Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon seeing the mans distress attempts some relief he fires two arrows in rapid succession at the 2 kobolds engaging him 1 at each.

longbow +ps: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 3 ⇒ (8) + 3 = 11

longbow +ps: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 3 ⇒ (7) + 3 = 10


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Moving left to right from Zokon's point of view, he misses the first only to find his range on the second.

Round 2!
Those in Bold May Act!
________________________

__ Zokon
__ Poshment
__ Numalar (Sir Didymus)
__ Celyne (Luna)
__ Scarlet
__ Alia

__ Leafcutter warriors
__ man -6 hp

Blackbrair XVII -10 hp; Gilttooth XIX -10

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Zokon seeing the mans distress attempts some relief he fires two arrows in rapid succession at the 2 kobolds engaging him 1 at each.

Which shot is targeted at which? Looks like the second shot probably hit (I certainly hope so!). If you were going left-to-right then the black one took the hit.

Numalar doesn't have precise shot, so trying to pick off the guys attacking the bard is probably a mistake.

Numalar reins in. He sees that Rutshell and Greyscale are advancing in his direction. He casts another ball of flame at the kobolds, this time at Rutshell.

Produce Flame vs touch AC: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (3) + 4 = 7

"Damn and blast! I never hit anything with this stupid power."

Numalar pulls on the reins and has Sir Didymus shuffle back a few feet. 5' step.

"All right Sir Didymus; they look like they might charge. Let's stand off a bit. And Watch... in case they get close."

Move action to instruct Didymus to guard me.
Handle Animal DC 10: 1d20 + 5 ⇒ (13) + 5 = 18


Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent

Sir Didymus hunches down and growls.

"Grrr..."

Readied action: attack any kobold that comes in melee range:

Bite: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 3 ⇒ (3) + 3 = 6
Trip (if bite hits): 1d20 + 3 ⇒ (5) + 3 = 8

Not likely...


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
RPGGGM wrote:
Scarlet I'm going to assume Scarlet is moving south as well under her own power rather than horse power. But I'm not moving her until I have some confirmation.

Please move Scarlet south on her own ability. She has movement 40. I'm not sure if that's my Round 1 or Round 2 action.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Scarlet You are where you would be heading straight south at a double move. That was last round. What would you like o do now?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet charges the red-clad kobold.

Charge, Mwrk Longsword: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage: 1d10 + 3 ⇒ (5) + 3 = 8

AC is 14 due to charging...it was 45 ft away, blast it all

"Maybe you didn't hear my friend, there! Back off!"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

As Scarlet comes running in three of the kobolds (green, red and gray) let fly with their javelins! But not accounting for her tremendous speed and ferocity all three missiles fly past.

Scarlet SMASH puny kobold, lifting him bodily off the ground for a moment.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Shoot bow at Gray: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Ride, fast dismount: 1d20 + 7 ⇒ (4) + 7 = 11 Move action, then-

Alia fires another shot at one of the Kobolds not currently engaged in melee.
Damn, I need to get into melee to help the man on the ground...it's too dangerous to shoot at the kobolds clobbering him.
Guiding her horse closer while firing, she then jumps down on the ground, close enough to reach the man next round, giving the horse a pat to send it back towards the road.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

I've double-moved. I first moved foward, realised I wasn't close enough for the spell I'm after so moved again to another part.

Posh moves up with Alia, but he takes a different path as he continues to keep his distance from the creatures, but get close enough to cast a spell.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Alia's arrow deflects off the kobold's sharp-mandibled shield.

However, the sheer number of attackers gives them pause. Then finally the blackest clad one shouts something in high-pitched Draconic.

Draconic:
"Fall back! He's dead!"

Yapping they all withdraw southward. As in the combat action--withdraw.

dice:
1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (9) + 1 = 10

I'm at work for another 3 hours and will not be able to update the map until I get home.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Map updated!

Round 3!
Those in Bold May Act!
________________________

__ Zokon
__ Poshment
__ Numalar (Sir Didymus)
__ Celyne (Luna)
__ Scarlet
__ Alia

__ Leafcutter warriors

Blackbrair XVII -10 hp; Gilttooth XIX -10 hp; Rustshell XX -8 hp


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Just when we were getting started..." Scarlet mumbles to herself as she moves up to the man. "Do you know who those men were? Can you stand up?"

Aid Another: 1d20 + 6 ⇒ (8) + 6 = 14
Aid Another action to boost his AC by 2.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne, about to cast, instead runs forward and readies to check the man and heal him if he lives, Luna at her side, in case the little buggers come back. moved 60, so she's done with the double move and can't actually heal him yet.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

kn local: 1d20 + 5 ⇒ (7) + 5 = 12

Zokon searches his archival knowledge of kobolds to see if he thinks that firing more shots at the kobolds will help thm in the long run against the buggers

if so he fires a pair of shots at Blackbriar -1 if they have hit the next range bracket

Longbow: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 3 ⇒ (8) + 3 = 11

Longbow: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 3 ⇒ (7) + 3 = 10


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

"Just when we were getting started..." Scarlet mumbles to herself as she moves up to the man. "Do you know who those men were? Can you stand up?"

looks dicey:
1d20 + 3 ⇒ (17) + 3 = 20

1d20 + 9 ⇒ (12) + 9 = 21

Scarlet looks down at the man. He's not moving. Worse yet she knows him--it's one of her brother's best (and most handsome) friends, Fan Auric. Blood smeared across his forehead, he lies dead at your feet his tongue lolling from the side of his mouth... Then you notice one of his eyes open and scan the grass around him. Your boots catch his attention and he whispers without looking.

"Psst! Are they gone?"

Celyne notes the deception as well--though the head gash is real enough.

diceyer still:
1d20 + 5 ⇒ (13) + 5 = 18

Zokon, The Leafcutters don't have much in the way of arable land, treasure or resources--they have big bugs which they use like plains Indians here in the States used buffalo. All of their merger wealth comes from mercenary work (i.e. supplying villains with capable if expendable henchmen). In an effort to provide consistent service to their contract clients (and because one kobold generally looks like another) they recycle the names of their fallen warriors adding a numeric suffix for their own internal use. So sure you could shoot Blackbrair XVII down and in a few months Blackbrair XVIII would be trained and ready to take her place. Obviously if they return later today they might be missing one of their number and, on a personal level, they probably would like you less than they already do, but really it's up to you. She is going to get 50% concealment from the high bushes she and her fellows retreated into, and is well into your bow's second range increment. Let me know if you want to take the shots.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Bluff: 1d20 + 3 ⇒ (19) + 3 = 22
Scarlet looks at the man as he opens his eyes. She recognizes him and manages to resist lifting and hugging him silly. Instead she waits for the kobolds to leave, guarding the body.
"Yeah, they're gone- Fan, is that you? I haven't seen you since...well, it's been a while. Celyne, can you help him a bit once those Kobolds have left?"

