GM Peachbottom's War for the Crown

Game Master Peachbottom

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Persona
Inspiration & Suspicion
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Book 4 Maps

Hero Points:
Henrika: 2 | Icabhod: 2 | Trevor: 2 | Tychus: 1 | Xallis: 3

Inspiration Points:
Henrika: 6 | Icabhod: 6 | Trevor: 4 | Tychus: 8 | Xallis: 5

Inspiration Point Skills:
Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth

Suspicion Points: 5


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LN Human Bolt Ace 5/Sanctified Slayer 6| HP 80/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

GM, can you remind us if we have an ongoing "Reinforce Cover" Operation active at the moment? I'm considering doing that if not. Otherwise I will also pitch in on the "Deflect Suspicion".


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp10/11 Hero pt 1/3

Persona Phase

Icabhod noses around, trying to find those who are uncomfortable with the current administration of the city and get their opnions on what they would like

Arrange Secret Meeting. Develop Charm Facet (Bluff) DC 19 (15+4)

Bluff: 1d20 + 13 ⇒ (4) + 13 = 17

Hero point

Bluff: 1d20 + 13 ⇒ (9) + 13 = 22


F NG human mesmerist 11 | HP 102+16/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 2 tricks 4/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-3/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, Mesmeric Mirror x2 11m, message 11m, remove fear 10m, see invisibility 110m

What does Henrika know about antipaladins?
Knowledge (local): 1d20 + 17 ⇒ (17) + 17 = 34

Henrika meets with the group to share information once they have finished their preparations. "I discovered that Iovinus, the person the Seven Sins monks plan to assassinate, is a follower of Abadar and the founder of the Vault and Chain. However, he is devoutly evil-- the blessings he receives from the Master of the First Vault are those of a selfish tyrant. He wields disease, fear, and the power of devils in service of his own wicked desires. Knowing this, I have no objections to allowing Sister Dismaal and her disciples to complete their task. But in deference to your patron deity, Tychus, I will defer to you if you have qualms about us murdering a fellow Abadarian."

She considers. "If we are to stop the monks, we will need to return to the sewers and visit them again. I would prefer not to do this, since Sister Dismaal was already suspicious of my disguise, and she may have taken steps to confirm my identity the next time we meet. I certainly don't want to go alone! But to make sure they succeeded, or to instruct them to 'call it off', we must go back. Of course, it could also be that as a group we would rather not allow them to continue their debauched studies here in Zimar, and thus a return trip would be also to destroy them once and for all. What do you think, friends?"

"As for the other two targets, I am concerned. I could not find out very much about their desires and motivations. They do seem to be dedicated to supporting Pythareus, and so I believe that if we do not allow our evil agents to kill them we will still have to face them eventually. I doubt offering them clemency should they change their allegiance would succeed unless we had already defeated them in battle. Baron Roderus seems to be well-versed in both battle and magic-- very similar to Bartleby in that respect, Sir Xallis-- and Dame Avenna is an accomplished wizard of the school of Divination. If we must bring down the High Strategos by assaulting Abadar's Pillar, our task will be much easier without them aiding their leader. We might be able to consider them casualties of war, never mind the distasteful methods we use."


Persona Phase

Icabhod

Icabhod tries to improve his people skills in his own way. His secret meeting with dissenters goes well. He finds that the majority of the citizens of Zimar are thoroughly indoctrinated and blindly follow Maxillar and the church but there are a few who have their own opinions.

Icabhod increases his Charm facet from 1 to 2. Icabhod can now do basic operations with Charm.

I was going to roll a Deflect Suspicion for Tychus because he indicated that’s what he wanted to do, but I noticed Deflect Suspicion requires Charm or Genius. Tychus’ ranks in both those facets is 0. He’ll need to pick something else.

I’m going to work on the next post. We can circle back around to Tychus action when he gets a chance.


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 80/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

Persona Phase

Tychus roams the streets of Zimar in between their escapades. He seeks out Abadarans where he can, reminding them of the true tenets by which they should be conducting their lives. He hopes that in doing so, the assasination of Iovinus won't cause a major stir in the city's religious ecosystem.

Develop Persona (Sagacity[Perform(Oratory): 1d20 + 16 ⇒ (5) + 16 = 21
Develop Persona (Sagacity[Perform(Oratory): 1d20 + 16 ⇒ (12) + 16 = 28

I believe that is a fail, the DC is 31 if my calculations are correct.

Henrika Karthis wrote:

Henrika meets with the group to share information once they have finished their preparations. "I discovered that Iovinus, the person the Seven Sins monks plan to assassinate, is a follower of Abadar and the founder of the Vault and Chain. However, he is devoutly evil-- the blessings he receives from the Master of the First Vault are those of a selfish tyrant. He wields disease, fear, and the power of devils in service of his own wicked desires. Knowing this, I have no objections to allowing Sister Dismaal and her disciples to complete their task. But in deference to your patron deity, Tychus, I will defer to you if you have qualms about us murdering a fellow Abadarian."

She considers. "If we are to stop the monks, we will need to return to the sewers and visit them again. I would prefer not to do this, since Sister Dismaal was already suspicious of my disguise, and she may have taken steps to confirm my identity the next time we meet. I certainly don't want to go alone! But to make sure they succeeded, or to instruct them to 'call it off', we must go back. Of course, it could also be that as a group we would rather not allow them to continue their debauched studies here in Zimar, and thus a return trip would be also to destroy them once and for all. What do you think, friends?"

Tychus closes his eyes and nods towards Henrika as a sign of genuine appreciation. He takes a moment to ponder his answer.

"It is unfortunate, but I believe it must be done. My mission is to rid Taldor of those who would misuse position's of power for their own gains. It's my belief that Abadar has guided me here for this purpose. However, once it is done, we should seek to rid Zimar of these debaucherous curs. They may be useful now, but we should not permit their existence to linger any longer."


I’ve decided to handwave the rest of the disguise checks at the Waterhill Manor, Tea Shop, and Seven Forms of Sin Monastery. You’ve already passed at least once and Henrika’s Bluff skill with Glibness makes the check trivial. If you need to use disguises anywhere new though, I’ll have you make another check.

I’m going to assume you want to go back to the monastery for now. After this downtime, you’ve been in Zimar over a month. The Blessing of Cayden Cailean wears off of anyone who still had it.

Abadius 5, 4718 (Starday) (Zimar, Taldor)

In order to get to the monastery, you pass through the Waterhill Manor first. Oaca reports that the plans to assassinate Baron Roderus are proceeding well and they will be ready to execute the assassination next week. Oaca provides you with an updated map labeling all of the rooms in Abadar’s Pillar.

Abadar’s Pillar Map

Abadar’s Pillar Map Key:

1. Drawbridge and Gateway
2. Moat
3. Courtyard
4. Gatehouse
5. Azlanti Tower
6. Great Hall
7. Arthune’s Tower
8. Smithy
9. Jalrune’s Tower
10. Kitchen
11. Falcon Tower
12. Servants’ Quarters
13. Vault and Chain Headquarters
14. Porthmos’s Tower
15. Enumerator’s Apartment
16. Abadaran Chapel
17. Fletcher’s Tower
18. Inner Courtyard
19 . The Lion Tower
20. Reception Hall
21. Library
22. Lounge
23. Bath
24. Guard Post
25. Castellan’s Room
26. Trophy Room
27. Warden’s Quarters
28. Guard Room
29. Captain’s Quarters
30. Gallery
31. Servants’ Quarters
32. Guest Quarters
33. Upper Chapel
34. High Strategos’s Chamber
35. War Room
36. Treasure Vault
37. Wizard’s Antechamber
38. Wizard’s Quarters
39. Observatory
40. Battlements

To get to the undercity tunnels, you need to pass through the basement crypt. Since Henrika mentioned a suspicion that there might be a clue there, you pause to investigate.

One body here is noticeably newer than the others, and wrapped in an expensive curtain rather than a muslin burial shroud. However the three undead paladins vigilantly watch over the room and you aren’t sure what their reaction would be if you started searching the body.

Eventually, one of the spirits speaks, ”Milon, I insist you return the holy scimitar that you have stolen from us. We’ve proved our commitment by serving as guardians. You have no right to keep it. In addition, you promised us the destruction of Taldor and the Stavian line. It is the reason why we allied with you in the first place. Yet you continue to pass through here and offer us no results. Even the undead can grow restless. What progress have you made?”


F NG human mesmerist 11 | HP 102+16/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 2 tricks 4/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-3/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, Mesmeric Mirror x2 11m, message 11m, remove fear 10m, see invisibility 110m

Henrika regards the ghostly paladin with a flat glare. "My plans for the fall of Taldor and the end of the Stavians continue briskly, I assure you. Patience! What are a few months more in pursuit of your noble aims? Opposition to my favored candidate for the crown has dwindled to insignificance, and his wits are addled with age and blinded with ambition. As soon as we win the country, he will suffer a terrible accident. As thanks for your service, how would you like it if I brought him here for you to show your displeasure firsthand? Trust me to fulfill our arrangement and I will allow you to remove the head of the former Empire of Taldor."

