Zorek

Vorsk, Follower or Erastil's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. Organized Play Member. 148 posts (162 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.


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Arrendis Lionheart wrote:
Adamantine is fairly rare, actually, and as far as I know only really workable in two locations (please someone correct me if I'm wrong on that), those being Riddleport and the Numerian town of Torch.

It's less that these are the only two as these are two that have been named. I believe some dwarf holds have been named in having smithies that get flame hot enough to work sky metals. I believe the one in Riddleport was said to be the only place in Varisia, but it's easy to believe quite a few nations may have a location or 2 where it can be done.


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Could see something that acts kinda like a mix of Lion Blade or Steel Falcon depending on nation your from. Kinda a Kingdom Agent that could be used to expand into a specific nation archetype. Allows for a more stealth/skill/intrigue based archetype


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Darth Game Master wrote:

Yeah this week's schedule has been a mess. Judging by Mark's comment the Impossible Lands blog is already written so I really don't get why it wasn't posted today...or yesterday :/

I just hope this doesn't push back the Mwangi Expanse blog, I'm excited to see that so we can know what's going on with Vidrian (please be decolonized Sargava...)

Sargava was name dropped in the High Seas blog. So it may still be around. The Pirates of the Shackles are no longer taking bribes to protect it according to that blog... so its anyone's guess. My theory is Vidrian is a separate nation to the south of Sargava. On the large map of the Inner sea its written a bit further south then Sargava, whose lower border is the Lower Korir River, and Vidrian is written along/slightly to the south of it. It if anything more closely related to the area we saw in Ire of the Storm where Sargava tried to set up a settlement there. Based on the events of that book and what in that area, my moneyt is on Vidrian being an Iruxi/Lizardfolk kingdom to the south. Especially with us getting Lizardfolk in the book following the Lost Omens World Guide.


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zimmerwald1915 wrote:
Doktor Weasel wrote:
Eventually they find a portal network in the basement
How many portal networks does that make, now? Not counting the portals to other planets, there were the aiudara, then there was the Stone Road, and now this.

It has been stated that these gates are very similar to the aiudara. I believe ita been stated it appears to almost be a precursor network, almost like a test network before made before hand.


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zimmerwald1915 wrote:

The tacit assumptions about party motivations and morality vary from AP to AP. Off the top of my head, Second Darkness, Serpent's Skull, Kingmaker, Jade Regent, Skull and Shackles, Mummy's Mask, Shattered Star, Ruins of Azlant, War For the Crown, and to some extent Rise of the Runelords have the PCs motivated at some point, usually (though not in Rise of the Runelords) initially, and to a great if not exclusive degree by the prospect of treasure or reward. Curse of the Crimson Throne presumes a vengeful motivation. Hell's Vengeance presumes an outright Evil party.

Again off the top of my head, the only APs that presume the PCs have a heroic motivation from the get-go, and maintain that assumption all the way through, are Legacy of Fire, Reign of Winter (from a certain point of view), Wrath of the Righteous, and Hell's Rebels.

Book 3 of legacy of fire is DIRECTLY written with the idea that the pcs may try and sell an artifact they found for personal gain. They hold a banquet to get a possible bidding war going.


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Mark Seifter wrote:
Deadmanwalking wrote:
caps wrote:
Deadmanwalking wrote:
some skills benefit quite a bit from more than one Expert (indeed, you need one Expert for every unskilled person, on average).
What do you mean by that?

That I misread it, basically. My bad.

But some skills benefit strongly for doubling up anyway. If only one person has Expert Stealth, you can't ever both split up and be sneaky, for example.

In fact, in my real life example, the party had 6 PCs and wanted to fully replace two three-guard groups when they returned from leave. The rogue with good Cha and master Deception led the second group that included the social skill-less human fighter, and the dwarven fighter with low Cha but master Deception and other benefits thanks to being a Lion Blade led the first group (with the trained but high Cha sorcerer/redeemer of Falayna and the expert wizard) that had to pass as guards for longer and wait for the other group to arrive.

Is... is that a spoiler that Lion Blade may be an archetype? I would be not be surprised if Lion Blade was the Shining Kingdoms archetype honestly.


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ograx wrote:

I'm sorry James, I meant exploration mode. I assume since downtime is in exploration mode we will have specific options and events with it as well??

