Sebti the Crocodile

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1,404 posts. Alias of Kadin.


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Silver Crusade

Meligaster starts at the Merchant Marina.

Hand: Blessing of Milani, Dowsing Rod, Telempathic Projection, Silver Balladeer, Scrying Mirror
Deck: 10 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d4 [ ]+1
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3
CONSTITUTION d6 [ ]+1 [ ]+2
INTELLIGENCE d8 [ ]+1 [ ]+2 [ ]+3
.[ ]Perception:[/b] Intelligence +2
WISDOM d4 [ ]+1 [ ]+2
CHARISMA d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.[ ]Arcane:[/b] Charisma +1
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Light Armors
For your combat check, you may discard a card to use your Arcane Skill +1d4 ([ ] 2d4) plus the card's adventure deck number and add the Attack, Magic and Mental traits. This counts as playing a spell.
On your first check on any turn to acquire an ally, add 2; you may instead do this if that check is to defeat a monster. ([ ] If you defeat the monster and would banish it, you may draw it.)
On your check to defeat or acquire, you may reveal an ally or monster to add 1d4 ([ ] +1). If you fail the check, recharge the revealed card.
Favored card type: Ally

Silver Crusade

Also dotting. Playing Meligaster.

Silver Crusade

Orison blesses Radovan!

Eldritch Bane: 1d12 ⇒ 8

Safe. I explore! Acolyte. With my Bloodbound Hat, I can’t fail a Diplomacy 4, so I discard her to go again. Witness. BotQ.

Diplomacy 8: 2d8 + 4 ⇒ (2, 5) + 4 = 11

Examine the top card of the Caves. It’s a Yeth Hound. Ew.

BotAncients on the close. Can’t fail. Manor closed. Search my deck for my Double Chicken Saber and draw it. Move to Repository.

Hand: Bloodbound Hat, Sharkskin Armor, Blessing of the Quartermaster B, Double Chicken Saber, Blessing of Abadar
Deck: 10 Discard: 2 Buried: 0
Displayed: Quang, Norge Notes:

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([x] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Hand: Sages Journal, Gambeson, Venomous Fighting Fan +1, Captains Cutlass, Menacing Backsword
Deck: 14 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

I’ll head to Mangrove Swamp. I explore. Storm. Ew.

Can’t go again.

Silver Crusade

Radovan also cannot get a Gem of Mental Acuity, so he heads to the Manor.

Eldritch Bane: 1d12 ⇒ 11

None. Radovan explores! Cape of Escape.

Stealth 8: 1d8 + 3 ⇒ (2) + 3 = 5

Rodrick to go again. Crap. Labyrinth. Stealing Talitha’s BoSivanah.

Int 7: 3d4 ⇒ (1, 4, 1) = 6

Playmat reroll on one of those 1s.

2: 1d4 ⇒ 4

Whew. Done pushing my luck.

Hand: Bloodbound Hat, Sharkskin Armor, Blessing of the Quartermaster B, Blessing of the Ancients, Blessing of the Quartermaster A
Deck: 10 Discard: 1 Buried: 0
Displayed: Quang, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([x] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Radovan’s starting hand:

Hand: Bloodbound Hat, Sharkskin Armor, Blessing of the Quartermaster B, Rodrick, Blessing of the Quartermaster A
Deck: 11 Discard: 0 Buried: 0
Displayed: Quang, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([x] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Ally 1: 1d1000 ⇒ 822

Blessing 1: 1d1000 ⇒ 942

Skill feat Dex +1

Silver Crusade

Wis 4: 1d6 ⇒ 5

Not dazed.

Silver Crusade

Reveal Appleslayer to recharge Zae from discards. Radovan explores! Bodyguard.

Diplomacy 6: 1d8 + 6 ⇒ (8) + 6 = 14

Discard to go again. Pharasma’s Knowing.

Wis 5: 1d6 ⇒ 4

Oh, well. Appleslayer to move if I can...

Disable 7: 1d8 + 2 ⇒ (5) + 2 = 7

To the Ruin. Examine... Henchman Proxy A4... and explore.

Diplomacy 8: 1d8 + 1d4 + 6 ⇒ (8) + (4) + 6 = 18

Now for the close. Danger: 1d2 ⇒ 2 Inferno Trap. Everyone at the Ruins suffers 1 Fire damage. Norge gets a monster (Dire Boar) for my fire damage and Quang gets a monster (Bloodbug) for someone else’s. Bury Bloodbug.