Once the kobolds leave, she drops to her knees, picks up Fan and gives him one heck of a hug. "What are you doing out here, anyway? Is the Company alright? And..." Scarlet goes quiet for a moment. "Wait, never mind that, when's the last time you saw my brother?"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Shoot bow at Leader: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15(Range penalty included) Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Seeing her companions swarm around the downed man, Alia moves slightly around and fires a parting shot after the Kobolds:"Don't even think about coming back!"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

no shot


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hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne sighs in relief and quickly casts cure light wounds, touching the man gently with the spell.

clw on fan auric: 1d8 + 2 ⇒ (1) + 2 = 3

that was pathetic...

clw on fan auric again: 1d8 + 2 ⇒ (7) + 2 = 9

better

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Seeing the kobolds fleeing, Numalar rides up. "Is he all right?" he says as reins in next to the others.

Upon hearing Scarlet' remarks though, Numalar perks up. "Wait... you two know each other? Is he from your expedition before you were captured?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Zokon check himself and Alia sends a final shot into the bush after the retreating kobolds but doesn't know if she hit anything.

COMBAT OVER


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye, didn't expect to hit something...it was more of a...statement.

Alia will take a quick look to make sure the horses and Naleska are fine, then stand near Scarlet and the man on the ground, keeping some distance but listening in and watching.


Scarlet keeps Fan pinned to the ground (nominally to avoid small javelins) and then when the coast is clear hoists him up and gives him enough of a hug that Celyne is forced to heal him twice to insure that the man can stand under his own power. "Scarlet! Thank you. Are you healing me? Well then thank you too! Is that your cat? Thank you all for driving them off. Some expert bow work I must say. I thought I was done for."

When he finally does stand the contrast is quite striking. Fan is a tall, lean man dressed in once-fine blue entertainers garb topped off with an equally once-fine gold cape.

"I am Fan Auric, musician by trade, rogue by nature and herald of heroes." He kisses each lady's hand and generally tries to appear dignified--and it might have worked had his belt and trousers not decided that they needed healing as well.

"Pardon!" He says, quickly collecting himself while trying to answer Scarlet's questions. "Well, I was-. Er. The last I-. Right. Um? Oh! About a year ago?" He scrunches up his face hoping that's the right answer.

He looks around and spies Naleksa and the rest of your caravan. "Is that the South Rostland Road? I think I've over shot. Do you know where the Renault farm is?"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon will retrieve his horse and then make his way to the group.

Missing most of the conversation Zokon looks the man over

"Nice outfit."

Does he have any weapons?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

When Fan approaches to kiss her hand, Alia holds his own hand fast for a moment:"Excuse my forwardness, but what was that about? How did you earn these kobolds wrath to an extent that they attempted to murder you? It didn't look like they were simply trying to drive you off, nor did it look like a robbery, so if you could tell us the story behind this incident before we move on to the pleasantries, I'd be much more at ease.", Alia explains, before letting go of his hand scanning the horizon again, expecting the little buggers to return, or at the least, observe them from within the bushes.
Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22
Sense Motive: 1d20 ⇒ 14
Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Zokon Santyev wrote:

Zokon will retrieve his horse and then make his way to the group.

Missing most of the conversation Zokon looks the man over

"Nice outfit."

"Thank you." He goes to shake Zokon's hand but uses the hand that is holding up his breeches and ends up turning the shake into a very low and sudden bow. "YES, Well."

"In regard to your questions my dear, I'm up from Pitax on my way to a local festival and was waiting for my friend, Tamris, who lives in these parts. We were supposed to meet today at a big stone marker near here, and he's always so very prompt. It is actually a bit infuriating." He says while remembering something. He turns to Zokon (and any other new arrivals) and reintroduces himself. He holds up the remains of his lute looking as though he was about to play it until remembering that it was now held together only by its strings, a javelin-head is embedded in its flank. He sighs. "Anyhow Tamris is always on time, so after an hour or so I started looking for him when I was jumped by those kobolds in the tall grass. I'm not sure why exactly they were after me so I made for the trading post near here, but got all turned around. And that's how you found me. Thanks again for the timely rescue. Um, I seem to have lost my coin pouch in all the haste, but anything I can make while at the fair is yours."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet rolls her eyes as Fan kisses her hand. "Your pants are loose." She winks at Alia as Fan bows to Zokon.

"Yeah, yeah. Well, you know me. That's Alia, Celyne, Luna, Numular, Zokon and Naleksa. We were en route to the festival as well. Do you think Tamris would have gone there?"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

slightly insensitively Zokon says of his recollections

"Didn't we run across a bod at a stone monolith that gave off a magical aura?"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Alia, with the same insensitivity, dismisses Zokon's suggestion: "Na, that was WAY south of the road, and quite a few days ago. Must be another Stone Marker around here. Also I gather he waited there for his friend, so if the corpse had been there he'd probably have seen it-"


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

"I don't suppose anyone has a mending spell to fix his pants?" Celyne says, blushing a little.


"A little rope should do." Fan says sheepishly.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet pulls out her 50 feet of rope. "When you're done, you can use my horse. I'm always good with walkin'."

"Yeah, we did find this weird stone, right? Should we go back there, or should we move onto the festival? Maybe Tamris is there?" Scarlet shrugs. "Hey Fan, what were you and Tamris going to do, anyway?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

"We've made it a sort of tradition to meet up when I'm in the area for the spring festivals. I don't get to see him all that often. He's a bit of a hermit." He synches up his pants and thanks you for the loan of your horse being weary from his long chase.

He is making for Oleg's, and from there to the Renault farm to make back some of the gold he lost and then to reward you all--and perhaps buy some pants as well. Along the ride he's chatty and often looks as if he is on the verge of leaning back in the saddle and playing his lute for you all until he remembers the thing is busted and his shoulders sag with the realization. Naleksa attempts to comfort him.

And soon enough Oleg's Trading post can be seen beckoning to you all from its hill in the distance.

The standing stone he is referring too turns out to be one just west of Oleg's (2 miles) in the same hex as the trading post. From some angles the stone looks like the bust of a great crow or raven. You have it on your cartographer's map of the area, though it is not on the campaign map at present.

I'm off to work now. Decide on your next course of action (it's mid-afternoon of Gozran the 12th) and feel free to RP. Fan seems determined to earn a little loot on the fairgrounds to repay his debt to you all and then find his friend, Tamris. He crashes immediately and leaves the outpost in the small predawn hours to get to the festival in the early morning and start to work.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Fan Auric wrote:

Scarlet keeps Fan pinned to the ground (nominally to avoid small javelins) and then when the coast is clear hoists him up and gives him enough of a hug that Celyne is forced to heal him twice to insure that the man can stand under his own power. "Scarlet! Thank you. Are you healing me? Well then thank you too! Is that your cat? Thank you all for driving them off. Some expert bow work I must say. I thought I was done for."

When he finally does stand the contrast is quite striking. Fan is a tall, lean man dressed in once-fine blue entertainers garb topped off with an equally once-fine gold cape.

"I am Fan Auric, musician by trade, rogue by nature and herald of heroes." He kisses each lady's hand and generally tries to appear dignified--and it might have worked had his belt and trousers not decided that they needed healing as well.

"Pardon!" He says, quickly collecting himself while trying to answer Scarlet's questions. "Well, I was-. Er. The last I-. Right. Um? Oh! About a year ago?" He scrunches up his face hoping that's the right answer.