That is so exciting to hear as I personally feel as having some of those kind of options scripted and hashed out really lets whole system shine.

Awesome!

I know on the Paizo Friday episode where James talked about this AP he mentioned something about possibly being able to rebuild a certain hellknight castle we get at the end of the first book. I cant recall if that was said as a theory on what could be done or as an actual part of the AP, but it sounds like would be a neat mechanic to add in (Especially as we do know the last book takes you back to said castle to deal with the BBEG, who is still un-named, as they attack it and the town near by.)


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Jorsalheim wrote:
UnArcaneElection wrote:


Now I want to see an AP in which the PCs are in a band that tours Golarion (or at least the Inner Sea region) . . . .
The band-thing is pretty close to the theme of the second AP if I remember what was told on PaizoCon correctly

Traveling circus. Exclusively on the Isle of Kortos. And the AP apparently never actually goes to Absalom.


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Aenigma wrote:
But I thought that the Whispering Tyrant will be killed by the PCs once and for all in the final book of Tyrant's Grasp. How can he still be alive in Second Edition?

Killing him is not the same as destroying his Phylacerty, which is I am pretty sure something that does not happen in Grasp. My money is on they destroy his current body and a large chuck of his army, setting him back to having to reform and rebuild his forces. Hell the shard of certain exploding shield implanted in his current body is just asking to explode in his face...


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W E Ray wrote:
....Well, I guess it's not that exciting of an Adventure Path.

I think everyone atm is a bit more concerned and into the rules of the new system for the AP then the AP itself. However I think hype will grow and a good bit had been revealed from the paizocon panels.

Not at a place I can re check them now but all 6 parts have been named. The AP will involve going through portals hidden under an abandoned Hellknight fortress to stop some evil plan by Dahak and a cult/slaver group called the Scarlet Triad who works with/for/similar plans as him. Each book will highlight one of the 6 core ancestories in the core rules.
Book one seems to likly be Goblin based which as they are the new ancestory is unsurprising mixed with it being in Isger. The following books I THINK were in this order but don't have the time to check atm.
Book 2 take the PCs to the Mwangi expanse to hang out with jungle elves.
Book 3 to the newly formed nation of Ravounel to help halflings in the bellflower network out. Players will likly gain access to unique class feats that help fight slavers this book as part of that idea that aps will grant access to adventure specific boons and as a slaver group is one of the main bad guys makes sense.
Book 4 take the pcs to the five kings mountains to a buried Dwarven ruin that was sealed up with a LOT of undead in it.
Book 5 takes them to Katapesh to help a group of gnomes out and finally take the fight to the Triad.
Book 6 takes them back to Isger, their castle headquarters (which you may be able to rebuild throughout the ap as a downtime system thing) to stop the bbeg's plan. Who the bbeg is has not been said but as you back to Isger I bet its Daralathyxl, as location makes him the obvious choice.

(Which btw James is that the question you were surprised no one asked you at Secrets of Golarion? Had I been watching live would have loved to ask on Twitch as was surprised no one did there or in the Adventure Path QandA.)


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Brinebeast wrote:
Going back to ideas and themes from Ghostwalk I would like to see archetypes that can turn any class into a ghost/spirit class. And I would like a new class that plays up the ideas of a spirit interacting with material world.

This is something I have been messing around with as well and want to see how well I can incorporate it with the fi al 2e rules.. The eidolon classes from Ghostwalk would make a fascinating any class archetype that would then lead to ghost themed class feats that can be tied to the different paths (poltergeist, haunt, dominator. Corrupter, ext). The dedication feat would have to pick a core path so if you take those powers you get a bonus effect kinda like druid orders. But you can pick and choose from any of the powers. You can also then incorporate the calling but making players who take more ghost feats then class feats suffer from the calling, allowing you to limit ghost feats taken while also making them much more powerful at time.

Require the ghost dedication to be a lv 2 feat and if you pick it up your last feat is retrained to it if you choose to come back is a ghost is how I would handle gaining the archetype imo.


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If i recall Nirmathas bans his worship following the events of the Masks of the Living God module. Or at least the city of Tamran.


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Edge93 wrote:
Is this implication correct that there's no daily limit on Quicken? O_O

It says 1 per day


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It appears you gain bonus languages equal to your intelligence modifier, instead of just a single bonus language due to high int, at least looking at the goblin page


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Secrets of Golarion panel seemed to hint that Oprak is indeed a hobgoblin nation, but one that has switched gears from military conquest to instead become a commercial powerhouse, which is no less terrifying in its own way.


