Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6)

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Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6)
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A Ship Without a Crew

When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...

This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes:

  • "Incident at Absalom Station," a Starfinder adventure for 1st-level characters, by Robert G. McCreary.
  • A gazetteer of Absalom Station, by James L. Sutter.
  • Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens.
  • An archive of new alien creatures, by Jason Keeley and Robert G. McCreary.
  • Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary.

ISBN-13: 978-1-60125-961-5

Starfinder Society Roleplaying Guild Sanctioned Content

Incident at Absalom Station is sanctioned for use in Starfinder Society Roleplaying Guild.
Download the Dead Suns Adventure Path rules and Chronicle sheets — (462 kb zip/PDF)

Note: This product is part of the Starfinder Adventure Path Subscription.

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Amazing adventure for starting a campaign

5/5

My party and I really loved this module, so far, the best in all the campaign!


Decent but generic

3/5


Ring Side Report- RPG Review of Starfinder Adventure Path #1: Incident at Absalo

4/5

Originally posted at Throat Punch Games, a new idea everyday!

Product- Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6)
System- Starfinder
Producer-Paizo
Price- $23.00
TL; DR-Not the brightest star, but a decent start. 83%

Basics- ARE YOU READY FOR ADVENTURE!? Incident at Absalom Station kicks off the first Starfinder adventure path. Players step off the ship and into gangland warfare as their contact is gun downed within seconds of seeing him. Why? What dark secrets are at play? Who is involved? Also, this book contains a gazatier on Absolom station, several new monsters, and a whole new world for your players to play in.

Mechanics or Crunch-Ah the intro adventure! What can a level 1 nothing do on their first day? Not much, but LOTS OF SKILL CHECKS! Paizo has a history in their adventure paths of having players do lots of checks to get past those first few levels. This adventure is no different. It’s not bad, but once you get past the first fight, its checks. And, if your party doesn’t have the right checks, then its a slog. Past that its balanced and fun. After the checks, there are some simple space fights to get those mechanics out there, an exploration with some progressive fights to get those mechanics out there, and then we’re off to the next adventure book. Overall it’s balanced, but the standard paint by numbers of a new RPG needs to really get players into the system and teach them the rules can be a bit boring. 4.25/5

Theme or Fluff-Repeat after me-PLAYERS HATE FIGHTS WHERE THE ENEMIES SHOULD RUN AWAY. I’m not talking big bads, I’m talking regular grunts above the player’s level. Players want to KILL! This adventure starts with gang war above the players pay grade, and the players want everyone dead. It’s not supposed to happen, but my players are always EVIL, SPITE-FILLED MONSTERS who must kill EVERYONE! If that describes your players, then as written, they will be mad. For check section I mentioned above, the players need to talk to people, and if your party decides Charisma is for suckers, then that is a SUPER slog as my Cha 10 fighter attempts to talk to people as the -1 to -2 modifier other players hope for 20s to even get the middle of the ground information. Past that first fitful start, it’s a fun adventure as players can find the roles they need and better understand what they should do next. This adventure runs like a train-slow, clunky start but then smooth sailing the rest of the way. 4/5

Execution-PDF? Check! Hyperlinked? NOPE! Why not hyperlink this book? It’s 60+ pages! Next, Starfinder isn’t going to get the 64 page world building books that went with the Pathfinder line. That’s ok, but now my players don’t get as much world building as before as unless I print of sections and hand those out, they players either can read the book or spoil the adventure. The items are nice, the monsters are interesting and have great pictures, and the layout is well done. But, no new races! Part of the fun of Starfinder is if you want to be an intelligent mist, then we got stats for that baby! But, I’m not seeing that here. Throw me a new playable race each mod! There are a few other issues as some things just don’t fit well. The water world of Heicoron IV is ok, but there are no mentions of how I can play either of the races that live there. It feels thrown in. It’s not bad, but reference your other books or give me stats, so I can have a whole adventures with the fish people. This is a good but, but it has some flaws that do knock it down a bit 4.25/5

Summary-I’m ready for more, but I have some notes. Overall, I like what’s here. It’s done well, readable, and a good introduction to the mechanics of the system. The story itself has a few issues, but those issues are part of every adventure path’s start. I have more notes on the new execution of the Starfinder line. I want separate books and changes to how they are produced. New races, new tech in the books, and some focus will help improve this line. Will I get that? Most likely not. But, as a GM running a game, I think this is a good way to get your players rolling dice and understanding how to play Starfinder 83%


Good adventure ... if everyone doesn't die

3/5

There is a lot of good content in this adventure, but some major issues. It does a good job of introducing the setting and gives you a chance to uses some of the unique starfinder rules. The major down side is that there is one fight that is so incredibly hard that it almost guaranteed to kill a PC, if not all of them. Additionally, there is some major rail-roading (see spoiler for details).

