Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6)

3.80/5 (based on 23 ratings)
Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6)
Show Description For:
Non-Mint

Add Print Edition $22.99

Add PDF $15.99

Add Non-Mint $22.99 $17.24

Facebook Twitter Email

A Ship Without a Crew

When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...

This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes:

  • "Incident at Absalom Station," a Starfinder adventure for 1st-level characters, by Robert G. McCreary.
  • A gazetteer of Absalom Station, by James L. Sutter.
  • Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens.
  • An archive of new alien creatures, by Jason Keeley and Robert G. McCreary.
  • Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary.

ISBN-13: 978-1-60125-961-5

Starfinder Society Roleplaying Guild Sanctioned Content

Incident at Absalom Station is sanctioned for use in Starfinder Society Roleplaying Guild.
Download the Dead Suns Adventure Path rules and Chronicle sheets — (462 kb zip/PDF)

Note: This product is part of the Starfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 1 to 5 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO7201


See Also:

1 to 5 of 23 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

3.80/5 (based on 23 ratings)

Sign in to create or edit a product review.

Amazing adventure for starting a campaign

5/5

My party and I really loved this module, so far, the best in all the campaign!


Decent but generic

3/5


Ring Side Report- RPG Review of Starfinder Adventure Path #1: Incident at Absalo

4/5

Originally posted at Throat Punch Games, a new idea everyday!

Product- Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6)
System- Starfinder
Producer-Paizo
Price- $23.00
TL; DR-Not the brightest star, but a decent start. 83%

Basics- ARE YOU READY FOR ADVENTURE!? Incident at Absalom Station kicks off the first Starfinder adventure path. Players step off the ship and into gangland warfare as their contact is gun downed within seconds of seeing him. Why? What dark secrets are at play? Who is involved? Also, this book contains a gazatier on Absolom station, several new monsters, and a whole new world for your players to play in.

Mechanics or Crunch-Ah the intro adventure! What can a level 1 nothing do on their first day? Not much, but LOTS OF SKILL CHECKS! Paizo has a history in their adventure paths of having players do lots of checks to get past those first few levels. This adventure is no different. It’s not bad, but once you get past the first fight, its checks. And, if your party doesn’t have the right checks, then its a slog. Past that its balanced and fun. After the checks, there are some simple space fights to get those mechanics out there, an exploration with some progressive fights to get those mechanics out there, and then we’re off to the next adventure book. Overall it’s balanced, but the standard paint by numbers of a new RPG needs to really get players into the system and teach them the rules can be a bit boring. 4.25/5

Theme or Fluff-Repeat after me-PLAYERS HATE FIGHTS WHERE THE ENEMIES SHOULD RUN AWAY. I’m not talking big bads, I’m talking regular grunts above the player’s level. Players want to KILL! This adventure starts with gang war above the players pay grade, and the players want everyone dead. It’s not supposed to happen, but my players are always EVIL, SPITE-FILLED MONSTERS who must kill EVERYONE! If that describes your players, then as written, they will be mad. For check section I mentioned above, the players need to talk to people, and if your party decides Charisma is for suckers, then that is a SUPER slog as my Cha 10 fighter attempts to talk to people as the -1 to -2 modifier other players hope for 20s to even get the middle of the ground information. Past that first fitful start, it’s a fun adventure as players can find the roles they need and better understand what they should do next. This adventure runs like a train-slow, clunky start but then smooth sailing the rest of the way. 4/5

Execution-PDF? Check! Hyperlinked? NOPE! Why not hyperlink this book? It’s 60+ pages! Next, Starfinder isn’t going to get the 64 page world building books that went with the Pathfinder line. That’s ok, but now my players don’t get as much world building as before as unless I print of sections and hand those out, they players either can read the book or spoil the adventure. The items are nice, the monsters are interesting and have great pictures, and the layout is well done. But, no new races! Part of the fun of Starfinder is if you want to be an intelligent mist, then we got stats for that baby! But, I’m not seeing that here. Throw me a new playable race each mod! There are a few other issues as some things just don’t fit well. The water world of Heicoron IV is ok, but there are no mentions of how I can play either of the races that live there. It feels thrown in. It’s not bad, but reference your other books or give me stats, so I can have a whole adventures with the fish people. This is a good but, but it has some flaws that do knock it down a bit 4.25/5