He looks around and spies Naleksa and the rest of your caravan. "Is that the South Rostland Road? I think I've over shot. Do you know where the Renault farm is?"

Posh raises a eyebrow at his statements, but stops for a moment as he watches the scene.

Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5

Fan Auric wrote:
Zokon Santyev wrote:

Zokon will retrieve his horse and then make his way to the group.

Missing most of the conversation Zokon looks the man over

"Nice outfit."

"Thank you." He goes to shake Zokon's hand but uses the hand that is holding up his breeches and ends up turning the shake into a very low and sudden bow. "YES, Well."

"In regard to your questions my dear, I'm up from Pitax on my way to a local festival and was waiting for my friend, Tamris, who lives in these parts. We were supposed to meet today at a big stone marker near here, and he's always so very prompt. It is actually a bit infuriating." He says while remembering something. He turns to Zokon (and any other new arrivals) and reintroduces himself. He holds up the remains of his lute looking as though he was about to play it until remembering that it was now held together only by its strings, a javelin-head is embedded in its flank. He sighs. "Anyhow Tamris is always on time, so after an hour or so I started looking for him when I was jumped by those kobolds in the tall grass. I'm not sure why exactly they were after me so I made for the trading post near here, but got all turned around. And that's how you found me. Thanks again for the timely rescue. Um, I seem to have lost my coin pouch in all the haste, but anything I can make while at the fair is yours."

Posh looks over this man and takes in what he's saying with great interest.

"Pitax huh? Quite far from here." he states simply "Have you ever been to the River Rats Tavern? I've not seen Apollonia nor her sister Belina in some time. How're they doing?" he asks with a hopeful smile.

Sense Motive DC 10:
Posh didn't manage to hide it, but hi eye widened at the mention of being from Pitax and you could've sworn his hand moved to his rapier, but he had stopped himself short.[/dice]

[spoiler=GM]Just decided to think this up as a interesting bit of RP. Up to you what may have happened to these sisters he was fond of. *dark grin* But I stole the first name from Ultima 7 as I've been playing it a bit...but sadly I don't know the controls and bloody EA doesn't give you a manuel. I got it as part of a "on the house" thing they were doing. I'll buy a proper edition off GoG at some point.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Celyne wrote:
"I don't suppose anyone has a mending spell to fix his pants?" Celyne says, blushing a little.

Posh nods.

"I do" he says, casting the level 0 spell to repair the damage "Anything else you need fixed up?" he asks as he notices the flute and does the same with his spell, repeated times if needed.
being a 0 level spell it's unlimited, but each time it repairs 1d4 so I'll roll a few 4ds for clerity.

mending: 1d4 ⇒ 3
mending: 1d4 ⇒ 4
mending: 1d4 ⇒ 2
mending: 1d4 ⇒ 1
mending: 1d4 ⇒ 3
mending: 1d4 ⇒ 2
mending: 1d4 ⇒ 3
mending: 1d4 ⇒ 1
mending: 1d4 ⇒ 1

Edit: just noticed he has a busted flute.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

"Perhaps his lute, though that might need a 'make whole' spell."

remember, it takes 10 minutes to cast mending I think


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Celyne wrote:

"Perhaps his lute, though that might need a 'make whole' spell."

remember, it takes 10 minutes to cast mending I think

Yeah it does, crap forgot that. Well I'll leave it to teh GM, but with the amount of time and us trying to rush back to camp I'm sure he'd be fine with a rope for now and I kinda missed what happened to the lute, but it says as long as all the peices are there it should work. Make Whole instantly repairs it I believe or it's just a much more powerful version that's far quicker.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8
RPGGGM wrote:


Decide on your next course of action (it's mid-afternoon of Gozran the 12th) and feel free to RP. Fan seems determined to earn a little loot on the fairgrounds to repay his debt to you all and then find his friend, Tamris. He crashes immediately and leaves the outpost in the small predawn hours to get to the festival in the early morning and start to work.

if he got to sleep and wake up in the morning, does that mean Celyne finally gets a night of rest and gets her spells back?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, it's not like Posh couldn't play around with the lute while riding...as long as he doesn't drop parts on the way ;)

"You can count yourself lucky that we were attacked during the night...we broke camp early as a result. Had we come later that day, we would probably only have found your corpse. Luck seems to favor you, Fan Auric!", she tells him as she re-mounts her horse.
Alia would be distrusting of the stranger, if not for his connection to Scarlet. A friend of Scarlet surely was a friend to her, as well. As such, she rather keeps watch for more kobolds causing trouble in the area, pointlessly so since the remaining ride to Oleg was uneventful.

If they arrive at Oleg's early enough, she'd get accustomed with the tools of her trade they bought in Restov, and which, despite the thorough inspection when buying, she had not had a chance to use yet. If Oleg needs some small smith-work/repairs done, Alia will provide it free of charge(except material costs, of course) that day, then in the evening, continue training Vega.

Craft(Nonweaponized Metalworking): 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Handle Animal(Tame Vega, the Catzilla): 1d20 + 2 ⇒ (19) + 2 = 21


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Let's take advantage of the guards here to all get a good nights rest"

Grandstanding done Zokon heads off to find some food and organise his bed for the night.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Zokon Santyev wrote:

"Let's take advantage of the guards here to all get a good nights rest"

Grandstanding done Zokon heads off to find some food and organise his bed for the night.

Posh gives a wide smile.

"I'll drink to that." he states before heading over to see Svetlana and settle down with a mug of mead. "Dunno why, but this place is starting to feel more like home." he says to the group with a wide grin. "Perhaps after we finish off these bandits we make ourselves a perminant residence here, hey Oleg? Unless we're such a pain in which case I'll travel to Kyonin and then...who knows."
Just as long as I stay as far away from the River Kingdoms and Restov as possible.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Sense Motive: 1d20 - 1 ⇒ (12) - 1 = 11
"You okay Posh? Did you hear something about Pitax?" Scarlet notices Posh reach for his rapier. "Did the kobolds come from there?" Scarlet eventually shrugs.

Scarlet spends her trip there asking Fan about his many, many adventures and where the Company went. Her brother and her boss are highest priority.

Upon reaching Oleg's place, Scarlet goes to check on everyone there. Oleg, Svetlana, the guards, and the former bandits. She makes sure they're OK, and follows up on any strange sightings, recently. Have they seen Tamris around here?

Eventually Scarlet's feet ache from all the walking and she retires for a good night's rest.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Scarlet Scarab wrote:

[dice=Sense Motive]1d20-1

"You okay Posh? Did you hear something about Pitax?" Scarlet notices Posh reach for his rapier. "Did the kobolds come from there?" Scarlet eventually shrugs.

Scarlet spends her trip there asking Fan about his many, many adventures and where the Company went. Her brother and her boss are highest priority.

Upon reaching Oleg's place, Scarlet goes to check on everyone there. Oleg, Svetlana, the guards, and the former bandits. She makes sure they're OK, and follows up on any strange sightings, recently. Have they seen Tamris around here?

