Zorek

Vorsk, Follower or Erastil's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path Subscriber. Organized Play Member. 269 posts (283 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.


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keftiu wrote:
belgrath9344 wrote:
any chance the elemental lords get stats?
They’re proper divinities, well beyond what a level 20 PF2 party could handle.

We got stats for one of them in 1E so it's not impossible


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Putting my money now that the ap following this one will be a 11-20, 3 parter that deals with Treerazor, Tanglebriar, and is a heavy elf theme. Also with a tied in Lost Omens: Iadara. Where this ap will allow for metal and earth kinetisist to shine this elf ap will allow the same to wood. Just my theory.


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Personally hoping the ap after Gatewalkers is Brevoy, either the civil war conflict or the return of a warlord and his dragons...ideally as another high lvl 3 parter


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Living God I am almost positive is talking about an eidolen. Expecting our friend we are escorting will become a God caller


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As i am now entering the last stages of GMing my Ruins of Azlant game (Players are in the compass, have already done one wing), definitely can say this one. At least the first 4 books. A huge cast of characters join the party in the first adventure and rping with them is encouraged. Book 3 drops it off a bit but then book 4 has you go to an underwater city and get tossed into a little intrigue and an underwater dinner party. The last 2 books are definitely on the "dungeon exploring smash faces" form of play though. Has some RP, but the ggame moves more to an endgame level of threat must be dealt, move move move mindset


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Going to second this. The Fumbus special deffinitly left me wanting more!


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Curious if elves will be allowed in the AP. Or if this will address the Obnubilate plague?


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Also throwing in my love for the new Suggested Options table, but I have to chuckle at Medicine being "Not Recommended" when I find nearly every party needs someone who can do it just for removing the wounded condition alone.


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So some of the gods DO have other names. Its not clear if these are just side names, or fully what they are called.
Erastil is listed as being called the Provider. He mixed with Gorum (Called the Warrior) and Skode, (Called the Hunter) make up the 3 gods known collectively as the Pursuants (Kind of sad we did not get them as a pantheon)

Ng is sometimes referred to as The Scout. Another name given by him is The Keeper of Time

Pharasma is listed in the Fandarra part as being called the Judge of Souls.

Fandarra herself may be called Blood Mother, Earth Mover, or Mother of All

Bergelmir is sometimes called Founder of the Following.


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Perpdepog wrote:
Kasoh wrote:

When an outsider dies, it is supposed to turn into the material of their corresponding plane and disappear, at least when they die in the outer planes--now, this is not stated as happening instantaneously, so it could be the natural end point of body decay for outsiders. The interaction between the material plane, called outsiders, and the disposition of their souls is a niche interaction that I hadn't noticed before, but its actually all over the place. Devil's blood is a spell component, as are other sundry pieces of outsiders. (Angel skin is something you can have an armor of.) The difference between summoned, called, and plane shift are kind of documented--though its been treated differently at various tables throughout history.

I recall my first experience with outsiders was reading an RA Salvatore novel where outsiders bamf'd back to their homeplane instead of dying, but that's a power only Demon Lords have on Golarion.

I'm going to think about this some more, because it does feel like there's something missing.

As far as I'm aware, it's also not possible to reanimate an outsider as an undead, and it's also not possible to turn someone else into a lich; that is supposed to be a very personalized process. Geb did both of those things though, and on top of all that hinkiness we are dealing with someone who was a divine herald, possibly demi-divinity, at the time.

I think that's mostly what we're missing. It's like we are all operating with the newtonian physics-levels of magical theory, and actors like Geb (Or the Whispering Tyrant, who was able to turn psychopomps into mummies) are working with the principles of magical quantum mechanics. They're operating at levels where the rules of magic, as presented in the books and rules, are more like stern guidelines, maybe even suggestions.

There is the animated undead head of a succubus in Council of Thieves, the very first Pathfinder 1E ap, so clearly its something that can be done. And Carrion Crown is all about a unique potion that can turn someone into a lich


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Arcaian wrote:
keftiu wrote:
Vorsk, Follower or Erastil wrote:
keftiu wrote:

You know what I’d want most from such a book?

A location. We have demons in the Sarkoris Scar and across the Mwangi Expanse, we have undead all over the Isle of Terror, but we don’t really have an aberration spot on the map. Give me a Worldwound, but for alien horrors. Somewhere rife with Ye Liveliest Awfulness.