She nods sagely, as if the spirit's requests are reasonable, and continues. "I did not bring the scimitar with me for this errand, but I agree that you deserve a sign of our mutual respect. I will fetch it and bring it to you after we return. Are we in accord?"


”Very well.” the spirit backs down and returns to its tomb. The other two spirits silently follow suit.

You are now able to inspect the outstanding body in the crypt. In her pocket are identification papers for Tae Amalon, a scholar and tutor born in 4,659 AR.

Icabhod Heal: 1d20 + 11 ⇒ (11) + 11 = 22
Trevor Heal: 1d20 + 17 ⇒ (17) + 17 = 34

Icabhod and Trevor examine the body and can identify that the body died around 30 years ago, rather than centuries earlier like the others in the crypt. They also reveal a knife wound in her back, with the tip of the blade still lodged in her ribs. The blade tip seems to be from a dagger of excellent quality, with a distinctive curve.

Reuniting the dagger tip with the broken dagger recovered from the Lord of Filth restores the jumbled memories of Tae Amalon and the lingering magic in the blade briefly animates her spirit (as if you had cast speak with dead.)

The skeletal corpse lets out a loud gasp as if trying to fill her non-existent lungs then her head tilts slightly to look in the group’s direction with empty eye sockets. She waits expectantly for one of you to say something.

The animation allows you to ask up to 5 questions before the effect ends.


F NG human mesmerist 11 | HP 102+16/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 2 tricks 4/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-3/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, Mesmeric Mirror x2 11m, message 11m, remove fear 10m, see invisibility 110m

"If you were Tae Amalon in life, tell us now how you came to be in this place," Henrika says commandingly.


Henrika wrote:
"If you were Tae Amalon in life, tell us now how you came to be in this place,"

”Tae Amalon? Yes, that was my name. This place is unfamiliar to me. The last place I remember being is the Pythareus estate. There was an argument. Then pain. I was on the floor. There was a lot of blood. I looked up at a teenage boy’s eyes. Then darkness.”


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 80/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

Tychus crouches next to the corpse, hesitant to waste a question on something inane. He absentmindedly licks his lips as he thinks. Clearing his throat, he addresses it in a clear voice, over enunciating to make sure his words were clear.

"Who is it that killed you?"


Tychus wrote:
"Who is it that killed you?"

"I was Maxillar Pytharius' tutor but it was his father Julian Pytharius who killed me. I brought several concerns about the boy’s moral compass to his father after the lad assaulted a female peer. More concerned about Maxillar’s future and the family reputation than the woman’s safety, the elder Pythareus first ordered my silence, and when that failed, he attempted to bribe me. When I still refused, he plunged a dagger into my back in a fit of rage."


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 80/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

"Who is the female peer that he assaulted?"


Amalon responds ”Another teenage student in Maxillar’s class. Her name escapes me. I did not witness the assault. But I heard she resisted Maxillar’s romantic advances and he responded by physically beating her. After that, she did not return to Maxillar’s school. The Pytharius’ swept the incident under the rug. I was the only one who refused to stay silent.”

Since you seem ready to move on, you let the spell end and Amalon’s body becomes lifeless again.

As you walk along the tunnel to the entrance to the Seven Forms of Sin Monastery, the slime naga, Squelsh, is still in her lair. She beckons out again, ”Visiting Squelsh again, are you? Squelsh is starting to think you like Squelsh. Come inside dearies. No need to be strangers.”

I’ll assume you ignore Squelsh again for now.

When you arrive, one of the entothrope guards fetches Sister Dismaal and see meets you in the cistern entrance along with her two favored devotees.

”Welcome back, Master Milon. I have good news to report. The Chief Enumerator has met his end. My monks tell me his death was divine. As proof of his death, we’ve retrieved his equipment. It is yours to keep. We were waiting for your arrival. We’ve prepared a blood orgy for tonight to celebrate our success. I’m hoping you are willing to join us.”

Palo Iovinus’s equipment is:
Oil of Bless Weapon
Potion of Protection from Fire
Potion of Shield of Faith (x3)
Wand of Cure Moderate Wounds (22 Charges)
+2 Gold-Plated Adamantine Full Plate
Masterwork Buckler
+1 Light Flail
Belt of Mighty Constitution +2
Cape of the Mountebank
Ring of Protection +1
Iovinus Signet Ring
Gold Holy Symbol of Abadar

All the items have been identified for you.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp10/11 Hero pt 1/3

Icabhod whispers Perhaps we should visit squelch? They might have useful information.


F NG human mesmerist 11 | HP 102+16/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 2 tricks 4/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-3/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, Mesmeric Mirror x2 11m, message 11m, remove fear 10m, see invisibility 110m

Henrika magically whispers back to Icabhod, "I agree with your suggestion and I suspect we have similar ideas about the naga, but perhaps we should wait until we are on our way out so not to tip our hand early?"

Henrika looks over Iovinus's equipment, and nods with satisfaction. "Such a well-armored target must have been difficult for your followers to harm. And now, I believe it is time for you to receive your reward." She draws her scimitar. "Come, stand here before me. I have a ceremonial demonstration for you that I would like your favored devotees to see, a promise of what awaits them if they study your lessons well."


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp10/11 Hero pt 1/3

Is it time for some good old fashioned evil stomping? I do hope so.


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

Toni gazes down at the magical belt. The aasimar blinks as the image of Memlin flashes across his mind.
Thoughts of peacock feathers and multicolored wings flicker at the edges of his consciousness.

"Master Milon, could I have the magical belt? So I might better serve you?"


Qan Dismaal raises an eyebrow. "You presume to have a demonstration for me?" She cautiously approaches Henrika.


F NG human mesmerist 11 | HP 102+16/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 2 tricks 4/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-3/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, Mesmeric Mirror x2 11m, message 11m, remove fear 10m, see invisibility 110m

Henrika nods to Trevor and gestures magnanimously to Sister Dismaal before fixing the elf with her hypnotic stare. "Well, the demonstration is for them, though I suppose you may also benefit, in a manner of speaking."

Henrika attacks!

I don’t expect she will catch Sister Dismaal by surprise, but maybe the other monks won’t be expecting it?


Initiative:

Henrika: 1d20 + 8 ⇒ (8) + 8 = 16
Icabhod: 1d20 + 6 ⇒ (8) + 6 = 14
Trevor: 1d20 ⇒ 8
Tychus: 1d20 + 12 ⇒ (13) + 12 = 25
Xallis: 1d20 + 6 ⇒ (4) + 6 = 10
Qan Dismaal: 1d20 + 8 ⇒ (5) + 8 = 13
Seven Forms of Sin Devotee: 1d20 + 6 ⇒ (8) + 6 = 14
Assassin Bug Entothrope: 1d20 + 5 ⇒ (4) + 5 = 9

Henrika’s action to attack will be her surprise round action. Then combat will start. Rather than a surprise round for everyone, I’ll say the devotees and the entothropes are caught off guard and don’t act in the first round. But since it will be round 1, you can take a full turn, rather than just a single standard or move action.

Round 1
Initiative

25 – Tychus (86/86 hp)
16 – Henrika (102/102 hp)
14 – Icabhod (82/82 hp)
14 – Seven Forms of Sin Devotee (Green)
14 – Seven Forms of Sin Devotee (Gray)

13 – Qan Dismaal
10 – Xallis (91/91 hp)
10 – Navia (67/67 hp)
09 – Assassin Bug Entothrope (Red)
09 – Assassin Bug Entothrope (Blue)
09 – Assassin Bug Entothrope (Yellow)
09 – Assassin Bug Entothrope (Orange)

08 – Trevor (86/86 hp)

If you want to have any active spells going in preparation, that’s fine. Just let me know.

Tychus, Henrika, and Icabhod can start. (Henrika can make her single surprise attack then a full turn in round 1 as well.)

This is not going to end well for her...


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp10/11 Hero pt 1/3

Time to chug so many extracts that I would explode like Daffy Duck

Clay Skin The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once the spell has prevented a total of 5 points of damage per caster level (maximum 50 points), it is discharged and the spell end[ooc] 50 points 110 minutes

Shield +4 Shield Armor AC 11 minutes

Barkskin +4 Natural Armor AC 110 minutes

Bear's Endurance +4 CON +20 HP 11 minutes

Heroism +2 Attack/Saves/Skill 110 Minutes

Icabhod uses his Cloak of the Monteback to transport himself behind the bug being in the north end of the room.


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 80/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

Probably going to pre-cast Protection From Evil before the fight.

Tychus casts an inquisitive eye towards Henrika, wondering when she will lash out with her fateful strike. As her steel cuts through the air, he doesn't waste a second. He asks Abadar for some aid and reaches for his crossbow.

Casting Divine Favour.