Eventually Scarlet's feet ache from all the walking and she retires for a good night's rest.

Posh simply shakes his head no at the response, but later at Oleg's wonders if he should say anything. He guessed if no one else presses it he can just drown himself before he retires himself, though he looks over to Naleksa to make sure she's settling in before turning back to his mead.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I should shut up more often. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

But not now I guess.

Scarlet wrote:
Scarlet spends her trip there asking Fan about his many, many adventures and where the Company went. Her brother and her boss are highest priority.

Fan gladly recounts any number of adventures though he longs to give you proper musical accompaniment (which eventually Posh's magic can provide). As for the Company he parted ways with them in Tymon in the River Kingdoms about a year ago BB was still with them then. They just gotten some big job a little further south, though he admits ale has rendered most of the details of their last night together a bit fuzzy.

Posh's magic can also provide working trousers.

"My thanks sir, for restoring my dignity." He says with a low bow. *RRRIP!* "Ahem...."

Scarlet wrote:
Upon reaching Oleg's place, Scarlet goes to check on everyone there. Oleg, Svetlana, the guards, and the former bandits. She makes sure they're OK, and follows up on any strange sightings, recently. Have they seen Tamris around here?

"Who's that?" Oleg asks through a mouthful of nails. He and one of the guards (you can't tell which) are up on ladders pounding away on what looks like the framework of what will be a third story on the bunk house.

"I did mention Tamris is a bit of a hermit." Fan says.

*THWACK!!* "ARRRG!" Oleg grabs his thumb and starts cursing like a demon.

Alia wrote:
If they arrive at Oleg's early enough, she'd get accustomed with the tools of her trade they bought in Restov, and which, despite the thorough inspection when buying, she had not had a chance to use yet. If Oleg needs some small smith-work/repairs done, Alia will provide it free of charge(except material costs, of course) that day, then in the evening, continue training Vega.

Alia unwraps and plays with her Christmas presents. *CLANG! CLANG! CLANG!* (I'm sure Celyne loves you right now. ;))

When he's asked about what projects he needs completed Oleg gives her a very tall list of blacksmithing he needs done (everything from making nails and hinges to fixing horseshoes). He keeps thinking of new things as the night wears on. The guards could use their swords sharpened too.

What were attempting to train Vega to do? Technically, he's not all that feral so he doesn't require a druid or ranger to handle but he is quite willful and disagreeable.

That evening: Fan serenades the outpost with a few choice ballads and camp games (musical chairs, Fan says, and Villagers and Werewolves).

Posh wrote:
....He looks over to Naleksa to make sure she's settling in before turning back to his mead.

Naleksa seems to be getting on swimmingly with the guards.

Sense motive DC 15:
Though Svetlana isn't too happy to see her.

Celyne wrote:
if he got to sleep and wake up in the morning, does that mean Celyne finally gets a night of rest and gets her spells back?

If you like. It's mid-afternoon when you arrive so you have the evening and as much of the night as you like to rest.

If you need to speak with anyone NPCs in attendance: Oleg, Svetlana, Kesten Garess, Guardsmen Pease, Paun and Tokin, Chick, Wilbur, Shepherd Jhod Kavken, Naleksa and Fan Auric

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Had a lot to do at home yesterday... look at what I missed!

Fan Auric wrote:
"In regard to your questions my dear, I'm up from Pitax on my way to a local festival and was waiting for my friend, Tamris, who lives in these parts. We were supposed to meet today at a big stone marker near here, and he's always so very prompt. It is actually a bit infuriating." He says while remembering something. He turns to Zokon (and any other new arrivals) and reintroduces himself. He holds up the remains of his lute looking as though he was about to play it until remembering that it was now held together only by its strings, a javelin-head is embedded in its flank. He sighs. "Anyhow Tamris is always on time, so after an hour or so I started looking for him when I was jumped by those kobolds in the tall grass. I'm not sure why exactly they were after me so I made for the trading post near here, but got all turned around."

Numalar is at first bemused by Fan's story. But at the description of the kobold attack, he frowns. Those kobolds clearly wanted this man dead; it had to be more than just a robbery, since his coin purse is already gone.

"Can you tell us anything else about these kobolds? You say they just popped out of the grass? It looked like they meant you harm personally. I hope you didn't do anything to stir them up."

Numalar watches Fan's response closely.
sense motive: 1d20 + 2 ⇒ (13) + 2 = 15

Poshment Underhill wrote:

"Pitax huh? Quite far from here." he states simply "Have you ever been to the River Rats Tavern? I've not seen Apollonia nor her sister Belina in some time. How're they doing?" he asks with a hopeful smile.

Sense Motive DC 10:

sense motive: 1d20 + 2 ⇒ (7) + 2 = 9

Nope, missed that one.

Numalar nods. "Yes, Poshment here is also from there. You'll have to tell us all about Pitax at some point."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Upon returning to Oleg's...

RPGGGM wrote:
The standing stone he is referring too turns out to be one just west of Oleg's (2 miles) in the same hex as the trading post. From some angles the stone looks like the bust of a great crow or raven. You have it on your cartographer's map of the area, though it is not on the campaign map at present.

Numalar checks the map, and then when arriving at Oleg's he climbs up on the battlements to be sure. Sure enough, the standing stone is there, off in the distance. Wait a moment... if the stone is over there, west of Oleg's, and he wandered around in the grasslands and ended up east of Oleg's, how did he not know where Oleg's was? He must have walked right past it. His story just doesn't add up.

Numalar goes over to Sir Kesten, and addresses him quietly at a time when Fan Auric and the others are amusing each other. "Sir Kesten, perhaps you can help me. This man has a remarkable story to tell that I, frankly, don't quite buy. He says he was waiting at that stone yonder for a time and then went wandering. Did you or your men see anything out there? Did this man go by the post here? If his story is true he would have had to pass close by."

Numalar listens to Kesten's response, and then goes over to Fan Auric.

"Mister Auric, if you don't mind," Numalar beckons the bard to join him on the battlements.

"That stone over there... that was the one you were waiting near for your friend Tamris? So you wandered off to look for him, and somehow ended up several miles off course and ended up where we found you? How did you get so far? Did you have a horse at the time?"

"Perhaps some of us should ride out there now. Your friend might have arrived after you did, and is now waiting."

Again, Numalar pays close attention to Fan's answers.

sense motive: 1d20 + 2 ⇒ (3) + 2 = 5
But I'm guessing that he doesn't glean much.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Naleksa seems to be getting on swimmingly with the guards.

I'll bet she is. :)

RPGGGM wrote:
Sense motive DC 15: Show

sense motive: 1d20 + 2 ⇒ (7) + 2 = 9

Still nothing. Numalar seems pretty oblivious today. Wish that SM was a class skill!

After the other conversations have died down, Numalar takes Kesten aside again, and asks, "By the way, how are Chick and Wilbur doing? Any problems?"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:


slightly insensitively Zokon says of his recollections

"Didn't we run across a bod at a stone monolith that gave off a magical aura?"

BTW @GGGM: Did I manage to figure anything out about the stone in my research while in Restov?

