Yes, I already knew that, and our group plays the way you mention. However, the wording on Archives, which is now the official Pathfinder source, suggests -5 hit points per HD per point of Constitution damage, not -5 hit points per HD per 2 points of Constitution damage.
Am I reading this right? If a 5 HD character takes 3 points of Constitution damage, his hit points are lowered (current and max) 15 hit points?
AoN Ability Damage
Also, does ability damage affect the # of uses per day of an ability? For example, a Monk 6 with a 16 Wisdom has pool of 6 Ki points. If this Monk takes 4 points of Wisdom damage, does his Ki pool reduce by 2 points?
No movement cost or Fly check needed if changing flying direction at the beginning of the character's turn, in same manner as a character moving on the ground. The movement costs and Fly checks only apply when the character attempts to make a move other in a straight line during his movement.
For example, a flying with flying 30 ft can move forward 60 feet as a full round move in a straight line, and turn 180 degrees at the start of its next turn to return to its previous position, all with no fly checks.
However, if the same flying wants to turn 180 degrees during its turn while moving, let's say after 30 feet (move action) to return to his starting position with its other move action, that character would be required to speed the movement cost and make the Fly check. If it fails, it continues to move forward instead of making the turn.
Thank you for your grab bag of questions! Appreciate all your answers.
I missed your live broadcast and wasn't able to post another rule question I had. Possible to humor me with your opinion on this? Thanks.
Using a weapon enchantment to bypass special material DR, does the weapon need the actual enchantment bonus or the enchantment bonus equivalent?
+3 longsword or +2 flaming longsword to bypass DR/silver?
Does the bane enchantment actually increase the actual enchantment +2 against the specific creature type?
+2 dragon bane longsword against a red dragon with stoneskin (DR/adamantine)?
Ability Damage can cause a character to fall unconscious if the damage is greater than their ability score.
What if a Wizard has 10 Strength. He has had some really bad luck with a poison that has done 8 points of Strength damage. He is then hit with a ray of exhaustion, but makes his save making him fatigued. Fatigue applies a -2 penalty to Strength and Dexterity.
Does the Wizard fall unconscious?
Love to read you opinion on this and whether you were able to find an FAQ on this.
APs generally have 150% to 200% WBL treasure because the developers assume the characters may skip areas.
For ABP, those items still work for baddies as normal (because I'm lazy and don't want to redo stat blocks) and they mysteriously disappear when defeated. The PCs never find those specific items when looting. This generally helps keeping the PCs at 50% WBL with looting only non-ABP items.
However, just like in a normal treasure campaign, as the GM, you will need to keep track of the treasure value the characters acquire, and adjust the available loot accordingly. It's never going to be spot on perfect. PCs are going to be PCs with those characters either searching and looting EVERYTHING... or... just following the flow and skipping some areas.
Doesn't necessarily need to have a daily cap for the 2nd option. The ring could negate the first 2 points of ability damage (or 1 point of ability drain) that character has accumulated until the damage/drain is healed.
Hi Mark, thank you for these weekly discussions.
I have an unrelated question regarding Minor Ring of Inner Fortitude. Was this item meant to provide a DR to ability damage and drain, applying the reduction with with each hit? Or was this meant to negate damage/drain to the overall total?
For example, character wearing this ring is hit twice for 3 points of Strength damage with each hit.
1) Does the ring negate the first 2 points of damage of each hit, with the character taking 2 points of Strength damage total.
2) Does the ring negate the first 2 points of damage total, with the character take 4 points of Strength damage total.
It's very possible. I've had fights end unexpectedly with a bad save, especially with many save-or-die spells at that level. As a GM, I would look at the DCs of your abilities against the saves of the BBEG, and then consider fudging the 2nd or 3rd save if I need 18-20 to make the save. This would be only to make it last a another round or so to make it more climatic.
I'd prefer to skip remakes in favour of new and interesting content...why rehash the past over and over again?
While I don't disagree with your opinion, I was appreciating the hardcover releases of their old APs.
1. Updated rules/stat blocks to Pathfinder (from 3.5).
2. Updated encounters and information where player reviews indicated there were some difficulties, all for a better experience.
I would definitely purchase updated PF1 editions of Second Darkness and Legacy of Fire, if Paizo released them.
Thank you for the suggestions Smallfoot.
The reason why I'm thinking of having the players run 4th level characters is because this is a one-shot game to introduce new players to the game. I feel 1st level characters are a bit one-sided with not a lot of options. Providing 4th level characters I would think provide these new players with a good taste of the different options available within their class, without being overwhelmed with too many options. It also helps prevents the vulnerability of 1st level characters because of a bad d20 roll.
