Zorek

Vorsk, Follower or Erastil's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. Organized Play Member. 162 posts (176 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.


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Marco Massoudi wrote:
Vorsk, Follower or Erastil wrote:
Really like the archetype that is in this book, neat and flavorful, just kinda disappointed the dedication feat is lv 4, when it feels it could have and should have been a lv 2 feat.

Can you share the monsters in the Bestiary section with CR & creature type?

Also how long is the gazetteer of Kovlar and what is it's Population?

Thank you. :-)

Carnivorous Crystal, Ooze, Creature 11

Dalos, Fey, Creature 13
Deculi, Beast, Creature 12
Devourer, Undead, Creature 11
Magma Dragon (Young, Adult And Ancient), Dragon, Creature 9,13, and 18 for age
Dragonscarred Dead. Undead, Creature 13
Forge-Spurred, Undead, Creature 5
Gashadokuro, Undead,Creature 13
Soulbound Ruin, Construct and Undead, Creature 15

Kovlar Article is 8 pages


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Really like the archetype that is in this book, neat and flavorful, just kinda disappointed the dedication feat is lv 4, when it feels it could have and should have been a lv 2 feat.


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Feros wrote:

Nope to all! It is

** spoiler omitted **

Does it offer options to many classes or does it kinda feel like a specific build would like it more than others?


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Anyone get their copy yet and able to say what the class archetype is?


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If the dinosaur fort spell is not in this book I will be very disappointed.


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Put my money down for a giant burning bug spawn as the likly candidate. Feels like it would fit the whole theme of this book, and we are returning to Katapesh, so it just feels right to me (also never got an official PF1 stat for him, as it was a 3.5 AP)


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if you have them, read the fiction found in Serpent's Skull. Minor Mwangi faiths take a role in that, with the minor goddess of Kitumu taking central plot role.


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Rysky wrote:
zimmerwald1915 wrote:
VerBeeker wrote:
Didn't the PCs take a bunch of the Keys?
Why wouldn't Azaersi demand and get them back in peace negotiations? They are hers.
If you say so.

I could also see some dwarves complaining how it was stolen from them to begin with and they should be given part of it back. Or at least a key, just in case.


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Rysky wrote:
keftiu wrote:

Help, I’ve somehow stumbled into trying to assemble a Mwangi Expanse Primer, and I dearly need more info on the Song’o halflings, the local orcs, and any non-awful Bekyar tribes you can spare.

(There’s a lot more Mwangi dwarf lore already published than I thought!)

Firesoul and its prequel web fiction The Gem has a bunch.

Beyond the Pool of Stars and Through the Gate in the Sea does too, the former has Lizardfolk stuff, haven't read the second one yet sadly, it went missing so had to reorder a copy.

The Song'o play a role in Ire of the Storm module as well


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Ron Lundeen wrote:
Dracovar wrote:
Cole Deschain wrote:

Also... cool as the tree rebirth can be, I've already got my epilogue planned, and it's a little different. Figured it'd give more of a sense of accomplishment to the players, while also tying back to a much-loved NPC from volume one...

Umble, the Nosoi from The Dead Roads approaches Pharasma with a small bag in her claws- containing the dusty remnants (the ash, if you will) of the heroes' souls.

The Lady of Graves does her usual "listen without saying anything" routine as Umble spells out the highly unusual circumstances of the case, finally concluding with an observation that for services rendered, if for no other reason, she hopes that something can be done, even if the souls as they were have been destroyed.

Pharasma actually reaches out, takes the bag of dust. Looks at it.

Says "Yes."

Cut to four children born on the same day in Absalom. Roll credits.

As someone who was rather annoyed with the AP's endgame and result for the PC's (book 5 sidebar not withstanding) I have to say...

THIS IS GENIUS. With potential timeline advance, you might even line up the children with some special trait(s), unusual backstory, all sorts of potential RP goodness, for an upcoming future AP - and your players get a neat 'reward' in a way.

Kudos Cole, kudos!

EDIT: I'm dubbing this the "Cole Deschain" sidebar...

Me, too. I think this is a great idea.