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Here we will discuss anything outside of the game that is too long for short OOC comments in the game play thread.

Please use this to get to know one another as well as interacting together outside of our characters.

Any questions/comments/criticisms/suggestions about the game feel free to post here as well. Or PM me.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Hi all... first of all.. thanks DM for selecting me!... I will do my best to be a highly interactive and regular poster.

A bit about me:

I am a long time player (been playing rpg's since OD&D in 1974) and I've been playing PBP games for about 4 years now. I do so look forward to meeting each of you ic and ooc too.

ooc, I am an artist, and an archaeologist (retired). I still do textile art though. You can see my work at my webpage (click on 'gallery')... or my blog at Confessions of a Serial Quilter .

I have a regular Saturday Pathfinder game which I DM from my home from about 10-4 pst (during which time I won't be posting here, of course).

I do so look forward to playing this game with you all!


Ha well then, I actually thought that I may have not gotten picked (there is a lot of hate going around the forums for rogues) so I was actually making a PFS version of this character, and was making him an Archaeologist bard Halfling, essentially he does the same thing, just has a few spells to back him up, also was going to multiclass with the Filcher Rogue archetype i think. Role-wise he will be exactly the same, even the backstory can be kept the same (just change the parents to halflings) would you allow me apply the changes to this character?


Also just want to put it out there, I usually can't post anything during work (usually between 3-9pm CST) I have mondays off and can post freely on those days usually, unless I have errands to run, but those never last all day.


Jarvek Orus wrote:
Ha well then, I actually thought that I may have not gotten picked (there is a lot of hate going around the forums for rogues) so I was actually making a PFS version of this character, and was making him an Archaeologist bard Halfling, essentially he does the same thing, just has a few spells to back him up, also was going to multiclass with the Filcher Rogue archetype i think. Role-wise he will be exactly the same, even the backstory can be kept the same (just change the parents to halflings) would you allow me apply the changes to this character?

I'd rather Jarvek stay half-elf as there are no halfling houses in Brevoy. Nor do I really want any at this time. Plus, one of the reasons he was chosen was because he was a rogue. I had another archaeologist bard submitted that I could have chosen but I didn't. :)


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Hello, Stolen Lands!


Just to let you all know, my work is sending me out of town for an emergency this weekend for a week. I fly out late Sunday night. Just means that next week I will do most of my posting in the evening (CST) where the normal pattern will be during the day.

I will try very hard to get the first post out Sunday evening, but if not it will be there Monday.

Congrats to you all, I look forward to some fun adventures together!


Male Dwarf Archanist 4 / Paladin 3

Hello fellow adventurers. I hope we'll get along well!

I'm a youngin at age 22 in Western Canada. I've played pathfinder for two years, but it seems that we've been homebrewing things that we weren't even aware of. I run two campaigns in real life per week. A Rise of the Runelords campaign, and a one-shot series. Online campaigns have appealed to me because I desire more roleplay than the majority of my friends.

I'll have Bella up and running shortly, looking forward to it!


Female Human (Kellid) Warpriest 1 | HP 9/9 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +5 | Init +2 | Perc +3 l CMD 14 l Blessing 3/3

Bella is ready to go! Please let me know if there's any questions about her.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon reporting in.. hopefully we can work together well.


KingmakerDM wrote:
Jarvek Orus wrote:
Ha well then, I actually thought that I may have not gotten picked (there is a lot of hate going around the forums for rogues) so I was actually making a PFS version of this character, and was making him an Archaeologist bard Halfling, essentially he does the same thing, just has a few spells to back him up, also was going to multiclass with the Filcher Rogue archetype i think. Role-wise he will be exactly the same, even the backstory can be kept the same (just change the parents to halflings) would you allow me apply the changes to this character?
I'd rather Jarvek stay half-elf as there are no halfling houses in Brevoy. Nor do I really want any at this time. Plus, one of the reasons he was chosen was because he was a rogue. I had another archaeologist bard submitted that I could have chosen but I didn't. :)

I can definitely keep him half-elf, and him being an archaeologist is literally not going to change anything besides him not having sneak attack, he will still be doing the same tactics and acting the same way with the same skills (though more knowledge) and I will be multiclassing with rogue for extra talents and skill ranks.

I just really feel like he needs access to some enchantment spells since he is going to be the face of the group and I hope for him to make a lot of connections and networks, and detect magic is always a good spell to have. (Essentially the only reason I am choosing bard is because I want to make further use of his high charisma)


TreasureFox wrote:

Hello fellow adventurers. I hope we'll get along well!

I'm a youngin at age 22 in Western Canada. I've played pathfinder for two years, but it seems that we've been homebrewing things that we weren't even aware of. I run two campaigns in real life per week. A Rise of the Runelords campaign, and a one-shot series. Online campaigns have appealed to me because I desire more roleplay than the majority of my friends.

I'll have Bella up and running shortly, looking forward to it!

I'm younger, 20. been playing for 3 years, have 2 real life games biweekly, one group, one solo. player for both. I plan on starting up a monthly game later on and will be GMing that one. I am currently in 2 other PbP one of which is also Kingmaker, the other an evil game homebrew campaign.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I was thinking Celyne might be party face, but there's no reason we can't work together on that role...


Female Human (Kellid) Warpriest 1 | HP 9/9 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +5 | Init +2 | Perc +3 l CMD 14 l Blessing 3/3

Good to meet you all. I'm cool with someone else being the face of the party, I'm hoping to be the lady who keeps the party in line. A morale guide who bolsters the group when times get tough, and offer guidance to those who wish for it.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

By the Nine Princes! It is good to meet you all.

Numalar Auritonius signing in.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I shoot stuff and if it keeps moving I stab it... ;o)

Stealthy Roguelike here... I have my first six levels semi-planned and then I'll be whatever is needed.

So I turn 40 this year and have been doing rpg in one for or another for over 30 years.. the internet... sheesh forcing me to hang with younguns.. ;o)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Well this looks like an interesting party!

Numalar is meant to be a blasting sorcerer but with a lot of "tricks" up his sleeve. His primary skills are Bluff, Knowledge:Nobility, Perform:Oratory and UMD. For the record Numalar is LG, and takes his word very seriously, so he will appreciate the rest of you (especially the chaotic ones) not making promises on behalf of the party that you don't intend to keep! :)

My first impression of the rest of you (in no particular order):

Jarvek - looks like a rogue whose main combat focus is feinting. I like the hand crossbow! Don't see those too often. BTW I think you should be +2 to hit with the hand crossbow.

Celyne - a lunar oracle heavy on the spells rather than combat. Looks like her animal companion will do most of her fighting for her. I think Lunar oracle can be pretty powerful. Looks like you haven't picked your spells yet, so I don't know what your magic focus will be. Also, what is your alignment? Since you took the "legalistic" curse I am guessing you are lawful?

Zokon - a slayer, judging by your feats mainly intended to be an archer. When he gets a proper composite longbow he should totally rock.

Valeska - the obligatory Aldori dueling sword wielder - every Kingmaker group should have one. Looks like she will be taking the slashing grace feat later on. Also has better skills than most fighters.

