Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Guide to the river kingdoms is a good book as well.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

The slayer is one of the classes I do like. It's kind of what the "spell-less" ranger should have always been.

I also like the Bloodrager - it's a neat concept. Have a reasonable respect for the skald (it's a 'not so fruity' version of the bard) and the warpriest. Not really a fan of the rest, really.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
RPGGGM wrote:
Kingdom building Probably some version of the rules found in Ultimate Campaign and the 3rd party add-on Ultimate Rulership.
I am pretty familiar with the UC rules and am willing to do some heavy lifting when it comes to the record-keeping, if that is needed. If you want to tweak things, that's fine, my only request is that any additions or house rules be accessible online.

Was planning on it, have to do one up for my home group anyhow and they are already there.

Numalar Auritonius wrote:
RPGGGM wrote:
Downtime Rules from the same book I believe. It will be looked at in the near future.
I don't think any of the players had their hearts set on this, but I can see why it would be useful in a sandbox type game.

Its the do it yourself organizational rules I was most interested in, thieves guilds spring to the top of my mind for Fronar, but orders of knights, rangers, merchants, healers, cultists, etc... have their own possibilities.

Numalar Auritonius wrote:
RPGGGM wrote:
A thirty-pound human children can ride horses why can't gnomes do likewise?
OK, cool. It seemed to me that the rules fairly strongly imply that a small rider needs a medium mount, though they never come out and say so. If that's the case, can I retcon things and keep the saddle that came with the horse?

Yes.

Numalar Auritonius wrote:
I had also asked if I could re-skin a wolf as a "lighter" breed of riding dog. I had noticed that wolf is allowed as a cavalier's mount at level 1 but they can't get a riding dog until level 4. They are less powerful, but they are faster (as fast as a horse). Since cavaliers are not magical one would assume that their listed mounts can be bought somewhere, but they are not listed (even though you can buy a pseudodragon). The old GM vetoed that idea though.

I think that's probably because wolves are traditionally ridden by goblins and the like and killed by most civilized farmers and caravan guards. So in general no one in a civilized campaign region would train a wolf. When the cavalier class was added to the mix and the designers were probably casting about for "suitable" mounts for small characters. I'm not sure why they put the wolf in the mix (unless they were thinking of savage cavaliers) nor why you have to be 4th level to have a dog.

If you want a lighter, faster dog they can be had in Brevoy for 150% normal riding dog cost from a specialty breeder. I believe, you are actually closer to the city in the hex you are in (Bokken's hut's location) than from Oleg's if you wanted to go.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Guide to the river kingdoms is a good book as well.

Liked all the special guest authors they had on then one.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Bards are dead useful and can heal

Bards are definitely a very solid class. They are a sort of 'jack of all trades,' and their inspire courage ability works better the bigger the party is. However, many of their abilities seem to be skill based (bardic knowledge, versatile performance) and I'm not sure that we need more skill monkeys.

As far as healing goes, Cormyn hasn't actually picked spells for his character so he might have healing at this level, and he might not. Having only 2 spells known is pretty limiting. FYI though my archetype is designed to boost UMD so that I can "pinch hit" with healing through items should that be necessary. That doesn't kick in for a few levels yet, though my UMD is currently +9.

RPGGGM wrote:
Numalar Auritonius wrote:
If that's the case, can I retcon things and keep the saddle that came with the horse?
Yes.

Great. Will update that shortly.

RPGGGM wrote:
I think that's probably because wolves are traditionally ridden by goblins and the like and killed by most civilized farmers and caravan guards. So in general no one in a civilized campaign region would train a wolf.

That makes some sense, but in a fantasy world with druids and rangers who can talk to animals I would expect to find a much wider variety of trained animals. Some fantasy fiction has elves riding wolves. Maybe I would have to find a druid or ranger to do it.

RPGGGM wrote:
Numalar Auritonius wrote:
I had also asked if I could re-skin a wolf as a "lighter" breed of riding dog....
If you want a lighter, faster dog they can be had in Brevoy for 150% normal riding dog cost from a specialty breeder.