Disable 7: 1d8 + 1d6 + 2 ⇒ (8) + (1) + 2 = 11

Ruin closed. I go back to the Cell.

Hand: Red Leathers, Deathbane Light Crossbow, Bloodbound Hat, Double Chicken Saber, Kama
Deck: 7 Discard: 6 Buried: 1
Displayed: Quang, Norge, Dire Boar Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([x] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

I move to 1d3 ⇒ 2. Yay Tengu Rookery! I need guard checks and Con/Fort/Wis checks from everyone.

Villain Fight:

Recharge Evangelist on the Con check.

Con 7: 2d8 + 1d4 ⇒ (1, 5) + (1) = 7

The dice really do hate me. Bury Main Gauche on the combat.

Combat 17: 1d8 + 4d4 + 10 ⇒ (1) + (2, 2, 4, 3) + 10 = 22

Good enough.

Recharge 1d3 ⇒ 3 Gambeson. Discard Spyglass. Move to a location with no peeps, or Hatchery.

Anyone at my location after checks needs to recharge a random card then take 1 poison damage.

Hand: Quick Change Mask, Fencer, The Melted Blade, Venomous Fighting Fan +1, Menacing Backsword
Deck: 10 Discard: 3 Buried: 2
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Radovan explores! Evoker who does 1d6 ⇒ 4 Fire damage. Radovan shrugs off the first Fire damage and calls her a jerk. (I get a monster for Norge) Then the claws come out. Banish Ghost.

Combat 12: 1d8 + 2d4 + 1d8 + 2 ⇒ (8) + (4, 4) + (8) + 2 = 26

Then she deals more Fire damage that Radovan continues to shrug off. (I get another monster for Norge.) (I took the Cave Lizard and the Allip as my monsters because Ghost I already had.)

Zae to go again. Deathbane Light Crossbow. Bury Hide Armor to try to get.

Dex 8: 1d8 + 1d6 + 1 ⇒ (3) + (6) + 1 = 10

Yay! Radovan done.

Hand: Red Leathers, Deathbane Light Crossbow, Bloodbound Hat, Blessing of Abadar, Appleslayer
Deck: 8 Discard: 5 Buried: 1
Displayed: Quang, Norge Notes: Hi, I’m Radovan

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([x] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Pirate Entertainments:

Con 10: 2d8 + 1 ⇒ (2, 7) + 1 = 10

Good enough.

Silver Crusade

I guess I’ll explore this Anemone.

Combat 18: 1d8 + 2d4 + 11 ⇒ (4) + (2, 2) + 11 = 19

Good enough! Hyenadon, then Harbinger Disciple to go again. Main-gauche. Can’t fail to get.

Recharge 1d4 ⇒ 2 random cards.

Card: 1d5 ⇒ 4
Card: 1d4 ⇒ 2

Hand: Evangelist, Spyglass, The Melted Blade, Gambeson, Main Gauche
Deck: 12 Discard: 2 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Radovan explores! Hide Armor.

Con 3: 1d8 ⇒ 3

Display by Quang. BotQ to go again. Giant Fly.

Combat 10: 1d8 + 2d4 + 1 ⇒ (5) + (2, 1) + 1 = 9

Recharge Sharkskin Armor, display Ghost by Norge. Fly goes to Location: 1d5 ⇒ 5 Ruin.

I don’t feel great about my odds against stuff atm, so I’ll be done.

Hand: Red Leathers, Zae, Bloodbound Hat, Blessing of Abadar, Appleslayer
Deck: 8 Discard: 4 Buried: 0
Displayed: Quang, Hide Armor, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [x]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([ ] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Guys, Salim still doesn’t want to deal w the Scalawag. But fine.

Random Ally: 1d3 ⇒ 2 Dandy Brute displayed.

Combat 13: 1d8 + 1d4 + 6 + 1d12 ⇒ (7) + (4) + 6 + (4) = 21

Bury Dandy Brute, then hyenadon, then done.

Hand: Evangelist, Captains Cutlass, The Melted Blade, Blessing of Abadar, Harbinger Disciple
Deck: 11 Discard: 2 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Guard Check:

Disable 7: 1d8 + 3 ⇒ (4) + 3 = 7

Guarded.

Silver Crusade

Salim heads to Location: 1d5 ⇒ 1 Hatchery and explores! Goblin Buckler Gun. Can’t get that, and it’s a B.

BotA to examine Scalawag and not explore. Spyglass. Other card is Darkforest Anemone. Ew. I’m done.