Bella - warpriest of Sarenrae. Blessings include healing and also glory which grants a sanctuary effect. Interesting. I don't know a lot about how warpriests work.

-----

As to who is going to be the party face... well, there are lots of high CHA characters in this party. No one character dominates all the social skills.

That much being said:

Celyne has the best Diplomacy with 13
Numalar has the best Bluff with 12
Jarvek and Bella are tied for the best Intimidate with 8

Note though that just because you don't have the best skill doesn't mean you can't contribute. You can use your skill to Aid someone which gives them a +2 on their roll. In this kind of game I expect that most people will want to chip in most of the time.

-----

@KingmakerDM - I had mentioned that I might want to change enlarge person depending on party makeup, and since it looks like we are chock full of DEX based combatants maybe I should. Reduce person might actually be good for this party. It's an outright win for Zokon when he is using archery (and also Jarvek) and when Valeska gets Slashing Grace (I assume she will) it will be all-around win for her too (and still good even before she gets that feat). What do you think? Or is there any other buff you think would work better?

Actually I am going to send you a PM about my build.


Female Human (Kellid) Warpriest 1 | HP 9/9 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +5 | Init +2 | Perc +3 l CMD 14 l Blessing 3/3

Bella is both a front line fighter and a heal/buffer. Considering the number of damage oriented characters, she will most likely be staying in the back when in combat.

Out of combat... she will cook (please don't make that a skill check, my survival is horrible)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Bella of the Everlight wrote:

Bella is both a front line fighter and a heal/buffer. Considering the number of damage oriented characters, she will most likely be staying in the back when in combat.

Out of combat... she will cook (please don't make that a skill check, my survival is horrible)

Well, we don't have any big barbarians or any particularly strong STR-based fighters. Bella is probably the 2nd-in-line character to be in the front.

Valeska is likely our main melee fighter. Zokon is good in melee but is great at archery so he probably won't be in the front very much. Jarvek will be good if he can flank but won't be a "heavy." Luna the Tiger is powerful when she (or he?) can get a full round of attacks, but that is not all the time. So Bella probably will have to use her scimitar a fair bit.

BTW cooking is normally rolled with Profession: Cook. So everyone will be bad at that in this party!

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

@KingmakerDM: Some general questions about the campaign:

1. Will you be allowing the Leadership Feat? I don't know about everyone else but when I originally designed Numalar I assumed he would be taking that.

2. Will you be allowing item crafting feats?

3. If so, will you allow customized items? Specifically:

A. Items that are based on existing items that give a numerical bonus (like a cloak of elvenkind for example) but granting a different bonus based on the existing formula, so in the example, a cloak that grants a different bonus, like +3 or +7.

B. Hybrid items that use the formula for combining two or more separate items (for example with slotted items this increases the cost of the secondary ability by 1.5).

3. Are you going to use the Kingdom Building rules from the modules or the rules from Ultimate Campaign? And if you are using UC, will you be using the optional rules as well?

Thanks in advance.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Yeah Zokon is built to be able to fight melee and have a decent ac in melee, but will use his sword 1 handed. Going weapon master fighter (bow) so further specialising, then back to slayer.

Zokon is support and ranged damage, not too proud to put his bow down if the situation is better for the party as a whole if he does.

We'll need someone to decide on how we are going to explore, to do maps and to look after inventory.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
KingmakerDM wrote:
Jarvek Orus wrote:
Ha well then, I actually thought that I may have not gotten picked (there is a lot of hate going around the forums for rogues) so I was actually making a PFS version of this character, and was making him an Archaeologist bard Halfling, essentially he does the same thing, just has a few spells to back him up, also was going to multiclass with the Filcher Rogue archetype i think. Role-wise he will be exactly the same, even the backstory can be kept the same (just change the parents to halflings) would you allow me apply the changes to this character?
I'd rather Jarvek stay half-elf as there are no halfling houses in Brevoy. Nor do I really want any at this time. Plus, one of the reasons he was chosen was because he was a rogue. I had another archaeologist bard submitted that I could have chosen but I didn't. :)

@ Jarvek:

If you want to change your character there are a few things I would suggest.

If the DM likes the fact that Jarvek is a rogue, you should think about working within that rather than switching to a caster. We have 3 casters in the party currently. Obviously you will have to get him to approve your changes.

You have given Jarvek a high INT. INT is mainly for generating skill ranks and as a Rogue you already have a lot. Meanwhile your character is pretty weak physically; you have only STR 10, DEX 14, CON 10. I know having skills is fun but your character needs a way of contributing during combat and Jarvek isn't that strong in that regard. If you shuffled your stats around you could drop your INT to 13 (so you can still take combat expertise), and this saves yourself 7 stat points, which could go into DEX and CON.

Jarvek may have a high CHA but his CHA is actually the third-highest in the party. Other players are better than him at both Bluff and Diplomacy. Party-wise there isn't a particular need for him to fill these roles. However, Intimidate also works on CHA and there is nobody in the party especially good at that. Since Jarvek is neutral rather than good maybe he could be the cold callous one who scares the hell out of any prisoners we take. Intimidate can be used effectively in combat, especially if you are going with the Dazzling Display feat chain (which leads to Shatter Defenses, a very good rogue feat). So you might consider switching your skill focus to Intimidate - your memorable trait will still work with that. On top of that the Rake Archetype works very well with that and still helps your bluff and diplomacy. Rake is a classic character type for a dissipated noble scoundrel. You haven't written up a background for your character but I assume that is where you are going with Jarvek.

Edit - one more thing:
The sword cane is neat but the main point of it is to have a weapon in environments where they aren't expected or allowed. We will be in the wild most of the time and nobody will care what weapons we have. So I would suggest a rapier instead - it crits 50% more often and costs less so you save some cash for other stuff.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
We'll need someone to decide on how we are going to explore, to do maps and to look after inventory.

What do you mean by this?

For exploring, I assume we are just going to talk about where to go next and come to a consensus. I would prefer to explore territory that we can clear quickly first (for efficiency reasons) but other than that I have no preference. I think you make survival rolls to explore and I think Celyne is our best in that regard. Also perception checks, which everyone makes, presumably. DM will probably roll those for us.

Mapping - will the DM be doing this for us? Other campaigns I have seen worked that way. If not I have hexographer on my home machine and could put together something crude.

Inventory - we could hire a priest of Abadar to look after that for us. :). Seriously, is this likely to be a problem? Are you concerned about how we divide up treasure? Or just how we keep track of it? When I am online I usually have the chance to post often so if we need to have lists of stuff made up I can do that if need be.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Mainly lists of gear and gold, always good to track and the map thing will be gm decide I suppose


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Jarvek - if you've got a high int, you might want to consider going into Investigator instead of rogue - just a thought... nice class, gives you rogue sneak bonus to dmg and other things as well...

and despite being legalistic about her own word, she is actually NG in alignment, not LG.


Jarvek is supposed to be kind of wimpy.

As for the archaeologist, I could settle for changing the order of multiclassing and start off as a rogue and multiclass with archaeologist. that way he will still be proficient with sword cane.

