Starfinder Adventure Path #1: Incident at Absalom Station

****( ) (based on 19 ratings)
Starfinder Adventure Path #1: Incident at Absalom Station

Add Print Edition $22.99

Add PDF $15.99

Facebook Twitter Email

A Ship Without a Crew

When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...

This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes:

  • "Incident at Absalom Station," a Starfinder adventure for 1st-level characters, by Robert G. McCreary.
  • A gazetteer of Absalom Station, by James L. Sutter.
  • Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens.
  • An archive of new alien creatures, by Jason Keeley and Robert G. McCreary.
  • Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary.

ISBN-13: 978-1-60125-961-5

Starfinder Society Roleplaying Guild Sanctioned Content

Incident at Absalom Station is sanctioned for use in Starfinder Society Roleplaying Guild.
Download the Dead Suns Adventure Path rules and Chronicle sheets — (462 kb zip/PDF)

Note: This product is part of the Starfinder Adventure Path Subscription.

Product Availability

Print Edition:

Ships from our warehouse in 1 to 7 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO7201


See Also:

1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****( ) (based on 19 ratings)

Sign in to create or edit a product review.

Classically glamorous + mechanically ambitious = good fun!

*****

This is a classic sci-fi adventure, with a modern twist towards the end, and perfectly crafted. We just started it and I am enjoying preparing it thoroughly as a GM. My players are loving it, will wait to hear their final impressions on it.
Starfinder is looking daaaam good.

P.s.: I've seen a number of low ratings... I don't understand most of them, they seem to have very weird unmet expectations.


Fine but hope it gets better

***( )( )

Nice adventure, if you set aside the fact that level 1 PCs are recruted for this crucial task.

The end is the weak part. It's a space dungeon. Fine with that. But it's horribly designed, as if casting aside decades of dungeon design. The rooms are barren, minuscule (go fit a sniper in a 25' room!), and often bypassable. Also, it's just fight after fight with no interesting way to affect them - eventhough some are ripe for social, mystical or technical interaction; would have been a good way to mitigate their difficulty.

Also, as usual, zero effort put to mitigate repeated rests. There's basically nothing that prevents the heroes from sleeping it out after each encounter.

Loot is also very weird. There's salvageable stuff in unexpected places (e.g. a bar), and none in others (a filled cargo hold).


A Big Step Down from Pathfinder APs

***( )( )

Incident at Absalom Station can best be summed up as serviceable but dry. All the necessary bits and pieces are in place and the adventure does a good job of providing a variety of both combat and skill challenges. But the adventure as written lacks the vibrant characters, varied combat scenarios and absorbing plots that I've come to appreciate and expect from Paizo's Pathfinder AP line.

Some Negatives (includes spoilers):
  • Poor motivation in-character: PCs are often doing things for purely mercenary reasons rather than in response to a dramatic event that motivates them both in and out of character. PCs have no attachment to Duravor (he dies before they know him), subsequent events are all just 'jobs' the party agrees to do. Relies heavily on PCs wanting to join the Starfinder Society in part 1, but the Society is hardly involved in parts 2 and 3. It also does a poor job of showing in-setting why it would be worth joining the Society.
  • No Player Guide means poor context: Without a Player's Guide, Player Characters are not well integrated into the setting. Players don't have background knowledge/context necessary to interact richly with the melting pot that is Absalom Station. This is a new setting and one without traditional fantasy elements to fall back on to do the heavy lifting. It REALLY needs to provide background info to the players so that they know what is and isn't normal (and what options might be out there).
  • Lack of depth to Non-player characters: Most Pathfinder APs have some NPCs that are richly fleshed out in the book, are given enough of a background that the GM can breathe life into them with ease. In Dead Suns, none of the NPCs are given that kind of write-up. The GM has no context for why the Ambassador is doing what he's doing, or why Eskolar is where she is, or what kind of person Chiskisk is. The shorter length to the book is certainly partly to blame, but it also suffers from having to carry a lot of Absalom Station background instead of adventure-specific background.
  • The adventure doesn't stand on its own: The players tackle disparate tasks that lead them to discovering that the drift rock has mysterious alien technology inside. The discovery plays no role in the resolution of the adventure, its effectively just there for flavor. As a result, there isn't much of an arc to the story here and there's no big villain. The players are left with a few mysteries, but very little to engage with until Book 2.
  • The combats are dry: There are many encounters in this book, but almost all of them are straight-forward brawls: PCs and one to two enemies in an empty room or hallway, trading blows until one of them falls. The enemies fought are all simple (and most are unintelligent), with a single attack and very basic tactics. The environments are not conducive to interesting movement or positioning either.

