Sebti the Crocodile

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1,300 posts. Alias of Kadin.


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Silver Crusade

I would most like a Weapon 2, but I’ll let Alain have it.

I do want Brine’s Sting.

I’ll take an ally B 1d1000 ⇒ 681

Silver Crusade

Goose in the Rigging.

Str 6: 1d6 + 1d8 ⇒ (5) + (2) = 7

Find Traps on the CtD.

Int 10: 3d6 + 1d8 ⇒ (3, 5, 4) + (4) = 16

Goose is free. Or dead. One of those.

Silver Crusade

Void_Eagle wrote:
I was able to get into adventures 1 and 3 for this, but didn't get selected for this one. So if anyone currently in this one decides to drop for some reason, please let me know so I can pick it up. Or maybe even do a (meaningless) trade?

I have a spot I’m wiling to “trade” for, Void Eagle.

Silver Crusade *****

4 people marked this as a favorite.

The first two scenarios of Fangwood Thieves are being revealed/released at PaizoCon. How soon after PaizoCon will we be able to run these scenarios in stores. (I’m looking to re-start PACS at a store shortly after PaizoCon and would love to be able to run out of Core.)

Silver Crusade

2 people marked this as a favorite.

I’m loling at Yewstance’s post because this is the first time I’ve heard someone apply caster-martial disparity to the card game.

Silver Crusade

Question about this: Is the expectation that all teams will play all levels, or only the teams that advance?

Silver Crusade

/wave I’m Elizabeth, from Baltimore, MD. This will be my third PaizoCon, though not consecutively. I went to Bermuda last year instead. This was my v top lotto pick, because my love of outsiders from the outer planes is second only to my love of aberrations.

Silver Crusade

Super excited to have gotten into this! My first preference is to play an aeon or an archon, but anything from the good-aligned planes is also fine!

Silver Crusade

I encounter Man Overboard.

Dex 10: 2d8 + 2 ⇒ (1, 6) + 2 = 9

Using my die bump. Temp closed.

Silver Crusade

Salim explores to fins a Large Chest. I’ll recharge Captains Cutlass.

Dex 14: 2d8 + 1d6 + 2 ⇒ (4, 6) + (5) + 2 = 17

Yay! I get 1d4 ⇒ 2 weapons. Pistol +1 and dagger Pistol +1. I’ll discard both of those and draw back up.

Hand: Rapier, Cat o Nine Tails, The Melted Blade, Blessing of the Spy, Sages Journal
Deck: 7 Discard: 8 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

AinvarG wrote:

I'll ask this just because I want to make sure I'm reading things correctly.

If I'm an existing subscriber, my subscription continues with the new Core Set and CotCT set, right? It's not like some of the other subscriptions where some action is required to verify that I want to continue my subscription?

Definitely, according to the monthly customer service subscription shipping thread.

Silver Crusade

2 people marked this as a favorite.

Hey, Erasmus’s +21 static to combat checks was totally reasonable. ;-)

Looking forward to the new game.

Silver Crusade

Salim heads back to Fringes of the Eye. Spyglass. Hull Damage and BoPharasma. Villain’s not here. We’ll put the blessing on top.

Divine 5: 1d6 ⇒ 1

Nope. Athlete to go again. Hull Damage. Requesting Find Traps from Heather.

Int 11: 3d6 + 1d8 ⇒ (6, 3, 1) + (6) = 16

Yay! Done.

Hand: Rapier, Cat o Nine Tails, The Melted Blade, Captains Cutlass, Sages Journal
Deck: 7 Discard: 6 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

I’ll head to Shark Island. I explore! Vine Choker.

Combat 10: 1d8 + 3d4 + 4 ⇒ (3) + (2, 1, 3) + 4 = 13

Heal Agility. Dandy Brute to go again. Blessing of Gozreh.

Wis 5: 1d6 ⇒ 6

Yay! Masque to go again. The Matron. Yoon just has to bury a card, so I’m going to continue. And bless.

Combat 19: 2d8 + 4d4 + 4 ⇒ (5, 7) + (1, 3, 1, 1) + 4 = 22

Defeat. Shark Island closed. Heal Masque.