Spoiler:
The ambassador gives the PCs a robot to record their exploits. The ambassador then broadcasts the robots footage to Absalom Station to make the PCs celebrities. Many of the PCs may not want to be celebrities, but they don’t get a choice. Even if they disabled the robot early on, the adventure says that the ambassador put a hidden tracking device on the PCs. A tracking device that the PCs never get any kind of check see being planted or find later. This would be forgivable if their celebrity status was a major plot point that needed to happen, but despite a little bit of mention in the beginning of book 2, this plot point is quickly dropped and forgotten.


Classically glamorous + mechanically ambitious = good fun!

5/5

This is a classic sci-fi adventure, with a modern twist towards the end, and perfectly crafted. We just started it and I am enjoying preparing it thoroughly as a GM. My players are loving it, will wait to hear their final impressions on it.
Starfinder is looking daaaam good.

P.s.: I've seen a number of low ratings... I don't understand most of them, they seem to have very weird unmet expectations.


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David knott 242 wrote:

The timeline of the setting is important for judging the undead Eoxians.

41 AG: Absalom Pact is signed. At this point, the Eoxians become allied with all other races in their solar system.

291 AG: The Swarm attack both the Pact Worlds and the Veskarium. The Vesk (hostile since 36 AG) become allied with the Pact Worlds.

317 AG: Present day.

So the Eoxians have been reliable allies of the non-evil Pact Worlds races for over two (nearly three) centuries, while the Vesk have been allies for only a quarter century or so -- but nobody is talking about attacking Vesk on sight, even though there are probably more people in setting who are willing to do that than there are people who would smite Eoxians on sight.

As a point of comparison, I cannot think of any real world nations who have been allies for as long as the Eoxians and the other Pact Worlds planets have been.

Vesk aren't monsters though.

And we don't know all the events between the Pact signing and now so "reliable" allies could be debatable.

Dark Archive

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Rysky the Dark Solarion wrote:
Shisumo wrote:
Rysky the Dark Solarion wrote:
Well until we get some examples or write ups of Undead not doing that, its a very safe bet.

Safe bets don't hold up well in a court of law.

This "problem," such as it is, isn't unique to Starfinder. Ever have a paladin go to Geb?

The problem here is that "it's evil, I smite it," is the easy way out. It doesn't take any thought. But Good isn't about taking the easy path. It's about taking the hard one. You can fiercely oppose the efforts of a law-abiding evil... but if you want to keep your paladin-hood, you have to do so lawfully yourself. (Or get proof that they aren't actually law-abiding. That works too.) Just smiting them for existing, though, is an effective way to fall. Not necessarily by committing an evil act, but by having your alignment shift to NG or even CG.

I haven't mentioned anything about Paladins, or Good for that matter.

I don't have a problem with Eoxians cause they're Evil, I have a problem with them cause they're Monsters.

And you don't have to abide an Evil nation's laws to stay a Paladin, there's multiple mentions in lore of Paladin strike teams going to Geb to slay Undead. A Paladin would not fall for slaying an Undead in Geb just because it happens to be illegal in Geb. A Paladin follows legitimate authority, not whatever authority or laws of the land they find themselves in.

** spoiler omitted **

I just wanted to say thanks for the review. It was short, but good. ;-)


Oh thank you, glad to be of assistance ^w^


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Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Technically, everything is a monster in Pathfinder. That's what spells like charm monster and dominate monster have taught me, anyways.


I never said kill them on sight cause the are Undead, I said it's safe bet they're involved in something Evil due to how Eox is.

And just because you can play something doesn't make it not be a monster.

