Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Hal, no! Stick together!" She sees the boy disappear.

"Vekkel, I'll get im! Keep the other kids here!"


Female Halfling Bard (street performer) 1 | HP: 12 | AC: 17 T: 14 FF: 14 | CMD: 11 | F: +2 R: +6 W: +4 (+2 v fear) | Init: +3 | Perc: +3 | Speed: 20' |

From her stage Esme attempts to reign in the crowd.

intimidate (crowd control): 1d20 + 4 ⇒ (19) + 4 = 23

Using the backstage thunder maker to create a sudden boom (useful for performances of "The Tragedy of King Ogle") she gets everyone's attention and begins organizing an orderly evacuation to the clearing's edge.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The hunters do hunter things.

Alia:
The two hooded men (black and gray) who you saw earlier with Valorin Medvyed stalk into firing positions along the northeast side of the fairgrounds.

Meanwhile a big, shaved-headed, brute of a hunter with a big battleaxe stalks in to the grounds from the north, looking about, seemingly oblivious to the wolf directly in front of him. The wolf looks back, notes the man and skurries forward.

Round 2
The bold may act!
_________________

__ ?
__ Grogan
__ Medvyed retainers (Greyling and Soot)
__ Zokon
__ Poshment

__ Valorin Medvyed
__ Local hunters (Hendson and Rolf)
__ Renault's men
__ Numalar / Sir Didymus
__ Alia
__ Celyne / Luna
__ Scarlet
__ The wolf
__ Bystanders/fair-goers (Hal Benzen)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Jumping off the stage Zokon will then full move over to where people are pointing stowing his bow over his shoulder as he goes

acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26

Gm fiat where I end up as I'm not sure where the wolf is


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:


Jumping off the stage Zokon will then full move over to where people are pointing stowing his bow over his shoulder as he goes

Gm fiat where I end up as I'm not sure where the wolf is

Most point you toward that northern circle of wagons. Moved.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Just to be sure: The square with the "H" in it represents Hal, yes?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
Just to be sure: The square with the "H" in it represents Hal, yes?

Yep. Can't readily find a impetuous, blonde, 12-year-old peasant boy image--so we will have to pretend.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh, seeing the situation as it is, drops the rapier and then draws his new crossbow, heading towards where the Wolf is.
"figures, it would be by the meat." Posh mutters to himself as he makes the way to join Zokon, even though he isn't much of a marksman himself.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Posh and Zokon move in the direction of the wolf.

Alia notes the hunters moving as well and readying their weapons.

Dirt areas are still difficult areas throughout most of the fairgrounds due to traffic.

Round 2
The bold may act!
_________________

__ ?
__ Grogan
__ Medvyed retainers (Greyling and Soot)
__ Zokon
__ Poshment
__ Valorin Medvyed
__ Local hunters (Hendson and Rolf)
__ Renault's men
__ Numalar / Sir Didymus
__ Alia
__ Celyne / Luna
__ Scarlet

__ The wolf
__ Bystanders/fair-goers (Hal Benzen)


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne is still trying to get a bead on where this wolf is supposed to be... hard to do with the folks all moving about, but she SHOULD be able to get a general idea of where to look, with most of the folks moving away from one general direction and the hunters moving against the flow.

perception: 1d20 + 9 ⇒ (20) + 9 = 29

If that's enough, she'll start moving toward the wolf, more to heal those who get hurt than to fight the wolf herself. She instructs Luna to follow.....


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Celyne:
It is enough. Now which wolf? There's the wolf on the map, who appears sickly, malnourished and walking with a limp. or the big, husky, spotted wolf (not pictured) laying hidden under the decorative bird wagon.
1d20 + 7 ⇒ (8) + 7 = 15
Celyne has a hunch that something is not right about the situation.

Celyne can also spot all the other hunters--some only by their boots as seen from beneath wagons.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne walks over to Posh and Zokon before they can move off again and says quietly to the two of them while pointing at the sickly wolf, "There is a single wolf there.. malnourished and limping... walking openly like a decoy.. but hiding under the bird wagon is a large spotted wolf, like the one we're seeking."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet runs in front of Hal and turns to face him.

