Starfinder Adventure Path: Incident at Absalom Station (Dead Suns 1 of 6)

****( ) (based on 16 ratings)
Starfinder Adventure Path: Incident at Absalom Station (Dead Suns 1 of 6)

Add Print Edition $22.99

Add PDF $15.99

Facebook Twitter Email

A Ship Without a Crew

When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...

This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes:

  • "Incident at Absalom Station," a Starfinder adventure for 1st-level characters, by Robert G. McCreary.
  • A gazetteer of Absalom Station, by James L. Sutter.
  • Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens.
  • An archive of new alien creatures, by Jason Keeley and Robert G. McCreary.
  • Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary.

ISBN-13: 978-1-60125-961-5

Starfinder Society Roleplaying Guild Sanctioned Content
Incident at Absalom Station is sanctioned for use in Starfinder Society Roleplaying Guild.

Download the Dead Suns Adventure Path rules and Chronicle sheets — (427 kb zip/PDF)

Note: This product is part of the Starfinder Adventure Path Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO7201


See Also:

1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****( ) (based on 16 ratings)

Sign in to create or edit a product review.

Great start!

*****

I am absolutely unable to understand why this adventure has such a low rating. Of course, there are a lot of clichés of science fiction and space horror, but, in fact, what did you expect? Personally, I have received only pleasure while recognised in various scenes familiar moments, clearly inspired by favorite classic books and movies (I would say that there is "Blade Runner" or "Total Recall" meets "Aliens"). The plot, as in all parts of the "Alien" movies is fairly predictable, but again it's a such genre. I put a solid 5 and be happy to play on!


Great and scary intro'!

*****

I like this adventure a lot.
It starts in media res, and with a bang.
Goes on to have a very rich investigation and interaction part, where you get to discover Absalom Station, the Startfinder Society and the world of the game.
Then things get spooky and spookier and harder and harder!
You get some space combat, so fighting in 0 G etc..
A bit of everything, but with a nice storyline, that keeps you interested as things get harder and harder!


Stellar Introduction to Starfinder: Don't Listen to the Naysayers

*****

Wow, I'm really blown away by the negative reviews of this adventure. I've run it twice now as the GM, and everyone -- players and GM alike -- had a great time. And both groups approached the adventure in different ways. I really agree with the other reviewer who said that it's well structured. It's a fun introduction to the new mechanics of the Starfinder game as well as to the flavor and backstory of the game world, starting with the "Grand Central Station" of the Starfinder universe.

If you're going to be a player, avoid reading:

Spoiler:
The adventure was well structured into 5 parts: (2) start off with a bang in a combat with two evil sets of gang members, (2) murder mystery while getting to know the space station, (3) small, introductory spaceship battle, (4) explore the derelict spaceship, then (5) explore the mysterious "asteroid." One negative review said this adventure was a "dungeon crawl" but that ignores 60% of the adventure because, if anything, only parts 4 and 5 could possibly feel like a dungeon crawl.

I thought it was really smart to start with a chaotic battle, then quickly shift to a murder mystery requiring ROLE PLAYING. To the negative reviewer complaining that no one in the party had ranks in Diplomacy, you get no sympathy here. RPGs are not just about shooting aliens. The GM definitely should read up on the gazetteer in the back of the book about Absalom Station, and let the players explore the space station. After the first fight, the players just kept investigating and exploring Absalom Station. For instance at one point, the "xenoseeker" insisted on going into a nightclub and just chatting up aliens. I pulled out the Alien Archive and described for the PCs skittermanders dancing it up, a shobhad lurking in a corner, the alien guys who have 7 sexes, etc. etc.

One suggestion for GMs in the first fight: I just said each gang accidentally shot one PC: that way the PCs could feel motivated to attack one or both sides, shrug it off as merely inadvertent and try to take cover, focus on helping the dwarf, focus on helping innocent bystanders, etc. In one of my games, the lashunta used his detect thoughts racial power to figure out which gang was "more evil" and then the PCs focused on killing them.

One negative reviewer said there is no villain on the asteroid, which I really don't understand. There are two key villains: a big nasty monster (BBEG) lurking in the cave complex, and the assassin against whom they had a space battle prior to landing on the asteroid. If the PCs win the space battle, the assassin crash lands on the asteroid to hunt them down. If the PCs lose the space battle (unlikely) they can still limp to the spaceship and asteroid, and the assassin still can track them down to get them. I liked how the adventure left how you ran the assassin pretty open-ended because, hey, she isn't even straight up evil.