*reads Haan entry*

Nothing really monstrous about them.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I mean I think it's fair to be suspicious of Eoxians in general but I'm saying that there's no reason to be any more suspicious of an Eoxian than there is to be suspicious of a Vesk. I'm also not saying that something being playable makes it not a monster, I'm saying that monsters aren't inherently bad. The Eoxians are untrustworthy because they're bad people not because they're undead. Saying you don't trust something because it's a monster in Starfinder is discounting a large number of the Pact Worlds races as untrustworthy which doesn't seem like a smart move in such a diverse setting.


2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What kind of monster are we talking about here? Morally monstrous or physically monstrous?


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Puts on analogy cap.

How about this analogy, you wouldn't punch everyone walking down the street wearing a [redacted] 2016 pin, hat or shirt. You might want to, but wouldn't, because that's just not what good people do.

The trick is to get them to hit first. :-)


Robert G. McCreary wrote:

Regarding Ambassador Nor:

** spoiler omitted **

Rob,

Can you answer one thing about the good Ambassador:

SPOILER:
--Is removing him going to negatively affect future books in the AP? Does his initial relationship with the PCs in this volume play an important role after this point?]


Luke Spencer wrote:
What kind of monster are we talking about here? Morally monstrous or physically monstrous?

Morally. It's not what they look like, it's that they are a full on monster by being Undead.

They're not Humanoids or... okay how the f!@@ are Haan Monstrous Humanoids?

Back to point, Eoxians are Monsters. Undead are Monsters. But beyond it's everything they do or approve of that makes them monsters.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Rysky the Dark Solarion wrote:
Luke Spencer wrote:
What kind of monster are we talking about here? Morally monstrous or physically monstrous?

Morally. It's not what they look like, it's that they are a full on monster by being Undead.

They're not Humanoids or... okay how the f$&* are Haan Monstrous Humanoids?

Back to point, Eoxians are Monsters. Undead are Monsters. But beyond it's everything they do or approve of that makes them monsters.

Okay I've misunderstood this whole thing. I still like the change because now intelligent undead aren't by definition monsters, though we've not seen it yet, it's now possible to have undead that are just nice, normal people (and if undead become playable at any point it's the first character I'm gonna make.)

Sovereign Court

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Pathfinder Adventure Path, Card Game, Companion, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Not every bone sage is a reality-show producer. You or I are not morally complicit for The Bachelor, and we shouldn't hold the dear ambassador as responsible for his planet's entertainment industry.


3 people marked this as a favorite.
Rysky the Dark Solarion wrote:
Luke Spencer wrote:
What kind of monster are we talking about here? Morally monstrous or physically monstrous?

Morally. It's not what they look like, it's that they are a full on monster by being Undead.

They're not Humanoids or... okay how the f%** are Haan Monstrous Humanoids?

Back to point, Eoxians are Monsters. Undead are Monsters. But beyond it's everything they do or approve of that makes them monsters.

Eoxians pay taxes.

Everything Eoxians do is evil.

Therefore, taxes = evil.

QED


KingOfAnything wrote:
Not every bone sage is a reality-show producer. You or I are not morally complicit for The Bachelor, and we shouldn't hold the dear ambassador as responsible for his planet's entertainment industry.

He's an ambassador, meaning he works for Eox' government and has their interests in mind.

Dead Suns spoilers:
And he's also most likely an antagonist later on, or related to them in some fashion.

Paizo Employee Starfinder Creative Lead

3 people marked this as a favorite.
Rysky the Dark Solarion wrote:
Luke Spencer wrote:
What kind of monster are we talking about here? Morally monstrous or physically monstrous?

Morally. It's not what they look like, it's that they are a full on monster by being Undead.

They're not Humanoids or... okay how the f%%& are Haan Monstrous Humanoids?

Back to point, Eoxians are Monsters. Undead are Monsters. But beyond it's everything they do or approve of that makes them monsters.

Except in Starfinder, they're not. Most Eoxians are undead. Most undead are monsters. But not all undead Eoxians are monsters. That is a core assumption of the default Starfinder setting. Of course, anyone can change whatever they want in their games, but in official sources, that's the story, so definitive statements that "Eoxians are monsters" is false.