"Hal! Go protect your family. I can handle this weak one. There maybe more nearby."

Bluff: 1d20 + 3 ⇒ (19) + 3 = 22
Scarlet hates lying. But she knows Hal's pride will get the best of him. Sometimes you can fight with words.

She begins to focus and concentrate, focusing her energy on becoming as large as possible.

Move Action, then using the Spell-Like Ability of Enlarge Person. It's a full round action, so she'll lose her Move Action next turn, I believe. Depends on how you interpret her Bluff.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon moves and redraws his bow

"Valorin under the cart next to you the Spotted Wolf, draw a weapon now!!' Zokon shouts assuming the Valorin icon is him

He fires a shot using a cold-iron arrow with silver weapon blanch at the wolf under the bird cart

Longbow+pbs: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 4 ⇒ (4) + 4 = 8

Had to move meat skewers title bubble


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Alia sees the wolf that got the crowd riled up, and the stalking brute of a man that seems to own it. She draws her bow and fires a single arrow right in front of the man, shouting: "Restrain your animal, and explain why you let it run free in a crowd afraid of wolves!"

Sense Motive: 1d20 ⇒ 2
Warning Shot: 1d20 + 4 ⇒ (17) + 4 = 21
Yay, what a great Sense Motive/Wisdom Check. I figure it's not a critical fail, so I don't attack them on sight, but Alia will still assume that this brute harbors ill intentions, and that he's responsible for the panic.(Plus from high up I don't see the other wolf).

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Round 2

Scarlet Scarab wrote:

Scarlet runs in front of Hal and turns to face him.

"Hal! Go protect your family. I can handle this weak one. There maybe more nearby."

Numalar spurs Sir Didymus and pull up right in front of Hal. "Hal, Scarlet is right. Your father has only one leg... he needs you!"

Numalar leans forwards and says to Sir Didymus: "Defend us."
handle animal untrained DC 10: 1d20 + 5 ⇒ (19) + 5 = 24

Move Action to get Sir Didymus to move? Not sure if that's necessary. Plus move action to command Sir Didymus, so I think I'm done. I have the longspear out and threaten the weak wolf, for what good that does (will get an AoO if the wolf moves more than 5'). Also free action to deploy claws.


Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent
Numalar Auritonius wrote:
Numalar leans forwards and says to Sir Didymus: "Defend us."

Sir Didymus sees the wolf and remembers the wolves from the previous day. His hackles rise and he crouches, ready to fight.

"Grrrrr..."

Dog:
"Don't take one step closer, you scoundrel! If you do, I will make you sorry, Sirrah!"

Readying an action to bite the wolf it it comes in range, unless the wolf shows clear signs of submission (dogs and wolves have basically the same body language for that, so I'm guessing if Sir Didymus thought the wolf wasn't a threat any more he wouldn't attack it).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Scarlet deceiving someone is minimally a full-round action (complicated lies can take much longer). Did you want to restate your actions? As it is if you follow through you move to intercept Hal and start your full-round this is 'adult people's work' speech finishing half-way through your next round with a standard action left to you with which you could begin your full-round spell.

Alia given the current noise level (and the fact you are in immediate competition with Esme who has a bonus for speaking over others and is directing traffic) it is doubtful your voice would carry that far, but you can certainly still shout if you like.

Zokon You've jumped a round ahead. You can notice the wolf once Celyne points it out and shout a warning as free actions in round two. The movement and arrow shot occur during round three. If you want to move yourself differently feel free, but I'm assuming you are shooting.

Dirt areas are still difficult areas throughout most of the fairgrounds due to traffic.

The haggard she-wolf growls and bears it's teeth at Hal, Numalar and Didymus. She lunges at Numalar fangs first, but only snaps the air as Didymus moves out of the way that way dogs do when they are excited or agitated.

Numalar gets an AoO and then Didymus gets his readied attack

1d2 ⇒ 1
bite: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d6 + 2 ⇒ (3) + 2 = 5 miss

Alia's arrow lands where she aims it and the burly man certainly takes note drawing back along his path and looking around for its source.

dice:
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 4 ⇒ (6) + 4 = 10

Valorin who was waiting for a target to present itself heeds Zokon's words and lets fly a shot at the big speckled wolf under the decorative bird cart.

composite longbow (favored enemy): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 damage: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

The wolf howls in pain as the arrow joins another embedded in the beast's flank. It rises from it's crouch underneath the cart in a rush smacking it's head on the the underside and sending all the birds therein into a tizzy of feathers and squawks. The wolf rushes through the crown and under another wagon away from the archer.

