Adventurer

Poshment Underhill's page

661 posts. Alias of overfiend_87.


Race

Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

About Poshment Underhill

Poshment Underhill
Male gnome bard 4
N Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 14, flat-footed 14 (+2 armor, +3 Dex, +1 shield, +1 size)
hp 25 (4d8+4)
Fort +2, Ref +7, Will +2; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +4 (1d3/19-20) or
. . dagger +4 (1d3/19-20) or
. . heavy mace +4 (1d6) or
. . rapier +4 (1d4/18-20) or
. . wavy dagger +5 (1d3/19-20) or
. . whip +4 (1d2 nonlethal)
Ranged mwk light crossbow +8 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +1), hatred
Spell-Like Abilities (CL 4th; concentration +9)
. . 1/day・dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Bard Spells Known (CL 4th; concentration +9)
. . 2nd (2/day)・blindness/deafness (DC 17), calm emotions (DC 18)
. . 1st (5/day)・charm person (DC 16), chord of shards[UM] (DC 16), grease, vanish[APG] (DC 17)
. . 0 (at will)・dancing lights, detect magic, light, mage hand, mending, message
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Statistics
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Str 10, Dex 16, Con 12, Int 14, Wis 7, Cha 21
Base Atk +3; CMB +2; CMD 15
Feats Antagonize[UM], True Love
Traits bandit (river kingdoms), brigand, charming
Skills Acrobatics +2 (-2 to jump), Appraise +6, Bluff +11 (+12 vs. characters who could be attracted to you), Diplomacy +10 (+11 vs. characters who could be attracted to you), Disguise +20, Escape Artist +7, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +5, Perform (comedy) +11, Perform (sing) +10, Sense Motive +5, Sleight of Hand +6, Spellcraft +7, Stealth +11, Use Magic Device +9; Racial Modifiers +2 Perception, brigand
Languages Common, Draconic, Elven, Gnome, Sylvan
SQ bardic knowledge +2, gnome magic, hedonistic, versatile performance (comedy)
Combat Gear acid (2), alchemist's fire (2), alkali flask[APG], caltrops (5), tangleburn bag[UE], tanglefoot bag (2); Other Gear leather armor, buckler, crossbow bolts (20), dagger, dagger, heavy mace, mwk light crossbow, rapier, wavy dagger, whip, hat of disguise, muleback cords[APG], bandolier[UE], barbed vest[APG], belt pouch, hemp rope (50 ft.), masterwork backpack[APG], sack, sack, spell component pouch, wrist sheath, spring loaded, wrist sheath, spring loaded, 20 gp, 5 sp
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Special Abilities
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Antagonize Use Diplomacy or Intimidate to goad creatures
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Comedy) +11 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks

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