A detailed look at the Braid would make me sooooooo happy.
The Braid?
I think they're referring to The Braid under the broken continent of Azlant - it's something like a mile-tall water spout from the Vaults of Orv up to the surface's oceans, used by the Aboleth to get up and control the world.

Correct.its the aboleth center of power on Gplarion. A massive water sprout that travels from the sightless sea below to the Arcadian ocean above. It's purpose is to recycle water throughout the planet from the underdark back to the oceans above. The aboleth control it fully as where they have their ppwer on the planet centered. In Ruins of Azlant the secondary villan at the end of the ap attempts to hijack the main veiled masters evil plan to turn the doomsday device on the Nraid. Which would ruin how water is reduced across Golarion and cause just as much havok if not more.


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keftiu wrote:

You know what I’d want most from such a book?

A location. We have demons in the Sarkoris Scar and across the Mwangi Expanse, we have undead all over the Isle of Terror, but we don’t really have an aberration spot on the map. Give me a Worldwound, but for alien horrors. Somewhere rife with Ye Liveliest Awfulness.

A detailed look at the Braid would make me sooooooo happy.


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zimmerwald1915 wrote:
keftiu wrote:
Have you seen Night of the Grey Death? Galt should be a pretty different place going forward.
Nothing interesting to do with a revolutionary republic than clamp reaction back down upon it, I suppose.

I mean, I am curious to see how Gralton reacts to the terror ending in their homeland.


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Kobold Catgirl wrote:
I strongly believe that Evil people can sacrifice themselves for noble aims (or aims they think are noble).

Absolutly agree with this. Watch Hilda and the Mountain Kimg for a great example (after watching the first 2 seasons of Hilda, as it is a wonderful little show)


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The Raven Black wrote:
That does sound pretty elitist.

I mean her article on the Pathfinder wiki say her followers and followers of Shylen butt heads over this view. As each view the other is wasting potential, as she is presented and stated as being elitist in the wiki. It also says she will not answer prayers to non-elves, so take from that what you will.

Also frustratingly she is the patron of the Twilight Speakers in snowcaster elf society. A group whose purpose is to be envoys with other societies and open dialog and learn from other cultures (and also listed as where many snowcaster half elves come from).

Her faith and how her followers are described at times seem contradictory to each other.


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The Price of Immortality Trilogy of Crypt of the Everflame, Mask of the Living God, and City of Golden Death would be absolutly fantastic to get the same treatment


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It is however, Paizo's game and company and they have the right to publish and not publish whatever they want and I stand by it. Same with the SRDs. If they desire to not have something that was published in a book listed, I will not complain. It's their right to not have something they view as problematic listed.


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The Raven Black wrote:
John Mangrum wrote:
Vorsk, Follower or Erastil wrote:
JoelF847 wrote:
It could come up if a PC wanted to buy a slave to free them, if they couldn't easily free them by violence against the slavers...
This exact situation happened in my Legacy of Fire game...
PCs buying slaves to free them during a Legacy of Fire campaign (all but turning out their pockets to buy every slave they could in a now-or-never situation) is how those prices came into play for me as well.
Any GM can improvise for such really specific needs pretty easily. No need for Paizo to provide them and make them available in PFS.

Agree whole heartedly on the PFS angle. That is ABOSLUTLY not necessarily. But finding something as such listed in a Black Market book and giving a gm guidance, I'm not opposed to it being listed. I was kind of thankful not having to come up with a gp value for how much they would need to pay. Having something as a reference, options specifically ONLY for GM reference and GM use to help tell a story (with content warnings and such) I can see as beneficial.


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the Demon lord, Dagon could also make sense. As would the evil water elemental lord, Kelizandri.


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JoelF847 wrote:
It could come up if a PC wanted to buy a slave to free them, if they couldn't easily free them by violence against the slavers (like if they were undercover). I'm fairly certain this happened in a PFS game I played in many years back, possibly the Bloodcove Disguise (and before the price was listed in any product).

This exact situation happened in my Legacy of Fire game that I added Broken Chains into slightly lvled up during part 3 of the AP. Even though it would later make it harder for my PCs by making them well known when they went to the slave auction in that module, they willingly spent money to buy the freedom of every slave they could (And then returned later that night to murder their way through all the slavers and rescue all the other slaves) Actually used the SRD to tell them how much they were going to have to spend at the time.


