Filios hails from Kyonin, and he spent his youth learning the ways of the fabled rangers of the area, but he soon realized that he did not fit in. He worshiped the tenets of Calistria, and was very interested in various lustful pursuits and his luck at games of chance. This led him to neighboring towns and cities to expand his trade into more greed driven enterprises. His parents soon cut him off, and he was banished from his homeland for the reputation that he soon developed abroad. He soon became an excellent second story thief to support his gambling addiction and hedonistic lifestyle. Most recently, he has been serving as a hired sword to traveling merchants in pursuit of adventure. After working his way across Andoran, he has rested in Absalom longer than any other location. A privateer has recently hired him for his swordsmanship to protect his cargo on a sailing vessel headed south.
Filios is tall for an elf and very well-muscled and athletically built with blonde hair and violet eyes. Filios is haughty, boastful, and self-centered. He is motivated by greed and thrill-seeking. He is generally pleasant and well-mannered. He can be very goal oriented and focused, but only to the extent that it benefits his current desires. Otherwise, he can be described as a free spirit and a bit flighty. However, he can definitely be trusted and relied upon by those he considers friends and compatriots sharing a common goal.
Spd 30 ft.
+1 Curve blade, elven +9 (1d10+4/18-20/x2)
Dagger +6 (1d4+2/19-20/x2)
Unarmed Strike +5 (1d3+2/20/x2)
Special Attacks Sneak Attack +2d6
Str 16, Dex 19, Con 10, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +6; CMD 20
Feats Elven Weapon Proficiencies, Rogue Weapon Proficiencies, Weapon Finesse, Weapon Focus (Elven Curveblade), Dodge
Traits Rich Parents, Warrior of Old
Skills Acrobatics +12, Bluff +9, Climb +12, Diplomacy +7, Disable Device +12, Escape Artist +3, Fly +3, Intimidate +8, Perception +7, Ride +4, Sleight of Hand +10, Stealth +11, Swim +10 Modifiers Daring
Languages Common, Elven
Combat Gear +1 Curve blade, elven, Dagger, +1 Chain Shirt; Other Gear Backpack, Belt Pouch, 2 Fishhooks, Flint and Steel, Sewing Needle, Signal Whistle, 50 Feet String, Marked Cards, Loaded Dice, Waterskin, Trail Rations - One week, Whetstone, 50 Foot Silk Rope, MW Thieve's Tools, Climber's Kit, Air Crystals (2 - 1 minute air), Courtier's Outfit with 50GP Jewelry
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.
Benefit: You gain a +2 trait bonus on Initiative checks.
Rich ParentsYou come from a wealthy background +900GP
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Martial Training (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Weapon Training: (Rogue Talent) A rogue that selects this talent gains Weapon Focus as a bonus feat.
Daring (Ex)At 3rd level, a swashbuckler gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. This ability replaces trap sense.
Dodge:+1 Dodge Bonus to AC
Weapon Focus - Curveblade: +1 to Attack Rolls
Weapon Finesse:You are trained in using your agility in melee combat, as opposed to brute strength.Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Uncanny Dodge (EX):Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
Offensive Defensive (EX): (Rogue Talent) When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for 1 round.