I listened to the Roll for Combat podcast too. They're playing the whole adventure, and I learned some tips and insights from that too.


Great start for a new system

*****

My small group and I are veteran PFR players and were interested in taking things into space.

This adventure path has been quite a bit of fun - we just finished this one and have begun the second.


Meh

***( )( )

I found the overall AP to be fairly flat, if serviceable. It doesn't seem like much effort was made to come up with anything original. You could say that they were trying to riff off of various Sci-Fi movies like Alien, but I was kind of expecting something more to introduce the Starfinder game to players.


1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>
1 to 50 of 543 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo Employee Community & Digital Content Director

1 person marked this as a favorite.

Now available for preorder! Cover image and description are not final and may vary before release!


3 people marked this as a favorite.

Don't go on the asteroid!


It's real. Quite cool.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

3 people marked this as a favorite.

DANGER, WILL ROBINSON!!!

Sczarni

Bimonthly?

Liberty's Edge

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
psionichamster wrote:
Bimonthly?

Yeah, what they said. Bimonthly?

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

woot

Dark Archive

Pathfinder Adventure Path Subscriber

bimothly = 2/month or every 2 months?

Paizo Employee Community & Digital Content Director

1 person marked this as a favorite.

To clear this up: when we say "bi-monthly" on paizo.com, we are referring to "every other month."


Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Companion, Maps, Modules, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Starfinder Charter Superscriber

Also only 64 pages instead of 96 apparently.

Store Manager - Gator Games & Hobby

Do we know if the 64 pages indicates a lesser page count for adventure or for supplementary info? (or both)

Scarab Sages

2 people marked this as a favorite.
Paizo Superscriber; Starfinder Charter Superscriber

Technically, Paizo could shorten the APs. Much of what is being covered after the adventure ends is now being taken care of in the Campaign Settings, Player's Companions and Pathfinder Tales.


2 people marked this as a favorite.

Hmm, this AP will have the same "ancient alien weapon" plot as my Starfinder homebrew.

My setting will be called the Alpha Sector. It's divided between three distinct regions: the Core worlds, ruled by the militarist and authoritarian Federation, the Mid-worlds ruled by the democratic and prosperous Republic, and the Outer worlds, an anarchic territory ruled by warlords, pirates, and smugglers. Basically, the players will have to race across the Alpha Sector trying to find components of the alien weapon before the evil Federation admiral Joseph Cain can find them.

Hopefully this campaign will be different enough to where people don't accuse me of ripping it off.


Pathfinder Adventure Path, Campaign Setting Subscriber

Classic scifi scenario, good start!


5 people marked this as a favorite.
Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Will this be part of a subscription, or do we have to order all Starfinder products individually?


3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber; Starfinder Charter Superscriber

So hope there will be subscriptions to these also.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

And it's written by Rob McCreary!!

Can't wait!!


THIS IS AWESOME


1 person marked this as a favorite.

wasn't there a new playable alien race supposed to be introduced in every other issue? or did I dream that? 64 pages seems very short


Pathfinder Roleplaying Game Subscriber

Somewhat interested.


1 person marked this as a favorite.

Leviathan Rising, anyone?


2 people marked this as a favorite.
Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I would be really happy if the Starfinder Adventure Path subscription turns out to grant Pathfinder Advantage as the Pathfinder Adventure Path subscription does.

Liberty's Edge

6 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I'm hopeful that the 64 page mark is an indicator that there is no need to slog through unnecessary filler encounters just to gain experience in order to be an appropriate level. Cut the fat and leave us clean, crisp story with exciting challenges.


Pathfinder Starfinder Roleplaying Game Subscriber

Could the "alien weapon" mentioned in the description possibly be the superweapon from Eox?


4 people marked this as a favorite.

64 pages seems very bad and a serious area of concern. When Starfinder was announced the APs were supposed to be using the backmatter to fill in for the lack of a separate campaign setting or player companion line. Now they're shorter than a Pathfinder AP?

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

When can I sign up for a subscription to this?


13 people marked this as a favorite.