Later Dead Suns AP Spoiler

Spoiler:
All of the undead in volume 1 may be evil, but when the PCs go to Eox in volume 3, they will most definitely meet some non-evil undead Eoxians. They also meet some undead monsters on Eox, but there are a number of undead bureaucrats, shopkeepers, factory workers, and the like who are just trying to make a(n) (un)living.

Paizo Employee Starfinder Creative Lead

ENHenry wrote:
Robert G. McCreary wrote:

Regarding Ambassador Nor:

** spoiler omitted **

Rob,

Can you answer one thing about the good Ambassador:

** spoiler omitted **

Spoiler:
Ambassador Nor does have a role to play later, but he doesn't appear in person again after the beginning of the second adventure. He's more of a background figure that arranges some plot points, and certain events can have different outcomes depending on how the PCs dealt with him at the beginning of the campaign.

He could likely be removed without too much trouble, but it would require some adjustments to the story.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah I can't really defend the ambassador that much but I don't think it'd be unreasonable for there to be Eoxian undead who were just normal, non-evil people, probably a non-negligible number I'd imagine. At the end of the day any large enough sample of people is gonna have a mixed bag of personalities and I doubt the Eoxians are an exception to that.

EDIT: Ninja'd by the devs


Can we move the undead are evil discussion to another thread? Thanks!


Robert G. McCreary wrote:
Rysky the Dark Solarion wrote:
Luke Spencer wrote:
What kind of monster are we talking about here? Morally monstrous or physically monstrous?

Morally. It's not what they look like, it's that they are a full on monster by being Undead.

They're not Humanoids or... okay how the f%%& are Haan Monstrous Humanoids?

Back to point, Eoxians are Monsters. Undead are Monsters. But beyond it's everything they do or approve of that makes them monsters.

Except in Starfinder, they're not. Most Eoxians are undead. Most undead are monsters. But not all undead Eoxians are monsters. That is a core assumption of the default Starfinder setting. Of course, anyone can change whatever they want in their games, but in official sources, that's the story, so definitive statements that "Eoxians are monsters" is false.

Later Dead Suns AP Spoiler
** spoiler omitted **

Thank you for commenting, actually showing non-monstrous/non-Evil Eoxians would go a long ways yes.

Scarab Sages

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rysky the Dark Solarion wrote:
Shooting someone, because they most likely are involved in something evil, is never a good reason not even in Pathfinder with a more black and white look. Whats coming next, he looked evil?
Uh, yeah it is. There's several parts of APs where you are retaliating/preemptively going after Evil groups. This is the whole point of book 2 of Rise of the Runelords, going after the Skinsaw Cult.

Except there, You know that they were actively involved in Evil.

Spoiler:
By the time you go after them, you know that they murdered a man just to turn him into and undead serial killer that murdered people in Sandpoint as part of a ritual for their cause, caused an outbreak of Ghouls and Ghasts, and stalked a PC. And that they helped someone cover up the murder of his wife.

Basically, you know that the Skinsaw cult is both super evil and committing horrific crimes by the time you go after them.

Compared to that? The Ambassador is basically a saint (at least in volume 1 anyway).


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Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Come to think of it, many humans (or humanoids) are monsters, too. And that probably includes PCs.


Rysky the Dark Solarion wrote:
Shisumo wrote:
Rysky the Dark Solarion wrote:
Well until we get some examples or write ups of Undead not doing that, its a very safe bet.

Safe bets don't hold up well in a court of law.

This "problem," such as it is, isn't unique to Starfinder. Ever have a paladin go to Geb?

The problem here is that "it's evil, I smite it," is the easy way out. It doesn't take any thought. But Good isn't about taking the easy path. It's about taking the hard one. You can fiercely oppose the efforts of a law-abiding evil... but if you want to keep your paladin-hood, you have to do so lawfully yourself. (Or get proof that they aren't actually law-abiding. That works too.) Just smiting them for existing, though, is an effective way to fall. Not necessarily by committing an evil act, but by having your alignment shift to NG or even CG.

I haven't mentioned anything about Paladins, or Good for that matter.

I don't have a problem with Eoxians cause they're Evil, I have a problem with them cause they're Monsters.

And you don't have to abide an Evil nation's laws to stay a Paladin, there's multiple mentions in lore of Paladin strike teams going to Geb to slay Undead. A Paladin would not fall for slaying an Undead in Geb just because it happens to be illegal in Geb. A Paladin follows legitimate authority, not whatever authority or laws of the land they find themselves in.