Hand: Rapier, Cat o Nine Tails, Athlete, Spyglass, Sages Journal
Deck: 9 Discard: 4 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Spiked Log Trap. Play Agility.

Dex 11: 2d8 + 5 ⇒ (4, 8) + 5 = 17

BotG to go again while Agility is up. Sea Devil.

Combat 13: 1d8 + 3d4 + 7 ⇒ (2) + (2, 4, 2) + 7 = 17

Seems to be the magic number. Random barrier is... Large Chest.

Dexterity 14: 2d8 + 5 ⇒ (2, 3) + 5 = 10

I move to 1d6 ⇒ 2 Sea Fort

Hand: Rapier, Cat o Nine Tails, Dandy Brute, Masque, Sages Journal
Deck: 9 Discard: 3 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

ekaczmarek wrote:

Gotta say I personally love the segment chasing down the seal breakers through the sewers. Is there a race of turtle people in Golarion so I can throw in a TMNT reference?

On a more serious note, has there been a writeup on Vigil before? Where should I go looking for ideas to liven up the city and get the "city statblock"?

Vigil has a writeup in Cities of Golarion.

Silver Crusade

I explore! BotG. Acquired.

BotSpy to go again. Snow Leopard.

Wis 6: 2d6 ⇒ (4, 3) = 7

Acquired. Fencer to go again. Captain.

Con 4: 1d8 ⇒ 5
Diplomacy 6: 1d8 + 2 ⇒ (3) + 2 = 5

Oh, well. Snow Leopard for one last explore. Treasure Map.

Knowledge 9: 1d6 + 1d8 + 2 ⇒ (5) + (5) + 2 = 12

Spiked Log Trap on top. Not a boon. I am done. Recharge Quick Change Mask to recharge Snow Leopard from discard.

Hand: Rapier, Cat o Nine Tails, Blessing of the Gods, Agility, Sages Journal
Deck: 10 Discard: 2 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Also, I will start at Fringes of the Eye.

Silver Crusade

Hand: Rapier, Quick Change Mask, Blessing of the Spy, Fencer, Sages Journal
Deck: 11 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Plunder: 1d6 ⇒ 4

Ruby of Charisma. Recharge Quick-Change Mask.

Diplomacy 7: 1d8 + 2 ⇒ (7) + 2 = 9

Yes. Temp closed. ;-)

Silver Crusade

Bless start of turn check.

Wis 5: 2d6 ⇒ (3, 3) = 6

Display Gambeson. I explore. Force Missile can go away. Athlete to go again. Taking on Water.

Con 7: 1d8 + 1d4 ⇒ (1) + (1) = 2

Well, s@*%. Looks like Alain needs to take on WBP.

Hand: Spyglass, Rapier, The Melted Blade, Agility, Quick Change Mask
Deck: 5 Discard: 7 Buried: 0
Displayed: Gambeson Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Salim heads to Shipwreck Graveyard. I explore! Shipwreck.

Con 7: 1d8 + 2d4 ⇒ (5) + (3, 4) = 12

I get Plunder: 1d6 ⇒ 1 a weapon. A boarding pike. Just what I always wanted.

Now to close I summon Plunder: 1d6 ⇒ 6. I choose ally. It’s a Dodo. Stealing BotQuartermaster from Yoon.

Wis 5: 2d6 ⇒ (1, 3) = 4

Oooooookay, not closed. Discard Boarding Pike and some other stuff in hopes of getting more blessings.

Hand: Blessing of the Ancients, Athlete, The Melted Blade, Agility, Gambeson
Deck: 7 Discard: 6 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

I explore! Shackles Pirate.

Combat 11: 1d8 + 2d4 + 6 ⇒ (6) + (3, 3) + 6 = 18

Hyenadon. Discard Cat o Nine Tails to hopefully draw an explore.

Hand: Captains Cutlass, Sages Journal, The Melted Blade, Agility, Blessing of the Spy
Deck: 10 Discard: 1 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Salim explores! Rage.

Int 6: 1d6 ⇒ 4

Nope. No way to go again, so I’m done.

Hand: Captains Cutlass, Sages Journal, The Melted Blade, Agility, Cat o Nine Tails
Deck: 10 Discard: 1 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

1 person marked this as a favorite.

