Personally: Random Treasure For a black market, design a few level-appropriate items for each character that they may be interested in but nothing you know would break the campaign.
In today's society, I would speak with your players who will be participating. If they find anything offensive, encourage them to say something. Your players are the perfect gauge to whether something is offensive. Further, if you want to error on the side of caution, there shouldn't be any issues with you making changes before the game. With role-playing games, it all about communication between you and your players. :)
Damuth wrote:
This is an awesome collection. Any chance to link the other 5 books?
While this doesn't defend Paizo's decision to not provide the high resolution maps, there may be other factors in play when using Devir service. It's possible they used an image sharpening utility to clean up the existing image as part of the service. I have seen a few available, though never used any myself. However, the idea that even in today's technology that Paizo isn't provided with high resolution maps from their designers is mind boggling. Understandable 20 years ago, but not today.
Is anyone to help explain how this area works? I'm mapping out area A16-A17 of Citadel Dinyar. The way the map and the room descriptions are very confusing. Is A17 and gate to the East the main entrance to the Citadel? How does the drawbridge work to access the tower that is A16? A16 looks like it's in a some cave? Where is the path going from the door?
I believe your biggest hurdle with 2 PCs, even when those PCs are powerful, will be action economy. Single boss fights are going to be heroic, but with multiple enemies, its either going to be a lot of nothing because the baddies can't hit/effect the PCs, or the PCs are going to get worn down by attrition. For these reasons, I agree with Erpa that a DMPC would be helpful more than providing the 2 PCs with Mythic levels.
To clarify for myself, a character standing at the doorway of a 20 ft x 20 ft room would take 2 or 4 Perception checks to scan the room for traps? The +1 DC on the Perception check(s) looking at the farther half of the room. How much time is used if the character then Takes 20 on the room? Is that even possible if there are any traps in the room or are they automatically triggered?
Sorry if this was asked before... Does this Bestiary allow a 1E GM to run Kingmaker 2E AP at the relative same power level as a 2E GM would use? Are the 1E creatures in this bestiary balanced to the author's expectation of difficulty? I understand there were some balance change between the PF editions. I'm hoping to clarify this isn't just a straight up swap where 1E PCs are either going to find this with cake-walk fights or possible TPK fights. There is also mentions of hazards/traps. What about skill checks commonly throughout the non-fight portion of the AP? Or will those need to be manually adjusted by a 1E GM? I've always wanted to run this AP, and happy that this edition was released. I've heard good things about it so far. Thank you!
If it were me, if K fails his save against a planar effect (highly unlikely with his saves), I'd let the effect happen for a round. At the start of the next round, probably timed to the start of the player's turn that used the effect, K pops back automatically because of the pull from the Eye. Explain it as such. The PCs Spellcraft should be high enough to understand what happens from the effect. It gives the players a bit of satisfaction that a powerful spell worked, albeit temporarily.
This was from a home-brew game long ago. The characters were adventuring in the snow-capped mountains, I forgot exactly why they were there, but I'll never forget their encounter with a large wyrm. As they traveled, they spotted a white dragon fly overhead. They tracked it back to it lair, prepped their fire spells and cold defenses for the fight, snuck in while it slumbered, and attacked! It was then they noticed the dragon's pinkish eyes as it breathed fire in defense, It was then they realized their mistake... they were fighting an albino red dragon!
Does Cackle extend the duration of Bouda's Eye when the Witch also has the Evil Eye hex? Bouda's Eye A bouda’s gaze can bestow ill fortune on her enemies. This hex can affect a creature within 30 feet that the bouda can see. The target takes a –2 penalty on one of the following (bouda’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. The hex lasts for a number of rounds equal to 3 + the bouda’s Intelligence modifier. A successful Will saving throw reduces the duration of the hex to 1 round. Once per day when the bouda uses this hex, she can impose two different penalties on the target instead of just one. If the bouda takes the evil eye hex, it increases the number of different penalties she can impose on the hex’s target by 1. At 8th level, the penalties imposed by this hex increase to –4. This is a mind-affecting effect. Evil Eye The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4. Cackle A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
Does anyone have an updated (corrected) map of Senara? I'm hoping that I can find a map without the underground aqueduct shown. I saw this asked earlier in this thread but there was no response. I was able to find an "alternate" version of a map of Senara, but unsure if this will work. My group is starting Book 3 probably at the start of the year.
Are you referring to RETURN of the Runelords? RotRL has been used to refer to RISE of the Runelords. :) The devs design for timelines has always been the published year of an AP series matching the Golarian year equivalent. However, it's completely up to you if you want your campaign to match this design. Rise of the Runelords was released in 2007, which as you indicated, is set in AR 4707. Jade Reagent was released in 2011, and is set in AR 4711. Return of the Runelords was released in 2018, and is set in AR 4718. Hope this helps.
Roonfizzle Garnackle wrote:
I'd agree with you, however, it's not like narchy didn't actually add all that information in the map itself to make it super easy to line everything up. And don't all VTTs have a grid overlay, usable with that provided information? :-/ Great job narchy!
I'm still running 2 PF1E games (Rise of the Runelords, Hell's Vengeance). Both online. Rise is every other week. Hell's is weekly. Both groups will continue into another PF1E AP when they're finished with these. Rise is currently in Book 6 and will run Shattered Star next. Hell's is unknown at this time as we're still in Book 1.
You could siphon loot from another area to include in the Vault. Or as I played it, the Vault other treasures were looted with Baraket. The gloves were left behind because didn't detect as magic, appearing as normal gauntlets (artifacts can be fickle like that). Allow the players to find a well hidden message in Thassalonian that suggests these gloves are more than they seem. This message was overlooked by the previous looting party. Gave my PCs a nice hook to investigate this interesting item.
This is wandering into house rule territory, I like just averaging it out. If the dragon's breath weapon recharges every 1d4 rounds, I make it available every other round. 1d4+1 or 1d6 = every three rounds. While it removes the possibility of back-to-back breath weapon rounds, it is one less thing I have to spend time to roll and note the time. Minor same time during the combat, but removing even a minute helps speed up combat. And it also stops that horrible feeling knowing the dragon can't breath for 4 more rounds and combat will probably be over by then.
The Fetish ability of the Bouda archetype replaces the Familiar class feature of the Witch. Does this also prevent the Witch from selecting a Patron? Bouda Archtype
Witch Patron Spells
Using Windows 10 and Firefox 88.0.1 (64-bit) When I click the + for "Add this post as a favorite", the webpage snaps to the top of the page. This happens on any post on different webpages. I also tried logging off and signing in my Paizo.com account and restarting Firefox (I'm always in incognito mode).
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