** spoiler omitted **

It depends on the Paladin.

A Paladin of Abadar, or perhaps even Serenrae would likely be backhanded by their god for even thinking of doing that. One of Iomedae might be given more leniency simply because of factors involved with the undead that make them a hassle regardless of if they're good or not. (For example, being disease ridden and their hunger for the living. Or perhaps, the fact that they pervert some kind of celestial mandate for their final destination.)

There are of course, other factors considered for "godless" Paladins, especially if they're not explicitly undead hunters. Namely, if they're in a place of "legitimate authority" that says that ALL law abiding citizen's rights are to be respected within their boundaries; if not for the sake of the citizen, then for the sake of business, order and peace of mind for the other citizens present... Then the paladin would likely put some weight into those latter justifications for that law, even if they disagree with the law itself.

Overall, you need to consider whether the character you're playing is reasonable or not.

If they're reasonable, then even if they hate the guy's guts, or find his kind to be monsters... They're still going to do what he's asking, if not because he asked, then because it just HAPPENS to be the right thing to do regardless. (Assuming they're good.)

... Of course, even if they're Neutral (or evil), they may "pretend" to go along with what the ambassador is asking for, just to find out what they really want... So they can SMASH IT! And deprive them of whatever personal value they hoped to gain.

If they're unreasonable... Then they're going to be cuffed by the police/security the moment they make a move within the station... Or killed by the ambassador BECAUSE HE'S A CR 12 MONSTER!

(He said, having previously seen an OP party at Level 12 beat a CR 26 Kaiju.)

In a cyberpunk game... Taking out a Lich even with zero justification might be normal; even if they're otherwise good in all other circumstances.

That said... I've heard a lot of "GM/Player advice" channels not so subtly discouraging that behaviour. I'm not sure whether or not I agree with them, but its worth mentioning that not every group or GM will appreciate that behaviour.

Zaister wrote:
Come to think of it, many humans (or humanoids) are monsters, too. And that probably includes PCs.

"What is a human? A miserable bundle of secrets and lies!"

But seriously, sometimes things are called monsters even when they're literally angels.

In Digimon; Angemon, a "Digital Monster", who is a literal Angel, is a "monster".

Then there's monster hunters, monster tamers... What does monster mean again? Is it a moral judgement or just a statement of something being am abnormal supernatural entity?


Brother Fen wrote:
Sold out already? Well done, Paizo.

Agreed, Bravo. But will more be printed soon for those people who didn't preorder?


Quote:
Stratagemini wrote:
Rysky the Dark Solarion wrote:
Shooting someone, because they most likely are involved in something evil, is never a good reason not even in Pathfinder with a more black and white look. Whats coming next, he looked evil?
Uh, yeah it is. There's several parts of APs where you are retaliating/preemptively going after Evil groups. This is the whole point of book 2 of Rise of the Runelords, going after the Skinsaw Cult.

Except there, You know that they were actively involved in Evil. ** spoiler omitted **

Basically, you know that the Skinsaw cult is both super evil and committing horrific crimes by the time you go after them.

Compared to that? The Ambassador is basically a saint (at least in volume 1 anyway).

You know he was in contact with them but you don't know they were behind his transformation, or at least our group didn't find out that piece of information.


Luna Protege wrote:
Rysky the Dark Solarion wrote:
Shisumo wrote:
Rysky the Dark Solarion wrote:
Well until we get some examples or write ups of Undead not doing that, its a very safe bet.

Safe bets don't hold up well in a court of law.

This "problem," such as it is, isn't unique to Starfinder. Ever have a paladin go to Geb?

The problem here is that "it's evil, I smite it," is the easy way out. It doesn't take any thought. But Good isn't about taking the easy path. It's about taking the hard one. You can fiercely oppose the efforts of a law-abiding evil... but if you want to keep your paladin-hood, you have to do so lawfully yourself. (Or get proof that they aren't actually law-abiding. That works too.) Just smiting them for existing, though, is an effective way to fall. Not necessarily by committing an evil act, but by having your alignment shift to NG or even CG.

I haven't mentioned anything about Paladins, or Good for that matter.