F NG human mesmerist 11 | HP 102+16/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 2 tricks 4/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-3/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, Mesmeric Mirror x2 11m, message 11m, remove fear 10m, see invisibility 110m

Since we were planning to attack, I'm assuming we are allowed to have pre-buffed with spells that don't have visible effects and could have been cast in the sewers outside, at least minutes/level? I'll assume that as before Henrika had cast glibness and Xallis had cast heroism on her, so that her disguise was solid. Henrika would also cast false life, freedom of movement, heightened awareness, Hermean potential (but I'll assume that's gone after her handwaved Disguise and Bluff checks), message, remove fear, and see invisibility.

Temporary hit points (false life): 1d10 + 10 ⇒ (6) + 10 = 16

Surprise round

Concentrating as Sister Dismaal approaches, Henrika casts confusion on all of the enemies in the room. (Surprise! I think she can get everyone without catching herself or Icabhod, since Icabhod won't have teleported yet. Also, Icabhod might be able to tell who is confused and adjust his target accordingly? The Will save DC is 17, and Dismaal has a -3 from hypnotic stare.)

Round 1

Then Henrika swings her blade in an arc reminiscent of an executioner's axe, aiming for Sister Dismaal's neck. Of course she lifts it at the last moment to throw off her opponent's balance.

Henrika feints Sister Dismaal.
Bluff to feint, heroism, trait: 1d20 + 27 + 2 + 3 ⇒ (1) + 27 + 2 + 3 = 33

Henrika suddenly brings the sword straight down, putting all of her strength behind it as she chops at Dismaal's shoulder.

Attack vs Sister Dismaal (Koriana's blade), heroism, Power Attack: 1d20 + 18 + 2 - 3 ⇒ (12) + 18 + 2 - 3 = 29
Damage (+4 weapon, slashing), Power Attack: 1d8 + 11 + 9 ⇒ (4) + 11 + 9 = 24
Painful stare: 3d6 + 7 ⇒ (4, 3, 5) + 7 = 19
Free Demoralize vs Sister Dismaal (Cornugon Smash), heroism: 1d20 + 26 + 2 ⇒ (5) + 26 + 2 = 33

As she attacks, Henrika triggers her Fearsome Guise trick, causing herself to briefly transform into a terrifying monster as her disguise is dismissed.

Free Demoralize vs Sister Dismaal (Fearsome Guise), heroism: 1d20 + 26 + 2 ⇒ (5) + 26 + 2 = 33

Following her successful feint, Henrika drives her sword forward, attempting to skewer Sister Dismaal.

Bonus (Surprise Strike) attack vs Sister Dismaal (Koriana's blade), heroism, Power Attack: 1d20 + 13 + 2 - 3 ⇒ (8) + 13 + 2 - 3 = 20
Damage (+4 weapon, slashing), Power Attack: 1d8 + 11 + 9 ⇒ (5) + 11 + 9 = 25
Painful stare: 3d6 + 7 ⇒ (4, 4, 2) + 7 = 17
Free Demoralize vs Sister Dismaal (Cornugon Smash), heroism: 1d20 + 26 + 2 ⇒ (4) + 26 + 2 = 32

Finally, Henrika steps forward and to the left, her momentum from her vicious attack causing her to momentarily blur and shift (activating her 20% concealment vs Dismaal from shimmering body).

A lot of Henrika's turn clinches on her feint check, so I'll use a precious, precious hero point to reroll that 1. :)
Bluff to feint, heroism, trait: 1d20 + 27 + 2 + 3 ⇒ (3) + 27 + 2 + 3 = 35
Goodness! The dice roller really chewed up all these rolls tonight! Hopefully that 3 is enough. :)


Henrika wrote:
I'll assume that as before Henrika had cast glibness and Xallis had cast heroism on her, so that her disguise was solid. Henrika would also cast false life, freedom of movement, heightened awareness, Hermean potential (but I'll assume that's gone after her handwaved Disguise and Bluff checks), message, remove fear, and see invisibility.

Remove Fear can target up to two additional targets. I’ll put it on Icabhod and Trevor for now unless you prefer different targets. Henrika does not see any invisible enemies at the moment with see invisibility.

Icabhod wrote:

Clay Skin The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once the spell has prevented a total of 5 points of damage per caster level (maximum 50 points), it is discharged and the spell end 50 points 110 minutes

Shield +4 Shield Armor AC 11 minutes
Barkskin +4 Natural Armor AC 110 minutes
Bear's Endurance +4 CON +20 HP 11 minutes
Heroism +2 Attack/Saves/Skill 110 Minutes

Thank you for the detailed breakdown, Icabhod.

Surprise Round

Henrika wrote:
I think she can get everyone without catching herself or Icabhod, since Icabhod won't have teleported yet.

Close, but not quite. You can get all of them except Yellow though.

Confusion Will Saves DC 17:

Qan Dismaal, still mind, hypnotic stare: 1d20 + 13 + 2 - 3 ⇒ (20) + 13 + 2 - 3 = 32
Devotee (Green), still mind: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Devotee (Gray), still mind: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Entothrope (Red), insect mind: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Entothrope (Blue), insect mind: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Entothrope (Orange), insect mind: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17

Qan and her monks have trained their minds against enchantments but two of the insectile assassins fall under the sway of the spell and become confused.

Entothrope (Red and Blue) are confused for 11 rounds. I will roll on the confusion chart for these two enemies which may cause them to attack something. If they get act normal, they’ll do nothing on the first round as previously planned.

Round 1

Henrika catches Sister Dismaal off-guard and strikes her twice before she can react.

Henrika hits Qan Dismaal twice for a total of 85 damage. Qan Dismaal is feinted until Henrika’s next turn and shaken for 6 rounds. (Each of the three demoralize attempts added 2 rounds of shaken.)

Qan coughs up blood, badly wounded. ”You dare!?” With the fearsome guise expended, Qan sees Henrika’s true form for the first time. ”I knew something wasn’t right with you. You’ll pay for this, imposter!”

Dismaal – Flurry of Blows, Stunning Fist, shaken vs. Henrika’s AC 24: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17
Miss Chance 20%: 1d100 ⇒ 42
Damage: 1d10 + 2 ⇒ (7) + 2 = 9

Dismaal – Flurry of Blows, Punishing Kick, shaken vs. Henrika’s AC 24: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18
Miss Chance 20%: 1d100 ⇒ 7
Damage: 1d10 + 2 ⇒ (2) + 2 = 4

Dismaal – Flurry of Blows, shaken vs. Henrika’s AC 24: 1d20 + 10 - 1 - 2 ⇒ (6) + 10 - 1 - 2 = 13
Miss Chance 20%: 1d100 ⇒ 10
Damage: 1d10 + 2 ⇒ (3) + 2 = 5

Dismaal – Flurry of Blows, shaken vs. Henrika’s AC 24: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Miss Chance 20%: 1d100 ⇒ 12
Damage: 1d10 + 2 ⇒ (2) + 2 = 4

Dismaal – Flurry of Blows, shaken vs. Henrika’s AC 24: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Miss Chance 20%: 1d100 ⇒ 30
Damage: 1d10 + 2 ⇒ (3) + 2 = 5

So shaken up by Henrika’s attack, Sister Dismaal fails to land a single hit with her retaliatory attacks.

Sister Dismaal misses Henrika with all 5 attacks. (The dice were not on her side either.) Then she takes a 5-ft. step back.

Round 1
Initiative

25 – Tychus (86/86 hp)
16 – Henrika (118/102 hp) (Shimmering Body 1 rd)
14 – Icabhod (102/102 hp)
14 – Seven Forms of Sin Devotee (Green)
14 – Seven Forms of Sin Devotee (Gray)

13 – Qan Dismaal (85 damage) (Shaken 5 rd, Feinted -5 AC, 1 rd)
10 – Xallis (91/91 hp)
10 – Navia (67/67 hp)
09 – Assassin Bug Entothrope (Red) (Confused 11 rd)
09 – Assassin Bug Entothrope (Blue) (Confused 11 rd)
09 – Assassin Bug Entothrope (Yellow)
09 – Assassin Bug Entothrope (Orange)

08 – Trevor (86/86 hp)

Active Spells/Effects
Henrika: False Life (16 hp, 11 hr), ▲Freedom of Movement (110 min), ▲Glibness (110 min), ▲Heightened Awareness (110 min), ▲Heroism (110 min), ▲Message (110 min), ▲See Invisibility, ▲Remove Fear (10 min)
Icabhod:Barkskin (+4, 110 min), ▲Clay Skin (50 hp, 110 min), ▲Heroism (110 min), Bear’s Endurance (11 min), Shield (11 min), ▲Remove Fear (10 min)
Trevor:Remove Fear (10 min)
Tychus: Protection from Evil (11 min), ▲Divine Favor (1 min), ▲Fearsome Guise
Xallis:Heroism (110 min), ▲Fearsome Guise
Qan Dismall:Hypnotic Stare (-3 Will)

Confused:
A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.
Roll on the following table at the beginning of each confused subject’s turn each round to see what the subject does in that round.
d%........Behavior
01–25…Act normally.
26–50…Do nothing but babble incoherently.
51–75…Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100..Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
A confused creature who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Shaken:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Shimmering Body:
When a vexing daredevil moves in a round, until the beginning of her next turn, any target of her hypnotic stare sees her as a constantly shimmering form of light and treats her as if she were under a blur spell.