Finally, an Absolam based adventure path!!

Heh.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

Bimonthly.

64 pages.

This feels very tentative.

-Skeld


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Was it ever confirmed that Starfinder APs will only be six issues long like the PF APs? Maybe they are trying a different model.

Grand Lodge

4 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Cthulhudrew wrote:
Was it ever confirmed that Starfinder APs will only be six issues long like the PF APs? Maybe they are trying a different model.

I'm assuming six issues, since it says, "Dead Suns 1of 6" in the page title.

I'm ok with one AP/year for this.

-Skeld


4 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Starfinder Charter Superscriber
Skeld wrote:

Bimonthly.

64 pages.

This feels very tentative.

-Skeld

The number of support products makes me lean towards realistic rather than tentative in describing the rate of release.

I'd prefer they err on the side of caution rather than promising the moon and finding themselves falling behind. I daresay the incidence of hysterical giggling/sobbing coming out of Sutter's office has gone up markedly in the last few months.

The Exchange

Pathfinder Adventure Path, Roleplaying Game Subscriber

I need to figure out if this part of the AP subscription or if I will have to wait for the new sub to come out


Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Starfinder Charter Superscriber

I'd bet any money there will be a new subscription. It definitely won't be part of the Pathfinder AP.

The safest thing to do is to preorder. In general, if you add a preorder and then a subscription comes out down the track, their system is clever enough to realise that you probably want to cancel your preorder so you won't get it twice.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Steve Geddes wrote:
Skeld wrote:

Bimonthly.

64 pages.

This feels very tentative.

-Skeld

The number of support products makes me lean towards realistic rather than tentative in describing the rate of release.

I'd prefer they err on the side of caution rather than promising the moon and finding themselves falling behind. I daresay the incidence of hysterical giggling/sobbing coming out of Sutter's office has gone up markedly in the last few months.

Nah, I get that. It's just a slower delivery model than what they've done with PF.

I'm a little disappointed it isn't 96 pages though, especially given the price tag. Less ambitious page count and lower print volume, I guess.

-Skeld


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Starfinder Charter Superscriber

No doubt. It did seem to me that intitially they were only going to do the core book and then expand the universe via APs. Now there are books like The Alien Archive (the bestiary-equivalent, I believe) I wonder if they've rejigged the idea and scaled back the AP size accordingly to save content for other products.


Wait, is Robert G McCreary a Space Fantasy pseudonym? Doesn't he usually just use Rob McCreary?

Dark Archive

Pathfinder Adventure Path Subscriber

Cult of Devourer huh. I wonder if thats different from Rovagug... But considering Paizo still keeps using word nihilistic(as nihilist I'm offended xP Well joking aside) it probably is Cult of Rovagug

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Please excuse my incoming skeptical post, I'm incredibly excited about the first Starfinder AP, and am really chomping at the bit to get to know the story and universe that's being built. I do have some concerns and thought I might voice them.

Disclaimer: I don't know about the economy of these products, and the costs involved, nor am I asking Paizo to defend any pricing decisions they have made. /disclaimer

I'd be fine with bimonthly 64 page adventure, but the cost of this book is only about 8% cheaper than the cost of a 94 page book. While being roughly 30% smaller. Then when you consider that there's a bunch of backmatter content, it's not really a 64 page adventure. Looking at the most recent Pathfinder Module "Seers of the Drowned City", the "Appendices" or backmatter start on Page 46, the adventure starts on page 4. Leaving roughly 42 pages of adventure content, and 18 pages of backmatter.

I'm not worried about being shorted adventure content (I'm confident that I can pad and expand adventures myself), I'm worried I'm not going to get enough backmatter! Since it's been stated that the Adventure Paths will be the primary method of delivering new lore, rules and monsters to the setting only 18 pages of backmatter might not be enough to get the job done.

There's an entire universe to explore in Starfinder, and as a GM I thrive on having more content to build and expand on for my players. To make the universe feel lived in rather than roughly scribbled as we go.

So understand that my issues are only coming from a place of being a bit greedy for content and worrying that I won't feel satisfied with the morsels being delivered when I'm hoping for a feast.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Skeld wrote:
I'm assuming six issues, since it says, "Dead Suns 1of 6" in the page title.