Hand: Evangelist, Dandy Brute, Venomous Fighting Fan +1, Blessing of Abadar, Harbinger Disciple
Deck: 11 Discard: 3 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Irori blesses Radovan. He’s not sure how he feels about that. But he explores!

Radovan encounters a Symbol of Sleep. He guesses he will call on the Quartermaster to help.

Wis 8: 2d6 ⇒ (4, 6) = 10

Radovan is not sleepy. Compass to go again. Troubadour. With my spiffy hat, I can’t fail to make this friend. Troubadour to go again. Skeleton. BotA on this.

Combat 12: 2d8 + 2d4 + 1 ⇒ (7, 4) + (4, 2) + 1 = 18

Defeated. Radovan is done.

Hand: Blessing of the Quartermaster B, Sharkskin Armor, Bloodbound Hat, Blessing of Abadar, Appleslayer
Deck: 9 Discard: 3 Buried: 0
Displayed: Quang, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([ ] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Salim explores! Canopy Creeper.

Wis 10: 1d6 + 1d8 ⇒ (5) + (1) = 6

Okay, so it’s a 15.

Combat 15: 1d8 + 2d4 + 10 ⇒ (2) + (1, 1) + 10 = 14

Playmat reroll.

2: 1d4 ⇒ 4

Okay. BotSpy to go again. Sea Drake. Yoon also needs to make an Acro 6 check.

Dex 6: 3d8 + 3 ⇒ (5, 8, 8) + 3 = 24

Take the damage in the Spyglass.

Combat 14: 1d8 + 2d4 + 1d8 + 10 ⇒ (7) + (3, 3) + (1) + 10 = 24

Heal a card. Fencer to go again. Monkey. Can’t get it.

Recharge Please be a 1: 1d4 ⇒ 4 my weapons.

Start of Yoon’s turn recharge Quick Change Mask to Recharge Fencer from discards.

Hand: Evangelist, Blessing of the Ancients, Venomous Fighting Fan +1, Spyglass
Deck: 14 Discard: 1 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

I explore! Magic Leather Armor.

Con 2: 1d8 ⇒ 8

Recharge Magic Leather Armor and be done.

Hand: The Melted Blade, Blessing of the Spy, Spyglass, Fencer, Captains Cutlass
Deck: 13 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Radovan starts at the Cell.

Hand: Blessing of the Quartermaster A, Compass, Bloodbound Hat, Blessing of the Ancients, Appleslayer
Deck: 11 Discard: 0 Buried: 0
Displayed: Quang, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([ ] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Hand: The Melted Blade, Blessing of the Spy, Spyglass, Fencer, Captains Cutlass
Deck: 13 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [x]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Hero point gives me Card feat for armor, and I take Skarkskin Armor as Armor 1.

I’d like an ally 0 for Zae.

Silver Crusade

Radovan explores! A 1d4 ⇒ 4 Fire Elemental! Bury Rochin, discard Bestiary of Garund, discard Alaeron.

Combat 13: 1d8 + 3d6 + 1d4 + 2 ⇒ (8) + (6, 3, 6) + (1) + 2 = 26

V dead. AYA suffer a fire damage, which I reduce and get a Giant Toad to display next to Quang. Spending that on the close.

Wis 6: 2d6 + 1 ⇒ (4, 5) + 1 = 10

Good enough. Passages closed. We all go randomly to the Tower.

Hand: Bloodbound Hat, Kama, Benefaction, Compass, Quartermaster
Deck: 2 Discard: 7 Buried: 4
Displayed: Quang, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([ ] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Put the trident on the bottom and explore! Storm displays. Evangelist to go again. Becalmed is toothless, so I’ll just roll.

Wis 8: 1d6 + 1d8 ⇒ (2) + (7) = 9

A storm and becalmed would have been silly anyway. I’m done.

Hand: Brines Sting, Fencer, Gambeson, Venomous Fighting Fan +1, Periscope
Deck: 11 Discard: 4 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Termites. Thankfully, summoned ones.

Combat 10: 1d8 + 1d6 + 3d4 + 3 - 5 ⇒ (8) + (2) + (4, 1, 3) + 3 - 5 = 16

Dead termites. Displaying a monster from the box (Zombie) by Norge for Yoon’s Fire damage.

Start of my turn I examine the top of the Twisting Passages. It’s a Keen Rapier. I... can’t close either location, so I’m gonna go try to get that. Bury Breastplate displayed by Quang.

Acro 9: 1d8 + 1d6 + 2 ⇒ (2) + (3) + 2 = 7

Tears. I’m’a be done.