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The Raven Black wrote:

Nex ?

I don't think Geb wants revenge on Nex. I believe he wants to crush him to show how much stronger he is.

I see revenge as a consequence of betrayal. Likely revenge on the AP's BBEG.

If the PCs win that is. If the BBEG wins, maybe it's revenge on the PCs.

I can imagine the finale as both sides making their case in front of the all-powerful Evil undead king with how the PCs did in the AP deciding who will "enjoy" Geb's attention.

This. I have a feeling Blood Lords is going to be a courtly intrigue game far more then we expect. Think Vampire the Masquarade, Golarion edition


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keftiu wrote:

I know it's a good ways out, but it's fascinating that we still don't really know the premise for this yet. Any guesses?

Do we think it's the "war with Nex" AP?

Well, I believe one of the books is called Field if Maidens, which makes me think if anything we may be dealing more with Holomog in this then Nex. Though putting my two cents down on theory...

I'm betting something happens and an Undead Mastrien Slash returns with the goal of reviving her now undead army to crush Geb. Some undead vs undead action going on. Maybe not as the main plot to the AP, but definitely at least in a part of it


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First 3 books of Ruins of Azlant make for a good Roanoke style story, with missing colonists and then finding them at the end of book 3.


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keftiu wrote:
Vorsk, Follower or Erastil wrote:
Put my hope down for the next big bad after the Tyrant is a returned Choral leading a massive army of red dragons to bring about a new draconic kingdom. He's just asking to come back soon, and i can see a whole lot of other nations busy recovering from dealing with the Tyrant as an ample time for him to show up and expand his kingdom (after recovering his old one first).
This is pretty clearly a hook LO: Legends gestured at, but I don’t know how much the PF2 crowd - devs and fanbase both - would go for something that looked so traditional Western high fantasy. “The big warlord with the dragon stuff” would be hard to make feel fresh.

If done well (which I have no doubt Paizo would do based on their track record) I believe it would be a hit. Western Fantasy has a huge fanbase and i dont doubt it will always find fans. Look at how well abomination vaults is viewed here on the boards and Age of Ashes did in the rankings done by the rankings presented recently.

And after so many big bads being casters (the rune lords, the tyrant, geb, not to mention all the ap bbegs who are or were casters like the sky Pharoah, Ileosah, the ghost arcanist/sorcerer aboleth of Ruins, Belcora in Abomination vaults, Olansa and Sarvel Ever-Hunger being a clerics for an evil god/demon lord in more recent books) I feel an actual straight forward WARLORD would be something new. The ones we have had recently being the Stormtyrant and Azaersi.


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Put my hope down for the next big bad after the Tyrant is a returned Choral leading a massive army of red dragons to bring about a new draconic kingdom. He's just asking to come back soon, and i can see a whole lot of other nations busy recovering from dealing with the Tyrant as an ample time for him to show up and expand his kingdom (after recovering his old one first).


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keftiu wrote:
PossibleCabbage wrote:

Which one did the Pathfinder society free on screen? I wonder if there's a room for another "strongly elemental themed" AP that works up to freeing an Elemental Lord.

Like we've done a strongly Earth-oriented AP (Ironfang Invasion) and a strongly Water-oriented AP (Ruins of Azlant) but I don't think we've had an Air themed one yet.

And now that Stasian-tech airships are canon, I kind of want one where we fly a magic dirigible around.

Ranginori, goodly lord of air, was freed by the Society in-play.

Same advebture also had artwork for them which was pretty sweet. Was done in 8-25 Unleashing the Untouchable


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Absolutely loved the comic! Glad to see the continuation of the previous comics and hope this leads to more in the long run. Also the dungeon presented in the comic was awesome, love the concept!


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Same! Ghostwalk 2e campaign here I come!