  • Some Positives (Includes spoilers):
  • As an intro to the Starfinder system, its a good package. A simple adventure that manages to hit a broad assortment of the system's mechanics. Zero-G combat, starship combat, skill challenges, ranged and melee combat, diseases, etc. It covers a lot of ground!
  • Laying the groundwork well. It does a good job of setting up the core concerns of the AP, though PCs probably won't realize it for a while. The Eoxian role in things, the corpse fleet, the Stellar Degenerator. All of these are teased or interacted with in this adventure.
  • A good intro to the Setting: It keeps things basic, but provides the GM with enough useful information about Absalom Station to flesh out the world.

  • Great start!

    *****

    I am absolutely unable to understand why this adventure has such a low rating. Of course, there are a lot of clichés of science fiction and space horror, but, in fact, what did you expect? Personally, I have received only pleasure while recognised in various scenes familiar moments, clearly inspired by favorite classic books and movies (I would say that there is "Blade Runner" or "Total Recall" meets "Aliens"). The plot, as in all parts of the "Alien" movies is fairly predictable, but again it's a such genre. I put a solid 5 and be happy to play on!


    Great and scary intro'!

    *****

    I like this adventure a lot.
    It starts in media res, and with a bang.
    Goes on to have a very rich investigation and interaction part, where you get to discover Absalom Station, the Startfinder Society and the world of the game.
    Then things get spooky and spookier and harder and harder!
    You get some space combat, so fighting in 0 G etc..
    A bit of everything, but with a nice storyline, that keeps you interested as things get harder and harder!


    1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>
    1 to 50 of 543 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Paizo Employee Community & Digital Content Director

    1 person marked this as a favorite.

    Now available for preorder! Cover image and description are not final and may vary before release!


    3 people marked this as a favorite.

    Don't go on the asteroid!


    It's real. Quite cool.

    Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

    3 people marked this as a favorite.

    DANGER, WILL ROBINSON!!!

    Sczarni

    Bimonthly?

    Liberty's Edge

    Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
    psionichamster wrote:
    Bimonthly?

    Yeah, what they said. Bimonthly?

    Liberty's Edge

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

    woot

    Dark Archive

    Pathfinder Adventure Path Subscriber

    bimothly = 2/month or every 2 months?

    Paizo Employee Community & Digital Content Director

    1 person marked this as a favorite.

    To clear this up: when we say "bi-monthly" on paizo.com, we are referring to "every other month."


    Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

    Also only 64 pages instead of 96 apparently.

    Store Manager - Gator Games & Hobby

    Do we know if the 64 pages indicates a lesser page count for adventure or for supplementary info? (or both)

    Scarab Sages

    2 people marked this as a favorite.
    Paizo Superscriber; Starfinder Charter Superscriber

    Technically, Paizo could shorten the APs. Much of what is being covered after the adventure ends is now being taken care of in the Campaign Settings, Player's Companions and Pathfinder Tales.


    2 people marked this as a favorite.

    Hmm, this AP will have the same "ancient alien weapon" plot as my Starfinder homebrew.

    My setting will be called the Alpha Sector. It's divided between three distinct regions: the Core worlds, ruled by the militarist and authoritarian Federation, the Mid-worlds ruled by the democratic and prosperous Republic, and the Outer worlds, an anarchic territory ruled by warlords, pirates, and smugglers. Basically, the players will have to race across the Alpha Sector trying to find components of the alien weapon before the evil Federation admiral Joseph Cain can find them.

    Hopefully this campaign will be different enough to where people don't accuse me of ripping it off.


    Pathfinder Adventure Path Subscriber

    Classic scifi scenario, good start!


    5 people marked this as a favorite.
    Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

    Will this be part of a subscription, or do we have to order all Starfinder products individually?


    3 people marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber; Starfinder Charter Superscriber

    So hope there will be subscriptions to these also.


    Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

    And it's written by Rob McCreary!!

    Can't wait!!


    THIS IS AWESOME


    1 person marked this as a favorite.

    wasn't there a new playable alien race supposed to be introduced in every other issue? or did I dream that? 64 pages seems very short


    Pathfinder Adventure Path, Companion Subscriber

    Somewhat interested.


    1 person marked this as a favorite.

    Leviathan Rising, anyone?


    2 people marked this as a favorite.
    Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

    I would be really happy if the Starfinder Adventure Path subscription turns out to grant Pathfinder Advantage as the Pathfinder Adventure Path subscription does.

    Liberty's Edge

    6 people marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

    I'm hopeful that the 64 page mark is an indicator that there is no need to slog through unnecessary filler encounters just to gain experience in order to be an appropriate level. Cut the fat and leave us clean, crisp story with exciting challenges.


    Pathfinder Starfinder Roleplaying Game Subscriber

    Could the "alien weapon" mentioned in the description possibly be the superweapon from Eox?


    4 people marked this as a favorite.