Hand: Bestiary of Garund, Blessing of the Quartermaster B, Rochin, Compass, Alaeron
Deck: 3 Discard: 7 Buried: 3
Displayed: Quang, Norge, Zombie Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([ ] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Salim goes to Ghol-Gan 3 and explores. BoAbadar on the Hallways.

Dex 12: 4d8 + 4 ⇒ (2, 2, 6, 1) + 4 = 15

Good enough. Now for the close. Requesting BotG from Alahazra.

Con 8: 2d8 ⇒ (8, 8) = 16

Wow. Okay, closed. Can’t fail EoT Dex cuz I’m actually remembering Evangelist this time.

Hand: Brines Sting, Evangelist, Gambeson, Venomous Fighting Fan +1, Periscope
Deck: 12 Discard: 3 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

I explore! Collapsing Hallways! Using Alahazra’s Find Traps

Dex 12: 4d8 + 3 ⇒ (4, 8, 1, 8) + 3 = 24

Okay, then. Masque to use Yoon’s Con, and requesting Yoon’s BotQ on the close.

Con 8: 2d10 ⇒ (8, 2) = 10

Good enough. End of turn check.

Dex 5: 1d8 + 3 ⇒ (3) + 3 = 6

Hand: Brines Sting, Evangelist, Blessing of Abadar, Venomous Fighting Fan +1, Periscope
Deck: 13 Discard: 2 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Treasure Hunt!

Knowledge 10: 1d6 + 1d8 + 2 ⇒ (2) + (7) + 2 = 11

I get a Periscope!

Silver Crusade

Salim goes to the next Ghol-Gan Ruins and explores! Treasure Map.

Knowledge 6: 1d6 + 1d8 + 2 ⇒ (1) + (1) + 2 = 4

Sigh. Banish that. It was actually +1 cuz Evangelist, but still only a 5. Oh, wait, and it was a 9 to defeat.

I want to keep my other cards, so I’ll be done.

Dex 5: 1d8 + 3 ⇒ (1) + 3 = 4

/blinks

I take 1d4 ⇒ 1 Combat damage. Bye, Cat o Nine Tails.

Hand: Brines Sting, Evangelist, Blessing of Abadar, Venomous Fighting Fan +1, Masque
Deck: 12 Discard: 2 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

I explore! Jinx Eater.

Diplomacy 8: 1d8 + 2 ⇒ (5) + 2 = 7

Oh, well. BotSpy to go again. Spiked Log Trap. Ew.

Dex 8: 3d8 + 3 ⇒ (3, 7, 3) + 3 = 16

Defeat. Spyglass. BoMilani and Illuminate. Leave them in that order, then Harbinger Disciple.

Divine 5: 2d6 ⇒ (1, 6) = 7

Yay. End of turn dex.

Dex 5: 1d8 + 3 ⇒ (3) + 3 = 6

Good enough. I’m done.

Hand: Brines Sting, Evangelist, Blessing of Abadar, Blessing of Milani acq, Cat o Nine Tails
Deck: 11 Discard: 3 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Radovan explores, hoping for better things. It’s a Spiked Breastplate.

Con 6: 1d8 ⇒ 8

Nice. Display that by Quang. BotQ to go again. Benefaction. I can’t dail a Diplomacy 5, so I’ll take that and explore again with it. Accuraed Priest. Playing my BoAbadar, cuz I don’t want to bury it.

Combat 13: 3d8 + 4 ⇒ (2, 2, 1) + 4 = 9

Well, on the bright side, I played my double chicken saber, so I can bury Red Leathers to succeed.

I’m very done.

Hand: Bestiary of Garund, Blessing of the Quartermaster B, Rochin, Compass, Alaeron
Deck: 3 Discard: 7 Buried: 2
Displayed: Quang, Spiked Breastplate, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([x] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Hand: Blessing of the Spy, Spyglass, Blessing of Abadar, Harbinger Disciple, Cat o Nine Tails
Deck: 13 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [x]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Radovan examines the top card of the Cell. It’s a Door Spike. Well, sure. Spikey doors make it hard to escape. He heads over there and encounters it. And by encounters, I mean evades. Quartermaster to go again.

Card: 1d10 ⇒ 1

Okay, I guess the door spikes really want to be encountered. I’ll go for it.

Disable 8: 1d8 + 2 ⇒ (1) + 2 = 3

That is what I was afraid of. I am dealt 1d4 ⇒ 1 combat damage, which I reduce to 0. But I was still dealt damage, so I get a monster to display by Quang. It’s a Ghost. Amadi to go again.