The burly axe-man, spotting the dappled wolf, creeps up and lowers his huge axe on the creature as it pokes its head out from under the wagon it had just made it to. The axe catches the frame just saving the wolf from a killing blow.

The man curses. The wolf bears its fangs in hatred.

more dice:
1d20 ⇒ 18
1d20 + 5 ⇒ (11) + 5 = 16

battleaxe: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d8 + 8 ⇒ (7) + 8 = 15

Zokon's own shot misses due in part to the dappled wolf's cover.

The local hunters and Medvyed's retainers, all take move actions and ready their bows for the first wolf to appear. Renault's men (who are armed with spears) push their way through the crowd (double move).

Round 3
The bold may act!
_________________

__ Grogan
__ Medvyed retainers (Greyling and Soot)
__ Zokon
__ Poshment
__ Local hunters (Hendson and Rolf)
__ Renault's men
__ Numalar / Sir Didymus
__ Alia
__ Celyne / Luna
__ Scarlet

__ Valorin Medvyed
__ Dappled wolf
__ The haggard she-wolf
__ Bystanders/fair-goers (Hal Benzen)

Dappled wolf minimally -6 hp


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

ok... not sure I did jump ahead.. but I'm not unhappy the way it went


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Zokon I've got the following down for you:
Round 1 (move to stage and look around), Round 2 (I moved you a double move away from the stage and toward the action), And what I'm calling Round 3 (moving and shooting).


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Eh.. All good


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Round 1
Scarlet will try to deceive young Hal into protecting his father and family from the strong wolf, which she's certain he can defend them from if he stays close. (Reusing my 22 Bluff)

Round 2
Scarlet contemplates enlarging herself, but time is short and she doesn't want to scare the folk. Plus Zokon's friend is keeping the big beast busy. She moves up to the haggard wolf and strikes with one of her blades.

Mwrk Cold Iron Longsword: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

"How did you get this close without getting spotted? And why would you attack a festival? Wolves don't do this."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Numalar gets an AoO and then Didymus gets his readied attack

Numalar thrusts with the spear as the wolf approaches...

AoO: 1d20 + 0 ⇒ (1) + 0 = 11d6 - 2 ⇒ (1) - 2 = -1
Snake eyes! You can all thank me for clearing those numbers out of the RNG... :)
... but snags his arms on the reins and nearly drops the spear.


Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent
RPGGGM wrote:
Numalar gets an AoO and then Didymus gets his readied attack

Sir Didymus lunges forward, trying to get under the wolf and at its neck...

Bite: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (2) + 3 = 5
... but his teeth snap on thin air.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:

Round 2

Scarlet contemplates enlarging herself, but time is short and she doesn't want to scare the folk. Plus Zokon's friend is keeping the big beast busy. She moves up to the haggard wolf and strikes with one of her blades.

Wait... Scarlet's move would seem to negate the haggard wolf's attack on Numalar, and thus the AoO and readied action that I just rolled for. Well, everything missed anyway, so I suppose it doesn't matter.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Round 3

I am assuming the haggard wolf is still alive (though it is probably at -8 HP) and that Scarlet is indeed between Numalar and the haggard wolf (as they appear currently on the map).

"Scarlet! Try thrusting to the left... now!"
Numalar thrusts with his spear past Scarlet's right side, hoping to drive the wolf a bit to the left.
Aid another (Scarlet) with longspear: 1d20 + 0 ⇒ (16) + 0 = 16
Scarlet gets a +2 to her next attack against the haggard wolf.

Numalar then leans down, and whispers to Sir Didymus: "Attack!
Handle Animal: 1d20 + 5 ⇒ (1) + 5 = 6
Oops

Edit: BTW I will use windy escape if I am hit.


Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent
Numalar Auritonius wrote:

Numalar then leans down, and whispers to Sir Didymus: "Attack!

