Duergar Hammer

Brother Fen's page

RPG Superstar 8 Season Star Voter. 2,707 posts (2,911 including aliases). 87 reviews. No lists. No wishlists. 7 aliases.


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We finished book one! Woo hoo!!!

Next up, Hollow Mountain!


Razor Coast.


My players managed to blend in with the cult pretty well

Recap :
by imitating the crazy stuff Junglan was shouting earlier about "Zandalus sees!" and the like. The tiefling almost ruined it for everyone, because he started to headbutt Dr.Elbourne when he first walked up through the crowd, thinking he might be Zandalus.

Fortunately for the party, the other players protested, and he immediately relented. They would have had to fight off the other culties and I had the mat pretty filled in with pawns.

They made their way through the kitchen and past the haunt. The three encounters with ghouls were an unexpected meat grinder and a welcome ramp up in the pacing. The collapsing wall trick caught them completely off-guard.

For the finale, they cut through Zandalus in a few rounds, so he wasn't exactly a cakewalk, but they were caught off guard when the Tatterman emerged a few rounds later. They were, of course, looting Zandalus and the room, as good player characters do.

Finale.:

Emerging from the smoke, the Tatterman five foot steps above their heads to take advantage of the higher ground +1 advantage.

The bloodmage failed one of her saves against the aura and presence and immediately started fleeing. The investigator, tiefling occultist and then Winter began taking shots at the thing. I had Winter prep two soothing words to help the PCs with conditions, so she helped the bloodrager shift down from frightened to staggered.

It took them a couple rounds to figure out the Tatterman had DR and regeneration. Then the investigator remembered the silversheen and immediately applied it to the bloodrager and occultist's big hammers, respectively.

The unfortunate thing was that the occultist was pretty banged up and went down in a couple more rounds. I played up the whole horror aspect by having the Tatterman whisper "Soon" through gritted teeth. Then, he leaned in to grasp the occultist by the horns, and his taunt became a gleeful "Now".

The Tatterman performed a coup de grace on the occultist by slitting his throat with his razor. Note: This was our only death of the first book, although we had several close calls. One time, the players were literally carrying the occultist and running into the chapel to have Winter heal him, with his damage hitting negative constitution in one more round.

Winter managed to score crits on the Tatterman with a light crossbow, twice. Note: I figured she'd grab a decent ranged weapon and added this to her gear. I had been playing up that before joining the group, she was continuously looking for ways out of the fog and running into monsters or misdirection.

The bloodrager dropped the Tatterman with a solid hit from her silvershen coated +1 Apocalypse Hammer. Winter immediately casts gentle repose on the dead tiefling as he was too far gone for her healing abilities at that point. I kept her occupied with this, so that she would not use her deathwatch on the Tatterman.

I know this is a cheat, but I did not want her to spoil the surprise of his return, when the Tatterman rose again as a Nightmare Creature and attacked the group once more. I switched pawns at this point from the Tatterman to the Nightmare Creature pawn from Bestiary 4 and it worked pretty well.

The PCs resume the fight and take the Tatterman down quickly at this point with the Bloodrager swinging with all her might. It was a good final encounter and I think it made for a good ending to an overall memorable and engaging module.

If a GM wants to extend the Tatterman encounter, or make it nasty, you can take advantage of his flying by having the Tatterman move away. He'll regenerate and can use his ranged abilities on the PCs as they scramble to keep up with him.

I ran it with the Tatterman just lurching forward and swinging with a mechanical, repetitive grace, almost like he was conducting a symphony with each swing and taking delight in taunting the PCs. I did add the claw attack as part of the full attack, as mentioned earlier in this thread.

I'd say that Wes did a stellar job writing In Search of Sanity and it should rank as one of the great modules of all time. I had a lot of fun running it and the players all enjoyed it.


Name: Malon Thrice-borne
Race: Tiefling
Level 3 Occultist

In Search of Sanity

The PCs made it past Zandalus with little difficulty, but it took them several rounds to figure out they could use the silversheen to bypass the Tatterman's DR. By that time, they were pretty beat up. The Occultist and bloodrager flanked the Tatterman with their war hammers and tried to bring him down. The Occultist was dropped by a war razor slash. In most games, I might have the villain turn and confront a standing opponent, but this is the Tatterman. His whispered promise of "soon" became "Now" as he leaned in with a coup-de-grace to slit the tiefling's throat.