AP:
War for the Crown
should give you some ideas, particularly book 5.
Spoiler:
A full third of it takes place in Norgorber’s realm.

Silver Crusade

Salim draws back up.

Hand: Captains Cutlass, Sages Journal, The Melted Blade, Agility, Cat o Nine Tails
Deck: 10 Discard: 1 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Salim goes to Rocky Cliff to temp close but does not explore.

Hand: Quick Change Mask, Captains Cutlass, The Melted Blade, Masque, Rapier B
Deck: 9 Discard: 1 Buried: 2
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Salim heads to Mancatcher Cove and explores! Heartbreak Hinson.

Dex 4: 1d8 + 1 ⇒ (2) + 1 = 3

Nope. Masque to go again. Skeleton.

Combat 11: 1d8 + 2d4 + 4 ⇒ (6) + (1, 3) + 4 = 14

Hyenadon, and I’m done.

Hand: Quick Change Mask, Captains Cutlass, The Melted Blade, Spyglass, Rapier B
Deck: 10 Discard: 0 Buried: 2
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Spyglass at start of Yoon’s turn. Harpoon Trap and Sea Devil. I’ll swap the order of those.

Silver Crusade

Salim fights a Hammerhead Shark!

Combat 10: 1d8 + 2d4 + 4 ⇒ (3) + (2, 4) + 4 = 13

Hyenadon! I explore! Giant Frog.

Combat 9: 1d8 + 2d4 + 4 ⇒ (1) + (2, 1) + 4 = 8 Salim swears to not-gods and reveals his buckler.

Masque to go again. card: 1d3 ⇒ 1 It’s my old nemesis the giant frog.

Combat 9: 1d8 + 2d4 + 4 ⇒ (1) + (1, 1) + 4 = 7 Are. You. Kidding. Me? Recharge Captain’s Cutlass.

BotA to examine Card: 1d3 ⇒ 3 Sea Devil. I explore. Burying Buckler to power Melted Blade.

Combat 13: 1d8 + 4d4 + 4 ⇒ (3) + (3, 4, 1, 4) + 4 = 19

Hammerhead Shark.

Combat 10: 1d8 + 2d4 + 4 ⇒ (4) + (1, 2) + 4 = 11

Shark Island closed. Hyenadon twice.

Hand: Quick Change Mask, Captains Cutlass, The Melted Blade, Masque, Rapier B
Deck: 10 Discard: 0 Buried: 2
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Salim fights a Hammerhead Shark!

Combat 10: 1d8 + 2d4 + 4 ⇒ (7) + (4, 2) + 4 = 17

Hyenadon! Then I explore! Blood Moon Pirate. BotG is not on top, but I still think I’ll bury this extra rapier for a boost.

Combat 13: 1d8 + 4d4 + 4 ⇒ (1) + (4, 2, 4, 2) + 4 = 17

Good thing I did! Hyenadon, then I’m done.

Hand: Buckler, Captains Cutlass, The Melted Blade, Blessing of the Ancients, Masque
Deck: 11 Discard: 1 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Start of turn: Fight Hammerhead Shark

Combat 10: 1d8 + 2d4 + 4 ⇒ (2) + (1, 2) + 4 = 9 Ugh. Discard one of these extra rapiers. I explore! Pistol +1.

Dex 8: 1d8 + 1 ⇒ (2) + 1 = 3 Nope. Athlete to go again. Chain Mail.

Con 3: 1d8 ⇒ 2 I can’t catch a break. Fencer to go one last time. Buckler.

Con 3: 1d8 ⇒ 5 OMG, the dice roller can get above a 2!

Hand: Buckler, Captains Cutlass, The Melted Blade, Rapier A, Quick Change Mask
Deck: 8 Discard: 4 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Recharge Quick Change Mask to recharge Athlete.

Silver Crusade

Salim heads to Shark Island and explores! Crab Swarm.

Combat 8: 1d8 + 2d4 + 3 ⇒ (3) + (2, 3) + 3 = 11
Combat 8: 1d8 + 2d4 + 3 ⇒ (7) + (1, 3) + 3 = 14

Hyenadon BotA. Dandy Brute to go again. Saltwater Ogre. Discard Captain’s Cutlass..