I don't have a problem with Eoxians cause they're Evil, I have a problem with them cause they're Monsters.

And you don't have to abide an Evil nation's laws to stay a Paladin, there's multiple mentions in lore of Paladin strike teams going to Geb to slay Undead. A Paladin would not fall for slaying an Undead in Geb just because it happens to be illegal in Geb. A Paladin follows legitimate authority, not whatever authority or laws of the land they find themselves in.

** spoiler omitted **

It depends on the Paladin.

A Paladin of Abadar, or perhaps even Serenrae would likely be backhanded by their god for even thinking of doing that. One of Iomedae might be given more leniency simply because of factors involved with the undead that make them a hassle regardless of if they're good or not. (For example, being disease ridden and their hunger for the living. Or perhaps, the fact that they pervert some kind of celestial mandate for their final destination.)

There are of course, other factors considered for "godless" Paladins,...

... Sarenrites are all about slaying Undead.

Liberty's Edge

Captain Kuro wrote:
Brother Fen wrote:
Sold out already? Well done, Paizo.
Agreed, Bravo. But will more be printed soon for those people who didn't preorder?

I don't remember if any has ever AP got a reprint (well, except for the hardcovers, that I believe won't be a thing in SF)

Liberty's Edge

Any info on the PC's ship?

Dark Archive

Paladinosaur wrote:
Captain Kuro wrote:
Brother Fen wrote:
Sold out already? Well done, Paizo.
Agreed, Bravo. But will more be printed soon for those people who didn't preorder?
I don't remember if any has ever AP got a reprint (well, except for the hardcovers, that I believe won't be a thing in SF)

There WILL be a reprint for AP #1 (called backorder), but it will probably arrive after AP #2 ships (october), so in november earliest.


Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Paladinosaur wrote:
Captain Kuro wrote:
Brother Fen wrote:
Sold out already? Well done, Paizo.
Agreed, Bravo. But will more be printed soon for those people who didn't preorder?
I don't remember if any has ever AP got a reprint (well, except for the hardcovers, that I believe won't be a thing in SF)

They've said that they plan to reprint them and have new stock ready in a matter of months. There's even a way for subscribers to get the cost of the PDF refunded, if they subscribe but don't want to wait for the shipment to get their PDF. Check the New Releases Thread of the Customer Service forums.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Paladinosaur wrote:
Any info on the PC's ship?

Not much to be said without spoiling the AP but you get a medium ship by the end of the 1st book.

Dark Archive

By the way: "Starfinder Flip-Mat: Basic Starfield" has sold out, but will be reprinted in a few months.


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Reg Shoe would have a lot of opinions about this thread

Community & Digital Content Director

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Removed an overly hyperbolic post. Jesting about physical harm or death of others really does not belong here.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rysky the Dark Solarion wrote:
You know he was in contact with them but you don't know they were behind his transformation, or at least our group didn't find out that piece of information.

It's all in the note to him. They instructed him on the Murder ritual, and it's just shy of outright stated that they killed him and turned him into the Ghast he is.

Were you playing the collector's edition? That's what I was GMing. Might be a change there.

Anyway. We're getting a bit off topic. We should probably stick to Starfinder AP 1 Module one rather than Pathfinder AP 1 Module 2.

Dark Archive

I would like to point out that Rysky's confusion about undead = monsters is very valid one :P I mean, apparently in Starfinder undead =/= automatically a monster, but Pathfinder does have that type of stuff in it so this brings another question about differences between Starfinder and Pathfinder that would have been nice to find out.

Like, for example, goblins, kobolds, etc, are treated as monsters/pest you normal town guards would kill without giving a crap. Do goblins have more of "person" rights in Starfinder? Is killing a space goblin now a murder?

BTW, speaking of space goblins :
I find it hilarious you get more exp for getting successfully those two goblins off station alive. I dunno if it meant to be "your good deed of the day" award, but I want to assume its only because its much harder to get them out alive than killing them because they are likely to kill themselves accidentally. Also, I noticed those two goblins genuinely try to help PCs out(in their destructive way), so apparently Space Goblins are less "lol kill everything CE" even though they are still E?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
CorvusMask wrote:

I would like to point out that Rysky's confusion about undead = monsters is very valid one :P I mean, apparently in Starfinder undead =/= automatically a monster, but Pathfinder does have that type of stuff in it so this brings another question about differences between Starfinder and Pathfinder that would have been nice to find out.