@Numalar, I plan on getting a belt of physical might and will be putting my first ability score bonus into CHA. He is meant to be a face, a bit cowardly and always looks for others to guard him, thus why he makes so many friends. I don't really care if others have a higher Cha, this is how I built Jarvek and this is how he is supposed to be. He will end up being a saboteur, stealing and dirty trick will be his main focus in combat until he gets gang up which he will then use to implement sneak attacks, as for the beginning levels he will mostly be keeping his distance and shooting his crossbow.

@Celyne, I don't want him to be an investigator, he is smart yes buy his main focus is being Charismatic and making allies, but he is also a bit of a thief and con artist, not a detective or diplomat.

Actually I think I will change his skill focus to bluff now that I think about it.


Numalar Auritonius wrote:
Bella of the Everlight wrote:

Bella is both a front line fighter and a heal/buffer. Considering the number of damage oriented characters, she will most likely be staying in the back when in combat.

Out of combat... she will cook (please don't make that a skill check, my survival is horrible)

Well, we don't have any big barbarians or any particularly strong STR-based fighters. Bella is probably the 2nd-in-line character to be in the front.

Valeska is likely our main melee fighter. Zokon is good in melee but is great at archery so he probably won't be in the front very much. Jarvek will be good if he can flank but won't be a "heavy." Luna the Tiger is powerful when she (or he?) can get a full round of attacks, but that is not all the time. So Bella probably will have to use her scimitar a fair bit.

BTW cooking is normally rolled with Profession: Cook. So everyone will be bad at that in this party!

IDK what you are talking about, warpriests are nasty in melee, no they don't have the d12 hit dice but they've got great divine abilities to back them up both in damage and in healing.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Valeska is all about balance.


Female Human (Kellid) Warpriest 1 | HP 9/9 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +5 | Init +2 | Perc +3 l CMD 14 l Blessing 3/3

I have a charlatan type rogue in one of the games I run. Very fun character. Sure, not particularly great in combat, but he can talk his way out of just about anything, fights included.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
BigP4nda wrote:
IDK what you are talking about, warpriests are nasty in melee, no they don't have the d12 hit dice but they've got great divine abilities to back them up both in damage and in healing.

I haven't played with them in a game before but they look a lot like clerics to me. Battle clerics can be really great. So I assume that warpriests fall into the same mold.

They seem to get less spells but on the other hand get bonus feats, an ability to buff their armor, heavy armor proficiency, free weapon focus, and a boost to sacred weapon damage (which will make a difference for Bella at 5th level).

The only thing about characters like this is that they usually need to spend a round or two buffing themselves before they really get going. It helps if we able to achieve surprise and sneak up on people. Of course Bella can also wear heavy armor so once we get some money she could turn into a tank.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

I think they can buff as swift actions. And, because of the few rounds you mention other characters needing...

Some feel they are over powered.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
BigP4nda wrote:

Jarvek is supposed to be kind of wimpy.

@Numalar, I plan on getting a belt of physical might and will be putting my first ability score bonus into CHA.

Belts that boost physical stats are a good idea. But they are a good idea for everyone, and what your new stat is will be limited by what your base stat is.

BigP4nda wrote:
He is meant to be a face, a bit cowardly and always looks for others to guard him,

If he is able to get NPCs to do this then that is outstanding. But I expect other players might get tired of protecting you if there isn't some payoff.

BigP4nda wrote:
... but he is also a bit of a thief and con artist ...

If that's true, maybe he should be chaotic rather than lawful? FYI the "normal" alignment for both Brevoy and the River Kingdoms is CN.

Anyway, if you are still looking at character ideas, what about the Swashbuckler? They get to use Charisma for combat purposes, not only their Panache pool but also the effect of the dodging panache deed.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Valeska Talanova wrote:
I think they can buff as swift actions.

Yes, the sacred weapon boost starting at 4th level and the armor boost at 7th level are both swift action buffs. Of course, there is precedent for that - the judgements of inquisitors are also swift actions.

Mind you, they stack with stuff like divine favor and shield of faith so Bella will probably still want to use spells to buff herself.


BigP4nda wrote:
KingmakerDM wrote:
Jarvek Orus wrote:
Ha well then, I actually thought that I may have not gotten picked (there is a lot of hate going around the forums for rogues) so I was actually making a PFS version of this character, and was making him an Archaeologist bard Halfling, essentially he does the same thing, just has a few spells to back him up, also was going to multiclass with the Filcher Rogue archetype i think. Role-wise he will be exactly the same, even the backstory can be kept the same (just change the parents to halflings) would you allow me apply the changes to this character?
I'd rather Jarvek stay half-elf as there are no halfling houses in Brevoy. Nor do I really want any at this time. Plus, one of the reasons he was chosen was because he was a rogue. I had another archaeologist bard submitted that I could have chosen but I didn't. :)

I can definitely keep him half-elf, and him being an archaeologist is literally not going to change anything besides him not having sneak attack, he will still be doing the same tactics and acting the same way with the same skills (though more knowledge) and I will be multiclassing with rogue for extra talents and skill ranks.

I just really feel like he needs access to some enchantment spells since he is going to be the face of the group and I hope for him to make a lot of connections and networks, and detect magic is always a good spell to have. (Essentially the only reason I am choosing bard is because I want to make further use of his high charisma)

I like players to play characters that they really like and enjoy; that are interesting to them and that they can really get into. Makes it more fun for everyone and leads to a long-lasting game.

Having said that, if you want to change Jarvek from a rogue to something else, just let me know and I will put him back into the pool with the others and evaluate him in his new class. It wouldn't be fair to the other players who were not selected to select Jarvek based on one thing and then change that one thing after the fact.

So, if you want to change, just let me know and we'll pull him out, you can make the changes and then I will evaluate all the others together again to pick the 6th character for the party.

Just let me know what you want to do.

To all, I will be traveling later this afternoon so I might not be on again until Monday evening.

Let's remember, we all want to respect each other and have fun!!


Nah, I think I'm just going to withdraw all-together, the game should be about what the players want to play, not what the GM wants on his party. Have fun you guys.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Well that's sad... who will replace our rogue, DM? Are you gonna pick from the original applicants or recruit again? There WAS one more rogue on the list... plus lots of other choices too.


That is sad. Never seen anyone submit one character and after being chosen try to completely change concepts. But anyway.

Yes, I will pick from the others and we'll move ahead.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Well, it seemed like he didn't really know what he wanted exactly. I had had concerns that Jarvek would not be an effective character overall - I don't ascribe to traditional Rogue hate (I actually like rogues) but the system isn't very forgiving if you don't build them well. Ideally someone who is playing a rogue will have good system mastery.

Anyway it's water under the bridge now.

In case they got lost in the shuffle, KingmakerDM: did you get a chance to look over these questions? Also, I sent you a PM about my character build.

Numalar Auritonius wrote:

@KingmakerDM: Some general questions about the campaign:

1. Will you be allowing the Leadership Feat? I don't know about everyone else but when I originally designed Numalar I assumed he would be taking that.