I planned on something similar happening, though the final cut is not to Absalom, but to Xopatl and Miraina as she is climbing to Tumbaja take a look at the seedling of the Kumaru tree that the PCs planted in Part 5, when she hears crying up ahead. Running forward she comes to where the seeds were planted and beneath each is a baby, wrapped in cloth, each with a birthmark over their hearts in the shape of a sliver of wood.


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The population likly takes into consideration farmland surrounding the town, likly for miles in many directions and the people who view themselves as part of the town but don't live in town center


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Remember that in Return of the Runelords Sorshen has actually stirred when Karzoug awoke and actually fully awoke during the events of Crimson Throne, so depending on how that played out determines her role in this Broken GOlarion and the later books. Now watching other evil people actually succeed may lead to her not having her change of heart and and continue to have a view of "Being bad makes me WIN" and thus never become the ally that she does in Return.


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Not surprised by investigator. It gives them another class to at least have base access to the new alchemical items system they made, though not to the same level that alchemists do


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Mogloth wrote:

So, with downtime being hard coded into 2E will downtime be written into all APs going forward?

I hope so.

As crafting has been retooled and retraining hard coded into the core rules i imagine this will be the case. We already know the first AP has aspects on having a castle home base you can build up, and the second AP, Extinction Curse, will have the pcs in charge of a traveling carnival, which i assume will be another option for downtime.

Thus far it looks like we are 2 for 2 with 2E APs have downtime options, and i imagine this will continue to be the case if they can do so.


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Arrendis Lionheart wrote:
Adamantine is fairly rare, actually, and as far as I know only really workable in two locations (please someone correct me if I'm wrong on that), those being Riddleport and the Numerian town of Torch.

It's less that these are the only two as these are two that have been named. I believe some dwarf holds have been named in having smithies that get flame hot enough to work sky metals. I believe the one in Riddleport was said to be the only place in Varisia, but it's easy to believe quite a few nations may have a location or 2 where it can be done.


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Could see something that acts kinda like a mix of Lion Blade or Steel Falcon depending on nation your from. Kinda a Kingdom Agent that could be used to expand into a specific nation archetype. Allows for a more stealth/skill/intrigue based archetype


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Darth Game Master wrote:

Yeah this week's schedule has been a mess. Judging by Mark's comment the Impossible Lands blog is already written so I really don't get why it wasn't posted today...or yesterday :/

I just hope this doesn't push back the Mwangi Expanse blog, I'm excited to see that so we can know what's going on with Vidrian (please be decolonized Sargava...)

Sargava was name dropped in the High Seas blog. So it may still be around. The Pirates of the Shackles are no longer taking bribes to protect it according to that blog... so its anyone's guess. My theory is Vidrian is a separate nation to the south of Sargava. On the large map of the Inner sea its written a bit further south then Sargava, whose lower border is the Lower Korir River, and Vidrian is written along/slightly to the south of it. It if anything more closely related to the area we saw in Ire of the Storm where Sargava tried to set up a settlement there. Based on the events of that book and what in that area, my moneyt is on Vidrian being an Iruxi/Lizardfolk kingdom to the south. Especially with us getting Lizardfolk in the book following the Lost Omens World Guide.


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zimmerwald1915 wrote:
Doktor Weasel wrote:
Eventually they find a portal network in the basement
How many portal networks does that make, now? Not counting the portals to other planets, there were the aiudara, then there was the Stone Road, and now this.

It has been stated that these gates are very similar to the aiudara. I believe ita been stated it appears to almost be a precursor network, almost like a test network before made before hand.


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zimmerwald1915 wrote:

The tacit assumptions about party motivations and morality vary from AP to AP. Off the top of my head, Second Darkness, Serpent's Skull, Kingmaker, Jade Regent, Skull and Shackles, Mummy's Mask, Shattered Star, Ruins of Azlant, War For the Crown, and to some extent Rise of the Runelords have the PCs motivated at some point, usually (though not in Rise of the Runelords) initially, and to a great if not exclusive degree by the prospect of treasure or reward. Curse of the Crimson Throne presumes a vengeful motivation. Hell's Vengeance presumes an outright Evil party.

Again off the top of my head, the only APs that presume the PCs have a heroic motivation from the get-go, and maintain that assumption all the way through, are Legacy of Fire, Reign of Winter (from a certain point of view), Wrath of the Righteous, and Hell's Rebels.