Combat 14: 2d8 + 1d6 + 4 ⇒ (8, 8) + (3) + 4 = 23

Hyenadon Dandy Brute. Masque to go again. Merfolk.

Combat 8: 1d8 + 2d4 + 3 ⇒ (1) + (4, 3) + 3 = 11

Hyenadon Captain’s Cutlass. I’m done.

Hand: Fencer, Rapier B, The Melted Blade, Rapier A, Athlete
Deck: 10 Discard: 1 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Starting hand:

Hand: Dandy Brute, Rapier B, Blessing of the Ancients, Masque, Captains Cutlass
Deck: 10 Discard: 0 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Alahazra scouts for me and finds.... a potion of heroism. I move to the last Scar Bay and explore that.

Int 9: 1d6 + 1d4 ⇒ (5) + (3) = 8

Nope. BotA to examine... Goose in the Rigging... and explore.

Str 8: 1d6 + 1d4 ⇒ (5) + (2) = 7

BoAbadar on the CtD.

Int 12: 3d6 + 1d4 ⇒ (6, 6, 6) + (2) = 20

Wow. Okay. I’m done.

Hand: Punching Dagger, Quick Change Mask, Athlete, Fencer, Sages Journal
Deck: 1 Discard: 9 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

So, closing Scar Bay 5 will kill Salim, so I’m going to Fringes of the Eye. I explore. It’s a Carver.

Diplomacy 8: 1d8 + 2 ⇒ (3) + 2 = 5

Nope. Discard Spyglass to examine top 2 and put them back in any order. Goblin Keelhauling and a Pirate Shade Haunt. I’ll stop.

Hand: Punching Dagger, Blessing of the Ancients, Blessing of Abadar, Masque, Sages Journal
Deck: 3 Discard: 7 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Salim goes to Maznar’s Scar Bay and explores! Taking on Water.

Con 7: 1d8 + 2d4 ⇒ (3) + (2, 4) = 9

Yay! BotSpy to go again. Woooooo Pirate Shade Haunt, which reminds me I needed an 8 on that last check, but I still got it. Taking Yoon’s Besmara on the close.

Divine 10: 3d6 + 1d4 ⇒ (3, 4, 5) + (3) = 15

Yay closed. I am dealt 5 combat damage. It’s fine. I didn’t need my hand. Or a weapon ever again.

Hand: Punching Dagger, Spyglass, Blessing of Abadar, Masque, Sages Journal
Deck: 4 Discard: 6 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Salim follows Maznar and explores! Tiger Shark. Using Melted Blade (obv) and recharging Punching Dagger mostly to get it out of my hand.

Combat 12: 1d8 + 4d4 + 4 ⇒ (4) + (2, 3, 3, 3) + 4 = 19

Dead Shark. Hyenadon. I am done.

Hand: Rapier A, Rapier B, The Melted Blade, Agility, Blessing of the Spy
Deck: 9 Discard: 1 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Fight a skelly!

Combat 11: 1d8 + 3d4 + 4 ⇒ (6) + (3, 2, 1) + 4 = 16

Dead skelly.

Silver Crusade

Before my turn, I fight a fire!

Con 6: 1d8 + 2d4 ⇒ (2) + (1, 2) = 5

Uuuuugh. Burying Gambeson. Then on my turn, I explore! Giant Moray Eel.

Combat 10: 1d8 + 3d4 + 4 ⇒ (4) + (3, 3, 2) + 4 = 16

Yay! Dandy Brute to go again. Woooo Pirate Shade Haunt. I will use my blessing and steal one of Alahazra’s.

Divine 9: 3d6 + 1d4 ⇒ (3, 3, 6) + (1) = 13

Yayyy Scar Bay 1 closed. Monster goes into 1d5 ⇒ 5 Scar Bay #5.

Hand: Rapier A, Rapier B, The Melted Blade, Agility, Punching Dagger
Deck: 8 Discard: 2 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade *****

Yay! Congrats!

Silver Crusade

How do we want to track loot?

Silver Crusade

I explore! A sapphire of intelligence. Might be nice for someone, but not Salim. Athlete to go again. Merfolk.

Combat 8: 1d8 + 2d4 + 4 ⇒ (2) + (1, 4) + 4 = 11

Not all 1s! Heal the Athlete and am done.