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I am also pretty sure they said she is a major villain if not the BBEG


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Put me down for a Mediogalti ap. Either against the Assassins or as I would rather see, one where you become them. I would LOVE to see Stregth of Thousands, Assassin School Edition


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If 2e is off the table I put foreward a vote for Ruins of Azlant.
Great mystery off the bat (where are the missing colonists who vanished Roanoke style), your fellow colonists are a varied butch of personalities which work great for establishing friends, rivals, love interests and a home base for your pcs.
An interesting backstory into one of Golarions earliest civilizations and what led to its fall. A villain the pcs can indirectly interact with as early as book 1 (as he is watching the pcs through who they are fighting eyes via mind control). And a scheme to save the world from a world ending threat that will feel like always one step ahead of them until the end.
While dungeons exist (book 3 has a big one and book 5 is entirely a dungeon) they are interesting and have rp opportunities in all of them to engage the pcs.
Book 4 takes you to an underwater city and allows for all the crazyness such a place can entail and allows for a lot of added fin for the gm to enhance the experience (I added a lot to the dinner partt scene and that ended up being the highlight of the book book my pcs)
Hardest part is ita a heavy underwater ap. Just be upfront about that to rhe pcs and they will find PLENTY of items to make it not an issue


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Construct kinda got merged with Astral in a neat make what you want eidolen sort of way. Would love to see a return of inevitable/aeon for a more law bent and protean for a more chaotic bent twist to eidolen. Devil being the third one I probably want back most of all.


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WatersLethe wrote:

Starfinder 2e.

That's my dearest wish at this point, now that we're getting a Dragon Ancestry book written by Mark Seifter.

Considering we have a class playtest going on as we speak and the precog has not yet been released I'm putting down money for at least 2 more years before starfinder 2e. More likly 3. And that would be announced, with rules not being out till 4.


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Putting us back on topic... and based on other announcements.

1. Eye of Dread megaregion book. With a mix of new nation and vastly altered regions, would be a neat look at someplace that clearly will be the center if a major storyline to come. Especially due to the announced Knights of Lastwall book.

2. Broken Lands Megaregion book. The mega region I want most but feel like won't be the next one. Would make me so happy though.

3. Secrets of War. Book to introduce theoretical warlord and inquistor class, which is what my money is on the announced classes. More rules for champions and clerics and faith based things for all classes. Add in mass combat rules as well as should be around time of Kingmaker remake as well.

4. The next 6 part ap following Outlaws of Alkenstar. As I belive it was said by James Jacobs we will see an Ap that is the sequel to both an ap (or possibly multiple aps) and module so putting my theory here. Ap is a sequel to a.mix of Carrion Crown, Tyrants Grasp, and Carrion Hill. Pcs are knights of lastwall sent to Ustlav to secure help in reclaiming the graveyards. While there they discover a scheme by the lich Socorro. Having seen his previous master defeated twice now the Butcher of Carrion Hill is now making a move to make his own kingdom of the dead in Ustalav. However it also becomes clear that the butcher is also aware of both what and were the Tyrants Phylacerty is located. The pcs must stop this new threat, save and win the support of Ustalv and stop the agents of the tyrant who seek to destroy this upstart challenger to the tyrant and what he knows.


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Put me would actually be delighted by a Saga Labds book, but manly cause I'm still hoping for a linnorm king ap, would love to see what life is like in New Thassilon, curious about the strife in possibly NOT having an insane ice witch in charge of Irrisen is doing to its political climate, and as I have wanted more on it FOREVER, give me more for realm of the Mammoth lords


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I have found book 5 does either this, or it's the big DUNGEON book. Ruins of Azlant has Auberons Tower Mummy's mask has the slave trenches, Giantslayer has Ashpeak. Legacy of Fire has Bayt al-Bazan. Crimson Throne takes you to the best damn castle ever printed.


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keftiu wrote:
Paradozen wrote:

I think a mythic Rulebook, or whatever the 2e answer to fighting challenges higher level than 20, would fit right in with an Impossible Lands campaign focused on the Nex/Geb conflict. There's an over-the-top tone to the region that meshes with mythic themes pretty well.

keftiu wrote:
Book of the Dead might supplement a Lost Omens: The Impossible Kingdoms (as does the Alkenstar gazetteer in G&G), but it could also lead into a chunk of ‘spooky’ content - alongside an occult class or two, some horror rules, and maybe a horror AP? It’s a flavor we know Paizo loves, and outside of Malevolence we haven’t seen a ton of it in 2e yet.
I'm not sure we'll get another horror AP too soon. I haven't played or read it yet, but I believe Abomination Vaults is strongly about cosmic horror, outer god cults, and general spookiness. So I think it might be a bit of a wait before they circle back, since I believe they try to put time between APs about the same theme.
I tend to think of Abomination Vaults as “the dungeon-crawl one” more than it being in the same category as a Carrion Crown or Strange Aeons, but I could be wrong on that. It certainly isn’t marketed as horror.