Book 3 of legacy of fire is DIRECTLY written with the idea that the pcs may try and sell an artifact they found for personal gain. They hold a banquet to get a possible bidding war going.


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Mark Seifter wrote:
Deadmanwalking wrote:
caps wrote:
Deadmanwalking wrote:
some skills benefit quite a bit from more than one Expert (indeed, you need one Expert for every unskilled person, on average).
What do you mean by that?

That I misread it, basically. My bad.

But some skills benefit strongly for doubling up anyway. If only one person has Expert Stealth, you can't ever both split up and be sneaky, for example.

In fact, in my real life example, the party had 6 PCs and wanted to fully replace two three-guard groups when they returned from leave. The rogue with good Cha and master Deception led the second group that included the social skill-less human fighter, and the dwarven fighter with low Cha but master Deception and other benefits thanks to being a Lion Blade led the first group (with the trained but high Cha sorcerer/redeemer of Falayna and the expert wizard) that had to pass as guards for longer and wait for the other group to arrive.

Is... is that a spoiler that Lion Blade may be an archetype? I would be not be surprised if Lion Blade was the Shining Kingdoms archetype honestly.


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ograx wrote:

I'm sorry James, I meant exploration mode. I assume since downtime is in exploration mode we will have specific options and events with it as well??

That is so exciting to hear as I personally feel as having some of those kind of options scripted and hashed out really lets whole system shine.

Awesome!

I know on the Paizo Friday episode where James talked about this AP he mentioned something about possibly being able to rebuild a certain hellknight castle we get at the end of the first book. I cant recall if that was said as a theory on what could be done or as an actual part of the AP, but it sounds like would be a neat mechanic to add in (Especially as we do know the last book takes you back to said castle to deal with the BBEG, who is still un-named, as they attack it and the town near by.)


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Jorsalheim wrote:
UnArcaneElection wrote:


Now I want to see an AP in which the PCs are in a band that tours Golarion (or at least the Inner Sea region) . . . .
The band-thing is pretty close to the theme of the second AP if I remember what was told on PaizoCon correctly

Traveling circus. Exclusively on the Isle of Kortos. And the AP apparently never actually goes to Absalom.


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Aenigma wrote:
But I thought that the Whispering Tyrant will be killed by the PCs once and for all in the final book of Tyrant's Grasp. How can he still be alive in Second Edition?

Killing him is not the same as destroying his Phylacerty, which is I am pretty sure something that does not happen in Grasp. My money is on they destroy his current body and a large chuck of his army, setting him back to having to reform and rebuild his forces. Hell the shard of certain exploding shield implanted in his current body is just asking to explode in his face...


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W E Ray wrote:
....Well, I guess it's not that exciting of an Adventure Path.

I think everyone atm is a bit more concerned and into the rules of the new system for the AP then the AP itself. However I think hype will grow and a good bit had been revealed from the paizocon panels.

Not at a place I can re check them now but all 6 parts have been named. The AP will involve going through portals hidden under an abandoned Hellknight fortress to stop some evil plan by Dahak and a cult/slaver group called the Scarlet Triad who works with/for/similar plans as him. Each book will highlight one of the 6 core ancestories in the core rules.
Book one seems to likly be Goblin based which as they are the new ancestory is unsurprising mixed with it being in Isger. The following books I THINK were in this order but don't have the time to check atm.
Book 2 take the PCs to the Mwangi expanse to hang out with jungle elves.
Book 3 to the newly formed nation of Ravounel to help halflings in the bellflower network out. Players will likly gain access to unique class feats that help fight slavers this book as part of that idea that aps will grant access to adventure specific boons and as a slaver group is one of the main bad guys makes sense.
Book 4 take the pcs to the five kings mountains to a buried Dwarven ruin that was sealed up with a LOT of undead in it.
Book 5 takes them to Katapesh to help a group of gnomes out and finally take the fight to the Triad.
Book 6 takes them back to Isger, their castle headquarters (which you may be able to rebuild throughout the ap as a downtime system thing) to stop the bbeg's plan. Who the bbeg is has not been said but as you back to Isger I bet its Daralathyxl, as location makes him the obvious choice.

(Which btw James is that the question you were surprised no one asked you at Secrets of Golarion? Had I been watching live would have loved to ask on Twitch as was surprised no one did there or in the Adventure Path QandA.)