2. Will you be allowing item crafting feats?

3. If so, will you allow customized items? Specifically:

A. Items that are based on existing items that give a numerical bonus (like a cloak of elvenkind for example) but granting a different bonus based on the existing formula, so in the example, a cloak that grants a different bonus, like +3 or +7.

B. Hybrid items that use the formula for combining two or more separate items (for example with slotted items this increases the cost of the secondary ability by 1.5).

3. Are you going to use the Kingdom Building rules from the modules or the rules from Ultimate Campaign? And if you are using UC, will you be using the optional rules as well?

Thanks in advance.


Numalar Auritonius wrote:

Well, it seemed like he didn't really know what he wanted exactly. I had had concerns that Jarvek would not be an effective character overall - I don't ascribe to traditional Rogue hate (I actually like rogues) but the system isn't very forgiving if you don't build them well. Ideally someone who is playing a rogue will have good system mastery.

Anyway it's water under the bridge now.

In case they got lost in the shuffle, KingmakerDM: did you get a chance to look over these questions? Also, I sent you a PM about my character build.

Numalar Auritonius wrote:

@KingmakerDM: Some general questions about the campaign:

1. Will you be allowing the Leadership Feat? I don't know about everyone else but when I originally designed Numalar I assumed he would be taking that.

2. Will you be allowing item crafting feats?

3. If so, will you allow customized items? Specifically:

A. Items that are based on existing items that give a numerical bonus (like a cloak of elvenkind for example) but granting a different bonus based on the existing formula, so in the example, a cloak that grants a different bonus, like +3 or +7.

B. Hybrid items that use the formula for combining two or more separate items (for example with slotted items this increases the cost of the secondary ability by 1.5).

3. Are you going to use the Kingdom Building rules from the modules or the rules from Ultimate Campaign? And if you are using UC, will you be using the optional rules as well?

Thanks in advance.

Let's see...

1. Yes to the Leadership Feat but as we get closer we might modify it a bit. Any changes would be worked out between us all.
2. Yes to item crafting feats. However, again, we will be working together on approving anything to be crafted.
3. I'll have to think more about the customized items. Initial thought is yes, if there are some good rp reasons for the change. I want you to be working the desire or the concept for the item into your character for some time. I don't want them just waking up and deciding to craft some odd item out of the blue.
4. We will be using the Ultimate Campaign and some Ultimate Rulership adjustments. We will NOT be using the rules for selling magic items as is. We have plenty of time to worry about all that and we'll work it out together.


Message to all...

Just wanted to let you know right away about some of my thoughts on magic. Although I don't shoot for low magic games... In a way I do. Here's what I'm talking about. As we get further along, should you be successful and actually found a kingdom, you will be drawn into events unfolding in Brevoy and other regions. To make that campaign as fun and challenging as possible, you won't be able to just use magical means to eavesdrop on your enemies or just teleport into their bedchambers to assassinate them, etc. So, in that regard, I limit the use of magic in the campaign. But, the good news is that so do the bad guys. You can think of it a couple of ways. One, those high level spells are extremely costly and no one just really has the funds or the desire to spend on them. Or, if you don't like it, basically consider that everyone has set up magical wards to protect them so it won't really do you any good.

So, what I will be looking for is a campaign that requires you to build up contacts, to develop a spy network, bribe contacts, all those fun and interesting things that we actually read about in stories and not just someone casting a spell in the course of one page and dealing with the threat. That's no fun for anyone, least of all me.

The gods are pretty active in my campaign, watching the world and their followers. And they are jealous. So you will see that they will often interfere in your magical machinations if it interferes in something they have planned.

Anyway, just wanted to get that out there from the very beginning. We won't really have to worry about any of that coming up for quite some time.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

1. Cool. Overall Leadership can be used to fill in vacant kingdom government slots without having to think about it too much. But if there are enough well-developed NPCs around then it is less of an issue.
2. Okay. I had some thoughts about that which I will post separately.
3. When you have items that are fairly expensive but provide a big bump to something, it seems to me that it is better to introduce them in stages rather than all of a sudden. Instead of making eyes of the eagle right off the bat I would like to be the kind of character who would say "here, I made these lenses for you which will give +1 to perception." It also makes it possible to have interesting stuff at low level. The hybrid items thing is another one where I sometimes would rather have the abilities of two neat but minor items rather than one great big item.
4. Yeah, I really hate the "revenue by selling magic items" thing so I am glad you are not using that. Is Ultimate Rulership a 3PP thing?


Numalar Auritonius wrote:

1. Cool. Overall Leadership can be used to fill in vacant kingdom government slots without having to think about it too much. But if there are enough well-developed NPCs around then it is less of an issue.

2. Okay. I had some thoughts about that which I will post separately.
3. When you have items that are fairly expensive but provide a big bump to something, it seems to me that it is better to introduce them in stages rather than all of a sudden. Instead of making eyes of the eagle right off the bat I would like to be the kind of character who would say "here, I made these lenses for you which will give +1 to perception." It also makes it possible to have interesting stuff at low level. The hybrid items thing is another one where I sometimes would rather have the abilities of two neat but minor items rather than one great big item.
4. Yeah, I really hate the "revenue by selling magic items" thing so I am glad you are not using that. Is Ultimate Rulership a 3PP thing?

On Leadership, I've often though about letting you roll up secondary characters when we get to that point who you can use for other things within the kingdom and for side adventures. But, that will depend on what you all want to do and how much time I have. :) But I do anticipate there being plenty of NPC's around to fill kingdom roles. I like NPC's...

I like the way you are thinking about the progressive crafting. That would be worth further exploration.

Ultimate Rulership is a 3PP product. It was put out by Legendary Games. It cleans up some of the stuff from how the rules were put forth in the modules and brings out new buildings and stuff.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

As a gnome I think Numalar would be the type to like to tinker with things like magic items.

If you want to avoid the runaway wealth issue of crafting feats, I came up with this Crafting Variant that does away with crafting feats and discounts but still makes crafting possible. No big deal if it isn't for you; it's just an idea.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

A warrior type would be awesome to get or a cleric.. we have 1 front liner at the moment.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
A warrior type would be awesome to get or a cleric.. we have 1 front liner at the moment.

I would be happy with that too. We don't currently have a STR-based character.

On the other hand, our best Perception in the party is only +8 or +9 I think, and we have nobody with disable device. So I'm cool with a rogue type as well.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

well, we do have a secondary fighter in Luna (the tiger), so our tactician is not without some help on the front lines.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Bella will also often be out front.

It's up to KDM of course, but I like the looks of Froanar Gossamar and Gideon Schrade. At least purely crunch-wise.


Female Human (Kellid) Warpriest 1 | HP 9/9 | AC 17 T 12 FF 15 | Ft +3 Rf +2 Wi +5 | Init +2 | Perc +3 l CMD 14 l Blessing 3/3

Those look like solid choices, Numalar. At face value I'd be happy with either of them.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I have to agree.. I was looking over the list independently and though Fronar would be a good choice also... Just looked over Gideon too and agree as well.. either would be fine.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I think Froanar's story presents a bit more of an interesting twist for the way the game will go. But Gideon is a devotee of Erastil and it's always good to have one of those in a Kingmaker game.

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