Summary-I’m ready for more, but I have some notes. Overall, I like what’s here. It’s done well, readable, and a good introduction to the mechanics of the system. The story itself has a few issues, but those issues are part of every adventure path’s start. I have more notes on the new execution of the Starfinder line. I want separate books and changes to how they are produced. New races, new tech in the books, and some focus will help improve this line. Will I get that? Most likely not. But, as a GM running a game, I think this is a good way to get your players rolling dice and understanding how to play Starfinder 83%


Good adventure ... if everyone doesn't die

3/5

There is a lot of good content in this adventure, but some major issues. It does a good job of introducing the setting and gives you a chance to uses some of the unique starfinder rules. The major down side is that there is one fight that is so incredibly hard that it almost guaranteed to kill a PC, if not all of them. Additionally, there is some major rail-roading (see spoiler for details).

Spoiler:
The ambassador gives the PCs a robot to record their exploits. The ambassador then broadcasts the robots footage to Absalom Station to make the PCs celebrities. Many of the PCs may not want to be celebrities, but they don’t get a choice. Even if they disabled the robot early on, the adventure says that the ambassador put a hidden tracking device on the PCs. A tracking device that the PCs never get any kind of check see being planted or find later. This would be forgivable if their celebrity status was a major plot point that needed to happen, but despite a little bit of mention in the beginning of book 2, this plot point is quickly dropped and forgotten.


Classically glamorous + mechanically ambitious = good fun!

5/5

This is a classic sci-fi adventure, with a modern twist towards the end, and perfectly crafted. We just started it and I am enjoying preparing it thoroughly as a GM. My players are loving it, will wait to hear their final impressions on it.
Starfinder is looking daaaam good.

P.s.: I've seen a number of low ratings... I don't understand most of them, they seem to have very weird unmet expectations.


1 to 5 of 23 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
101 to 150 of 543 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
We have not announced an Organized Play component for Starfinder.

UPDATE: Now they have.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
dragonvan wrote:
How many hours it usually took to finish a volume?

There's no good answer to that question—it's going to be very group-dependent, and since nobody in the general public has ever played through a Starfinder AP volume yet, we really can't even estimate the range at this time.


1 person marked this as a favorite.

Akatas!!!! *Hides in the cupboard.*

Vic Wertz wrote:
We have not announced an Organized Play component for Starfinder.

Except you did.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
IonutRO wrote:

Akatas!!!! *Hides in the cupboard.*

Vic Wertz wrote:
We have not announced an Organized Play component for Starfinder.
Except you did.

Slightly over a week after that post by Vic.(March 8th vs Feb 28th)


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is the Codex of Worlds a section in the Core Rulebook, and if so, will each AP introduce a completely new world or expand on ones introduced in the Core Rulebook? I ask because I'm trying to get an idea about how much setting detail we're going to get on planets and locations off the bat.


Neat. Nice to have it ready for preordering.

Paizo Employee Senior Developer, Starfinder Team

3 people marked this as a favorite.
Opsylum wrote:
Is the Codex of Worlds a section in the Core Rulebook, and if so, will each AP introduce a completely new world or expand on ones introduced in the Core Rulebook? I ask because I'm trying to get an idea about how much setting detail we're going to get on planets and locations off the bat.

No, the Codex of Worlds is a section in the Adventure Path, though it does reflect the way planets are presented in the Core Rulebook. There was only so much space for new planets in the Core Rulebook, however, so the plan is for the AP to introduce new planets to gradually expand the setting and provide more worlds for GMs to add to their own games.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Are there any plans to provide something akin to a Players Guide for the Starfinder APs?

Paizo Employee Senior Developer, Starfinder Team

3 people marked this as a favorite.
zag01 wrote:
Are there any plans to provide something akin to a Players Guide for the Starfinder APs?

There are no plans at this point for Player's Guides for the Starfinder APs. One of the main reasons for Pathfinder AP Player's Guides is to highlight some of the options for players from a wide variety of Paizo products. Since Starfinder itself is brand new, all of the player options are right there in the Core Rulebook, making a Player's Guide significantly less useful.


