Ancient Dream Dragon

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Organized Play Member. 1,070 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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"The fighter laughed! The bartender laughed! The table laughed..."

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1 person marked this as a favorite.

What is the average time it takes for Customer Service to respond? So I may set my expectations. Thank you.

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I would like a confirmation but it seems that my gold I acquired from my purchase yesterday appears to expire in Jan 2026. Kinda short, IMO.

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Maya Coleman wrote:
I can confirm the deduction here! It became standard to include interactive maps with each AP volume over time. We have not gone back and added any additional maps to older First Edition APs that did not have these maps already associated separately. It is also not something that's currently planned, but thank you for letting us know!

Thank you!

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Made a HUGE purchase to take advantage of your sale, completing my collection. Yay!

1: Why is it the ZIP files are not valid to download?

This XML file does not appear to have any style information associated with it. The document tree is shown below.
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<Message>The specified key does not exist.</Message>
<Key>NULL</Key>
<RequestId>4A18ZWVRJPKCH5PM</RequestId>
<HostId>zSuGBujcOyTxITDrUsMvJvbfsQWC7gTHztcBSSdT8o8V9IvpILNWRiTXvDNt/ bAbUzjEN4HX8wQ=</HostId>
</Error>

2: Selecting multiple products to download is not downloading. Nothing happens. Do I have to download each file individually? For example, I am trying to download the 12 files available to me for Iron Gods (have to download all 12 because I can't tell which download is for the "1 file per chapter" option without opening each file.

3: Is Tyrant's Grasp available in "per chapter" downloads? It's only allowing the 1 file option.

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AFigureOfBlue wrote:
Kingmaker and Serpent's Skull both predated the introduction of interactive maps, and I don't believe Paizo ever went back and added them to older APs. That said, the 2e release of Kingmaker does include interactive maps; I've not studied them closely but I'd assume they show substantially the same (or more) areas compared to what would have been shown in 1e interactive maps.

This actually lines up and makes sense. Checking the older APs that I did purchase through Paizo's digital store did not include interactive maps. Thank you for pointing that out.

Still leaves the question regarding Tyrant's Grasp.

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Tyrant's Grasp ~ Digital Edition store page

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Is there a reason for this? Looking forward to the Monday sale, but disappointed that some of the 1e Adventure Paths are still missing the interactive maps.

- Kingmaker
- Serpent's Skull
- Tyrant's Grasp

The last one is really surprising as this was the final AP for 1st edition, and the story set the stage for the 2nd edition world.

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This is fantastic! Making a great adventure even better!

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Are you referring to the ownership watermark? Curious because I downloaded one of the PDFs I purchased years ago (PF1e) and it still had my name/email at the top/bottom.

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Barachiel Shina wrote:

Iron Archer in Sins of the Savior lists Powerful Blows and Breath Weapon?

I'm guessing Powerful Blows is for their arrow attacks? They deal +1 1/2 Strength damage?

Not sure what the heck it's Breath Weapon is supposed to be? I'm guessing it's meant to replace the original stone golem's Slow effect but there's no details on what the BW is?

These abilities are same as the source creature, an iron golem. The breath weapon is the same but uses the DC stated in the Iron Archer's stat block. The powerful blows is already calculated in the slam attack. Powerful blows does not apply to the arrow attacks.

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So... another year has gone by... and our beloved 1st Edition PDF are still $19.99 each. I saw a recent sale on these that dropped the price by a $1-2. Any possibility of a deeper discount on these PDFs? These have been out of production for 6 years. I can't imagine the orders on these are more than a trickle during these difficult times. Maybe a larger discount (50-60%) would add some weight to your coffers?

What say you, oh Lords of Pathfinder, to provide us meager soles a real chance to fulfill our computer hard drives with the missing crumbs we so desire to complete our lives?

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Agreed, these maps are fantastic! I'm not running MM now but may in the near future and will be using these. Thank you so much!

Any chance you have these all available in a single or by-book download?

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Strife2002 wrote:

Pg. 139 - Chuckles and Drooler stat block

These animals are labeled as donkey rats and specified as variant dire rats. Donkey rats already have official stats on page 117 of Ultimate Magic, which has them listed at CR 1/4. The donkey rats here should therefore become a new animal, perhaps giant donkey rats.

It is absolutely amazing that you continue to provide updates to this AP. A huge thank you for keeping this project alive. I haven't ran this in years, but there seems to always be a lurking inkling of running this again soon (tm).

Again... THANK YOU!!!

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It would be a normal kyton summoned. You can use the stats from the Monster Manual. Ironbriar doesn't have any feats to increase the power of a summoned creature, and the ability to summon a kyton is more powerful than his original ability to summon lemures.

