ckdragons wrote:Nope, Intensify is very specific in what it does, and that doesn't include giving you additional missiles: It only works with spells that specifically give you x damage dice per y levels and has a level cap built in (like Fireball and Burning Hands). Spells like Magic Missile and Scorching Ray which scale from gaining additional missiles/rays do not benefit from it, nor do spells that add flat damage per level (like Harm).TxSam88 wrote:No, intensify increases the number of damage dice by 5 levels, magic missile has no variable to then umber of damage dice, it's always 1 per missile. Intensify does not increase the number of missiles.
I'm going to disagree with TxSam88. The number of missiles in magic missile are modified by the caster level. Intensified Spell feat increases the maximum caster level by 5.
Magic Missile: For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher.
Intensified Spell: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. An intensified spell uses up a spell slot one level higher than the spell's actual level.
As I read this, this would allow up to 2 additional missiles if the caster level was high enough. 1 missile at caster level 1, 2 missiles at CL 3, 3 missiles at CL 5, 4 missiles at CL 7, 5 missiles at CL 9(normal max), 6 missiles at CL 11, and 7 missiles at CL 13 (max with feat). Being CL 14 (max allowed with feat [9+5=14]) would do nothing as magic missile allows an additional missile at every odd level.
And how is magic missile not giving you 1 missile (or 1d4+1) every 2 levels, to a maximum of 5 missiles at 9th level? How is that different than shocking grasp that gives 1d6 every 1 level, to a maximum of 5d6 at 5th level? And with scorching ray, one ray plus 1 every 4 levels to a max of 3 rays at 11th level? Is there an FAQ somewhere that I missed?