Ha, ha! Alternative facts.

<.< >.>

(Okay, so reading is fundamental. D'OH!)

Dark Archive

My initial reaction to 64 pages for 22.99 was: "No thanks."
But i will definetly buy issue #1 and look how it is.
Lots of previews will be necessary to build up interest and let people know what to expect of this.

The print run will obviously be lower than the one for an established product like Pathfinder (which is in the low quadruple digit numbers - 2,000 minimum, but i estimate it to be around 3,000 for most APs).
For Starfinder it could be 1,000-2,000 for issue #1, definetly lower for issue #6 (1,000 maybe), so a quick sell-out for issue #1 is a possibility.

I think the page count for a 2nd AP (if there will be one) will rise IF the first one sells enough copies.

The price likely won´t go down, but will more likely go up to 24.99 along with the page count from 64 to 96.

To me it is obvious, that this is an experiment which depends on sales numbers.

The decision to remove the creatures from the AP Bestiary (if true) and put them in "The Alien Archive" (where did you hear that, Steve?) would be a mistake imo, as a Bestiary style book should be available earliest after the first AP, even if these books tend to sell very well.

I´m looking forward to Starfinder, even if i strongly doubt it will unseat Pathfinder as my #1 roleplaying game. ;-)


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Starfinder Charter Superscriber
Marco Massoudi wrote:
The decision to remove the creatures from the AP Bestiary (if true) and put them in "The Alien Archive" (where did you hear that, Steve?) ...

There was a lot of speculation in my comment above.

This was where I first saw James Sutter reference the Alien Archive which I understand to be the bestiary equivalent.

When Starfinder first came out, my impression was we were going to get a CRB plus monthly APs (which would include setting material). Now that APs are going to be bimonthly and 64 pages i was speculating that perhaps that indicated a shift in approach to APs+setting books.

I haven't heard anything official confirming that though - I'm just trying to read the tea leaves.


1 person marked this as a favorite.
Troodos wrote:
Leviathan Rising, anyone?

Leviathan Wakes!


Pathfinder Roleplaying Game Subscriber

Here's my two scents on the size of the adventure path. The originals were made so long because they were adding more info that they couldn't fit into the original core rule book. Hopefully they feel they have streamlined the Startin der core rule book to the point where they fit the fluff in there like info on the world's and the gods. All the knowledge that was held in the back of the adventure paths is probably now compacted into the core rules

Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Marco Massoudi wrote:

The print run will obviously be lower than the one for an established product like Pathfinder (which is in the low quadruple digit numbers - 2,000 minimum, but i estimate it to be around 3,000 for most APs).

For Starfinder it could be 1,000-2,000 for issue #1, definetly lower for issue #6 (1,000 maybe), so a quick sell-out for issue #1 is a possibility.

Not to drag this off-topic, but...

Spoiler:
It's been stated, in the last year or so, that there are still between 500-1000 charter PF AP subscribers. I think your print run estimate for the PF AP is low.

-Skeld


Pathfinder Adventure Path Subscriber; Pathfinder Legends Subscriber

An evil ancient item able to cause death and terror?
Being chased by death cults and undead?
So... its Mummy's Mask in space?


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

How is it possible that you have a woman with purple hair on the front cover? Isn't Golarion's moon gone with Golarion?

(For anyone who does not understand the questions above: Reference the early 1970s TV show UFO.)


5 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It should be noted people already pay 22.99 for campaign setting books, and the module line is 24.99 and also has 64 pages.

Just saying.


captain yesterday wrote:

It should be noted people already pay 22.99 for campaign setting books, and the module line is 24.99 and also has 64 pages.

Just saying.

How dare you use facts and reason, sir?! Do you not know that this is the Internet, where such things have no place? I am most disappointed, especially from a fellow of such exalted rank, most disappointed indeed.


Just telling it how it is.

Silver Crusade

I wonder what this is going to mean for high level Starfinder play. Since they've indicated that all casters are now 6-level casters, I assume that means play will still go to 20th level. But 64-page adventures won't even get to the level 17 of the 96-page Pathfinder adventures.

1 to 50 of 543 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Paizo / Product Discussion / Starfinder Adventure Path: Incident at Absalom Station (Dead Suns 1 of 6) All Messageboards

Want to post a reply? Sign in.