Good to know. We can consider it when I actually get around to buying one. Not sure if I would pay more than the regular dog but we'll see.

FYI the kind of thing I am thinking about would be like a German shepherd or a husky, a more "wolf-like" dog. I always pictured the riding dog as something like a Rottweiler.

RPGGGM wrote:
I believe, you are actually closer to the city in the hex you are in (Bokken's hut's location) than from Oleg's if you wanted to go.

I think we are still a long way from town. AFAIK we are in the hex immediately to the east of Oleg's hex. If This Map is right then there are another seven hexes to Restov, though smaller settlements are closer (but still at least 3 hexes away). We are more concerned with protecting Oleg and Svetlana right now so I don't think we can afford the trip. But maybe another time.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
RPGGGM wrote:
I think that's probably because wolves are traditionally ridden by goblins and the like and killed by most civilized farmers and caravan guards. So in general no one in a civilized campaign region would train a wolf.
That makes some sense, but in a fantasy world with druids and rangers who can talk to animals I would expect to find a much wider variety of trained animals. Some fantasy fiction has elves riding wolves. Maybe I would have to find a druid or ranger to do it.

Good point, now where in the world would you find one of those in this godforsaken country I wonder? ;)

In regards to why you don't see more pet leopards, wolves and crocodiles prowling the busy streets of Restov, it is an often overlooked fact that most folks in D&D games you bump into outside of the dungeon or the evil wizard's tower are commoners, experts, warriors, and such and wouldn't have the wherewithal to be able to domesticate a large, wild predator. In the wilds, wolves have a bad rep thanks to their predation upon farm livestock and the many many actual monsters that have a wolf shape (bargests, lycanthropes, dire wolves, worgs, winter wolves, vampires, etc...) many of which can exert influence over regular wolves. And then there is their association with goblins. Finally, for their part, rangers, and druids tend to keep to themselves out on the fringes of civilization, and given their most commonly represented attitude about domestication of wildlife probably don't train many service wolves.

At least that's my story and I'm stickin' to it.
GGG


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So I know Celyne (JAF0) has a home game Saturday (me too actually), but what's everyone's availability Sunday*? I'd like to get everyone together around the same time for a group powwow to RP away Bella and Valeska, handle some rules, maps and other issues, have a bit of play and hopefully (really hopefully) make new intros. I'm free most of the day (Gotta phone mom for Mother's Day). I'm on Eastern Standard Time, and broadcasting live from Detroit, Michigan.

Lemme know,
G to the Three

*A relative term considering Zokon's (Therasiph's) location.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I'm good for most Sundays, but this is mother's day and I'm going to see Avengers after breakfast... so afternoon sometime will be my first availability that day, can't say exactly what time though.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
I'm good for most Sundays, but this is mother's day and I'm going to see Avengers after breakfast... so afternoon sometime will be my first availability that day, can't say exactly what time though.

What time zone are you in?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Sunday is kinda up in the air for me. I work at midnight so I have to sleep prior to that, but I can post in the daytime and after I get to work.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

pacific time

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Numalar Auritonius wrote:
RPGGGM wrote:
Numalar Auritonius wrote:
If that's the case, can I retcon things and keep the saddle that came with the horse?
Yes.
Great. Will update that shortly.

Done. Party Loot

Edit: Eastern Daylight Time. I work nights though so my hours can be weird.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Yes that will most likely be Monday for me I'm +8 time.

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

I will probably be checking the boards by 10am and then won't be available until probably 6-7pm. (central time)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

As a test, please see if you can access the "Rough Prairie Map" at the top of the page. Then see if you can edit it by placing your figure (and maybe their mount) on the map. Note, you can also type and draw on this map. I have a copy, so if you blow it up I can reboot it.

Lemme know how it works.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Heh. So this why we have story problems in junior high.