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Brinebeast wrote:
Going back to ideas and themes from Ghostwalk I would like to see archetypes that can turn any class into a ghost/spirit class. And I would like a new class that plays up the ideas of a spirit interacting with material world.

This is something I have been messing around with as well and want to see how well I can incorporate it with the fi al 2e rules.. The eidolon classes from Ghostwalk would make a fascinating any class archetype that would then lead to ghost themed class feats that can be tied to the different paths (poltergeist, haunt, dominator. Corrupter, ext). The dedication feat would have to pick a core path so if you take those powers you get a bonus effect kinda like druid orders. But you can pick and choose from any of the powers. You can also then incorporate the calling but making players who take more ghost feats then class feats suffer from the calling, allowing you to limit ghost feats taken while also making them much more powerful at time.

Require the ghost dedication to be a lv 2 feat and if you pick it up your last feat is retrained to it if you choose to come back is a ghost is how I would handle gaining the archetype imo.


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If i recall Nirmathas bans his worship following the events of the Masks of the Living God module. Or at least the city of Tamran.


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Edge93 wrote:
Is this implication correct that there's no daily limit on Quicken? O_O

It says 1 per day


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It appears you gain bonus languages equal to your intelligence modifier, instead of just a single bonus language due to high int, at least looking at the goblin page


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Secrets of Golarion panel seemed to hint that Oprak is indeed a hobgoblin nation, but one that has switched gears from military conquest to instead become a commercial powerhouse, which is no less terrifying in its own way.


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I have a class concept I would love to see I kinda refer to as a Planer Blacksmith. They recieve powers directly from the planes themselves to create items and powers. Use the essence of hell to create armor and weapons or use very forceful law based powers. Pull from the boneyard to heal allies and harm foes, banish undead and ghosts. Draw from heaven to create a sword of holy power at the same time that you pull from maelstrom to make a shield to protect you from lawful creatures.


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Based on Vidiran being so close to where Ire of the Storm as I have a feeling we may be getting a lizardfolk Nation. Sorry, Iruxi. :-D


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I think I heard Jason say that any skill can be used to recall knowledge, allowing heal to be used as such


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1.The ability to recruit a certain lich to your kingdom would be huge.
2.The updated goals of the bbeg and her need to make amends to the eldest and how she makes those amends were a fantastic addition to the story of the whole ap.
3. The entire side bit with the goblin village was a ton of fun.


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If the companions from the crpg are being added I am curious if that means we will be seeing a magus, inquisitor, and kinetisist class pretty soon as their is a companion of each of those. Especially interested as the magus has an archetype that makes him cha based, not int based.


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Interestingly enough, there is a revelation in Return of the Runelords that plays directly into Tyrant's Grasp in how the Tyrant is breaking free from Gallowspire. Specifically, the Tyrant ios only able to escape due to events that occur in Return.


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Im curious if druids have some mechanic to call on power from nature. Both the art and the story detail her moving onto the mushrooms to be closer to nature and using their essence to empower her magic.


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Sde I have a feeling we may be getting something similar to what we saw from Serpent's Skull, where we do fight a God in a way near the end. But rather then his full physical form (which ss a God the pcs would lose asap) but instead fight Dahak's Avatar on Golarion, and should they fail. Dragonstorms and the full force of the actual God will come to burn the world.


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Honestly the more i think on it the more it feels like we may be seeing Choral the Conqueror, or possibly finding out what happened to House Rogarvia. The back matter in Kingmaker implied that that dragon was using the name, but might not actually be Choral. I think it would be a bit neat though if this flight of dragons set to burn all was actually the Rogarvia family, who were secretly dragons taking a humanoid form, and something lead to them fleeing. But this is just my new crazy theory.


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I don't expect to get a full ap rundown until Paizocon. Maybe see part 2, but I doubt the other 4 to 5 parts be named until the Adventure Path panel at paizocon


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Xenocrat does bring up a good point in that the description of the AP does say it's a continent spanning adventure, where Daralathyxl is trufully more or less just in Avisten, Aashaq has taken her wrath far wider at least as far as what has been written about her, and us centered on another continent. Also as monsters no longer follow the same build rules, it would be very easy to make a red dragon who is augmented with unique abilities that act like divine spells without needing to give class levels.