Xallis goes next


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AC 21+4, T 15, FF 18+4 | CMB 8, CMD 20 | HP 91/91| Fort +7+2, Ref +6+2, Will +9+2 | Init +6 | Perception +0 | Conditions: overland flight, extended heroism, extended barkskin
Eidolon stats:
AC 27+8, T 15, FF 25+8 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, barkskin

Before the battle
Gonna leave Navia unsummoned for now. Xallis will precast extended heroism, extended barkskin, and overland flight on himself, and mage armor on Navia before they arrive. Also buffing Henrika as requested.

Round 1

The summoner steps deeper into the room to get a good angle. By his will, he reaches into the celestial realms and draws forth an azata. But unlike before, this one is significantly larger, with a massive serpentine tail that ends in an elven-looking woman with a harp and a longsword.

Time to break in my new level of summons!


Bralani Azata | AC 20, T 14, FF 16 | Resist cold 10, fire 10 | DR 10/cold iron or evil | Immunity electricity, petrification | CMB 14, CMD 28 | HP (80, 80, 80, 80)/80 | Fort +1, Ref +9, Will +6 | Perception +15, low-light vision, darkvision 60 ft.|

"Oh, what do we have here? A battle? Allow me to play a proper song to set the tone! The lilend azata begins to play her harp and sing, her song bolstering Xallis and his allies!

Buffing everyone with inspire competence. That's a +2 to hit and damage.

attack of opportunity (10 ft reach):
+1 longsword: 1d20 + 14 ⇒ (12) + 14 = 26 damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14


Round 1

Xallis wrote:
Buffing everyone with inspire competence. That's a +2 to hit and damage.

I think you meant inspire courage. Also keep in mind that inspire courage doesn’t stack with heroism but even those with heroism will still get the damage bonus.

Entothrope (Red) - Confusion: 1d100 ⇒ 72 Deal damage to self
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Entothrope (Blue) - Confusion: 1d100 ⇒ 26 Do nothing

The unconfused assassins stare in shock at the betrayal but then snap out of it, ready to attack next round. Of the two confused assassins, one smacks itself with the hilt of the dagger it is holding and the other babbles incoherently with weird insect noises.

Entothrope (Red) hits itself for 9 damage, however it has DR 10 which reduces the damage to 0. The rest do nothing.

Round 1
Initiative

08 – Trevor (86/86 hp)

Round 2
Initiative

25 – Tychus (86/86 hp)
16 – Henrika (118/102 hp) (Shimmering Body 1 rd)
14 – Icabhod (102/102 hp)
14 – Seven Forms of Sin Devotee (Green)
14 – Seven Forms of Sin Devotee (Gray)
13 – Qan Dismaal (85 damage) (Shaken 5 rd, Feinted -5 AC, 1 rd)
10 – Xallis (91/91 hp)
10 – Navia (67/67 hp)
09 – Assassin Bug Entothrope (Red) (Confused 10 rd)
09 – Assassin Bug Entothrope (Blue) (Confused 10 rd)
09 – Assassin Bug Entothrope (Yellow)
09 – Assassin Bug Entothrope (Orange)
08 – Trevor (86/86 hp)

Active Spells/Effects
Henrika: False Life (16 hp, 11 hr), ▲Freedom of Movement (110 min), ▲Glibness (110 min), ▲Heightened Awareness (110 min), ▲Heroism (110 min), ▲Message (110 min), ▲See Invisibility, ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Icabhod:Barkskin (+4, 110 min), ▲Clay Skin (50 hp, 110 min), ▲Heroism (110 min), Bear’s Endurance (11 min), Shield (11 min), ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Trevor:Remove Fear (10 min), ▲Inspire Courage (+2)
Tychus: Protection from Evil (11 min), ▲Divine Favor (9 rd), ▲Fearsome Guise, ▲Inspire Courage (+2)
Xallis:Overland Flight (11 hr), ▲Barkskin (+4, 220 min), ▲Heroism (220 min), ▲Summon Monster VI (Lillend, 11 min), ▲Fearsome Guise, ▲Inspire Courage (+2)
Lillend Azata: ▲Inspire Courage (+2)
Qan Dismall:Hypnotic Stare (-3 Will)

Confused:
A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.
Roll on the following table at the beginning of each confused subject’s turn each round to see what the subject does in that round.
d%........Behavior
01–25…Act normally.
26–50…Do nothing but babble incoherently.
51–75…Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100..Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
A confused creature who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Shaken:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

[spoiler=Shimmering Body]When a vexing daredevil moves in a round, until the beginning of her next turn, any target of her hypnotic stare sees her as a constantly shimmering form of light and treats her as if she were under a blur spell.

Trevor. Then back to Tychus, Henrika, and Icabhod.


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)
GM Peachbottom wrote:

Round 1

Initiative
08 – Trevor (86/86 hp)

As everyone else leaping into action, Toni grumbles mentally.

Why am I always the last to react to danger?! I guess that one of the downsides to being slightly inebriated all the time.

Toni (Trevor) is jolted out of his self-pity when the awesome lilend appears before him and inspire him to action.

Celestial:
"ALRIGHT! Praise Be The Drunken God!" Have at thee!"

The Galt circus performer draws Godspike and charges Sister Dismaal.

Godspike, charge, inspired comptetence: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Dmg.: 1d6 + 1 + 2d6 + 2 ⇒ (4) + 1 + (5, 4) + 2 = 16


F NG human mesmerist 11 | HP 102+16/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 2 tricks 4/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-3/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, Mesmeric Mirror x2 11m, message 11m, remove fear 10m, see invisibility 110m

Henrika bows ironically. "Exactly. You see, students, the flaw in Sister Dismaal's thinking: her discipline, while commendable, is undermined by her selfish desires. Her wants have become needs, and they have blinded her. Evil is not a reward; it is an attempt to repudiate the many benefits of society by those whom society has exiled."

As she talks, she moves forward and gestures with the point of her sword. She swings twice as she talks, almost lazily missing Dismaal as she attempts to guide her opponent's reactions.

Bluff to feint, heroism, trait: 1d20 + 27 + 2 + 3 ⇒ (11) + 27 + 2 + 3 = 43

"Ultimately, her indulgences were her greatest weakness." Henrika lunges at Sister Dismaal, driving her sword point at her heart and briefly interposing the blade between her opponents and Trevor.

She instructs Koriana's blade to defend herself and Trevor.

Attack vs Dismaal (Koriana's blade), defending (Trevor), heroism, inspire courage, Power Attack: 1d20 + 18 - 1 + 2 + 2 - 3 ⇒ (15) + 18 - 1 + 2 + 2 - 3 = 33
Damage (+4 slashing), inspire courage, Power Attack: 1d8 + 11 + 2 + 9 ⇒ (5) + 11 + 2 + 9 = 27
Painful stare: 3d6 + 7 ⇒ (1, 4, 4) + 7 = 16
Free demoralize (Cornugon Smash), heroism: 1d20 + 26 + 2 ⇒ (1) + 26 + 2 = 29

Bonus (Surprise Strike) attack vs Dismaal (Koriana's blade), defending (Trevor), heroism, inspire courage, Power Attack: 1d20 + 13 - 1 + 2 + 2 - 3 ⇒ (5) + 13 - 1 + 2 + 2 - 3 = 18
Damage (+4 slashing), inspire courage, Power Attack: 1d8 + 11 + 2 + 9 ⇒ (8) + 11 + 2 + 9 = 30
Painful stare: 3d6 + 7 ⇒ (1, 1, 5) + 7 = 14
Free demoralize (Cornugon Smash), heroism: 1d20 + 26 + 2 ⇒ (8) + 26 + 2 = 36


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 80/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5
Henrika Karthis wrote:
Henrika bows ironically. "Exactly. You see, students, the flaw in Sister Dismaal's thinking: her discipline, while commendable, is undermined by her selfish desires. Her wants have become needs, and they have blinded her. Evil is not a reward; it is an attempt to repudiate the many benefits of society by those whom society has exiled."

"Couldn't have said it better myself."

He allows himself a quick grin as the tide of battle seems to be turning in their favour. As the left flank of their battle line surges forward, he focuses his attention on the right. Slightly surprised by the arrival of the Azata, Tychus nonetheless aims just past it at one of the Devotees Green.

Attack 1: 1d20 + 21 ⇒ (19) + 21 = 40
Damage 1: 1d10 + 21 + 1d6 ⇒ (1) + 21 + (2) = 24

Attack 2: 1d20 + 21 ⇒ (17) + 21 = 38
Damage 2: 1d10 + 21 + 1d6 ⇒ (7) + 21 + (1) = 29

Attack 3: 1d20 + 16 ⇒ (17) + 16 = 33
Damage 3: 1d10 + 21 + 1d6 ⇒ (1) + 21 + (4) = 26

There's a lot of modifiers floating around now, so hopefully my math is accurate. And thanks to Friendly Fire Maneuvers and Solo Tactics, my allies no longer provide Soft Cover to enemies. I'm counting the Devotee as Flat-Foot for the Sneak Attack damage. If this is not the case, ignore the "+1d6" as appropriate.