1d20 + 5 = 6
Oops

Sir Didymus looks up at Numalar in confusion.

"Woof?"

Dog:
"Who do you mean, sir? Attack the Wolf? Or this redheaded woman who has so rudely come between us and our prey? Be clear, good sir, or I cannot answer for the results of any further such miscommunications!"

Sir Didymus will continue with his last command (defend) and will ready an action to bite anyone who attacks us, wolf or redhead.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I know the haggard wolf has to do with the burly man...and the burly man tried to kill the dappled wolf, so....
Alia shouts out, again:"Wrong wolf, Team! Scarlet, Numalar, that one is harmless!", before feeding arcane energy into her bow and also ready-ing an attack on the dappled wolf.

Readied Attack=Dappled wolf becomes visible to me:

Attack: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
+1 Magic bow, if relevant for DR


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne sends Luna to find and attack the spotted wolf... and lopes along at her side as long as she can though Luna moves faster than she does.

not sure which cart the wolf moved to, but was watching it, so hopefully saw where it went


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Luna attempts to get to the spotted wolf, leaving Celyne behind...

to hit, in case she gets to it: 1d20 + 2 ⇒ (15) + 2 = 17
dmg if hits: 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
Alia shouts out, again:"Wrong wolf, Team! Scarlet, Numalar, that one is harmless!"

"Tell that to the wolf! She has teeth and has already tried to use them!"

I think you missed it, but the haggard wolf did attack before we did anything to it and would have done 5 points of damage if it hit. Scarlet did a retcon so I suppose that means the wolf attacked her and not me, but yes, it is dangerous.

Celyne wrote:
not sure which cart the wolf moved to, but was watching it, so hopefully saw where it went

I think I see the wolf's icon to the north. Near the red guy.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I saw you charge up to it on your dog, threatening it with claws and spear, and it snapping at you, while Scarlet was running up and waving a weapon at it(slicing it). What you missed(hopefully, since it was in my spoilers) is that this wolf is for Mister Battleaxe either as Didymus is to you, or as Luna is to Celyne. As such, Alia originally tagged it as the source of the Panic, but realized it's tame and not a source of danger(unless, of course, threatened with violence...most animals would defend themselves)...I expect from her Vantage Position, Alia also saw the other wolf when it changed position, and is simply trying to redirect you away from the animal companion towards the dappled wolf being hunted. *shrug* Totally valid interpretation if you don't agree with that assessment and continue attacking the haggard one. Just trying to play CIC here-as Player, fully aware of what happened in what order. In-character, things are slightly different.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
I saw you charge up to it on your dog, threatening it with claws and spear, ...

Actually, this is not what happened. I threatened the wolf mechanically in that the wolf was within reach of my longspear. In this case "threaten" is a rules term and not an action. I did not attack the wolf, nor did I menace it, and was still 10 feet distant. Mainly I was putting myself between little Hal and the wolf. It attacked before we took any hostile action towards it. If the wolf did a 5' step away or withdrew it would not have been in danger.

I buy the notion that the haggard wolf might be an animal companion. I don't buy the notion that it is harmless or that its master has no ill will towards us.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I described the action as I saw it in-character. Namely, that you were charging the wolf on horseback, brandishing a spear and growing claws. You may still have been away, but it's not unreasonable that the Wolf, with animal intelligence, would not feel very happy about it. Imagine someone mounted charging up towards you, bringing you within reach of their weapon, then growing more monstrous? You could be slightly nervous about that, especially if you are, technically, stupid. *shrug* I agree that it may be dangerous, and that technically, it attacked first, but due to it missing, and only doing so AFTER you approached, in fluid gamesight it would appear as a defensive reaction to Alia, as a "threat" towards you demanding to be left alone. Thats what I communicated, I'm not saying that reflects my opinion as player :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:

Celyne sends Luna to find and attack the spotted wolf... and lopes along at her side as long as she can though Luna moves faster than she does.

not sure which cart the wolf moved to, but was watching it, so hopefully saw where it went

That's a bit confusing to the tiger--especially when she's going to run into the haggard wolf--one who is clearly fighting with your allies (and the one you positioned her next to) first. Also she doesn't seem to have training in seek, or fetch, or any other trick that might allow her to identify a target who isn't attacking you, an ally or herself.