5 people marked this as a favorite.
Starfinder Charter Superscriber
Robert G. McCreary wrote:
zag01 wrote:
Are there any plans to provide something akin to a Players Guide for the Starfinder APs?
There are no plans at this point for Player's Guides for the Starfinder APs. One of the main reasons for Pathfinder AP Player's Guides is to highlight some of the options for players from a wide variety of Paizo products. Since Starfinder itself is brand new, all of the player options are right there in the Core Rulebook, making a Player's Guide significantly less useful.

I think it'd be worth doing a Player's Guide, even if only as a blog post like James Jacobs did for the hardcover Curse of the Crimson Throne. Player's Guides are a great thing to circulate to potential players to get them interested in an adventure path, and they (ideally) give a concise overview of the setting and the general types of adventures that players can expect. Plus, it's always cool to have a couple of traits (or the Starfinder equivalent) that are available *only* to characters in that adventure path--a kind of special bonus. And as (hopefully) the years go by and more Starfinder APs come out, groups trying to decide which one to play may base their decisions on the Player's Guides because they know there won't be spoilers in them. That's my 2 space credits anyways . . .

Liberty's Edge

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber

it's possible that traits themselves won't have much role to play in Starfinder, with that design space now being occupied by themes.

That said, I also like Player's Guides as player-aimed "expectation management" documents and ways to bring characters into the story beyond "You all meet in the (weird alien filled) cantina."

Dark Archive

4 people marked this as a favorite.

A free 10-20 pages "Players Guide" is a great way to introduce people to Starfinder.
Include a pre-gen (iconic?) for every character class and explain the setting on one page and why the characters are on Absalom Station in the first place and you have a great way of getting into the game for players without having to read anything in the Core Rules before.
The GM can fill in the blanks and explain the rules further during the game.

This is much better than having every player read the CRB before, something that´s not going to happen with a lot of people anyway in my experience. ;-)


Hey, I think they updated the picture. I like that picture of them, wonder if Keskodai is projecting that field around them.


Akatas. Why did it have to be akatas?


Adventure Path Charter Subscriber

I agree with the fact that a small player guide would be nice. I know it's a tool that really make it easier for character information when I pass it to my players. The core book will be something that I will probably still be going through to help prepare the first game.

At worst, all that we need is a 1 page or 2 to help create their background. Some basic history and information about the "world", general info about the races and classes, and the basic gear. most of it could be a copy/paste from the core book and the adventure path. Heck, I'd even be willing to pay 5$ for a pdf version if it makes my job easier at character creation.

Something to think about...


Pathfinder Adventure Subscriber
Iobaria Jones wrote:
Akatas. Why did it have to be akatas?

The moonflowers were busy two systems over.

Scarab Sages

Adventure Path Charter Subscriber

Can we add this our subscriptions yet?


I am really fine with the release schedule. One part every 2 month is great.

Usually my group and i meet 2-3 times a month and an Pathfinder Adventure Path Part takes 5-7 gaming sessions so we usually play a bit more than one year on a whole path.

It always bothers me that there are so many great stories but less time to play them all. With one path for one full year its much better.

The only problem now is that we do not have enough time to play Starfinder AND Pathfinder :-)

I do not like the reduction regarding content. Shorten it from 96 to 64 pages means either the adventure itself is way shorter or the additional informations were cut out.
Exspecially the latter ones were very nice. When i need additional stuff and informations i do not have to read a lot of books first or search the books while players are waiting. I have all in one book. I know there are enough source books out there but when we meet not everybody has all the books with them anytime.

Maybe its not necessary for Starfinder but i wished it would not have been let out. I will buy the other books nevertheless but have it handy all in one would have been great.

Also i am really disappointed that there is no players guide. A players guide provides a lot of informations for the atmosphere in a compact way. For me a players guide was always a GM tool to get the main informations shortened in one small book. I do not have to search a lot of campaign settings or whatever. I can look there if i need additional informations but a short overview is always appreciated.