Confirm Crit 1: 1d20 + 21 ⇒ (7) + 21 = 28
Confirm Crit 1: 1d20 + 21 ⇒ (17) + 21 = 38
Crit Damage: 1d20 + 42 ⇒ (10) + 42 = 52


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp10/11 Hero pt 1/3

Icabhod unleashes two quick strikes into the back of the bug

Rapier+2,Studied Combat,Studied Strike,Heroism.Studied Combat: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 211d6 + 11 + 4d6 ⇒ (2) + 11 + (5, 4, 1, 1) = 24

Rapier+2,Studied Combat,Studied Strike,Heroism: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 241d6 + 11 ⇒ (2) + 11 = 13


Round 1

Sister Dismaal parries Trevor’s attack with her own sword.

Trevor misses Qan Dismaal.

Round 2

Dignity’s Barb Crit Range: 1d20 ⇒ 10

Tychus wrote:
I'm counting the Devotee as Flat-Foot for the Sneak Attack damage. If this is not the case, ignore the "+1d6" as appropriate.

They are not flat-footed. They had a turn.

Tychus fills the devotee to Dismaal’s left full of bolts. The devotee goes down. The crystal clear water of the cistern floor turns a crimson red around his body.

Tychus hits Seven Forms of Sin Devotee (Green) three times for a total of 124 damage (the critical hit is confirmed) and kills the devotee. (It takes all three attacks to kill the enemy.)

Henrika feints Sister Dismaal then drives her blade its her heart. The monk leader’s eyes go wide in disbelief then she silently dies. Her entothrope allies roar in protest. ”You will not get away with this blasphemy! We will avenge our master!”

Henrika feints Sister Dismaal then hits her for 43 damage and kills her. (The second attack would have been a miss and the demoralize doesn’t matter if she dies.)

Hero Point to Henrika!

Icabhod stabs the entothrope in front of him. The creature’s exoskeleton absorbs some of the damage, but Icabhod can still feel his blade crunch through the chitin and into its soft muscle underneath.

Icabhod also gets inspire courage, so his attacks and damage are 2 higher. He hits Assassin Bug Entothrope (Yellow) twice for a total of 21 damage after DR.

I don’t remember if I gave you a knowledge check on the entothropes the first time you can through and I’m too lazy to check at the moment. Entothropes are just insect lycanthropes. Silver weapons (or +3 or better weapons) bypass their DR.

Devotee (Gray) – Flurry of Blows vs. Trevor’s AC 21: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d10 + 5 ⇒ (9) + 5 = 14

Devotee (Gray) – Flurry of Blows, Stunning Fist vs. Henrika’s AC 25: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d10 + 5 ⇒ (6) + 5 = 11
Henrika Fort, heroism: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 Success

Devotee (Gray) – Flurry of Blows vs. Henrika’s AC 25: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 5 ⇒ (4) + 5 = 9

Devotee (Gray) – Flurry of Blows vs. Trevor’s AC 21: 1d20 + 7 ⇒ (3) + 7 = 10
[Damage: 1d10 + 5 ⇒ (4) + 5 = 9

Devotee (Gray) – Flurry of Blows (Ki Pool Attack) vs. Henrika’s AC 25: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d10 + 5 ⇒ (9) + 5 = 14

The remaining devotee retaliates, spreading his attacks between Henrika and Trevor then sidesteps between Henrika and the wall.

Trevor gets hit once for 14 damage and Henrika gets hit once for 11 damage. (Henrika’s defending saved her from a second hit.) Henrika saves against the stunning fist and is unaffected. The devotee 5-ft. steps.

Round 2
Initiative

25 – Tychus (86/86 hp)
16 – Henrika (107/102 hp) (Defending +1 AC)
14 – Icabhod (102/102 hp)
14 – Seven Forms of Sin Devotee (Gray)
10 – Xallis (91/91 hp)
10 – Lillend (88/88 hp)
09 – Assassin Bug Entothrope (Red) (Confused 10 rd)
09 – Assassin Bug Entothrope (Blue) (Confused 10 rd)
09 – Assassin Bug Entothrope (Yellow) (21 damage)
09 – Assassin Bug Entothrope (Orange)
08 – Trevor (72/86 hp) (Defending +1 AC)

Active Spells/Effects
Henrika: False Life (5 hp, 11 hr), ▲Freedom of Movement (110 min), ▲Glibness (110 min), ▲Heightened Awareness (110 min), ▲Heroism (110 min), ▲Message (110 min), ▲See Invisibility, ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Icabhod:Barkskin (+4, 110 min), ▲Clay Skin (50 hp, 110 min), ▲Heroism (110 min), Bear’s Endurance (11 min), Shield (11 min), ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Trevor:Remove Fear (10 min), ▲Inspire Courage (+2)
Tychus: Protection from Evil (11 min), ▲Divine Favor (8 rd), ▲Fearsome Guise, ▲Inspire Courage (+2), Dignity’s Barb (Crit 10, 19-20)
Xallis:Overland Flight (11 hr), ▲Barkskin (+4, 220 min), ▲Heroism (220 min), ▲Summon Monster VI (Lillend, 11 min), ▲Fearsome Guise, ▲Inspire Courage (+2)
Lillend Azata: ▲Inspire Courage (+2)

Confused:
A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.
Roll on the following table at the beginning of each confused subject’s turn each round to see what the subject does in that round.
d%........Behavior
01–25…Act normally.
26–50…Do nothing but babble incoherently.
51–75…Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100..Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
A confused creature who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Xallis is next.


F NG human mesmerist 11 | HP 102+16/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 2 tricks 4/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-3/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, Mesmeric Mirror x2 11m, message 11m, remove fear 10m, see invisibility 110m

Since her Fearsome Guise trick is no longer implanted, Henrika uses her Reflexive Trick feat to activate Mesmeric Mirror as an immediate action, in response to the entothrope attacking her. This conjures three mirror images (though one is destroyed by the near miss, leaving her with two.)
Mesmeric Mirror image on hit, 1=Henrika: 1d4 ⇒ 1


AC 21+4, T 15, FF 18+4 | CMB 8, CMD 20 | HP 91/91| Fort +7+2, Ref +6+2, Will +9+2 | Init +6 | Perception +0 | Conditions: overland flight, extended heroism, extended barkskin
Eidolon stats:
AC 27+8, T 15, FF 25+8 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, barkskin

Round 2

"Why do all the fun sounding clubs always have to take it a step too far?" Xallis casually laments as he draws a wand and takes aim.

use magic device (heroism): 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35
wand of magic missile vs orange: 5d4 + 4 ⇒ (1, 2, 1, 4, 4) + 4 = 16


Bralani Azata | AC 20, T 14, FF 16 | Resist cold 10, fire 10 | DR 10/cold iron or evil | Immunity electricity, petrification | CMB 14, CMD 28 | HP (80, 80, 80, 80)/80 | Fort +1, Ref +9, Will +6 | Perception +15, low-light vision, darkvision 60 ft.|
Trevor Kastner wrote:
Toni (Trevor) is jolted out of his self-pity when the awesome lilend appears before him and inspire him to action. ** spoiler omitted **

Celestial:
"That's the spirit!

The serpentine azata slithers forward and slices with her sword in tune with her song.

longsword vs orange (inspire courage): 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21 damage (inspire courage: 2d6 + 10 + 2 ⇒ (4, 2) + 10 + 2 = 18
longsword vs orange (inspire courage): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 damage (inspire courage: 2d6 + 10 + 2 ⇒ (3, 5) + 10 + 2 = 20
tail slap vs orange (inspire courage): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 damage (inspire courage: 2d6 + 3 + 2 ⇒ (5, 2) + 3 + 2 = 12

CMB to Grab (inspire courage): 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37


Round 2

Xallis blasts entothrope (orange) with magic missiles.

Entothrope (Orange) takes 16 damage.

The azata makes multiple attacks against the same opponent but between its armor and its naturally thick exoskeleton, her attacks are harmlessly deflected.

The azata’s attacks are all misses.

Entothrope (Red) Confusion: 1d100 ⇒ 53 Damage self (I’m not going to roll damage because it can’t overcome its DR.)
Entothrope (Blue) Confusion: 1d100 ⇒ 15 Act normally

Entothrope (Blue)s Attacks:

Entothrope (Blue) Bite vs. Lillend’s AC 20: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Entothrope (Blue) Claw vs. Lillend’s AC 20: 1d20 + 10 ⇒ (20) + 10 = 30
Crit Confirmation: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Entothrope (Blue) Claw vs. Lillend’s AC 20: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

The confused entothrope (red) continues to hit himself. The other entothrope (blue) gathers his wits long enough to step next to the azata and attack with tooth and claw.

Entothrope (Blue) 5-ft. steps and hits the Lillend twice for a total of 13 damage. (FYI, the entothrope’s bite also inflicts poison and lycanthropy but the azata is immune to both.)