Can you recommend a PFS scenario to run?
I'm going to be running a game at a local tournament for players new to Pathfinder. I'm thinking of using a PFS scenario with 4th level pregen characters (CRB classes only). I have a hard-stop-limit of 4 hours. Is there a scenario you'd recommend that can be easily completed in that time by new players. Something lightly challenging and entertaining.
When an alchemist drinks his mutagen to gain a alchemical bonus to his Strength, thereby reducing his Intelligence, is this a temporary increase/penalty or considered a 10 minutes per level permanent increase/penalty? More directly, does the number of bombs available decrease by one while the mutagen is active?
This is actually from a few NPCs my group will encounter, where they are low level mooks, but like everything else, they can still critical hit.
Also +1 for this! Would continue supporting Paizo's adventure material if they released a 2E to 1E conversion.
Does the deflection spell effect happen if the target hits an image? Is this considered a "miss" as per the spell description?
You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source.
This applies to any melee or ranged attack directed against you so long as it uses an attack roll to determine whether or not it strikes you. If an attack misses you, the attacker must make a second attack roll against its own Armor Class, using all of the applicable modifiers of the original attack and if it hits, the attacker takes the attack’s damage and suffers all the other consequences of getting struck with that attack. You cannot deflect attacks that miss you for any reason besides a failed attack roll (such as concealment). Similarly, you cannot deflect attacks that actually do strike you but simply fail to do any harm.
A character with Fire 30 resistance is attacked by a Mummy Lord's Sandstorm Wrath, which does fire and slashing damage, will the fire resistance protect the character?
Sandstorm Wrath (Su)
Three times per day as a standard action, a mummy lord can exhale a blast of superheated sand in a 40-foot cone. The blast deals 2d8 points of fire and slashing damage for every 3 Hit Dice a mummy lord possesses. A successful Reflex save halves this damage.
Creatures that fail this save are blinded for 2d4 rounds.
As a GM, I write out my NPC/monster stat blocks to include additional information that is normally not included on the printed stats. This includes things like Combat Expertise +3 next to AC, figured attack bonuses with feats as secondary lines for Power Attack, Furious Focus, Rapid Shot, Deadly Aim, Rapid Shot + Deadly Aim, etc, etc, etc. This helps me with on-the-fly math during the game or having to pause to look something up.
I've started including maximum range and range increments on weapons and abilities. Yet having a difficult time trying to find a symbol that helps represent these without writing out max rng 30' or rng inc 100'. Some stat blocks get long with a lot of information, so trying to keep things condensed. I have tried the less-than-equal sign, which seems to be good for the maximum range, but can't find a good range increment symbol.
What do you include when writing your NPC/monster stat blocks? Do you have a suggestion for a symbol that represents?
You can also run Return of the Runelords. It's technically Part 3 after Rise of the Runelords and Shattered Star, but SS is not necessary because you can assume another set of heroes completed that AP "in the background" for Return to easily work. I'm planning to run this AP with my group next month as soon as we finish Mummy's Mask.
From what I've read so far, Return is very much like Rise with the variation of diplomacy, dungeons, and locations (including extreme locations).
My opinion with Mummy's Mask is that we had fun with it. It about 60% dungeons mixed with diplomacy and investigation. VERY Egyptian theme throughout the entire AP, and it ran smoothly together between all the books. Very fluid story. My only "gripe" if I were to have one was the enemies were primarily undead, constructs, and swarms and characters built with this mind will crush the combats.
When using dispel magic against a target with a number of active spells, does the matemagic feats applied to the active spells count when determining which spell is dispelled?
For example, the target has bull's strength and extended mirror image, both casted at 5th level. Will a successful caster level check with dispel magic dispel the bull's strength or the mirror image? Both are 2nd level spells, but the extended mirror image uses a 3rd level spell slot.
I've wanted to organize my large collection of miniatures in Excel, but haven't gotten to it yet.
For storage, I use a combination of bins.
Mediums and smaller: Super Satchel Slim with Removable Dividers
I like the ArtBin containers as they are stackable, have handles, and can be stored in Super Satchel Cube for convenient access as drawers. The cubes can be stacked on top of each other. I currently have 3 stacks of 3 cubes.
The storage cubes can also have casters if you want them movable.
Thank you. Downloading a new copy does have the map tags as needed.
As a side note, the interactive maps from all chapters with a Player View does not hide the secret areas. And some maps that have secrets areas don't have a Player View button. This doesn't bother me since I don't show these maps to my players, but may be of concern to those GMs that run online games.