What with all the people about I'm not even sure she can make it to the dappled wolf under the wagon from her starting point. (Your current position puts you just in range to get there, but not attack if Luna was in front of Celyne--remember, no straight away charges while people are in the way).

Regardless it is going to require pushing her (handle animal DC 25) which is a full-round action on your part.

So unless you are going to have her attack the regular old she-wolf you are going to have to restate your case or simply point out the other wolf (you did see it move) and have her double move in that direction (40 feet with traffic and then the attack triggers next round).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

Round 1

Scarlet will try to deceive young Hal into protecting his father and family from the strong wolf, which she's certain he can defend them from if he stays close. (Reusing my 22 Bluff)

Round 2
Scarlet contemplates enlarging herself, but time is short and she doesn't want to scare the folk. Plus Zokon's friend is keeping the big beast busy. She moves up to the haggard wolf and strikes with one of her blades.

[dice=Mwrk Cold Iron Longsword]1d20+6
[dice=Damage]1d8+3

"How did you get this close without getting spotted? And why would you attack a festival? Wolves don't do this."

This requires a full-round (the end of round 2, and the first half of round 3 in point of fact) so there is no move and no attack quite yet. (You people, always getting ahead of yourselves. ;))

22! Hal seems convinced by Scarlet's argument and moves back to his dad and siblings.

With her remaining half round's worth of action left Scarlet can move into position but can't attack yet. (Unless she wants to throw things or do something else.)

I'm moving Scarlet back so she can figure out where to move to and how. But she still gets to move--during this, round 3.

The wolf closes to attack. Numalar's AoO misses, Didymus misses with his readied action, and the wolf misses biting Numalar.

Map updated.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
I described the action as I saw it in-character.

Actually, I don't think we are in Alia's line of sight at all. There is a wagon in the way, and even on dog-back (not horseback!) Numalar is unlikely to top 4 or 5 feet; the wolf is even shorter. Alia probably didn't see the wolf attack.

Even if you could see us, we were pushing through a crowd at half-speed. One could hardly call that "charging." Likewise the claws wouldn't really be visible unless you were looking fairly closely at Numalar's hands; his fingers are only 5 cm long, after all, and his hands were gripping the spear.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
Scarlet did a retcon....

Reretconned and mostly moot. See above.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:

With her remaining half round's worth of action left Scarlet can move into position but can't attack yet. (Unless she wants to throw things or do something else.)

I'm moving Scarlet back so she can figure out where to move to and how. But she still gets to move--during this, round 3.

OK - another retcon. In that case I can't do an Aid Another action, can I?

Instead can I make a touch attack against the wolf with produce flame? Hopefully using the same roll?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Alright, thanks for clearing that up GM.
Scarlet knows what Alia said, but this wolf could have fled at any time. She tries to recall anything special about these types of wolves...

Knowledge(Nature): 1d20 + 2 ⇒ (14) + 2 = 16

Either way, Scarlet draws her weapons and moves into position. "Even if this wolf isn't the main target, we gotta stop her anyway. There must be some reason it ran into a crowd. Wolves don't do that."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
Instead can I make a touch attack against the wolf with produce flame? Hopefully using the same roll?

Assuming you can cast it first from the back of a frisky dog while being threatened by an angry wolf then sure! But again, and I cannot stress this enough, it requires a standard action to cast, attacking is a standard action, you only get one per round so--everyone: NOT THIS ROUND! ;)

And no, I need a new roll (a concentration check) if this is what you are going to do.

You do have your claws out though. If you want to attack with those you can use the old roll.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

Alright, thanks for clearing that up GM.

Scarlet knows what Alia said, but this wolf could have fled at any time. She tries to recall anything special about these types of wolves...

Basic wolf stuff. Dappled ones are an old breed that were thought to be extinct and much prized for their spotted hides.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Round 3
The bold may act!