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Cori Marie wrote:
No, PFRPG has always been used for first edition products. Pre-First Edition use (OGL) (ie: Pathfinder #6—Rise of the Runelords Chapter 6: "Spires of Xin-Shalast" (OGL))

Ah, thank you for clarifying. :)

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Elfteiroh wrote:
ckdragons wrote:
Was this module ever updated to PF1e rules?

It was written using the PF1 rules, so I'm confused. xD If you meant PF2, then not officially no. I can fin a reddit thread of someone that did do a bit of a fan conversion, but only up to level 5.

Otherwise, it's already PF1e. :3

I did mean PF1e. The "(PFRPG)" usually indicates the earliest version of PF prior to the official release of PF1e. Thanks.

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Was this module ever updated to PF1e rules?

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Maya Coleman wrote:
Hey Zaister! Some of the older flip-maps had lower resolution images which were resolved, and also some of them had JPGs and no PDF files at all and vice versa. The team is just going in to make sure all the maps have both PDFs and JPGs associated with them, so nothing is changing as far as content!

Will this be extended to the maps included in the PF1e APs? *fingers crossed*

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You are now my HERO! Great work!

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KoolKobold wrote:
Bjørn Røyrvik wrote:

The first thing to consider when making strategies to counter PCs is: does the opponent have any reason to have specific strategies against them?

If the opponent knows about the PCs and how they fight and their capabilities, by all means, let them have specific counter strategies.
Experienced and intelligent opponents might have good counter strategies to specific types of threats, e.g. what to do against blasters, what to do against tanky melee, what to do against archers, etc.

If the opponent has no knowledge of the PCs or their capabilities, they shouldn't have much by the way of tailored tactics.

But in general:
- Always have Mirror Image and Greater Invisibility prepared. Possibly twice (or have scrolls). The best defense is to not get hit. Make sure you have means of countering or working around Dispel Magic, See Invisibility and Glitterdust.
- Fly if the terrain allows
- Don't get into melee with melee-focused characters
- Transmutation is great for buffs and debuffs. Buffs are easier to get off since debuffs mostly offer saves. Combine with minions.

BTW, just checking: you know that Scabbard of Keen Edges by RAW only works on edged weapons, right?

The reason why is because, if my reading on the subject is correct, Mokmurian is well aware of the PCs and how they battle, so it would make a lot of sense if he took all the time to prepare for all forms of counter tactics.

As for the scabbard of keen edges, it was already discussed on. I decided to houserule that it can apply keen edge on the investigator’s weapons but he can only do it once per day so he has to make it count. I’m a little more loose when it comes to the rules of the game, and from what I’m hearing my players are loving the game, so it must be a good thing.

Don't forget the Mokmorian has that "special" item that let's him see where the players cannot. Read his combat tactics. That alone can be very potent, unless players also already have the "special" item.

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FWIW, I'd skip the frost giants.

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If you wanted to Go Big, there are some wonderful full maps of the town that you could use run the entire siege on a single map! I've ran this scenarios a few times, both in person on a battle map and online. Use what you're comfortable with. I personally like the full map so show the full scale of the encounter. But Bjorn has some good advice. The adventure does break down the siege into individual encounters that you can run in sequence. If the party starts dragging their feet, you can always have them spot the incoming
next encounter to help speed them with the current encounter.

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When I ran that campaign many years ago, I felt that the joining of the Sihedron would have been a great conclusion to the campaign. Book 6 felt unnecessary and "tacked on" to the end of the story.

One option you can do it that the joining of the Sihedron is interrupted by the specified events. The power of that event prevents the reforging. The party would then have a better purpose to deal with that event so they can complete their primary task.

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Fair Strides wrote:
Strife2002 wrote:
El oh el, was just brought to my attention that the energy drain ability can only be applied once per round, so nevermind on this one? I guess if the slam attack misses, you can always try with the other attacks in the same round.
What is the source on this? The ability in the bestiaries just says it's automatic when the listed attacks hit, and that multiple successful attacks stack...

This is listed in the vampire description.

Energy Drain (Su): A creature hit by a vampire’s slam (or other natural weapon) gains two negative levels. This ability only triggers once per round, regardless of the number of attacks a vampire makes.

I couldn't find it mentioned in other sections listing energy drain for universal abilities. So, this may be a vampire-specific limitation.

As a GM, I'm good with using the once/round limit for all creatures as it's can turn so deadly against the PCs.

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Cori Marie wrote:
Did you not take advantage of last year's that Aaron told you was coming?