Entothrope (Yellow)s Attacks:

Entothrope (Yellow) Bite vs. Icabhod’s AC 31: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Entothrope (Yellow) Claw vs. Icabhod’s AC 31: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Entothrope (Yellow) Claw vs. Icabhod’s AC 31: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

The entothrope that Icabhod attacked turns and strikes back. However, Icabhod’s magical defenses provide a powerful layer of protection that the assassin can’t get through. Afterwards, the entothrope slowly takes a step away.

Entothrope (Yellow) misses Icabhod with all its attacks then 5-ft. steps.

Entothrope (Orange)s Attacks:

Entothrope (Orange) Bite, flanking vs. Lillend’s AC 20: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage, sneak attack: 1d6 + 5d6 + 2 ⇒ (5) + (3, 3, 6, 6, 5) + 2 = 30

Entothrope (Orange) Claw, flanking vs. Lillend’s AC 20: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage, sneak attack: 1d4 + 5d6 + 2 ⇒ (1) + (3, 3, 2, 3, 1) + 2 = 15

Entothrope (Orange) Claw, flanking vs. Lillend’s AC 20: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Damage, sneak attack: 1d4 + 5d6 + 2 ⇒ (4) + (3, 1, 6, 2, 3) + 2 = 21

The last entothrope finally manages to move into an advantageous position to deliver its deadly sneak attacks.

Entothrope (Orange) hits the Lillend twice for a total of 36 damage.

Devotee Group 2 Initiative: 1d20 + 6 ⇒ (20) + 6 = 26

The sounds of fighting echoes through the cavernous halls and alerts the remaining devotees within the monastery. They will likely be upon you soon.

Round 2
08 – Trevor (72/86 hp) (Defending +1 AC)

Round 3
Initiative

26 – Seven Forms of Sin Devotee (Purple)
26 – Seven Forms of Sin Devotee (Pink)
26 – Seven Forms of Sin Devotee (Yellow)
26 – Seven Forms of Sin Devotee (Orange)
26 – Seven Forms of Sin Devotee (Blue)
26 – Seven Forms of Sin Devotee (Red)
25 – Tychus (86/86 hp)
16 – Henrika (107/102 hp) (Defending +1 AC)
14 – Icabhod (102/102 hp)
14 – Seven Forms of Sin Devotee (Gray)
10 – Xallis (91/91 hp)
10 – Lillend (39/88 hp)
09 – Assassin Bug Entothrope (Red) (Confused 9 rd)
09 – Assassin Bug Entothrope (Blue) (Confused 9 rd)
09 – Assassin Bug Entothrope (Yellow) (21 damage)
09 – Assassin Bug Entothrope (Orange) (16 damage)
08 – Trevor (72/86 hp) (Defending +1 AC)

Active Spells/Effects
Henrika: False Life (5 hp, 11 hr), ▲Freedom of Movement (110 min), ▲Glibness (110 min), ▲Heightened Awareness (110 min), ▲Heroism (110 min), ▲Message (110 min), ▲See Invisibility, ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Icabhod:Barkskin (+4, 110 min), ▲Clay Skin (50 hp, 110 min), ▲Heroism (110 min), Bear’s Endurance (11 min), Shield (11 min), ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Trevor:Remove Fear (10 min), ▲Inspire Courage (+2)
Tychus: Protection from Evil (11 min), ▲Divine Favor (8 rd), ▲Fearsome Guise, ▲Inspire Courage (+2), Dignity’s Barb (Crit 10, 19-20)
Xallis:Overland Flight (11 hr), ▲Barkskin (+4, 220 min), ▲Heroism (220 min), ▲Summon Monster VI (Lillend, 11 min), ▲Fearsome Guise, ▲Inspire Courage (+2)
Lillend Azata: ▲Inspire Courage (+2)

Confused:
A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.
Roll on the following table at the beginning of each confused subject’s turn each round to see what the subject does in that round.
d%........Behavior
01–25…Act normally.
26–50…Do nothing but babble incoherently.
51–75…Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100..Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
A confused creature who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Trevor, Tychus, Henrika and Icabhod can act.

The new devotees are going to act as well, but their turns will be to move closer so it won’t affect Tychus, Henrika, or Icabhod’s turns.


F NG human mesmerist 11 | HP 102+16/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 2 tricks 4/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-3/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, Mesmeric Mirror x2 11m, message 11m, remove fear 10m, see invisibility 110m

Henrika feints the closest monk and swings her sword at the opening.

Bluff to feint, heroism, trait: 1d20 + 27 + 2 + 3 ⇒ (2) + 27 + 2 + 3 = 34
Attack vs gray (Koriana's blade), defending (Trevor), heroism, inspire courage, Power Attack: 1d20 + 18 - 1 + 2 + 2 - 3 ⇒ (11) + 18 - 1 + 2 + 2 - 3 = 29
Damage (+4 slashing), defending, inspire courage, Power Attack: 1d8 + 11 - 1 + 2 + 9 ⇒ (1) + 11 - 1 + 2 + 9 = 22


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

Round 2

Toni advances a 5-ft. step to engage the nearest threatening (orange) entothrope.

Godspike + Inspire Courage (Su): 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Dmg.: 1d6 + 1 + 2d6 + 2 ⇒ (1) + 1 + (3, 2) + 2 = 9

Godspike + Inspire Courage (Su): 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Dmg.: 1d6 + 1 + 2d6 + 2 ⇒ (5) + 1 + (1, 6) + 2 = 15

Celestial:
"It is an honor to fight beside you, Great Lady!" The cleric called to the azata.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp10/11 Hero pt 1/3

Rnd 2

Icabhod 5'steps to follow the werebug and strikes again!

Spending Inspiration point to renew studied combat/studied strike. Plus Heroism is morale bonus so no stacking with Inspire Courage

Rapier+2,Studied Combat,Studied Strike,Heroism,Flank: 1d20 + 17 + 2 + 2 ⇒ (17) + 17 + 2 + 2 = 381d6 + 11 + 4d6 ⇒ (2) + 11 + (5, 3, 4, 5) = 30

Rapier+2,Studied Combat,Studied Strike,Heroism,Flank: 1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 311d6 + 11 + 4d6 ⇒ (2) + 11 + (4, 4, 6, 5) = 32


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 80/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

Round 2

Tychus takes a step into the room, his boot casting ripples into the bloody water. He aims at the remaining Devotee.

Studying and Attacking the Devotee if alive. If not, switch to yellow.

Attac: 1d20 + 25 ⇒ (13) + 25 = 38
Damage: 1d10 + 23 ⇒ (10) + 23 = 33


Round 2

Trevor strikes twice but his attacks fail to harm the enemy.

Trevor’s attacks miss.

Round 3

Icabhod sees the door near him swing open and several more devotees rushing in his direction.

Tychus fires at the devotee next to Henrika. The devotee spots the bolt and holds up his hand as if to catch it but the bolt pierces his hand inside and the man cries out.

Tychus hits Seven Forms of Sin Devotee (Gray) for 33 damage.

Henrika takes the opportunity to throw the same enemy off balance and land another strike.

Henrika hits Seven Forms of Sin Devotee (Gray) for 22 damage. It is feinted for 1 rd.

Thanks to Trevor Icabhod can exploit the entothrope’s weaknesses while its attention is split. The insect staggers on the verge of defeat.

Icabhod hits Assassin Bug Entothrope (Yellow) twice for a total of 42 damage after DR.

The devotee in the room who somehow managed to survive sidesteps again and splits his attack between Henrika and Xallis, who is now within reach.

Devotee (Gray) Flurry of Blows, Stunning Fist vs. Xallis’ AC 25: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d10 + 5 ⇒ (2) + 5 = 7
Xallis Fort save, heroism: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 Fail

Devotee (Gray) Flurry of Blows vs. Henrika’s AC 25: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d10 + 5 ⇒ (2) + 5 = 7

Devotee (Gray) Flurry of Blows vs. Xallis’ AC 20: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 5 ⇒ (8) + 5 = 13

Devotee (Gray) Flurry of Blows vs. Henrika’s AC 25: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d10 + 5 ⇒ (6) + 5 = 11

Devotee (Gray) Flurry of Blows (Ki Pool Attack) vs. Henrika’s AC 25: 1d20 + 12 ⇒ (16) + 12 = 28
Mesmeric Mirror: 1d3 ⇒ 1
Damage: 1d10 + 5 ⇒ (1) + 5 = 6

Xallis gets hit once for 7 damage and is stunned for 1 round. Henrika gets hit once for 6 damage. She does not lose any mirror images.