Card: 1d10 ⇒ 1

Bury the Ghost.

Disable 8: 1d8 + 1d6 + 3 ⇒ (1) + (3) + 3 = 7

I am dealt 1d4 ⇒ 2 combat damage, which I reduce to 1. Bye, Appleslayer. I’m done.

Hand: Bestiary of Garund, Blessing of Abadar, Double Chicken Saber, Blessing of the Quartermaster, Red Leathers
Deck: 8 Discard: 3 Buried: 0
Displayed: Quang, Ghost, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([ ] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

I explore! Conch Shell. Mine + PSH. I examine top card. Barrier. I am dealt 1d4 ⇒ 4 Combat damage. Of course. Banish Jagged Shoals. Can’t go again.

Hand: Imp, Blessing of the Spy, The Melted Blade, Sages Journal, Athlete
Deck: 4 Discard: 10 Buried: 1
Displayed: PSH x1 Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

I guess Wishing Well? I explore! Cryptic Runes. Recharging Alahazra’s Gorum.

Knowledge 10: 2d6 + 1d8 + 1d4 + 2 ⇒ (1, 1) + (3) + (2) + 2 = 9

Sigh. Discard top card of my deck and bury my armor. Examine top card of location. Barrier, so I take 1d4 ⇒ 2 combat damage and banish Swabbing the Decks. I’m seriously hurting, so I stop.

Recharge Quick Change Mask to recharge 1d4 ⇒ 4 Fencer.

Hand: Captains Cutlass, The Melted Blade, Cat o Nine Tails, Sages Journal
Deck: 4 Discard: 10 Buried: 1
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Start at the Tower with intention to move to the Cell.

Hand: Bestiary of Garund, Quartermaster, Double Chicken Saber, Appleslayer, Amadi
Deck: 10 Discard: 0 Buried: 0
Displayed: Quang, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([ ] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Weapon 1: 1d1000 ⇒ 581
Ally 1: 1d1000 ⇒ 911

Silver Crusade

Making my Con check...

Con 6: 2d8 ⇒ (5, 6) = 11

I’m good.

Silver Crusade

Salim explores! Bucket Brigade.

Con 6: 2d8 ⇒ (3, 1) = 4

Grrrrr. That stays face up on the location. I’ll take the damage and the EoT structural damage.

Hand: Dandy Brute, Fencer, The Melted Blade, Gambeson, Sages Journal
Deck: 5 Discard: 10 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Treasure Hunt!

Knowledge 10: 1d6 + 1d8 + 2 ⇒ (6) + (6) + 2 = 14

Wooooooo! I get a Jolly Roger, which I display by the ship.

Silver Crusade

Salim heads to the Safe House to help out Alahazra.

Dex 7: 2d8 + 2 ⇒ (2, 3) + 2 = 7

That’ll do it. Examine next card: Imp. It’s safe, but I sadly can’t close. BotAncients to go again.

Cha 7: 1d8 ⇒ 8

Yay! Discard Imp to go again. Corlan

Diplomacy 9: 1d8 + 2 ⇒ (6) + 2 = 8

Oh, well. I’m done.

Hand: Agility, Spyglass, The Melted Blade, Gambeson, Brines Sting
Deck: 8 Discard: 5 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Radovan is not feeling fighty, but he doesn’t really have a better location option, so he explores! Door Spike. Bury Mercenary.

Disable 8: 1d8 + 1d6 + 3 ⇒ (3) + (4) + 3 = 10

The door is no longer spikey. Radovan recharges compasses to move to Laboratory and scout. Caltrops. Discard Amadi to explore.

Disable 4: 1d8 + 2 ⇒ (2) + 2 = 4

Health! Radovan done.

Hand: Kama, Red Leathers, Bloodbound Hat, Quartermaster, Caltrops
Deck: 4 Discard: 8 Buried: 0
Displayed: Quang, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([ ] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Salim heads to the Chapel to confront those Cryptic Runes. Uses Abadar.

Int 10: 3d6 + 1d8 ⇒ (1, 5, 6) + (5) = 17

Defeat. Examines top 2 cards: Captain and Large Chest. Leave them in that order.

10 to close: 1d10 ⇒ 7

Sad. Can’t close. I’ll be done.

Hand: Agility, Blessing of the Ancients, The Melted Blade, Gambeson, Brines Sting
Deck: 9 Discard: 4 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Sigh. I meant Radovan, not Quinn in my last post. Getting games confused. (Plus I am always an investigator in my heart.)

