel score at the start of each day
(from Druid ) Elemental Druid Secrets of Air and Earth
(from Druid ) Nature Priest secret of Beasts and secret of plants

I have two magical skills and one crafting skill I have to figure out.
No idea what secrets of air and earth, beasts and plants mean :)

At this point , I think the pressure from Hastian Inquisitors grew greater forcing my elf to separate from most of his/her friends and venture toward the eastern coast with Gruff Thomas, who continued his/her education in the survival of the wilds, in the Career : Ranger.

Sound ok?


DM:

OK so Number of years as Druid: 4d6 ⇒ (5, 6, 3, 6) = 20

So I take one of these exploits...Elemental Druid ( Air and earth )

Where do we go from here?


DM:

I think my first career will be Druid...


GM:

OK i've settled on a Sylvan Elf...which from your list only come from Rinthungi.
I wanted him/her to have an ususual wanderlust that is typical, so wanted the origin Nomad, but that isn't in your list for Rinthungi.
Can I still take it? I also see it as a desire to escape the strictures of the Hastian faith .

A bit unclear as to my next step, do I choose a starting career or do we RP that as well?

Thanks

Also, there seems to be some discrepency between the basic book you're using and the SRD online...


I'd like to throw my hat in as well if I may....will read up on the system and setting while waiting your answer.....


That's ok, didn't have time over the weekend to work on mine....have fun!


Ok, thanks

Divination: 1d100 ⇒ 83
Thought begets heresy: Heresy begets Retribution , STR +3


Gender, Even-female, odd-male: 1d100 ⇒ 14 Female
Home world: 1d100 ⇒ 2 Feral
Career: 1d100 ⇒ 9 Assassin

Characteristic, Base 20: 2d10 + 20 ⇒ (1, 4) + 20 = 25
Characteristic, Base 20: 2d10 + 20 ⇒ (7, 1) + 20 = 28
Characteristic, Base 20: 2d10 + 20 ⇒ (3, 6) + 20 = 29
Characteristic, Base 20: 2d10 + 20 ⇒ (10, 8) + 20 = 38
Characteristic, Base 20: 2d10 + 20 ⇒ (10, 2) + 20 = 32
Characteristic, Base 25: 2d10 + 25 ⇒ (6, 4) + 25 = 35
Characteristic, Base 25: 2d10 + 25 ⇒ (6, 4) + 25 = 35
Characteristic, Base 15: 2d10 + 15 ⇒ (2, 6) + 15 = 23
Characteristic, Base 15: 2d10 + 15 ⇒ (10, 9) + 15 = 34

Wounds: 1d5 + 9 ⇒ (3) + 9 = 12
Fate: 1d10 ⇒ 1
Starting Wealth: 120 + 3d10 ⇒ 120 + (1, 5, 6) = 132

Build: 1d100 ⇒ 19 Rangy
Age: 1d100 ⇒ 99 Old one 1d10 + 25 ⇒ (1) + 25 = 26

Skin: 1d100 ⇒ 5 Dark
Hair: 1d100 ⇒ 25 Blond
Eyes: 1d100 ⇒ 50 Grey

Quirks: 1d100 ⇒ 55 Hairy
Tribal Tatoo: 1d100 ⇒ 43 Spirit Shackle, if you take a trophy from a vanquished foe, you own their soul

Re-roll first base 20 characteristic: 2d10 + 20 ⇒ (4, 10) + 20 = 34

Ok, something to work with.
Think I'll go with Dusk world origin and with your approval Jon, the Moritat background.

Another question.
How do you want to handle the monthly income increase when going up a rank?


What source book should we use if rolling origin? Or just let you know what one I'm using...I like the Inquisitor's handbook's version.


Ah, remove myself from the board for a while and one of my favorites is waiting for me when I return!

Going to be a busy next couple of days. Jon, how long would I have to get a character together?


Indeed, enjoy your family time!


My week was a bit busy as well. Got a couple of ideas for the valet...


Rolls:

Combat: 3d10 + 25 ⇒ (1, 3, 10) + 25 = 39
Brawn: 3d10 + 25 ⇒ (5, 5, 8) + 25 = 43
Agility: 3d10 + 25 ⇒ (7, 10, 10) + 25 = 52
Perception: 3d10 + 25 ⇒ (10, 7, 2) + 25 = 44
Intelligence: 3d10 + 25 ⇒ (4, 10, 1) + 25 = 40
Willpower: 3d10 + 25 ⇒ (1, 6, 5) + 25 = 37
Fellowship: 3d10 + 25 ⇒ (1, 5, 7) + 25 = 38

Gender: 1d100 ⇒ 52 Male
Ancestry: 1d100 ⇒ 73 Ogre? Nah, going to stick with Human
Trait: 1d100 ⇒ 1 Blessing in disguise

Archetype: 1d100 ⇒ 94 Warrior Profession: 1d100 ⇒ 62 Pit Fighter
Archetype: 1d100 ⇒ 36 Knave Profession: 1d100 ⇒ 17 charlatan
Archetype: 1d100 ⇒ 79 Socialite Profession: 1d100 ⇒ 99 Valet

Season of Birth: 1d100 ⇒ 48 Summer
Age Group: 1d100 ⇒ 87 Middle Aged
Distinguishing Mark: 1d100 ⇒ 60 Mismatched eye color
Build: 1d100 ⇒ 7 Frail
Height: 1d100 ⇒ 19 5'6''
Weight: 1d100 ⇒ 7 115
Hair: 1d100 ⇒ 99 Jet Black
Eye 1: 1d100 ⇒ 40 Hazel
Eye 2: 1d100 ⇒ 32 Grey

Upbringing: 1d100 ⇒ 51 Militant ( Combat )
Social Class: 1d100 ⇒ 66 Burgher

Order: 1d100 ⇒ 99 Zeal
Chaos: 1d100 ⇒ 78 Lechery

OK, now to think on it...


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Heya,

Been away from the boards for sometime, and recently been perusing the recruitment thread for something that piqued my interest....consider it piqued!

That is if there's still time to get a submission in...

<<Waves to Black Dow.>>

Just saw your post about leaving recruitment open till the 14th...will roll and see what the gods give me!


Love GW's d6 system!! Very interested as well!!

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