    64 pages seems very bad and a serious area of concern. When Starfinder was announced the APs were supposed to be using the backmatter to fill in for the lack of a separate campaign setting or player companion line. Now they're shorter than a Pathfinder AP?

    Dark Archive

    1 person marked this as a favorite.
    Pathfinder Adventure Path, Companion Subscriber; Starfinder Superscriber

    When can I sign up for a subscription to this?


    13 people marked this as a favorite.

    Finally, an Absolam based adventure path!!

    Heh.

    Grand Lodge

    Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber

    Bimonthly.

    64 pages.

    This feels very tentative.

    -Skeld


    Pathfinder Adventure Path Subscriber

    Was it ever confirmed that Starfinder APs will only be six issues long like the PF APs? Maybe they are trying a different model.

    Grand Lodge

    4 people marked this as a favorite.
    Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber
    Cthulhudrew wrote:
    Was it ever confirmed that Starfinder APs will only be six issues long like the PF APs? Maybe they are trying a different model.

    I'm assuming six issues, since it says, "Dead Suns 1of 6" in the page title.

    I'm ok with one AP/year for this.

    -Skeld


    4 people marked this as a favorite.
    Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber; Starfinder Charter Superscriber
    Skeld wrote:

    Bimonthly.

    64 pages.

    This feels very tentative.

    -Skeld

    The number of support products makes me lean towards realistic rather than tentative in describing the rate of release.

    I'd prefer they err on the side of caution rather than promising the moon and finding themselves falling behind. I daresay the incidence of hysterical giggling/sobbing coming out of Sutter's office has gone up markedly in the last few months.

    The Exchange

    Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path Subscriber

    I need to figure out if this part of the AP subscription or if I will have to wait for the new sub to come out


    Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber; Starfinder Charter Superscriber

    I'd bet any money there will be a new subscription. It definitely won't be part of the Pathfinder AP.

    The safest thing to do is to preorder. In general, if you add a preorder and then a subscription comes out down the track, their system is clever enough to realise that you probably want to cancel your preorder so you won't get it twice.

    Grand Lodge

    Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber
    Steve Geddes wrote:
    Skeld wrote:

    Bimonthly.

    64 pages.

    This feels very tentative.

    -Skeld

    The number of support products makes me lean towards realistic rather than tentative in describing the rate of release.

    I'd prefer they err on the side of caution rather than promising the moon and finding themselves falling behind. I daresay the incidence of hysterical giggling/sobbing coming out of Sutter's office has gone up markedly in the last few months.

    Nah, I get that. It's just a slower delivery model than what they've done with PF.

    I'm a little disappointed it isn't 96 pages though, especially given the price tag. Less ambitious page count and lower print volume, I guess.

    -Skeld


    2 people marked this as a favorite.
    Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber; Starfinder Charter Superscriber

    No doubt. It did seem to me that intitially they were only going to do the core book and then expand the universe via APs. Now there are books like The Alien Archive (the bestiary-equivalent, I believe) I wonder if they've rejigged the idea and scaled back the AP size accordingly to save content for other products.


    Wait, is Robert G McCreary a Space Fantasy pseudonym? Doesn't he usually just use Rob McCreary?

    Dark Archive

    Pathfinder Adventure Path Subscriber

    Cult of Devourer huh. I wonder if thats different from Rovagug... But considering Paizo still keeps using word nihilistic(as nihilist I'm offended xP Well joking aside) it probably is Cult of Rovagug

    Silver Crusade

    3 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber; Pathfinder Comics Subscriber

    Please excuse my incoming skeptical post, I'm incredibly excited about the first Starfinder AP, and am really chomping at the bit to get to know the story and universe that's being built. I do have some concerns and thought I might voice them.

    Disclaimer: I don't know about the economy of these products, and the costs involved, nor am I asking Paizo to defend any pricing decisions they have made. /disclaimer

    I'd be fine with bimonthly 64 page adventure, but the cost of this book is only about 8% cheaper than the cost of a 94 page book. While being roughly 30% smaller. Then when you consider that there's a bunch of backmatter content, it's not really a 64 page adventure. Looking at the most recent Pathfinder Module "Seers of the Drowned City", the "Appendices" or backmatter start on Page 46, the adventure starts on page 4. Leaving roughly 42 pages of adventure content, and 18 pages of backmatter.

    I'm not worried about being shorted adventure content (I'm confident that I can pad and expand adventures myself), I'm worried I'm not going to get enough backmatter! Since it's been stated that the Adventure Paths will be the primary method of delivering new lore, rules and monsters to the setting only 18 pages of backmatter might not be enough to get the job done.

    There's an entire universe to explore in Starfinder, and as a GM I thrive on having more content to build and expand on for my players. To make the universe feel lived in rather than roughly scribbled as we go.