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Steve Geddes wrote:

The topic of "the first Bestiary" was discussed heavily when PF2 was launched. I'll be very interested to hear who things turned out in the end.

** spoiler omitted **

Well then you are in luck. https://paizo.com/products/btq01y0n?Pathfinder-Bestiary-Deluxe-Hardcover


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Put my money down on the the BBEG being Daralathyxl, the "Sixth King of the Mountains". We need a big bad evil red dragon as a villain for once, and going the biggest and baddest of them all sounds like a truly epic start to 2nd ed.


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Xenocrat wrote:
James Jacobs wrote:
The Gold Sovereign wrote:

It sounds like an amazing AP.

I'm anxious to see what comes next, after we have "concluded" our fight against two of our greatest enemies (the Runelords and the Tyrant) one after the other.

Will the evolution of Pathfinder give us an even greater enemy to fear?

I hope so. It IS someone you folks already know, after all. Mwa ha ha.
Looking forward to seeing Aashaq's new stats.

As this starts in Isger, i have a feeling the final threat is of the "Sixth King", Daralathyxl


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Doktor Weasel wrote:
Zaister wrote:
The first AP for second edition will certainly not be of the "experimental" variety. You need something more or less traditional for your maiden voyage. Both Nidal and Mana Wastes would qualify more on the "experimental" side, I think.
Yep. I figure it will be one of the more 'traditional' fantasy settings. Varisia is still the prime suspect because of it's history of being one of the main Pathfinder locations, and fairly traditional unlike weird places like Nidal or the Mana Wastes. Although I am thinking that Isger could be possible. We haven't really seen much about it yet, but the impression is that it's a fairly standard fantasy setting, with it's main distinguishing points being the Goblinblood Wars, the aftermath of that and Chelish domination. And exploring the aftermath of that conflict could be a way of helping introduce Goblins as a new core race. Even the existing PF1 info does make the goblins look like victims (to an extant at least), they were slaves of the hobgoblins and then after the goblinoid loss, there was the burning of their wood in an attempted genocide. So a sympathetic look at a goblin tribe is possible. And looking into Isger, I see there are some plot threads that were established early on, and haven't apparently been dealt with. This includes the Gillamoor Plague and Kaltessa Iyis building an undead army. Although coming just after the Tyrant's Grasp AP, I doubt they'd want to dive right into another undead focused AP.

Kaltessa Iyis was stated out in the last book of Council of Thieves to be used as a way to continue that AP, so i dont think we will be seeing her used, but could possibly. She is a fascinating character i would love to she her story explored a bit.


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I used the ones in books 3 and 4 of Mummy's Mask for the exploration areas. Also they have been useful in running Ruins of Azlant.


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Vorsk, Follower or Erastil wrote:

So Jason did elaborate a bit on what these choices were via a tweet. Check out @JasonBulmahn’s Tweet: https://twitter.com/JasonBulmahn/status/1099178680394211328?s=09

Specifically the choices were ancestors, heritage, background, class, and major class choice

In addition to this Jason did also hint we can expect a lot more news this coming Thursday! https://twitter.com/JasonBulmahn/status/1099115499508527104?s=09

And he then followed it up that we can kinda expect spoilers to start coming out this coming week. https://twitter.com/JasonBulmahn/status/1098994812387086336?s=09


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So Jason did elaborate a bit on what these choices were via a tweet. Check out @JasonBulmahn’s Tweet: https://twitter.com/JasonBulmahn/status/1099178680394211328?s=09
Specifically the choices were ancestors, heritage, background, class, and major class choice


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And now its a challenge for me. Isger could work. Haugin's Ear could very easily be described as a hill or outcroping for the "head", and Isger has a sizable goblin "problem". Considering the legend of a dungeon or chamber underneath the "head" of Haugin, could be the site.


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Hmmm, if goblins are to blame, River Kingdoms could be an option. Lambreth was the site of the Kingdom of Zog goblin empire, apparently there are numerous "pits, delves, and hidden cave complexes" left by their empire. There is an area called the Juviler Hills which is not really explored, and Lambreth is right on the border with Razmir, and based on things other people have said before we may see more of him soon... so this could be an option...


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Here is a direct link to where he says it. https://m.twitch.tv/videos/382317626?t=00h41m57s&desktop-redirect=true

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