Sooooo the Baron handed me some stuff, so exploring more with Djinn... Red Mantis Assassin. May as well discard this Cleaving Battleaxe, as well as an Ally.
Wis 8: 1d4 + 1d6 ⇒ (4) + (4) = 8
Combat 18: 1d10 + 2d8 + 1d6 + 9 ⇒ (10) + (7, 3) + (1) + 9 = 30
Discard hand to close. Summon Ring of Evasion and Helpful Haversack, banishing the latter. Head to the office, where I can explore! Riding Allosaurus. Cannot get.
Summon Danger: 1d2 ⇒ 2 Recharge ring to evade.
I'm done for realsies. Also, I hurt.
Hand: Standard Bearer, Priest of Pharasma, Cruel Longsword, Pit Gladiator, Wyrmsmite
Deck: 3 Discard: 9 Buried: 3
STRENGTH d10 [x]+1 [x]+2 [ ]+3 [ ]+4
. Melee: Strength +2
DEXTERITY d6 [ ]+1
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
. Fortitude: Constitution +0
INTELLIGENCE d6 [ ]+1 [ ]+2
WISDOM d4 [ ]+1
CHARISMA d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
. Divine: Charisma +2
. Diplomacy: Charisma +3
POWERS HAND SIZE 5 [ ] 6 [ ] 7
PROFICIENT WITH Weapons Armor Divine
On your ([x] or a local character's) check to defeat a monster ([ ] or any bane), you may discard an ally to add your Diplomacy bonus; ([x] if the monster is defeated, you may draw it, ([ ] then you may move). Monsters in your hand count as allies).
When another local character suffers combat damage, you may recharge a card to reduce it by 2 ([ ] then heal an ally).
[ ] On your combat check, if you are the only character at your location, add 1d6 ([ ] 2d6) ([ ] and blessings played on this check add 1d12 instead of the normal die).
[x] Gain the skills Acrobatics: Dexterity +3 and Stealth: Dexterity +3.
[x] After you close your location and move, if there are no other local characters, you may encounter the top card of your location.
FAVORED CARD ALLY