Winter cast gentle repose on the corpse in the hopes that they might bring him back, but for now, he is dead.


After several delays, I'm about to run the siege in a couple weeks. I may have some suggestions for you then.


Thanks for the clarification, James!


Finally we get an adventure path in Absalom! I hope this means we'll get a proper canonical write-up on the Starstone.


Oops. Maybe I should have spoilered that.


Why did I think the Gunslinger was in Ironfang Invasion? I must have mentally projected her into it at some point.


I'm loving playing through the Secrets of Sir Roderick's Cove now! So, I too am quite thankful for it. If the rest of the adventure path is this fun, this might be my new favorite.

The Kingmaker CRPG is the best dungeon crawler in ages! I absolutely love it and it's tough as heck! I love the challenge, which makes it even more fun.


Closing it due to that is no help at all.


Thank you for the excellent responses so far.

It seems excessive, but I've found a range that I'm comfortable with and I feel I can still balance encounters to come out as planned. My PCs are using mythic rules and we often have long stretches where they advance on the slow track, so this has resulted in a lot of loot in the campaign. I slow it down from time to time and whenever they hit the medium advancement track, they tend to catch up.

Things were fine until they wanted to start crafting everything.


I've told my players to stop crafting if they are over WBL+2. This has become a point of contention among the group as several of them have powerful artifacts.

How do other GMs reconcile WBL vs crafting and WBL vs having major artifacts in the campaign?

I've basically told them that they cannot have both.


Yay! I can finally use those hellscape maps!


I figured most of those symbols just appeared spontaneously the day after an ascension.


I just filled in my Kingmaker collection, so I'm moving on to Skull & Shackles and Reign of Winter next. I don't want those two APs to escape my grasp.


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I considered that option, so I tried to pay attention to where the structure might be weakened. I even had Winter suggest it at one point, but they have remained inside. The players have a healthy fear of the yellow mist and whatever lurks within.


Got this baby in my Pirate Campaign Compendium. Looks like the perfect capstone for any seafaring campaign!


You two trying to gainsay everything is really weak. Who cares?


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Nice to see another technology expansion from Legendary!


I'd buy it from the secondary market as soon as possible. The price has already doubled and will most likely just rise from there.


Believe it or not, but the Beginner's Box has a few pawns from Kingmaker art. Not enough to make it a must buy, but if you want a few pawns from the AP, they are there.


Reviewed. And I'm done!


These enemies could possibly flank with themselves.

There is an environmental trap rule for encountering non-euclidean geometry in the Dark Roads & Golden Hells. It has a table for various effects such as becoming immaterial or being teleported away in a random direction.


First, what is their backstory? Why are they "dumb"? Are they from a small village or some Faraway land or did they have a traumatic brain injury?

Once I figure out those elements, I can explore how that is expressed through their personality.


Douglas Muir 406 wrote:
Brother Fen wrote:
There's a Pathfinder Society scenario set in Castle Vraid. It's the sequel to The Dissapeared, but I can't remember the title.

Is it "Fortress of the Nail"?

Doug M.

Yeah. That's the one!


There's a Pathfinder Society scenario set in Castle Vraid. It's the sequel to The Dissapeared, but I can't remember the title.


It's a move action.

I have a houserule that allows PCs to draw items from a bandoleer as per the drawing a weapon rules. BAB 1 or more allows that to be a free action when combined with moving.


I'm playing through book one now, so I can't even look at the list to stay free of spoilers, but I have to get this set!


Hey!!! I just suggested this in another thread. I'm curious to see which enemies are included!


I don't know if they released any face cards for Kingmaker. If they did, they must be hidden in the Friends & Foes deck. That set is long sold out, though. I do enjoy using facecards whenever possible, especially when running Pathfinder Society missions. Having a face to go with the name really gives the players a clear understanding of the NPCs.