Like, for example, goblins, kobolds, etc, are treated as monsters/pest you normal town guards would kill without giving a crap. Do goblins have more of "person" rights in Starfinder? Is killing a space goblin now a murder?

** spoiler omitted **

From First Contact it seems likely that goblins have at least some basic rights, enough to not be enslaved or killed on sight at least. Though they do seem to still be troublemakers and I don't think anyone would ask too much if a goblin got shot.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

That reminds me of a basic mistake that I think people in the Starfinder setting are likely to make: thinking that Goblins have a type of "Vermin" instead of the correct "Humanoid".


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Rysky the Dark Solarion wrote:

I don't have a problem with Eoxians cause they're Evil, I have a problem with them cause they're Monsters.

Direct quote from Incident at Absalom Station:
"Although many sentient species find them disturbing, the elebrians are not considered “monsters,” at least in polite society. Eox is a full signatory to the Pact, and its undead inhabitants are equal citizens of the Pact Worlds."

The setting is the setting. Personally, this is how I've always run Golarion, so I love all this added Eox lore. If it doesn't work for your table, just adjust for what works for your group.


Rysky the Dark Solarion wrote:


They're not Humanoids or... okay how the f@## are Haan Monstrous Humanoids?.

Have you seen The Fly?


Xenocrat wrote:
Rysky the Dark Solarion wrote:


They're not Humanoids or... okay how the f@## are Haan Monstrous Humanoids?.
Have you seen The Fly?

That thing was made from a human.


Starfinder Charter Superscriber

The Sunrise Maiden Starship map has an inconsistent grid (at least the PDF version does), just like other Starfinder maps I have received in PDF format. This will hopefully change on future products, as my Pathfinder products do not have this problem.

Why does it matter? It GREATLY increases my prep time for setting up maps for my online tabletop format if I can't just line up a grid over the map due to pixel increases/decreases for each row/column.


Joseph Wilson wrote:
Rysky the Dark Solarion wrote:

I don't have a problem with Eoxians cause they're Evil, I have a problem with them cause they're Monsters.

** spoiler omitted **

The setting is the setting. Personally, this is how I've always run Golarion, so I love all this added Eox lore. If it doesn't work for your table, just adjust for what works for your group.

When I say Monster I don't mean wild beast out of a Bestiary, I mean someone or thing that is monstrous in actions or thought. Hopefully part 3 alleviates that concern.

Sovereign Court

Pathfinder Adventure Path, Card Game, Companion, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

They abide by the Pact Worlds' list of universal rights for sentient creatures. So, I still don't see how they qualify as monstrous.

CRB, Entertainment:
The most popular of these latter are inevitably Eox’s blood-soaked reality broadcasts, constantly decried by censors but never actually crossing the line into illegality.


KingOfAnything wrote:
They abide by the Pact Worlds' list of universal rights for sentient creatures. So, I still don't see how they qualify as monstrous.

How they came to be, what they did to the Twins, the torture games they broadcast throughout the Pact worlds.


KingOfAnything wrote:

They abide by the Pact Worlds' list of universal rights for sentient creatures. So, I still don't see how they qualify as monstrous.

** spoiler omitted **

Then that shows how messed up the definition of what all is "legal" in the Pact Worlds is.


Rysky the Dark Solarion wrote:
KingOfAnything wrote:

They abide by the Pact Worlds' list of universal rights for sentient creatures. So, I still don't see how they qualify as monstrous.

** spoiler omitted **
Then that shows how messed up the definition of what all is "legal" in the Pact Worlds is.

I imagine consentual bloodsports are still consentual and therefore not illegal.

Joseph Wilson wrote:
Rysky the Dark Solarion wrote:

I don't have a problem with Eoxians cause they're Evil, I have a problem with them cause they're Monsters.

** spoiler omitted **

The setting is the setting. Personally, this is how I've always run Golarion, so I love all this added Eox lore. If it doesn't work for your table, just adjust for what works for your group.

Spoiler:
What's an Elebrian?

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.


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Just because something is legal does not make it okay, is what I was getting at.

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