Radovan will not explore again.

Hand: Amadi, Red Leathers, Bloodbound Hat, Quartermaster, Compass
Deck: 4 Discard: 7 Buried: 0
Displayed: Quang, Mercenary, Norge Notes: Hi, I’m Radovan!
"

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([x] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

Quinn uses Amadi to scout the top card of his deck and moves BotAncients to the bottom. Then he explores! Dire Boar. Radovan does the first combat and begs Talitha to do the second?

Banish Zombie

Combat 10 (14): 1d8 + 2d4 + 1d8 + 2 ⇒ (4) + (2, 3) + (5) + 2 = 16

Waiting on Talitha...

Silver Crusade

Salim explores! Kahalazar’s Curse. Taking Alahazra’s Abadar. Recharge Masque to use Alahazra’s Wis die.

Wis 10: 4d8 ⇒ (5, 4, 2, 3) = 14

Good enough. Examine next card. Barrier. I am dealt 1d4 ⇒ 3 Combat damage. Banish that Wyvern trap.

My work here is done.

Hand: Agility, Blessing of the Ancients, The Melted Blade, Gambeson, Blessing of Abadar
Deck: 10 Discard: 3 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [ ]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Hand: Athlete, Venomous Fighting Fan +1, The Melted Blade, Harbinger Disciple, Masque
Deck: 13 Discard: 0 Buried: 0
Displayed: Notes:

Skills & Powers:
SKILLS
STRENGTH
d6 [ ]+1 [ ]+2
DEXTERITY d8 [x]+1 [x]+2 [x]+3 [ ]+4 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d6 [ ]+1
.Knowledge: Intelligence +2
WISDOM d6 [ ]+1 [ ]+2
.Divine: Wisdom +0
CHARISMA d8 [ ]+1 [ ]+2 [ ]+3
.Diplomacy: Charisma +2

POWERS HAND SIZE 5 [ ] 6 
PROFICIENT WITH Weapons  Light Armors 
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ([x] +4)
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. ([ ]If it is a weapon, you may put it on top of your deck instead.)
[x] Add 1d4 ([x] 1d8) to your non-combat check against a bane.
FAVORED CARD: Weapon

 

Silver Crusade

Radovan explores! It’s an Elemental! Of type 1d4 ⇒ 1 Acid. Rochin, and discard Sai.

Combat 13: 1d8 + 1d6 + 2d4 + 3 ⇒ (2) + (2) + (2, 1) + 3 = 10

/blinks
/blinks again
/playmat rerolls the d8

5: 1d8 ⇒ 1

/blinks
/wipes hand
/displays Zombie by Norge
/begs for heals
/weeps

Hand: Amadi, Red Leathers, Bloodbound Hat, Quartermaster, Blessing of the Ancients
Deck: 2 Discard: 9 Buried: 0
Displayed: Quang, Mercenary, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([ ] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

Silver Crusade

I explore! Standard Bearer. That’s an ally 1, so I’ll BotQ.

Diplomacy 6: 2d8 + 2 ⇒ (5, 6) + 2 = 13

I have a Standard Bearer. Compass to go again. Swamp Ooze.

Combat 9: 1d8 + 1d6 + 1d4 + 2 ⇒ (1) + (5) + (3) + 2 = 11

Dead Ooze. Take Appleslayer as Acid damage. I display Mercenary from the box by Quang. Standard Bearer to go one more time. Ghastly Runes. Abadar time.

Disable 7: 2d8 + 2 ⇒ (3, 3) + 2 = 8 Good enough. I’m done.

Hand: Blessing of the Quartermaster B, Alaeron, Sai, Kama, Rochin
Deck: 7 Discard: 4 Buried: 0
Displayed: Quang, Mercenary, Norge Notes: Hi, I’m Radovan!

Skills & Powers:
SKILLS
STRENGTH
d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
DEXTERITY d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
.Disable: Dexterity +2
.Stealth: Dexterity +2 
CONSTITUTION d8 [ ]+1 [ ]+2 [ ]+3
INTELLIGENCE d4 [ ]+1
WISDOM d6 [ ]+1
CHARISMA d8 [ ]+1 [ ]+2
.[ ]Diplomacy:[/b] Charisma +2

POWERS HAND SIZE 5 [ ] 6
PROFICIENCIES Weapons
At the start of the scenario, display any 1 devil form ([ ] or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you by ([ ] or to a character at your location) by 1.
Favored card type: Ally

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