If you want to use face cards for Kingmaker, I'd suggest just using whichever card best approximate the characters you want to represent. As long as you're consistent, it doesn't matter whether or not it's an official card for that character.


I want those art plates that they are going to include in the 5e version. I don't mind the miniature artwork in the PF version, but don't give the 5e players better artwork! Come on!


Yes, but we don't enough dragon miniatures yet! We only got five gargantuan dragons, four huge dragons and an uneven assortment of large and medium sized dragons during the entirety of Pathfinder's first edition run. We need more larger dragons and soon!


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Welcome to the island of misfit pathfinders.


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Can we take it easy on the Runelords spoilers, bud? Some of us are playing through it presently.

James, is there an organization on Golarion that deals with alternate planes/dimensions? Deals with, as in, explores, or polices or possibly exploits?

Thanks.


Pathfinder PDF unlocked! Time to get on board.


Hello and welcome! I tend to buy all of the pawn sets, so I'll give you a bit of an answer. In short, Paizo, to date, doesn't do reprints of pawn sets, so the chances of seeing the Rise of the Runelords set is slim to none, unless it gets updated to Second edition.

Hope is not lost as most of the creatures needed are available in the basic Bestiary Pawn Box. Most of the unique figures are still available as miniatures from the Pathfinder Battle line. You just have to buy them from the secondary market online.

This is a good option, as you can just grab the ones you need most such as the main NPCs or villains but I wouldn't wait.


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Tim Emrick wrote:

The only mythic adventure I've played is a PFS scenario in which the PCs are granted mythic power for the duration of the adventure:

** spoiler omitted **
I enjoyed it a great deal, and will probably run that trilogy for my home group at some point as a dry run for using MA later on in my homebrew campaign.

I was wondering which PFS scenarios incorporated Mythic rules. I'll have to give those a look.


Spin it how you like.

The Runelords hardcover is not sold out. The Curse hardcover is SOLD OUT in two years.


So it's not just a clever name then?


I love the look of that Time Dragon! I can't wait to add it to my shelf o' Dragons!


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The preview images of the Faerie Dragon do not do it justice. It is a gorgeous little figure. The fingernails are even painted!

I mostly just picked up all the figures for the Big Bad Guys of Kingmaker, but they all look great, are sturdy and have excellent paintjobs.


I've been grabbing the World of Warcraft figure sets that are perfect for "large-sized" characters. They even come with a base that is the exact right size. One could probably easily be painted slightly to resemble Valeros.

In most games, if we don't have an accurate large figure or pawn, we just change the base size.


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At the way these Tactics books are selling out, Paizo is missing out by not doing an Ultimate Tactics type hardcover.


So glad I was able to snag a copy. The prices on the secondary market are starting to skyrocket already.

Maybe Paizo will find another crate full in their warehouse one day.


Gorbacz wrote:
Yakman wrote:
Douglas Muir 406 wrote:


Guys, it's over. There will never be any more hardcover compilations of any PF1 adventure paths. That's done.

There won't be any hardcover adventure paths for a long time to come -- not until PF2 is firmly on its feet. Years, at least. And even then, they won't be PF1.

PAIZO HAS TO WALK AWAY FROM PF1, GUYS. I know that's painful for a lot of people to hear. But they don't have the resources to support two systems. So they have to bet the farm on PF2. They've been pretty explicit about this -- support for PF1 will be limited, and there will be no new material.

Doug M.

there might well be PF2 conversions of PF1 APs.

nothing stops that. heck, they updated RISE and CURSE to PF rules from 3.5.

It was mentioned during a Twitch interview that further hardcover collected APs are not economically viable. Which I take as "CotCT didn't sell, we're not risking another one".

The Curse of the Crimson Throne hardcover is completely sold out.


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I had no idea Legendary Games did a standalone mythic adventure.


Almost at $70,000! Please hit that Pathfinder stretch goal.


Nice work. Thanks!


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There is an important subplot in the adventure that it never quite spelled out, but you need to understand it in order to fuel the intrigue in play at the Courts.

Main plot spoiler:
The Queen brought Akyshygal to the Courts to poison the King. Akyshygal poisoned the King and drove him mad. Maraya helped chain the King to keep him in the Tower of the Moon

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