Honorable Battle-Brother wrote:
You do me proud, Battle-Brother. I Salute you*trumpets*
I am pondering picking up the audiobook collection, but I am curious if any of them have spoilers for the adventure paths?
The one I am curious at the most right now is "City of the Fallen Sky"~ I am less inclined to pick it up and read it if it will spoil the AP I am currently playing in.
My Grenade house rule.
"Before being thrown by hand, the grenade must be primed with a quick twist of a dial at one end and then armed with a click of a button at the center of that dial. Priming and arming a grenade is a free action; a grenade launcher primes and arms all grenades it fires. The grenade detonates at the
this gives the person a chance to Cook the Grenade, and have a little more control over the toss. But adds additional risk and Reward in terms of the weapon its self
I would say that when you are preparing your spells in the morning, You are taking in the divine energy to produce the effects, and the spells themselves are in effect, your way of venting said energy.
You can use them for your whim, after all, Iomedae is a busy god, and does not have time individually assist you with guidance each time you need a +1 on your diplomacy, or your buddies too hit.
On that off note. Otherwise, I would liken it to casting a beneficial spell on somebody, and it not going away when they decide that your usefulness to them is up, and go to kill you or do something that would violate your code. (maybe that fly spell you cast on them gave them the ability to set fire to that floating orphanage? who knows)
Hey Guys, One of the things i have found really interesting in the past adventures has been the opportunity to create and hand props to the players. Weather it is Coloured Key Cards from Iron Gods, or the Medals of Valor from Wrath of the Righteous.
I have been looking at Giant Slayers and am stumped about what I should give my players, SO far, only pretty maps have come to mind.