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I have a class concept I would love to see I kinda refer to as a Planer Blacksmith. They recieve powers directly from the planes themselves to create items and powers. Use the essence of hell to create armor and weapons or use very forceful law based powers. Pull from the boneyard to heal allies and harm foes, banish undead and ghosts. Draw from heaven to create a sword of holy power at the same time that you pull from maelstrom to make a shield to protect you from lawful creatures.


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Based on Vidiran being so close to where Ire of the Storm as I have a feeling we may be getting a lizardfolk Nation. Sorry, Iruxi. :-D


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I think I heard Jason say that any skill can be used to recall knowledge, allowing heal to be used as such


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1.The ability to recruit a certain lich to your kingdom would be huge.
2.The updated goals of the bbeg and her need to make amends to the eldest and how she makes those amends were a fantastic addition to the story of the whole ap.
3. The entire side bit with the goblin village was a ton of fun.


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If the companions from the crpg are being added I am curious if that means we will be seeing a magus, inquisitor, and kinetisist class pretty soon as their is a companion of each of those. Especially interested as the magus has an archetype that makes him cha based, not int based.


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Interestingly enough, there is a revelation in Return of the Runelords that plays directly into Tyrant's Grasp in how the Tyrant is breaking free from Gallowspire. Specifically, the Tyrant ios only able to escape due to events that occur in Return.


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Im curious if druids have some mechanic to call on power from nature. Both the art and the story detail her moving onto the mushrooms to be closer to nature and using their essence to empower her magic.


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Sde I have a feeling we may be getting something similar to what we saw from Serpent's Skull, where we do fight a God in a way near the end. But rather then his full physical form (which ss a God the pcs would lose asap) but instead fight Dahak's Avatar on Golarion, and should they fail. Dragonstorms and the full force of the actual God will come to burn the world.


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Honestly the more i think on it the more it feels like we may be seeing Choral the Conqueror, or possibly finding out what happened to House Rogarvia. The back matter in Kingmaker implied that that dragon was using the name, but might not actually be Choral. I think it would be a bit neat though if this flight of dragons set to burn all was actually the Rogarvia family, who were secretly dragons taking a humanoid form, and something lead to them fleeing. But this is just my new crazy theory.


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I don't expect to get a full ap rundown until Paizocon. Maybe see part 2, but I doubt the other 4 to 5 parts be named until the Adventure Path panel at paizocon


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Xenocrat does bring up a good point in that the description of the AP does say it's a continent spanning adventure, where Daralathyxl is trufully more or less just in Avisten, Aashaq has taken her wrath far wider at least as far as what has been written about her, and us centered on another continent. Also as monsters no longer follow the same build rules, it would be very easy to make a red dragon who is augmented with unique abilities that act like divine spells without needing to give class levels.


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Steve Geddes wrote:

The topic of "the first Bestiary" was discussed heavily when PF2 was launched. I'll be very interested to hear who things turned out in the end.

** spoiler omitted **

Well then you are in luck. https://paizo.com/products/btq01y0n?Pathfinder-Bestiary-Deluxe-Hardcover


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Put my money down on the the BBEG being Daralathyxl, the "Sixth King of the Mountains". We need a big bad evil red dragon as a villain for once, and going the biggest and baddest of them all sounds like a truly epic start to 2nd ed.


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Xenocrat wrote:
James Jacobs wrote:
The Gold Sovereign wrote:

It sounds like an amazing AP.

I'm anxious to see what comes next, after we have "concluded" our fight against two of our greatest enemies (the Runelords and the Tyrant) one after the other.

Will the evolution of Pathfinder give us an even greater enemy to fear?

I hope so. It IS someone you folks already know, after all. Mwa ha ha.
Looking forward to seeing Aashaq's new stats.