Round 3
Initiative

26 – Seven Forms of Sin Devotee (Purple)
26 – Seven Forms of Sin Devotee (Pink)
26 – Seven Forms of Sin Devotee (Yellow)
26 – Seven Forms of Sin Devotee (Orange)
26 – Seven Forms of Sin Devotee (Blue)
26 – Seven Forms of Sin Devotee (Red)
25 – Tychus (86/86 hp)
16 – Henrika (101/102 hp) (Defending +1 AC)
14 – Icabhod (102/102 hp)
14 – Seven Forms of Sin Devotee (Gray) (55 damage) (Feinted -3 AC, 1 rd)
10 – Xallis (84/91 hp) (Stunned 1 rd)
10 – Lillend (39/88 hp)
09 – Assassin Bug Entothrope (Red) (Confused 9 rd)
09 – Assassin Bug Entothrope (Blue) (Confused 9 rd)
09 – Assassin Bug Entothrope (Yellow) (63 damage)
09 – Assassin Bug Entothrope (Orange) (16 damage)
08 – Trevor (72/86 hp) (Defending +1 AC)

Active Spells/Effects
Henrika:Freedom of Movement (110 min), ▲Glibness (110 min), ▲Heightened Awareness (110 min), ▲Heroism (110 min), ▲Message (110 min), ▲See Invisibility (110 min), ▲Mesmeric Mirror (2 images, 11 min), ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Icabhod:Barkskin (+4, 110 min), ▲Clay Skin (50 hp, 110 min), ▲Heroism (110 min), Bear’s Endurance (11 min), Shield (11 min), ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Trevor:Remove Fear (10 min), ▲Inspire Courage (+2)
Tychus: Protection from Evil (11 min), ▲Divine Favor (8 rd), ▲Fearsome Guise, ▲Inspire Courage (+2), Dignity’s Barb (Crit 10, 19-20)
Xallis:Overland Flight (11 hr), ▲Barkskin (+4, 220 min), ▲Heroism (220 min), ▲Summon Monster VI (Lillend, 11 min), ▲Fearsome Guise, ▲Inspire Courage (+2)
Lillend Azata: ▲Inspire Courage (+2)

Confused:
A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.
Roll on the following table at the beginning of each confused subject’s turn each round to see what the subject does in that round.
d%........Behavior
01–25…Act normally.
26–50…Do nothing but babble incoherently.
51–75…Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100..Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
A confused creature who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Stunned:
A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any). Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent.

Xallis goes. He is stunned but he still has the lillend.


Bralani Azata | AC 20, T 14, FF 16 | Resist cold 10, fire 10 | DR 10/cold iron or evil | Immunity electricity, petrification | CMB 14, CMD 28 | HP (80, 80, 80, 80)/80 | Fort +1, Ref +9, Will +6 | Perception +15, low-light vision, darkvision 60 ft.|

The azata continues her song through the pain of her wounds, lashing out at her foes in hopes of drawing attention away from her summoner.

+1 longsword vs Blue (inspire courage): 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22 damage: 2d6 + 10 + 2 ⇒ (6, 1) + 10 + 2 = 19
+1 longsword vs Blue (inspire courage): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 damage: 2d6 + 10 + 2 ⇒ (2, 2) + 10 + 2 = 16
+tail slap vs Blue (inspire courage): 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30 damage: 2d6 + 3 + 2 ⇒ (5, 5) + 3 + 2 = 15

grab: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35


Round 3

Lillend Constrict Damage: 2d6 + 5 + 2 ⇒ (3, 6) + 5 + 2 = 16

The azata hits the assassin once with her sword then wraps her tail tightly around it, holding it in place.

The Lillend hits Assassin Bug Entothrope (Blue) twice and successfully grapples it. It constricts with the successfully grapple. It deals a total of 17 damage after DR.

Entothrope (Red) Confusion: 1d100 ⇒ 67 Hit self

The one confused entothrope (red) just won’t stop hitting itself. It is convinced there is a worm in its mind and it needs to get it out.

Entothrope (Blue) Bite, flanking, grappled vs. Lillend’s AC 18: 1d20 + 10 + 2 - 2 ⇒ (1) + 10 + 2 - 2 = 11
Damage, sneak attack: 1d6 + 5d6 + 2 ⇒ (1) + (3, 5, 2, 3, 1) + 2 = 17

Entothrope (Blue) Claw, flanking, grappled vs. Lillend’s AC 18: 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25
Damage, sneak attack: 1d4 + 5d6 + 2 ⇒ (4) + (6, 4, 3, 2, 2) + 2 = 23

Entothrope (Blue) Claw, flanking, grappled vs. Lillend’s AC 18: 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 24
Damage, sneak attack: 1d4 + 5d6 + 2 ⇒ (1) + (6, 2, 3, 4, 4) + 2 = 22

The entothrope grappled by the lillend, in its confused state, has no choice but to mindlessly attack back. It claws at the lillend’s tail until the creature can take no more and vanishes back to its home plane.

Entothope (Blue) hits the Lillend twice for a total of 45 damage and defeats it.

Entothrope (Yellow) Bite vs. Trevor’s AC 21: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Entothrope (Yellow) Claw vs. Trevor’s AC 21: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Entothrope (Yellow) Claw vs. Trevor’s AC 21: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Entothrope (Orange) Bite, flanking vs. Trevor’s AC 21: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage, sneak attack: 1d6 + 5d6 + 2 ⇒ (1) + (2, 1, 3, 5, 3) + 2 = 17

Entothrope (Orange) Claw, flanking vs. Trevor’s AC 21: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Damage, sneak attack: 1d4 + 5d6 + 2 ⇒ (3) + (1, 2, 6, 6, 1) + 2 = 21

Entothrope (Orange) Claw, flanking vs. Trevor’s AC 21: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage, sneak attack: 1d4 + 5d6 + 2 ⇒ (2) + (6, 3, 1, 1, 2) + 2 = 17

Trevor Fort save, heroism vs. Poison: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 Success
Trevor Fort save, heroism vs. Lycanthropy: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 Success

The other two entothrope step to flank Trevor. The first draws Trevor’s attention while the second stabs him in the back with deadly accuracy.

Entothrope (Yellow) hits Trevor once for 3 damage. Entothrope (Orange) hits Trevor 3 times with sneak attacks for a total of 55 more damage. They are much more deadly if they can get their sneak attack off! The fortunate news is Trevor isn't poisoned or infected.

Round 3
Initiative

26 – Seven Forms of Sin Devotee (Purple)
26 – Seven Forms of Sin Devotee (Pink)
26 – Seven Forms of Sin Devotee (Yellow)
26 – Seven Forms of Sin Devotee (Orange)
26 – Seven Forms of Sin Devotee (Blue)
26 – Seven Forms of Sin Devotee (Red)
25 – Tychus (86/86 hp)
16 – Henrika (101/102 hp) (Defending +1 AC)
14 – Icabhod (102/102 hp)
14 – Seven Forms of Sin Devotee (Gray) (55 damage) (Feinted -3 AC, 1 rd)
10 – Xallis (84/91 hp)
09 – Assassin Bug Entothrope (Red) (Confused 8 rd)
09 – Assassin Bug Entothrope (Blue) (17 damage) (Confused 8 rd)
09 – Assassin Bug Entothrope (Yellow) (63 damage)
09 – Assassin Bug Entothrope (Orange) (16 damage)
08 – Trevor (14/86 hp) (Defending +1 AC)

Active Spells/Effects
Henrika:Freedom of Movement (110 min), ▲Glibness (110 min), ▲Heightened Awareness (110 min), ▲Heroism (110 min), ▲Message (110 min), ▲See Invisibility (110 min), ▲Mesmeric Mirror (2 images, 11 min), ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Icabhod:Barkskin (+4, 110 min), ▲Clay Skin (50 hp, 110 min), ▲Heroism (110 min), Bear’s Endurance (11 min), Shield (11 min), ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Trevor:Remove Fear (10 min), ▲Inspire Courage (+2)
Tychus: Protection from Evil (11 min), ▲Divine Favor (8 rd), ▲Fearsome Guise, ▲Inspire Courage (+2), Dignity’s Barb (Crit 10, 19-20)
Xallis:Overland Flight (11 hr), ▲Barkskin (+4, 220 min), ▲Heroism (220 min), ▲Summon Monster VI (Lillend, 11 min), ▲Fearsome Guise, ▲Inspire Courage (+2)
Lillend Azata: ▲Inspire Courage (+2)

Confused:
A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.
Roll on the following table at the beginning of each confused subject’s turn each round to see what the subject does in that round.
d%........Behavior
01–25…Act normally.
26–50…Do nothing but babble incoherently.
51–75…Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100..Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
A confused creature who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Trevor goes.


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

Round 3

Toni's face is awash with rage as the confused entothrope sends the lilend back to Elysium. "YOU BASTARDS!"

The aasimar pivots to continue his attack the (orange) flanker.

Godspike: 1d20 + 9 ⇒ (8) + 9 = 17
Dmg.: 1d6 + 1 + 2d6 ⇒ (5) + 1 + (4, 5) = 15

Godspike: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg.: 1d6 + 1 + 2d6 ⇒ (6) + 1 + (2, 2) = 11

The Dice Gods are not impressed.


Round 3

Trevor must be losing too much blood because he can’t land a hit on his target.

Trevor’s attacks miss.