The third book even has advice on how to run the BBEG as a horror ghost, surprising and harrying the pcs as they do the last 3 levels.


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Connecting leylines is why book one of Reign of winter has 2 towns on opposite sides of Avistan be weirdly similar.


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Would LOVE a Lost Omens Broken Lands. More android feats. A great place to put Kasatha and Lashunta for the Numeria connection. Build up for whenever we get a fight Razmir or (WHAT I REALLY want) return of the conguerer ap. Great chance to build up what Mendev is like now without the Crusade, and the river kingdoms are a playground of adventure material. Can seed some early tech things in to see how people like them before we get an official tech guide 2.0


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Toss my vote in for if we ever get a Golden Road book like the Mwangi one a humanoid scarab race would be pretty sweet imo. Would want them to be small sized.


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Ask a Hellknight of the Order of the Pike. I bet they have a very... interesting opinion on what count as monsters


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This is really fantastic!


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The most we have "seen" if you want to call it cannon or not was Jason Bulhman set a glass cannon special in a post Tyrant escaping Trunau for the one shot special at Pax unplugged 2 years ago. I believe video of it is on youtube.


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Considering I'm still hoping for a Brevoy AP with Choral coming back and his whole red dragon control, I personally would love to see more dragon stuff even as a dedicated dragon book.


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Aaron Shanks wrote:
Good blog content if there is no room in print. Noted.

Agreed. And I enjoyed reading the foreword in all the old APs, and was sad to see them kinda go away with 2e. Anything more around game design philosophy is super interesting to me just as someone who likes the storytelling aspect of it all and see how others design and develop their ideas.


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I want to add I really like the bit at the end that James added that discusses where the plot came from, how it differs from what he himself ran and a general mindset in a behind the scenes view of adventure writing. While I can't expect it to always have the room for such things I greatly appreciate it and would love to see more blurbs like this in adventures that are published.


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Ghosts, as Ghostwalk was one of my favorite campaign settings D&D ever did and would love to remake it in PF. Mummies a solid second choice just cause I really like their design


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Would love to learn more about Rahadoum and Yjuvia personally. The culture and technology of a region like Rahadoum in a fantasy setting is fascinating, and would personally love to learn more about the Rain Wall and that entire region of the nation.
Thuvia definitely feels like it needs to be fleshed out more and expanding on the city States that make up this alliance and giving them an identity is much needed.
Lastly would love to see an expansion on the 2 empires that came before in the same area. Jiska and it's use of golems as well as its origin with Arustun and the Poleiheira feel like they would be key to some fascinating locations and lore.
Secondly would love to learn more about the Tekritanin League. Here is a group that became so entwined with language and communication that speakers of their evolving language could be in theory understood by a speaker of ANY human language, which is absolute madness. Tell me more about them!


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keftiu wrote:
Calcryx666 wrote:
Do we have an ETA on the Player’s Guide? I know the FotRP AP has still not released yet but this one is creeping up fast :-)
Dying to see this as well.

On average (FotRP aside due to unforseen problems beyond Paizo's control) players guide arrive 1 to 2 weeks before street date... so we have a little bit still. Put my money around July 4th or so


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Personally one I would love to see is a three part "mega prison" escape.
Book one finds themselves stuck on Valkus Isle, making what allies they can Khulo (opertunity for a diverse cast of allies, from unfortunate ship wrecked people to political prisoners) while dealing with the "guards" of Khulo, a gang that has made themselves the law with a mysterious Warden who they answer too who has a stronghold outside the settlement.
Second book would find pcs as the new faction in Khulo, the one group able to challenge the Wardens gang and looking out for other in the town. Following rumors on a way to shut down the Stalwart Wall leads them to finding one of Nex's old laboratories. There they find out what they need is in the hands if the warden who keeps the wall up to be some petty dictator in his own land.
Book 3 finds the pcs return to Khulo as the warden makes his move to reestablish control. The pcs must rally the town and in essence free the prisoners of the town from their overlord. Following this they have the opportunity to track the warden back to his "castle", Nex's experimental palace in the center of the island and finally free everyone as they shut down the wall, as well as maybe finding revelations on where Nex currently is and what he has been up to in his old palace.

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