Sooooo the Baron handed me some stuff, so exploring more with Djinn... Red Mantis Assassin. May as well discard this Cleaving Battleaxe, as well as an Ally.
Discard hand to close. Summon Ring of Evasion and Helpful Haversack, banishing the latter. Head to the office, where I can explore! Riding Allosaurus. Cannot get.
Summon Danger:1d2 ⇒ 2 Recharge ring to evade.
I'm done for realsies. Also, I hurt.
Hand: Standard Bearer, Priest of Pharasma, Cruel Longsword, Pit Gladiator, Wyrmsmite
POWERS HAND SIZE 5 [ ] 6 [ ] 7
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster ([ ] or any bane), you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it, ([ ] then you may move). Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
[ ] On your combat check, if you are the only character at your location, add 1d6 ([ ] 2d6) ([ ] and blessings played on this check add 1d12 instead of the normal die).
[x] Gain the skills Acrobatics: Dexterity +3 and Stealth: Dexterity +3.
[x] After you close your location and move, if there are no other local characters, you may encounter the top card of your location.
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6 [ ] 7
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster ([ ] or any bane), you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it, ([ ] then you may move). Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
[ ] On your combat check, if you are the only character at your location, add 1d6 ([ ] 2d6) ([ ] and blessings played on this check add 1d12 instead of the normal die).
[x] Gain the skills Acrobatics: Dexterity +3 and Stealth: Dexterity +3.
[x] After you close your location and move, if there are no other local characters, you may encounter the top card of your location.
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6 [ ] 7
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster ([ ] or any bane), you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it, ([ ] then you may move). Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
[ ] On your combat check, if you are the only character at your location, add 1d6 ([ ] 2d6) ([ ] and blessings played on this check add 1d12 instead of the normal die).
[x] Gain the skills Acrobatics: Dexterity +3 and Stealth: Dexterity +3.
[x] After you close your location and move, if there are no other local characters, you may encounter the top card of your location.
FAVORED CARD ALLY
Oh, well. I probably don't approve of binding it anyway. Fortune Teller to examine... Djinn. And explore. It's an ally 3, so Stealing Healing Light from Augustille.
Diplomacy 12:2d8 + 3 ⇒ (2, 4) + 3 = 9
Alas. Again with the potential slavery. Korvosan Guard to explore.
Biting Tigers. Everyone fights one
Acro 9:1d10 + 1d6 + 5 ⇒ (2) + (2) + 5 = 9
Bodyguard to go one last time. Inferno Trap. Everyone takes some Fire damage Discard Quarterstaff of Vaulting.
POWERS HAND SIZE 5 [ ] 6 [ ] 7
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it. Monsters in your hand count as allies).
When another local character suffers combat ([ ] or Acid, Fire or Poison) ([ ] or Cold or Electricity) damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally or monster). ([ ] After the encounter, if the bane that caused the damage would shuffle into a location, you may reload the bane into that location instead.)
[x] You may bury a card to heal a local character 1d4+1 cards; ([ ] and remove a scourge from that character).
[ ] You may discard an ally to explore ([ ] or to evade).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6 [ ] 7
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it. Monsters in your hand count as allies).
When another local character suffers combat ([ ] or Acid, Fire or Poison) ([ ] or Cold or Electricity) damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally or monster). ([ ] After the encounter, if the bane that caused the damage would shuffle into a location, you may reload the bane into that location instead.)
[x] You may bury a card to heal a local character 1d4+1 cards; ([ ] and remove a scourge from that character).
[ ] You may discard an ally to explore ([ ] or to evade).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6 [ ] 7
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it. Monsters in your hand count as allies).
When another local character suffers combat ([ ] or Acid, Fire or Poison) ([ ] or Cold or Electricity) damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally or monster). ([ ] After the encounter, if the bane that caused the damage would shuffle into a location, you may reload the bane into that location instead.)
[x] You may bury a card to heal a local character 1d4+1 cards; ([ ] and remove a scourge from that character).
[ ] You may discard an ally to explore ([ ] or to evade).
FAVORED CARD ALLY
Redeemer explores! Zellara's Harrow Deck. That's not happening, so byeeeee! Pit Gladiator to go again. Oh, hey, it's a Wraith. Discard Merchant, Stealing Baron's Orison
Combat 19:2d10 + 1d8 + 8 ⇒ (9, 10) + (8) + 8 = 35
Dead Wraith. It comes to meeeeeee because we are friends. Summon an Inferno. Everyone suffers 1 Fire damage. Requesting Augustille's Divine Insight.
Fort 8:1d8 + 2d6 ⇒ (6) + (4, 2) = 12
Location closed. Shuffle a monster into the Dungeons. Shield manages Ablaze.
Hand: Wraith, Glorious Warhammer, Covering Heavy Shield, Scythe, Banner of Ancient Kings
POWERS HAND SIZE 5 [ ] 6 [ ] 7
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it. Monsters in your hand count as allies).
When another local character suffers combat ([ ] or Acid, Fire or Poison) ([ ] or Cold or Electricity) damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally or monster). ([ ] After the encounter, if the bane that caused the damage would shuffle into a location, you may reload the bane into that location instead.)
[x] You may bury a card to heal a local character 1d4+1 cards; ([ ] and remove a scourge from that character).
[ ] You may discard an ally to explore ([ ] or to evade).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6 [ ] 7
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it. Monsters in your hand count as allies).
When another local character suffers combat ([ ] or Acid, Fire or Poison) ([ ] or Cold or Electricity) damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally or monster). ([ ] After the encounter, if the bane that caused the damage would shuffle into a location, you may reload the bane into that location instead.)
[x] You may bury a card to heal a local character 1d4+1 cards; ([ ] and remove a scourge from that character).
[ ] You may discard an ally to explore ([ ] or to evade).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY
Redeemer explores! Fox. Just gonna fail that and recharge Spiked Breastplate on the combat damage. Soldier to go again. Cultist. Glorious Warhammer, discard Korvosan Guard for my power.
POWERS HAND SIZE 5 [ ] 6
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY
In the interests of splitting up, Redeemer goes to the Forest and explores. It's a v pretty Giantbane Greataxe. Bury Orison because I wants it my precious.
POWERS HAND SIZE 5 [ ] 6
PROFICIENT WITH Weapons Armor Divine
On your ([ ] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6
PROFICIENT WITH Weapons Armor Divine
On your ([ ] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6
PROFICIENT WITH Weapons Armor Divine
On your ([ ] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY
POWERS HAND SIZE 5 [ ] 6
PROFICIENT WITH Weapons Armor Divine
On your ([ ] or a local character's) check to defeat a monster, you may discard an ally to add your Diplomacy bonus; ([ ] if the monster is defeated, draw it. Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
FAVORED CARD ALLY
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
I want an Alkenstar urban AP so much! It’s been my #1 most wanted AP for so long. I’d vote for not leaving the city too much. I was disappointed by how little of Alkenstar we saw in Wardens of the Reborn Forge.
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
Mythic Charges 2
Linxia explores! Temptation of Lucre. I’ll take that deal for a Mantis Mask. Everyone discards the top card of their deck.
Recruit to go again. Giant Amoeba. It deals me Acid Damage:1d4 - 1 ⇒ (4) - 1 = 3. I lose everything but the Cat o Nine Tails and the BoBaphomet.
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [x] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [ ] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [ ] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [ ] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally
POWERS HAND SIZE 4 [ ] 5 [ ] 6
PROFICIENCIES Light Armors Heavy Armors Weapons
You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.
Favored card type: Ally