Full Name |
Filios Philandril |
Race |
Elf |
Classes/Levels |
Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0 |
Gender |
Male |
Size |
M/ 6'6"/172 lbs. |
Age |
134 |
Alignment |
Chaotic Neutral |
Deity |
Calistria |
Location |
Kyonin |
Languages |
Common/Elven/Dwarven |
Occupation |
Swashbuckler |
Strength |
16 |
Dexterity |
19 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Filios
Background:
Appearance:
STATS:
XP: 3300/Next Level 6000
HP: HP: 27 (favored class Rogue)/Current: 27/27
Initiative: +6
AC:20/+1 Chain Shirt (+5), +1 Dodge, +4 Dex
Touch: 15, Flat-Footed: 16
Saves:Fort: +1, Ref: +8, Will: +1
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OFFENSE
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Spd 30 ft.
Melee
+1 Curve blade, elven +9 (1d10+4/18-20/x2)
Dagger +6 (1d4+2/19-20/x2)
Unarmed Strike +5 (1d3+2/20/x2)
Special Attacks Sneak Attack +2d6
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STATISTICS
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Str 16, Dex 19, Con 10, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +6; CMD 20
Feats Elven Weapon Proficiencies, Rogue Weapon Proficiencies, Weapon Finesse, Weapon Focus (Elven Curveblade), Dodge
Traits Rich Parents, Warrior of Old
Skills Acrobatics +12, Bluff +9, Climb +12, Diplomacy +7, Disable Device +12, Escape Artist +3, Fly +3, Intimidate +8, Perception +7, Ride +4, Sleight of Hand +10, Stealth +11, Swim +10 Modifiers Daring
Languages Common, Elven
Combat Gear +1 Curve blade, elven, Dagger, +1 Chain Shirt; Other Gear Backpack, Belt Pouch, 2 Fishhooks, Flint and Steel, Sewing Needle, Signal Whistle, 50 Feet String, Marked Cards, Loaded Dice, Waterskin, Trail Rations - One week, Whetstone, 50 Foot Silk Rope, MW Thieve's Tools, Climber's Kit, Air Crystals (2 - 1 minute air), Courtier's Outfit with 50GP Jewelry
Coin:
PP:
GP: 28
SP: 6
CP: 2
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SPECIAL ABILITIES
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Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.
Benefit: You gain a +2 trait bonus on Initiative checks.
Rich ParentsYou come from a wealthy background +900GP
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Martial Training (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Weapon Training: (Rogue Talent) A rogue that selects this talent gains Weapon Focus as a bonus feat.
Daring (Ex)At 3rd level, a swashbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.
Dodge:+1 Dodge Bonus to AC
Weapon Focus - Curveblade: +1 to Attack Rolls
Weapon Finesse:You are trained in using your agility in melee combat, as opposed to brute strength.Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Uncanny Dodge (EX):Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
Offensive Defensive (EX): (Rogue Talent) When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for 1 round.