Zokon wrote:
Yes that will most likely be Monday for me I'm +8 time.
Celyne wrote:
I'm good for most Sundays, but this is mother's day and I'm going to see Avengers after breakfast... so afternoon sometime will be my first availability that day, can't say exactly what time though. Pacific Time.
Numalar wrote:
Sunday is kinda up in the air for me. I work at midnight so I have to sleep prior to that, but I can post in the daytime and after I get to work. Eastern Standard Time.
Fronar wrote:
I will probably be checking the boards by 10am and then won't be available until probably 6-7pm. (central time).

So converting to my time zone (Eastern Standard Time) Fronar is one hour back, Zokon is exactly 12 hours ahead, Celyne is 3 hours back, and Numalar is on the dot.... So hypothetically if I did something starting at the 9 o'clock hour (EST). He would be asleep, Zokon would be finishing breakfast, and Fronar (8pm) and Celyne (6pm) might be available. Yeesh, people. ;{

(And no, that's not a "winkie face," it's a twitch my emoticon just developed.)

[grumble]Now all I need is someone from Europe....[/gumble]


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Aah screw it.

I'll post a game update when I get back from my game tonight (wee hours of the morn or middle of the afternoon if you happen to be in Australia). Chime in as you can. Unless you have further business with him I'd like us to depart Bokken's and get this game on the road.

And don't forget to test out the map. Thanks.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Tried to move my figure on the map - I can highlight my figure but I can't seem to move it.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

On a phone or pc? I know I need a pc.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

On a pc I can only highlight the image on the map not manipulate it.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Yes, I'm on pc too...

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Celyne wrote:
Tried to move my figure on the map - I can highlight my figure but I can't seem to move it.

I seem to have the same problem. I only use a PC.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
Celyne wrote:
Tried to move my figure on the map - I can highlight my figure but I can't seem to move it.
I seem to have the same problem. I only use a PC.

I changed some settings. Try her now.

-GGG


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Works now! I was able to move Celyne's token, Luna's and a horse... probably could have moved everyone, lol... but figured that would be tacky...


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I rIdez my horsie now!

What is pacific time +3?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Some changes to the front page have been made (Quests, Wanted Posters, Interactive Oleg's Map, other tweaks).

Zokon Santyev wrote:


I rIdez my horsie now!

What is pacific time +3?

I'm not sure though it is three hours behind me and you are twelve hours ahead of me. Any stock tips from the future?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Don't buy Australian dollars atm they aren't very strong against the US dollar.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Don't buy Australian dollars atm they aren't very strong against the US dollar.

Well, I am all about the green.

Alright. Staring in earnest then.

I'm assuming we are done with Bokken for now and by the sounds of things were returning to Oleg's. We'll pick up there.

Those of you who haven't or couldn't please test out the map by placing yourself (and maybe a mount on the rough prairie map).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
Works now! I was able to move Celyne's token, Luna's and a horse... probably could have moved everyone, lol... but figured that would be tacky...

I know for myself that I can't move them from my phone (my most usual posting device in the late afternoons through wee hours of the morning local time), so If you need a piece moved, but can't do it please mention it in an {ooc}. As we are (definitively) spread to the farthest edges of the world there's a good chance one of us will have the opportunity to move it for you.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

A few more updates (more wanted posters, and requests) and tweaks to the Campaign Info Page made.

Note: I'm making one more change... Svetlana's request for the ever dangerous moon radishes.... Yeah, nobody this side of Oppara would pay 250 gp for a soup ingredient. This is more a quest for friendship. "Since you're chartered to explore the region anyway could you see if you can find these...." The monetary reward will be made up in other encounters and it's wrong anyway for a group of six characters.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Svetlana's request for the ever dangerous moon radishes.... Yeah, nobody this side of Oppara would pay 250 gp for a soup ingredient.

That proves they are were-radishes!!!