_________________
__ Grogan
__ Medvyed retainers (Greyling and Soot)
__ Zokon
__ Poshment
__ Local hunters (Hendson and Rolf)
__ Renault's men
__ Numalar / Sir Didymus
__ Alia (ready)
__ Celyne / Luna (please clarify--I'm getting you just want to have Luna charge after the dappled wolf/double move.)
__ Scarlet
__ Valorin Medvyed
__ Dappled wolf
__ The haggard she-wolf
__ Bystanders/fair-goers (Hal Benzen)

Dappled wolf minimally -6 hp

Most dirt areas are still difficult.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Numalar Auritonius wrote:

Actually, I don't think we are in Alia's line of sight at all. There is a wagon in the way, and even on dog-back (not horseback!) Numalar is unlikely to top 4 or 5 feet; the wolf is even shorter. Alia probably didn't see the wolf attack.

Even if you could see us, we were pushing through a crowd at half-speed. One could hardly call that "charging." Likewise the claws wouldn't really be visible unless you were looking fairly closely at Numalar's hands; his fingers are only 5 cm long, after all, and his hands were gripping the spear.

I definitely saw the wolf from atop my wagon...check my spoilers if you don't believe me. So since you moved up to the wolf and not the other way round, I should still have been able to see the wolf. As for "charging", I honestly doubt many people were crowding around the wolf after the panic...people probably tried to keep a respectful distance from it or get away, not casually stroll across it's path. So I believe you were one of the few actually trying to get CLOSER to the wolf in question. If there were woman and children happily playing next to it not caring about it's presence I doubt you would have felt a need to see it as a threat, right? I don't need to see the claws, the wolf needs to, to justify it's action. As said, I SAW, most definitely, that this wolf you moved towards is TAME and belongs to someone. I also SAW the other wolf move to a different wagon, and getting attacked. I am telling you that this wolf is not the one we are after, and tried explaining, out of character, why it probably attacked you. In-character, I may not have seen the attack at all, nor your claws. In that case, you are STILL moving against the wrong wolf, since that one is someone's pet and the dappled wolf is under that wagon over there.(and I would still point that out with exactly the words used).


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I kinda assumed that Celyne would have pointed out the dappled wolf to Luna and set her off in that direction, but that's not possible, and she has to lead the Tiger, that's not a problem, just have them move together... since I wasn't sure where the dappled wolf was on the map, it was hard for me to move the figures that direction... Once they are both in vision range of the wolf, it shouldn't require a push to get her to engage, right? If it takes an extra round to get there because of the wolf hiding,that's okay too.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

also, i believe you attacked first. It was 10 feet away, so could have 5foot stepped to attack. But it provoked an aoo from your reach weapon, so must have started a regular move. Then your attack resolved before it was in melee range, causing it to alter its move and snap back at you, triggering the dog. Your spear attack must have happened first, otherwise it would not have been possible any more...


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Let's Drop it and get back to our inimitable but interesting style of doing stuff

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Assuming you can cast it first from the back of a frisky dog while being threatened by an angry wolf then sure! But again, and I cannot stress this enough, it requires a standard action to cast, attacking is a standard action, you only get one per round so--everyone: NOT THIS ROUND! ;)

Normally when you cast a spell that works as a touch attack, the attack is a part of casting the spell. I have never had to spend two rounds to attack with produce flame before.

PRD wrote:
Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action.

I'll just go ahead and make the rolls and we can figure it out from there. Do I need to make two separate concentration checks (casting defensively and vigorous motion)? Or just the more severe one?

cast defensively DC 17: 1d20 + 8 ⇒ (12) + 8 = 20
vigorous motion DC 11: 1d20 + 8 ⇒ (6) + 8 = 14

Numalar reaches towards the wolf with a clawed hand which bursts into flame...

touch attack: 1d20 + 0 ⇒ (9) + 0 = 91d6 + 4 ⇒ (2) + 4 = 6
Dammit, missed. Well, at least I am still holding the charge. I'll hit with this thing one day! :)

... but the wolf dances just out of reach.
"Macrathane's Codpiece! I'll get you, you cur!"


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh'll assume the shadey-men are harmless and attempt to pass one by Celeyn to get closer to the dappled wolf.

Posh continues to make his way, but changes direction, darting past Celeyn to get closer to the large monsterous wolf.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I completely missed about the difficult terrain.. so my movement was not taking it into account

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