Sadly, I missed it :(

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Think you all missed the mark here. No Black Friday Sale on old PF1e PDF product?! Been waiting for a sale on these... not spending $120 per AP set to complete my collection, especially on 6+ year old product. I'm sure I'm not alone here... :(

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Does the Snap Shot feat allow an attack of opportunity when the target that is provoking is around a hard corner?

O W W
A W W
O T

O = Open space; W = Wall; A = Attacker; T = Target

Thanks!

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X2Brute wrote:
I wish these were the kind of d4 that had the number at the top instead of the bottom

Tradition! Original old school d4s!

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Personally: Random Treasure

For a black market, design a few level-appropriate items for each character that they may be interested in but nothing you know would break the campaign.

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Woot! And thank you!

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Just found these... awesome work! Thank you.

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You could make a Gargantuan-sized cardboard template and put the largest giant miniature you have on it. I did this once for a Huge dragon when I only had a Large dragon miniature. Created a 3 inch by 3 inch cardboard template, drew the grid lines, and placed the figure in the middle of it.

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TriOmegaZero wrote:
She tagged along.

Thanks!

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Where did Mimi come from? Confused by their appearance in this latest comic.

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In today's society, I would speak with your players who will be participating. If they find anything offensive, encourage them to say something. Your players are the perfect gauge to whether something is offensive.

Further, if you want to error on the side of caution, there shouldn't be any issues with you making changes before the game.

With role-playing games, it all about communication between you and your players.

:)

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I'd like a copy please.
ckdragons at gmail.com

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1 person marked this as a favorite.

You're maps are very good! Keep up the excellent work!

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Damuth wrote:

I found this Google Drive link during my search for the same: Assets for Book 3

I hope you can find what you're looking for!

This is an awesome collection. Any chance to link the other 5 books?

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Strife2002 wrote:
Thanks! Though I warn you I'm probaby about as interesting as anyone who has (checks notes) spent the last 10+ years obsessing over errata from a single adventure path could be expected to be.

Can't wait for you to start the next one! LOL

Only 23 more to go!

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While this doesn't defend Paizo's decision to not provide the high resolution maps, there may be other factors in play when using Devir service. It's possible they used an image sharpening utility to clean up the existing image as part of the service. I have seen a few available, though never used any myself.

However, the idea that even in today's technology that Paizo isn't provided with high resolution maps from their designers is mind boggling. Understandable 20 years ago, but not today.

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Thank you, Strife! For continuing to update the RotRL errata. I'd like to buy you a coffee if we ever run into each other RL.

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How often will you have sales on the PDF books for PF1 Adventure Paths? I'm missing a few and would like to complete my collection. However, paying $120 for each set is way out of my budget, especially for such old content. Thanks.

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Getting the same error.

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Is anyone to help explain how this area works? I'm mapping out area A16-A17 of Citadel Dinyar. The way the map and the room descriptions are very confusing.

Is A17 and gate to the East the main entrance to the Citadel?

How does the drawbridge work to access the tower that is A16?

A16 looks like it's in a some cave? Where is the path going from the door?

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To the different ranks of the Thrune Agent stack?
Thrune Loyal Agent
Thrune Trusted Agent
Thrune Bound Agent

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I believe your biggest hurdle with 2 PCs, even when those PCs are powerful, will be action economy. Single boss fights are going to be heroic, but with multiple enemies, its either going to be a lot of nothing because the baddies can't hit/effect the PCs, or the PCs are going to get worn down by attrition. For these reasons, I agree with Erpa that a DMPC would be helpful more than providing the 2 PCs with Mythic levels.

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To clarify for myself, a character standing at the doorway of a 20 ft x 20 ft room would take 2 or 4 Perception checks to scan the room for traps?

The +1 DC on the Perception check(s) looking at the farther half of the room.

How much time is used if the character then Takes 20 on the room? Is that even possible if there are any traps in the room or are they automatically triggered?

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Sorry if this was asked before...

Does this Bestiary allow a 1E GM to run Kingmaker 2E AP at the relative same power level as a 2E GM would use? Are the 1E creatures in this bestiary balanced to the author's expectation of difficulty?

I understand there were some balance change between the PF editions. I'm hoping to clarify this isn't just a straight up swap where 1E PCs are either going to find this with cake-walk fights or possible TPK fights.

There is also mentions of hazards/traps. What about skill checks commonly throughout the non-fight portion of the AP? Or will those need to be manually adjusted by a 1E GM?

I've always wanted to run this AP, and happy that this edition was released. I've heard good things about it so far.

Thank you!

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Use the giant template for Big Gogmut?

Full Name

Alexander Kovlova

Race

Human

Classes/Levels

Bard

Gender

M

Size

M

Alignment

CG