Exspecially in Starfinder where is not so much source books and informations available yet i would have seen a short information about the campaign background. I would have been a great tool to copy single pages to give them to the players and have an easy tool to provide background information every character has already.


2 people marked this as a favorite.

It strikes me that a simple Player's Guide would be a great community peoject to post on the forums once the first AP chapter is published, as an aid to future GMs running it. I might do something like that myself, since I'm probably going to be writing such a thing for my players when it comes out.


I think that campaigns will have different pace-after all,mant things that would be challenge in PF will be trivialized in Starfinder.

Grand Lodge

1 person marked this as a favorite.

I would prefer the name Starfinder Federation as opposed to Starfinder Society personally.

Sovereign Court

1 person marked this as a favorite.
Robert G. McCreary wrote:
zag01 wrote:
Are there any plans to provide something akin to a Players Guide for the Starfinder APs?
There are no plans at this point for Player's Guides for the Starfinder APs. One of the main reasons for Pathfinder AP Player's Guides is to highlight some of the options for players from a wide variety of Paizo products. Since Starfinder itself is brand new, all of the player options are right there in the Core Rulebook, making a Player's Guide significantly less useful.

The first two player's guides were great ways of introducing the setting to new players.

They also served to help make characters that would be motivated to engage with the AP.

Dark Archive

I think everyone would love a Players Guide.

I think it may be a "not enough time to write one for the entire campaign"(part 6 out in april 2018) issue.

None the less, i wish we would get a 10 page introduction pg for book 1 including a map of Absalom at least, so people know roughly what to expect.

Dark Archive

I just pre-ordered the entire first six AP issues at my localk flagstore (along with pretty much every other Starfinder product announced so far).

Now i am wondering what the street date for the august products will be?

I´m guessing wednesday 30th...


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

August 17th. :-)

Liberty's Edge

I assumed that it was an Android in the cover, but looking closer, It appears to be a human with flayed skin.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Sad about the lack of a player's guide. Hopefully there can be like a blog post or something like that to give guidance for someone creating a character for the AP. Nothing fancy, just a few suggestions about character origin and maybe some vague hints about what's to come.

I really like that 2 month scheduling though.

Paizo Employee Customer Service Manager

2 people marked this as a favorite.

Hello, quick update. PZO7201 Incident at Absalom Station (Dead Suns 1 of 6) is going to be moving from Preorder to Backorder. However, because we are in the midst of generating our orders for August subscriptions, I cannot get the backorder function to work. I will turn on backordering as soon as possible. We apologize for any inconvenience.

~sara marie


1 person marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Sara Marie wrote:
Hello, quick update. PZO7201 Incident at Absalom Station (Dead Suns 1 of 6) is going to be moving from Preorder to Backorder.

!!!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

But my subscription shipment is good, right.

Paizo Employee Customer Service Manager

3 people marked this as a favorite.

Yup! If you've already subscribed or preordered through paizo.com you should be all set.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Oh yes, I both preordered and subscribed as soon as it was available. :-)


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Joana wrote:
Sara Marie wrote:
Hello, quick update. PZO7201 Incident at Absalom Station (Dead Suns 1 of 6) is going to be moving from Preorder to Backorder.
!!!

Pretty amazing. Hats off to all concerned. :)


I'm so bummed this product has moved to back order. I was just about to order my StarFinder lot with everything... Ugh one day too late it seems.

Dark Archive

I ordered the entire AP one month ago via my local shop.

If i won´t get AP #1 though, my interest will drop very fast...


Odd Question - I've never really done an adventure path before. I love reading rules and world info. If I am playing the adventure - is the non-adventure material with the new world, aliens, Magical relics or the Absalom station info spoil any of the adventure?

Scarab Sages Developer, Starfinder Team

2 people marked this as a favorite.

The monsters in the Alien Archives section of the material in the back could be seen as spoilers for the adventure.

Paizo Employee Pathfinder Society Lead Developer

Lord Mhoram wrote:

Odd Question - I've never really done an adventure path before. I love reading rules and world info. If I am playing the adventure - is the non-adventure material with the new world, aliens, Magical relics or the Absalom station info spoil any of the adventure?