Hand: Dandy Brute, Rapier B, The Melted Blade, Agility, Blessing of Abadar
Deck: 10 Discard: 0 Buried: 0
Displayed: Gambeson Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

I will start at a Scar Bay.

Hand: Gambeson, Rapier B, The Melted Blade, Athlete, Blessing of Abadar
Deck: 11 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Display Gambeson.

Silver Crusade

I would ideally like a Weapon 1 but would not mind an ally 1. Would like the item B as my second choice.

Weapon 1: 1d1000 ⇒ 130
Ally 1: 1d1000 ⇒ 573
Item B: 1d1000 ⇒ 462

Silver Crusade

rkotitan wrote:

So during the Tanager Jubilee I had a PC using something that trivialized all of his rolls and I was wondering how my fellow DMs would rule on the use of this particular ability

Pageant of the Peacock

Mainly as a result of this bardic masterpiece they managed to not only get every single NPC to helpful during the Jubilee but also learn all their weaknesses, strengths, biases, as well as a majority of their influencing skills.

Is that basically intended by the end of the Jubilee or was allowing this performance to crush the nobility a mistake?

Pageant of the Peacock is notoriously overpowered.

That said, my party of 5 got everyone to helpful by the end of the Jubilee, so I don’t think it’s the end of the world.

Silver Crusade

Salim explores! It’s the villain! Temp closes all around!

Villain Fight:

Con 8: 1d8 + 1d4 ⇒ (3) + (2) = 5

...who is much more prepared this time. Burying Instant Armor on the first check to help Melted Blade. Discarding Sailor to get an additional 1d4.

Combat 14: 1d8 + 6d4 + 4 ⇒ (5) + (1, 4, 3, 4, 1, 2) + 4 = 24

Blessing of Lamashtu and burying Blood Periapt on second check.

Combat 16: 3d8 + 5d4 + 4 ⇒ (2, 3, 7) + (2, 3, 4, 4, 2) + 4 = 31

Him dead.

Silver Crusade

Assuming it’s still up by the time my turn comes around, Sunny will stab at it with her scimitar.

stabby time:

Scimitar: 1d20 + 3 ⇒ (17) + 3 = 20
Scimitar reroll: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Salim weighs his options and decides to remain at the tower. He moves past Maznar’s latest battle. He finds Magic Leather armor, which with Chompy’s help he can’t fail to acquire. Salim uses his skill as a spy to press forward and finds a common sailor.

Diplomacy 6: 2d8 + 2 ⇒ (5, 2) + 2 = 9

The sailor elects to join Salim on his journey, and Salim sends his athlete to climb the next set of stairs. He finds a magical scroll.

Divine 3: 1d6 + 1d4 ⇒ (1) + (3) = 4

Salim takes it, thinking it will at least fuel his Melted Blade. Salim sends his fencer out to look around the next curve. Aha! An undead pirate to destroy!

Combat 10: 1d8 + 3d4 + 4 ⇒ (3) + (1, 3, 1) + 4 = 12

Salim sits back to heal after his victory.

Hand: Sailor, The Melted Blade, Magic Leather Armor, Blood Periapt, Instant Armor
Deck: 7 Discard: 5 Buried: 2
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

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I am CMB’s said friend, and I have pics! It does exist!

Silver Crusade

Salim notices that the rocks of the Ghol Gan ruins are likely to spread to his compatriots’ locations and decides to retreat for now and instead explore the Tower. Lounging about of the first floor is the object of this entire quest, Arron Ivy.

Villain Fight:

Abadar helps against Ivy’s disease and paralysis, whether Salim wants him to or not.

Con 8: 2d8 ⇒ (3, 6) = 9

Salim uses his own resources vs Ivy.

Combat 11: 1d8 + 2d4 + 4 ⇒ (1) + (2, 3) + 4 = 10

Salim swears as his Masque gets cut down and uses an extra rapier to avenge his friend.

Combat 13: 1d8 + 4d4 + 4 ⇒ (2) + (2, 1, 2, 4) + 4 = 15

Ivy escapes up into the Tower, and Salim pursues.

Hand: Fencer, Athlete, The Melted Blade, Blessing of the Spy, Blood Periapt
Deck: 6 Discard: 3 Buried: 2
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([ ] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

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