As this starts in Isger, i have a feeling the final threat is of the "Sixth King", Daralathyxl


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Doktor Weasel wrote:
Zaister wrote:
The first AP for second edition will certainly not be of the "experimental" variety. You need something more or less traditional for your maiden voyage. Both Nidal and Mana Wastes would qualify more on the "experimental" side, I think.
Yep. I figure it will be one of the more 'traditional' fantasy settings. Varisia is still the prime suspect because of it's history of being one of the main Pathfinder locations, and fairly traditional unlike weird places like Nidal or the Mana Wastes. Although I am thinking that Isger could be possible. We haven't really seen much about it yet, but the impression is that it's a fairly standard fantasy setting, with it's main distinguishing points being the Goblinblood Wars, the aftermath of that and Chelish domination. And exploring the aftermath of that conflict could be a way of helping introduce Goblins as a new core race. Even the existing PF1 info does make the goblins look like victims (to an extant at least), they were slaves of the hobgoblins and then after the goblinoid loss, there was the burning of their wood in an attempted genocide. So a sympathetic look at a goblin tribe is possible. And looking into Isger, I see there are some plot threads that were established early on, and haven't apparently been dealt with. This includes the Gillamoor Plague and Kaltessa Iyis building an undead army. Although coming just after the Tyrant's Grasp AP, I doubt they'd want to dive right into another undead focused AP.

Kaltessa Iyis was stated out in the last book of Council of Thieves to be used as a way to continue that AP, so i dont think we will be seeing her used, but could possibly. She is a fascinating character i would love to she her story explored a bit.


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I used the ones in books 3 and 4 of Mummy's Mask for the exploration areas. Also they have been useful in running Ruins of Azlant.


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Vorsk, Follower or Erastil wrote:

So Jason did elaborate a bit on what these choices were via a tweet. Check out @JasonBulmahn’s Tweet: https://twitter.com/JasonBulmahn/status/1099178680394211328?s=09

Specifically the choices were ancestors, heritage, background, class, and major class choice

In addition to this Jason did also hint we can expect a lot more news this coming Thursday! https://twitter.com/JasonBulmahn/status/1099115499508527104?s=09

And he then followed it up that we can kinda expect spoilers to start coming out this coming week. https://twitter.com/JasonBulmahn/status/1098994812387086336?s=09


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So Jason did elaborate a bit on what these choices were via a tweet. Check out @JasonBulmahn’s Tweet: https://twitter.com/JasonBulmahn/status/1099178680394211328?s=09
Specifically the choices were ancestors, heritage, background, class, and major class choice


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And now its a challenge for me. Isger could work. Haugin's Ear could very easily be described as a hill or outcroping for the "head", and Isger has a sizable goblin "problem". Considering the legend of a dungeon or chamber underneath the "head" of Haugin, could be the site.


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Hmmm, if goblins are to blame, River Kingdoms could be an option. Lambreth was the site of the Kingdom of Zog goblin empire, apparently there are numerous "pits, delves, and hidden cave complexes" left by their empire. There is an area called the Juviler Hills which is not really explored, and Lambreth is right on the border with Razmir, and based on things other people have said before we may see more of him soon... so this could be an option...


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Here is a direct link to where he says it. https://m.twitch.tv/videos/382317626?t=00h41m57s&desktop-redirect=true


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James Jacobs gave some "clues" in the latest Paizo Friday twitch stream. He said something will be set on fire, goblins may be involved, it involves a dungeon, and there is a hill they have named but not gone into detail about. (He followed this up by saying someone may be able to figure it out with those clues alone, though maybe as a joke)


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Saw one for Against the Aeon Throne before the Return of the Runelords one, but it would be neat if they keep making them.


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I personally LOVE Legacy of Fire, but i will admit it has ts faults.

Book one is actually a solid adventure and has a lot of interesting NPCs a GM can expand on do a lot with. It also works well as a standalone adventure. Also pugwami are the best monster ever, and your players will likely want to strangle you from how often you say "oh how unlucky"
The second book can easily be derailed if the PCS do not take the bait, or do not go and find the magical mcguffin they need to find. Then they need to take said magical mcguffin, prove that it is what it is, and (ultimately a very bad choice) activate the item. As a dungeon though it is very interesting and is a solid living dungeon if you want to make it one woth enemies moving around and showing tactics.
The third book of Legacy of Fire is not the best. You get the an AWESOME big city like Katapesh and end up.... going into an uninspired dungeon in the end.
Book 4 however is absolutely FANTASTIC as a sandbox adventure that the PCs can approach many ways.
Book 5 should be interesting, but your in another massive dungeon (after having done one for all of book 2), while again being stuck in another "prison" (much like book 4) and unable to buy or sell loot. Some parties may not like going through 2 whole books unable to do pretty much anything with loot and feeling trapped. Compound it that your in the CITY OF BRASS but unable to go and explore the awesomeness that is that location for most of the book, its a little jolting.
The climax of the AP is honestly solid with a BBEG with clear goals and the outcome should they fail be obvious. The weakest part of book 6 is the NPCs the players meet to help them can come off a bit whiney, entitled, or stingy in ways and annoy some players. Also the AP has very clear rules set forth by how wish spells work that some people dont like.