The articles in the back of Adventure Path volumes often support the adventure in some way, though that's usually a spoiler of an "I guess this adventure will include stone giants and someone who worships Besmara because there are articles about those topics" than it's likely to spoil the plot of the adventure. Each volume's a little different.


Owen, John - thanks for the answers.

And I'll skip the monsters. :)

Sovereign Court

So, I've now purchased this product: eagerly awaiting shipping so I can download and get reading.

Liberty's Edge

Sara Marie wrote:
Yup! If you've already subscribed or preordered through paizo.com you should be all set.

Well, shoot!

I was just about to preorder this :(
Do you have any idea when it will go from 'Backorder' to 'Available again? I assume that really means I'm asking if you know how soon this will be reprinted ...

Thanks!!!


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Marc Radle wrote:
Sara Marie wrote:
Yup! If you've already subscribed or preordered through paizo.com you should be all set.

Well, shoot!

I was just about to preorder this :(
Do you have any idea when it will go from 'Backorder' to 'Available again? I assume that really means I'm asking if you know how soon this will be reprinted ...

Thanks!!!

You may wish to check out this post by Sara Marie:

Sara Marie wrote:

Hello, quick update for anyone who has NOT signed up for a Starfinder Adventure Path subscription and is thinking about it: PZO7201 Incident at Absalom Station (Dead Suns 1 of 6) is going to be moving from Preorder to Backorder on paizo.com.

If you subscribe to the Starfinder Adventure Path before Dead Suns #2 subscription order creation date, Estimated Sept, 28th, and you would like to receive Dead Suns #1 as part of your subscription, you can email customer service and we will add a backordered subscription copy to ship with the first subscription shipment after the product is available.

Realistically, this means that if you choose to subscribe with #2 and get a backordered copy of #1, your copy of #1 may not end up shipping for several months.
Because the free subscription PDF is tied to your subscription product fulfilled in our system, this means you would also not get your free PDF right away.
If you choose to purchase the PDF of #1 when it releases for sale on or after August 17th, you may request a refund in store credit when your backordered physical copy has been processed for shipping.*

*This refund is only available to be processed as store credit, for individuals who:

  • subscribe to the Starfinder Adventure Path line beginning with AP#2
  • opt in (by contacting customer service) to waiting for a backordered subscription copy of SF AP #1 before Sept 28th, 2017
  • have purchased a PDF version of SF AP#1
  • contact us to request a refund at or after their order containing AP#1 is processed for shipping.

If you choose to purchase AP#1 from a retailer other than paizo.com we cannot make that part of your subscription. You will need to purchase the PDF separately.

If you have any questions, just ask: customer.service@paizo.com, 425-250-0800, Customer Service Forum.


ckdragons wrote:

bimothly = 2/month or every 2 months?

Bimonthly is every two months. Biweekly is 2/month.

Liberty's Edge

Does this mean that the AP sold better than paizo expected?


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Paladinosaur wrote:
Does this mean that the AP sold better than paizo expected?

Most likely yes.

Paizo Employee Customer Service Manager

2 people marked this as a favorite.
Marc Radle wrote:
Sara Marie wrote:
Yup! If you've already subscribed or preordered through paizo.com you should be all set.

Well, shoot!

I was just about to preorder this :(
Do you have any idea when it will go from 'Backorder' to 'Available again? I assume that really means I'm asking if you know how soon this will be reprinted ...

Thanks!!!

Unsure actually. It appears that it was not as easy as I suspected, we don't usually have backorders on Paizo products that are still in the preorder phase.

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path, Card Game, Companion, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think this deserves a celebratory blog post.

Paizo Employee Customer Service Manager

If you preordered AP #1 and are now (after July 27th) subscribing, ping customer service.


Will there be any copies of AP #1 at the Paizo booth at GenCon for people who are not picking up a pre-order?


Ok, so I need to get Dead Suns 1 from a different source and buy the pdf seperately when its release.

Since I am going all out and getting all subscriptions, how do they know to add the Starfinder Society subscription for free??

101 to 150 of 543 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Paizo / Product Discussion / Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6) All Messageboards

Want to post a reply? Sign in.