Round 4

Devotee (Purple) Unarmed Attack, power attack (furious focus) vs. Icabhod’s AC 31: 1d20 + 12 ⇒ (1) + 12 = 13
Damage, power attack: 1d10 + 5 + 4 ⇒ (6) + 5 + 4 = 15

Devotee (Pink) Flurry of Blows vs. Icabhod’s AC 31: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d10 + 5 ⇒ (1) + 5 = 6

Devotee (Pink) Flurry of Blows vs. Icabhod’s AC 31: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d10 + 5 ⇒ (2) + 5 = 7

Devotee (Pink) Flurry of Blows vs. Icabhod’s AC 31: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d10 + 5 ⇒ (8) + 5 = 13

Devotee (Pink) Flurry of Blows vs. Icabhod’s AC 31: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d10 + 5 ⇒ (2) + 5 = 7

Devotee (Yellow) Unarmed Attack, power attack (furious focus) vs. Icabhod’s AC 31: 1d20 + 12 ⇒ (19) + 12 = 31
Damage, power attack: 1d10 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Three more monks come pouring in from the northern hallway. The first (purple) enters and throws a kick. However, he slips in the shallow water and springs away in shame. The next (pink) unleashes a flurry of punches and kicks. One comes close to hitting Icabhod but none do. The last (yellow) lands a lucky shot before also bounding out of reach.

Devotees (Purple) and (Pink) miss Icabhod. Devotee (Yellow) hits Icabhod once for 9 damage after DR. (Icabhod’s clay skin absorbed 5 of the 14 damage.) The devotees have the spring attack feat to be able move before and after their attack.

Round 4
Initiative

26 – Seven Forms of Sin Devotee (Purple)
26 – Seven Forms of Sin Devotee (Pink)
26 – Seven Forms of Sin Devotee (Yellow)
26 – Seven Forms of Sin Devotee (Orange)
26 – Seven Forms of Sin Devotee (Blue)
26 – Seven Forms of Sin Devotee (Red)
25 – Tychus (86/86 hp)
16 – Henrika (101/102 hp) (Defending +1 AC)
14 – Icabhod (93/102 hp)
14 – Seven Forms of Sin Devotee (Gray) (55 damage) (Feinted -3 AC, 1 rd)
10 – Xallis (84/91 hp)
09 – Assassin Bug Entothrope (Red) (Confused 8 rd)
09 – Assassin Bug Entothrope (Blue) (17 damage) (Confused 8 rd)
09 – Assassin Bug Entothrope (Yellow) (63 damage)
09 – Assassin Bug Entothrope (Orange) (16 damage)
08 – Trevor (14/86 hp) (Defending +1 AC)

Active Spells/Effects
Henrika:Freedom of Movement (110 min), ▲Glibness (110 min), ▲Heightened Awareness (110 min), ▲Heroism (110 min), ▲Message (110 min), ▲See Invisibility (110 min), ▲Mesmeric Mirror (2 images, 11 min), ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Icabhod:Barkskin (+4, 110 min), ▲Clay Skin (45 hp, 110 min), ▲Heroism (110 min), Bear’s Endurance (11 min), Shield (11 min), ▲Remove Fear (10 min), ▲Inspire Courage (+2)
Trevor:Remove Fear (10 min), ▲Inspire Courage (+2)
Tychus: Protection from Evil (11 min), ▲Divine Favor (8 rd), ▲Fearsome Guise, ▲Inspire Courage (+2), Dignity’s Barb (Crit 10, 19-20)
Xallis:Overland Flight (11 hr), ▲Barkskin (+4, 220 min), ▲Heroism (220 min), ▲Fearsome Guise, ▲Inspire Courage (+2)
Lillend Azata: ▲Inspire Courage (+2)

Confused:
A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.
Roll on the following table at the beginning of each confused subject’s turn each round to see what the subject does in that round.
d%........Behavior
01–25…Act normally.
26–50…Do nothing but babble incoherently.
51–75…Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100..Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
A confused creature who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Tychus, Henrika, and Icabhod go.


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 80/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

Round 3

Seeing the insectoids advancing upon her, Tychus shouts out to Henrika.

"Leave this scum Gray to me. Focus on those lycanthropes."

Attack: 1d20 + 25 ⇒ (15) + 25 = 40
Damage: 1d10 + 23 ⇒ (5) + 23 = 28

With the last bolt spent from his crossbow, he releases a hand and reaches for his scimitar, unsheathing it in an arc of fire that reflects beautifully off of the watery floor.

Going to move, but the final location will be dependent on if Gray is still alive or not.

If Gray is still alive:
Tychus leaps forward, doing his best to interpose himself behind Henrika and in front of Xallis, hopefully limiting the flanking opportunities.

If Gray is dead:
Tychus leaps forward, covering the right-hand corner of the room, hopefully limiting the flanking opportunities.


F NG human mesmerist 11 | HP 102+16/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 2 tricks 4/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-3/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, Mesmeric Mirror x2 11m, message 11m, remove fear 10m, see invisibility 110m

Seeing reinforcements arrive, Henrika holds her sword aloft and flicks Sister Dismaal's blood from it. "This room is a death sentence for those who wallow in sin," she cries out.

She uses Dazzling Display as a full round action, intimidating all enemies within a 30' radius.
Intimidate, heroism: 1d20 + 26 + 2 ⇒ (11) + 26 + 2 = 39

She places the (yellow) monk that moved up to oppose her under her hypnotic stare.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp10/11 Hero pt 1/3

Werebug Trevor would be interesting to see

Icabhod grunts and unleashes several stabs at the monk to the NE of him

Rapier+2,Studied Combat,Studied Strike,Heroism,Inspire Courage oh god so many numbers: 1d20 + 17 + 2 + 2 ⇒ (18) + 17 + 2 + 2 = 391d6 + 11 + 4d6 ⇒ (1) + 11 + (4, 1, 2, 6) = 25

Rapier+2,Studied Combat,Studied Strike,Heroism,Inspire Courage oh god so many numbers: 1d20 + 13 + 2 + 2 ⇒ (16) + 13 + 2 + 2 = 331d6 + 11 + 4d6 ⇒ (6) + 11 + (5, 2, 6, 3) = 33

Crit check attack 1: 1d20 + 21 ⇒ (20) + 21 = 411d6 + 5 ⇒ (6) + 5 = 11


Round 4

Tychus’ last bolt cleanly hits the monk and he goes down.

Tychus hits Devotee (Gray) for 28 damage and kills him.

Henrika’s dazzling display causes all the enemies in the room to become shaken.

The devotees are shaken for 4 rounds. And the entothropes are shaken for 5 rounds.

The human monks are a lot softer than their insect counterparts and Icabhod’s rapier pokes right through his opponent. He may have punctured a lung.

Icabhod hits Devotee (Pink) twice. The critical hit is confirmed. He deals a total of 69 (nice) damage.

Round 4
Initiative

26 – Seven Forms of Sin Devotee (Purple) (Shaken 4 rd)
26 – Seven Forms of Sin Devotee (Pink) (69 damage) (Shaken 4 rd)
26 – Seven Forms of Sin Devotee (Yellow) (Shaken 4 rd)
26 – Seven Forms of Sin Devotee (Orange)
26 – Seven Forms of Sin Devotee (Blue)
26 – Seven Forms of Sin Devotee (Red)
25 – Tychus (86/86 hp)
16 – Henrika (101/102 hp) (Defending +1 AC)
14 – Icabhod (93/102 hp)
10 – Xallis (84/91 hp)
09 – Assassin Bug Entothrope (Red) (Confused 8 rd, Shaken 5 rd)
09 – Assassin Bug Entothrope (Blue) (17 damage) (Confused 8 rd, Shaken 5 rd)
09 – Assassin Bug Entothrope (Yellow) (63 damage) (Shaken 5 rd)
09 – Assassin Bug Entothrope (Orange) (16 damage) (Shaken 5 rd)
08 – Trevor (14/86 hp) (Defending +1 AC)

Active Spells/Effects
Henrika:Freedom of Movement (110 min), ▲Glibness (110 min), ▲Heightened Awareness (110 min), ▲Heroism (110 min), ▲Message (110 min), ▲See Invisibility (110 min), ▲Mesmeric Mirror (2 images, 11 min), ▲Remove Fear (10 min)
Icabhod:Barkskin (+4, 110 min), ▲Clay Skin (45 hp, 110 min), ▲Heroism (110 min), Bear’s Endurance (11 min), Shield (11 min), ▲Remove Fear (10 min)
Trevor:Remove Fear (10 min)
Tychus: Protection from Evil (11 min), ▲Divine Favor (7 rd), ▲Fearsome Guise, Dignity’s Barb (Crit 10, 19-20)
Xallis:Overland Flight (11 hr), ▲Barkskin (+4, 220 min), ▲Heroism (220 min), ▲Fearsome Guise
Assasin Bug Entothrope (Yellow): ▼Hypnotic Stare (-3 Will)

Confused:
A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.
Roll on the following table at the beginning of each confused subject’s turn each round to see what the subject does in that round.
d%........Behavior
01–25…Act normally.
26–50…Do nothing but babble incoherently.
51–75…Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100..Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
A confused creature who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Shaken:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

The devotee died, so straight to Xallis go.

Psst. Trevor is in trouble if the entothropes sneak attack him again, but the yellow one is in single digits.

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