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This was the first AP my group finished and we ended this past March after playing for about 3 years. I played encounters by the book as often and as much as i could. My group was 20 point buy. Core races, featured races (from Advanced race guide), and others allowed if made sense for character. All classes but unchained monk, rogue, and summoner, and barbarian was mostly chained but used the rules that the HP gained from raging would be temp HP. I allowed each player to give me at any point during the AP one custom item that i would see in as either loot or they could buy. Only 2 players took advantage of it.
Group ended up being a human heavens oracle, a half orc barbarian/rogue (3 lvs breaker barbarian, rest went rogue), human blackblade magus, and a human scarab stalker hunter.
Blackblade was the only character death (hunter lost his lion in book 3 but replaced it with a roc) late in book 3 but got reincarnated as a sylph (used a larger table i found to allow her to roll on).
Allowed retraining rules. Oracle took advantage of it mid ap to move skill ranks around to get some in fly, hunter used it more to go from combat style of dervish scimitar user to bow user (around same time his animal companion changed)


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Sekket wrote:

Artifacts are one of the few things in Pathfinder that explicitly tell GMs to use and abuse arbitrary fiats.

In my opinion, the reading would not give any information about the activation method, but it would make the occultist aware that the Scroll is an ancient and powerful artifact.
If you feel that this would not be rewarding enough for the player, you can give him a few extra bits of info that wouldn't derail the plot, such as :
- this artifact was made by one of the greatest wizards ever (you can name Nex straight away or lock the name behind an easy knowledge check)
- this artifact has been damaged and might respond in unpredictable ways if activated
- this artifact has had many owners (you give the player information about the gnoll priestess Shirak, Andrathi or any previous owner(s) through the ages)

Despite your best efforts, know that the Jackal's Price is extremely hard to keep "on the rails" as a GM, since it makes many wild assumptions about the PC's decisions.
Several users have posted fixes and solutions on these boards. I can share mine if you are interested.

I would love to hear some of your thoughts. I am also adding a few things to the Jackle's Price myself (the top part dungeon of Broken Chains is being added in as a bit of filler due to PC backstory for one of my characters) was going to add in both the society and consortium as interested parties for the map and was going to have made the wizards they go to meet about the map an ex pathfinder as a result, and use the society as a back up means if the desire to sell the map is not there or my paranoid moldspeaker does not want it to go to wrong hands ("we would love to take and store it somewhere safe, but let us verify it is what it is and we will pay you and make you pathfinders if you explore it for us should this truelly be Kakishon" sort of thing)


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I figure he would likly confiscate tempest and put the PC to fight in his arena for amusement. He is barely himself while dominated. The moldspeaker is good for pushing the story along but not needed, but if it were up to me I would have him take tempest and and have him subconsciously choose to keep it. The Templar part of him in the back of his mind would tell him he should keep it for reasons, that not even the daemons control fully suppress. As for what happens to the PC is up to you but it's not hard to make it that the moldspeaker can in theory be transferred in death. Have it when the pcs find tempest again the mold had put some of itself into the weapon and the next PC to pick it up becomes the host. The one downside is I assume to made tempest a weapon fitting for this PC that left so it might not work well for whoever picks it up next but you can always adjust it slightly. Maybe the mold sense it does not work for it's new host and the weapons had an ability to once per year change shape. Hell give that to Kardswann's axe if need be so the pcs can get a weapon they want to use as well if not one uses great axes. The templars weapons were made by wish magic so adding this simple trait is not hard (can even have it be something they learn over the year brake between books 1 and 2)


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I am currently running LoF for some friends updated to PF rules. They just started House if the Beast and are about to start delving underneath. However one of my players is playing an occultist and has pretty much using the object reader ability for every magical item they pick up to learn its properties and activation. My concern is when they finally find the scroll and he uses it on it what I should tell him. Best I can tell object reading does not specify it would not work on an artifact. A big part of getting the PCs to Katapesh city is the drive to see if they found an artifact (it's clear if nothing else they have found a very powerful magical item). What do you recommend I reveal to the players when this inevitability come to pass? Does object reading not work? Does it reveal that this is absolutely the Scroll of Kakishon? Recommendation on the inevitable question on how to activate it since technically the object reading power gives that? Just looking for thoughts and advice on this.