BTW I tried out the map and it works great. I put bella and Valeska disappearing over the horizon. :)


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

They are were radishes? shouldn't that just be are OR were, not both? English is so confusing... lol j/k


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Were-radishes as in werewolf.. Numi is just a nutter don't worry.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Were-radishes....

There Radishes!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
BTW I tried out the map and it works great. I put bella and Valeska disappearing over the horizon. :)

Nice.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Guys, we are waiting for more of a consensus as to whether we buy 2 CLW potions from Bokken.

Perhaps we should have a protocol in place so that if people don't post within a certain time they are assumed to assent? Or we could use the rule of two unless someone objects?

I for one am in favor of buying the potions, as is Celyne.

EDIT: GGG - do we need to "pay out" Valeska and Bella with their share of the gold we have?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Im in favour

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

All right, that's 3 out of 4, good enough for me.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
EDIT: GGG - do we need to "pay out" Valeska and Bella with their share of the gold we have?

Nope.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So discussion topic....

EXPERIENCE POINTS
I'm thinking about advancement using the Experience Track rather than awarding them by encounter. In essence there are usually two or three major events/encounter locations per adventure path module that determine the lion's share of the danger and rewards. Usually an Adventure Path Book will give you a guideline for how tough you should be before undertaking the encounter. "By the time the party encounters the dragon they should be 17th level. Once they defeat Warduke they should be 18th." Or some such. In a similar vein though with more granularity the Pathfinder Society awards 1/3 a level for each level appropriate Pathfinder Society adventure you complete so that after three modules you reach the next level. I'm suggesting something similar here. They would be story awards for completing certain difficult tasks (routing the bandits, founding a kingdom, defeating the dungeon, etc...) with the bits in between being the minor encounters that eventually lead you to your goal.

There are upsides and downsides to this as there is with straight xp points. There is arbitrariness in both systems (how much are you supposed to award for RP? or Kingdom building? surviving natural hazards like starvation or drowning? What about when you encounter a beholder at 1st level, live to tell, but don't actually beat it?). The end result though is the same, but with less paperwork (xp award posts/the part of the deal that is nudging me toward implementing it). Even an AP sandbox like Kingmaker has certain goals and a certain rough escalating progression of events that must be dealt with each module before you can move on to the next.

I know most of us are a bit long in the tooth and that change does not come easy. (Heck, one of my Pathfinder Society characters is an elf--just an elf because it's a class damn it! I can (or rather will in the future) wear plate mail armor and cast magic missile). I have not ever used this method myself but, however-many PS members can't be that wrong. So something to consider.

Thoughts?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

My opinion... please just tell us when you determine we should level. Makes it easier for you to plan and us not have to track xp. Certain awesome actions may allow characters to level before their peers as a good example.

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

whichever system is more convenient for you is fine with me. Personally I don't care much for tracking XP myself, so I would be more inclined to "vote" on a PFS style advancement system.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

For most APs I would normally say 'story-based' leveling is the way to go. That is how I am running my RotRL home game and it works pretty well.

The thing that strikes me though is that in this AP there is no set story. Instead there are a variety of minor encounters and a few major ones that are not scripted in any particular order. In fact, from what I have seen this AP is more designed to dish out XP in small packets than any other AP I have seen.

Story-based XP works well when there are specific mileposts, which does imply a certain level of railroading. But since this AP has a sandbox format with no scripted plot I am hesitant to go with story based XP. It doesn't sound like it will work well. I have no problem with tracking XP, myself, so that is not an obstacle for me.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Just posting Poshment here ready. I'll update him after work.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

nvm, I still had the herolab fire altered :D


Retired

Hi there, checking in. If anyone has questions about build/RP decisions, please let me know.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Allow me to introduce (though you probably already know them) Poshment and Cyrielle, who are officially joining us today. Now back to our story.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Welcome, guys!


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Welcome and very nice description GGG


Retired

Posting will be difficult until Friday. I'm at my grandparent's house helping my grandpa out, and it doesn't give a lot of time to post.

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