    So understand that my issues are only coming from a place of being a bit greedy for content and worrying that I won't feel satisfied with the morsels being delivered when I'm hoping for a feast.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber
    Skeld wrote:
    I'm assuming six issues, since it says, "Dead Suns 1of 6" in the page title.

    Ha, ha! Alternative facts.

    <.< >.>

    (Okay, so reading is fundamental. D'OH!)

    Dark Archive

    My initial reaction to 64 pages for 22.99 was: "No thanks."
    But i will definetly buy issue #1 and look how it is.
    Lots of previews will be necessary to build up interest and let people know what to expect of this.

    The print run will obviously be lower than the one for an established product like Pathfinder (which is in the low quadruple digit numbers - 2,000 minimum, but i estimate it to be around 3,000 for most APs).
    For Starfinder it could be 1,000-2,000 for issue #1, definetly lower for issue #6 (1,000 maybe), so a quick sell-out for issue #1 is a possibility.

    I think the page count for a 2nd AP (if there will be one) will rise IF the first one sells enough copies.

    The price likely won´t go down, but will more likely go up to 24.99 along with the page count from 64 to 96.

    To me it is obvious, that this is an experiment which depends on sales numbers.

    The decision to remove the creatures from the AP Bestiary (if true) and put them in "The Alien Archive" (where did you hear that, Steve?) would be a mistake imo, as a Bestiary style book should be available earliest after the first AP, even if these books tend to sell very well.

    I´m looking forward to Starfinder, even if i strongly doubt it will unseat Pathfinder as my #1 roleplaying game. ;-)


    1 person marked this as a favorite.
    Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber; Starfinder Charter Superscriber
    Marco Massoudi wrote:
    The decision to remove the creatures from the AP Bestiary (if true) and put them in "The Alien Archive" (where did you hear that, Steve?) ...

    There was a lot of speculation in my comment above.

    This was where I first saw James Sutter reference the Alien Archive which I understand to be the bestiary equivalent.

    When Starfinder first came out, my impression was we were going to get a CRB plus monthly APs (which would include setting material). Now that APs are going to be bimonthly and 64 pages i was speculating that perhaps that indicated a shift in approach to APs+setting books.

    I haven't heard anything official confirming that though - I'm just trying to read the tea leaves.


    1 person marked this as a favorite.
    Troodos wrote:
    Leviathan Rising, anyone?

    Leviathan Wakes!


    Pathfinder Roleplaying Game Subscriber

    Here's my two scents on the size of the adventure path. The originals were made so long because they were adding more info that they couldn't fit into the original core rule book. Hopefully they feel they have streamlined the Startin der core rule book to the point where they fit the fluff in there like info on the world's and the gods. All the knowledge that was held in the back of the adventure paths is probably now compacted into the core rules

    Grand Lodge

    2 people marked this as a favorite.
    Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber
    Marco Massoudi wrote:

    The print run will obviously be lower than the one for an established product like Pathfinder (which is in the low quadruple digit numbers - 2,000 minimum, but i estimate it to be around 3,000 for most APs).

    For Starfinder it could be 1,000-2,000 for issue #1, definetly lower for issue #6 (1,000 maybe), so a quick sell-out for issue #1 is a possibility.

    Not to drag this off-topic, but...

    Spoiler:
    It's been stated, in the last year or so, that there are still between 500-1000 charter PF AP subscribers. I think your print run estimate for the PF AP is low.

    -Skeld


    Pathfinder Adventure Path Subscriber; Pathfinder Legends Subscriber

    An evil ancient item able to cause death and terror?
    Being chased by death cults and undead?
    So... its Mummy's Mask in space?


    Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

    How is it possible that you have a woman with purple hair on the front cover? Isn't Golarion's moon gone with Golarion?

    (For anyone who does not understand the questions above: Reference the early 1970s TV show UFO.)


    5 people marked this as a favorite.
    Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

    It should be noted people already pay 22.99 for campaign setting books, and the module line is 24.99 and also has 64 pages.

    Just saying.


    captain yesterday wrote:

    It should be noted people already pay 22.99 for campaign setting books, and the module line is 24.99 and also has 64 pages.

    Just saying.

    How dare you use facts and reason, sir?! Do you not know that this is the Internet, where such things have no place? I am most disappointed, especially from a fellow of such exalted rank, most disappointed indeed.


    Just telling it how it is.

    Silver Crusade

    I wonder what this is going to mean for high level Starfinder play. Since they've indicated that all casters are now 6-level casters, I assume that means play will still go to 20th level. But 64-page adventures won't even get to the level 17 of the 96-page Pathfinder adventures.

    1 to 50 of 543 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Paizo / Product Discussion / Starfinder Adventure Path #1: Incident at Absalom Station All Messageboards

    Want to post a reply? Sign in.