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Something I would not mind seeing is some bloodlines offer a choice at lv 1 for 2 different spell lists and you get to pick. Like infernal can be arcane or divine, and elemental bloodline can be primal or arcane, or an undead bloodline can be occult or divine for instance.


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Personally would love to see an alchemical bonus separate from an item bonus, considering how much magical armor and skill boosting items seen needed at the moment many of the alchemist elixirs don't seem to have much of an affect when yo ui r armor already gives you an item bonus ro saves and other items will do the same to skills.

Would also not mind a return of sacred/profane bonus coming back, but maybe just call it divine. Which could then lead to one bonus type for each of the 4 spell lists to some degree. (Have an arcane bonus, a primal bonus,an occult bonus and a divine bonus)


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So looking at the 1.6 Alchemist, it appears only Mutagenists ever truly get access to mutagens now, ss their research study gives them access to it at lvl 1. The other studies no longer get mutagen crafting at lvl 5 and thus as of right now can not make ANY mutagens.

Now sure a gm could say you have access to a formula or 2 for reasons, but that seems like down the road that will cause problems, especially in society play.


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So something discovered by my friends and I while making characters with the new 1.6 rules. Deity Anathema has been added to the highest tenet of Good. As such, Pally's of Erastil and Torag can actually never lie at all again. Even to protect innocents. I know it was something the designers sad would be potential but it seems to be a place where Paladins and Redeemers will be forced to hold a more honest stance, at least when it comes to these 2 gods.


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captain yesterday wrote:

A new edition means a new country I yell Braveheart stylie...

Druma!!!!!!

Honestly with everything they have hinted for Golarion Lore post Tyrant's Grasp and with a new book coming out as the last 1 ed Campaign Setting Book Druma does seem very likely. THey did say a certain lich may want a certain magical rock to make you all powerful and a certain nation of merchants with odd eating habits may be in the way from a direct invasion... Honestly i have a feeling the whole Lake Encarthan Region may have a bit of a shake up, with a certain Fake God being slightly worried about Golarion's Biggest Bad (TM) returning. And some things said on the boards have hinted we may see him sooner rather then later as well.

Honestly while i would love Razmir or Druma i would also really be happy with some love tossed at Nidal, Rahadoum, and/or Realm of the Mammoth Lords.


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Would not mind a Draconic Scion Achetype. Fold draconic powers into multiple classes. Would be a way to build a Dragon Disciple as well as numerous other draconic abilities onto pretty much any class.

I like the idea of a shadow user archtype. As they seem to be doing a push for a more greater identity to Nidal and the Nidalese people i could see a person who uses Shadows from classic Shadow Dancer style to even building weapons from Shadow.

Improvised Master. Uses improvised weapons and armor. Imagine a junk collector who made armor out of a trashcan, a helmet from an old pot, who duel wields a broken bottle and a chair leg with a nail sticking out of it and is able to throw together the weirdest things to make and give item bonuses to skill checks.


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Jason did mention that something like the Grey Maiden prestige archetype will likly nor be in n the core book as it is rather specific, but they put it in the playtest to try it out. Also the formatting of the playtest book was not the most efficient use of space (they made a lot of choices it seems to just get the rules out there, leaf druid was not going to be in originally but got added so make pages equal for each class) and the final book will likly be formatted much better.
My money would put at least a sizable amount of more spells and rituals (some schools are lacking in many higher areas... cough necromancy cough) I expect we will kinda see what rogue had added, multiple specific build styles for some of the martial classes with the Idea that even more willl come in later books, sorcerer will see maybe 2 to 4 more bloodlines (needs another occult one for sure).
Overall I expect anywhere to 25 to 40% more stuff for each class and ancestory, a lot of the spell lists filled in, and more general feats mixed with master and legendary skill feats.

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