About Jarvek Orus
Jarvek Orus
Half-Elf Rogue (Charlatan) 1
Favored class bonus Add a +1/2 bonus on Bluff checks to feint and Diplomacy checks to gather information.
LN Medium humanoid (elf, human) Deity agnostic
Init +2; Senses keen senses, low-light vision; Perception +8
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
HP 8 (1d8+0)
Fort +0, Ref +4, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee sword cane +1 (1d6/19-20x2)
Ranged hand crossbow +1 (1d4/19-20x2)
Special Attacks: sneak attack 1d6
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Statistics
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Str 10, Dex 14, Con 10, Int 16, Wis 12, Cha 19
Base Atk +0; CMB +0; CMD 13
Languages Abyssal, Celestial, Common, Elven, Halfling, Infernal, Orc
SQ elf blood, natural born liar
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Feats
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Combat Expertise
Skill Focus: Diplomacy (bonus feat)
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Traits and Drawbacks
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Memorable When you modify a creature's attitude with Diplomacy or Intimidate, the attitude change lasts 1-1/2 times longer than it otherwise would. Your spells or effects with the fear or mind-affecting descriptors that impose a penalty or bonus with a duration of at least 2 rounds, lasts 1 additional round.
Noble Born You gain one of the following languages as a bonus language: Dwarven, Elven, Gnome, Giant, Halfling, Skald, or Sylvan. Your family motto is “Success through Grace.”
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Skills [11]
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*Acrobatics +2 (0)
*Appraise +3 (0)
*Bluff +8 (1)
*Climb +0 (0)
*Craft - (0)
*Diplomacy +11 (1)
*Disable Device +2 (0)
*Disguise +8 (1)
*Escape Artist +2 (0)
Fly – (0)
Handle Animal +4 (0)
Heal +1 (0)
*Intimidate +8 (1)
Knowledge (arcana) - (0)
*Knowledge (dungeoneering) - (0)
Knowledge (engineering) - (0)
Knowledge (geography) - (0)
Knowledge (history) - (0)
*Knowledge (local) +7 (1)
Knowledge (nature) - (0)
Knowledge (nobility) - (0)
Knowledge (planes) - (0)
Knowledge (religion) - (0)
*Linguistics +7 (1)
*Perception +7 (1)
*Perform: act +4 (0)
*Profession - (0)
Ride +2 (0)
*Sense Motive +5 (1)
*Sleight of Hand +6 (1)
Spellcraft - (0)
*Stealth +6 (1)
Survival +1 (0)
*Swim +0 (0)
*Use Magic Device +8 (1)
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Gear
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35gp
Sword Cane (45gp)
Leather Armor (10gp)
Hand Crossbow (100gp)
Rogue’s Kit (50gp)
-backpack
-bedroll
-belt pouch
-caltrops
-chalk (10)
-flint and steel
-grappling hook
-iron pot
-mess kit
-mirror
-pitons (10)
-rope
-soap
-thieves’ tools
-torches (10)
-trail rations (5 days)
-waterskin
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Special Abilities
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Natural Born Liar (Ex) At 1st level, when a charlatan successfully deceives a creature with a Bluff, that creature takes a –2 penalty on the charlatan’s Bluff checks for the next 24 hours. This ability does not stack with itself.
This ability replaces trapfinding.
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Rogue Talents
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