Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6)

3.80/5 (based on 23 ratings)
Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6)
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A Ship Without a Crew

When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...

This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes:

  • "Incident at Absalom Station," a Starfinder adventure for 1st-level characters, by Robert G. McCreary.
  • A gazetteer of Absalom Station, by James L. Sutter.
  • Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens.
  • An archive of new alien creatures, by Jason Keeley and Robert G. McCreary.
  • Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary.

ISBN-13: 978-1-60125-961-5

Starfinder Society Roleplaying Guild Sanctioned Content

Incident at Absalom Station is sanctioned for use in Starfinder Society Roleplaying Guild.
Download the Dead Suns Adventure Path rules and Chronicle sheets — (462 kb zip/PDF)

Note: This product is part of the Starfinder Adventure Path Subscription.

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Amazing adventure for starting a campaign

5/5

My party and I really loved this module, so far, the best in all the campaign!


Decent but generic

3/5


Ring Side Report- RPG Review of Starfinder Adventure Path #1: Incident at Absalo

4/5

Originally posted at Throat Punch Games, a new idea everyday!

Product- Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6)
System- Starfinder
Producer-Paizo
Price- $23.00
TL; DR-Not the brightest star, but a decent start. 83%

Basics- ARE YOU READY FOR ADVENTURE!? Incident at Absalom Station kicks off the first Starfinder adventure path. Players step off the ship and into gangland warfare as their contact is gun downed within seconds of seeing him. Why? What dark secrets are at play? Who is involved? Also, this book contains a gazatier on Absolom station, several new monsters, and a whole new world for your players to play in.

Mechanics or Crunch-Ah the intro adventure! What can a level 1 nothing do on their first day? Not much, but LOTS OF SKILL CHECKS! Paizo has a history in their adventure paths of having players do lots of checks to get past those first few levels. This adventure is no different. It’s not bad, but once you get past the first fight, its checks. And, if your party doesn’t have the right checks, then its a slog. Past that its balanced and fun. After the checks, there are some simple space fights to get those mechanics out there, an exploration with some progressive fights to get those mechanics out there, and then we’re off to the next adventure book. Overall it’s balanced, but the standard paint by numbers of a new RPG needs to really get players into the system and teach them the rules can be a bit boring. 4.25/5

Theme or Fluff-Repeat after me-PLAYERS HATE FIGHTS WHERE THE ENEMIES SHOULD RUN AWAY. I’m not talking big bads, I’m talking regular grunts above the player’s level. Players want to KILL! This adventure starts with gang war above the players pay grade, and the players want everyone dead. It’s not supposed to happen, but my players are always EVIL, SPITE-FILLED MONSTERS who must kill EVERYONE! If that describes your players, then as written, they will be mad. For check section I mentioned above, the players need to talk to people, and if your party decides Charisma is for suckers, then that is a SUPER slog as my Cha 10 fighter attempts to talk to people as the -1 to -2 modifier other players hope for 20s to even get the middle of the ground information. Past that first fitful start, it’s a fun adventure as players can find the roles they need and better understand what they should do next. This adventure runs like a train-slow, clunky start but then smooth sailing the rest of the way. 4/5

Execution-PDF? Check! Hyperlinked? NOPE! Why not hyperlink this book? It’s 60+ pages! Next, Starfinder isn’t going to get the 64 page world building books that went with the Pathfinder line. That’s ok, but now my players don’t get as much world building as before as unless I print of sections and hand those out, they players either can read the book or spoil the adventure. The items are nice, the monsters are interesting and have great pictures, and the layout is well done. But, no new races! Part of the fun of Starfinder is if you want to be an intelligent mist, then we got stats for that baby! But, I’m not seeing that here. Throw me a new playable race each mod! There are a few other issues as some things just don’t fit well. The water world of Heicoron IV is ok, but there are no mentions of how I can play either of the races that live there. It feels thrown in. It’s not bad, but reference your other books or give me stats, so I can have a whole adventures with the fish people. This is a good but, but it has some flaws that do knock it down a bit 4.25/5

Summary-I’m ready for more, but I have some notes. Overall, I like what’s here. It’s done well, readable, and a good introduction to the mechanics of the system. The story itself has a few issues, but those issues are part of every adventure path’s start. I have more notes on the new execution of the Starfinder line. I want separate books and changes to how they are produced. New races, new tech in the books, and some focus will help improve this line. Will I get that? Most likely not. But, as a GM running a game, I think this is a good way to get your players rolling dice and understanding how to play Starfinder 83%


Good adventure ... if everyone doesn't die

3/5

There is a lot of good content in this adventure, but some major issues. It does a good job of introducing the setting and gives you a chance to uses some of the unique starfinder rules. The major down side is that there is one fight that is so incredibly hard that it almost guaranteed to kill a PC, if not all of them. Additionally, there is some major rail-roading (see spoiler for details).

Spoiler:
The ambassador gives the PCs a robot to record their exploits. The ambassador then broadcasts the robots footage to Absalom Station to make the PCs celebrities. Many of the PCs may not want to be celebrities, but they don’t get a choice. Even if they disabled the robot early on, the adventure says that the ambassador put a hidden tracking device on the PCs. A tracking device that the PCs never get any kind of check see being planted or find later. This would be forgivable if their celebrity status was a major plot point that needed to happen, but despite a little bit of mention in the beginning of book 2, this plot point is quickly dropped and forgotten.


Classically glamorous + mechanically ambitious = good fun!

5/5

This is a classic sci-fi adventure, with a modern twist towards the end, and perfectly crafted. We just started it and I am enjoying preparing it thoroughly as a GM. My players are loving it, will wait to hear their final impressions on it.
Starfinder is looking daaaam good.

P.s.: I've seen a number of low ratings... I don't understand most of them, they seem to have very weird unmet expectations.


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Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.

Yep. Since they're going to start developing all of the worlds they couldn't let just one of the species of the planet have the planet's name. Too awkward and clunky.

Scarab Sages Starfinder Design Lead

5 people marked this as a favorite.

Anyone who lives on Eox -- undead, human, hyper intelligence shade of blue -- is an Eoxian. That's about where you are from.

If you are a member of the species of humanoids that were once the majority of the native inhabitants, you're an elebrian.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I mean the Haan are technically Brethedans and Triaxian could be either the furry dudes or the dragonkin so yeah it makes sense to start specifying.


Rysky the Dark Solarion wrote:
Just because something is legal does not make it okay, is what I was getting at.

What makes it not OK? If I want to go into a bloody duel with someone else and they also want to duel me, both of us knowing that we'll just get healed after no matter how much of our undead guts are spilled, what's wrong with that?

Paizo Employee Franchise Manager

11 people marked this as a favorite.

It also means that we can release our races into the OGL without needing to tiptoe around our planet names being product identity. If 3PP can't refer to basic races because they're named after stuff that isn't open content, that's not useful for anyone.


1 person marked this as a favorite.
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IonutRO wrote:
Rysky the Dark Solarion wrote:
Just because something is legal does not make it okay, is what I was getting at.
What makes it not OK? If I want to go into a bloody duel with someone else and they also want to duel me, both of us knowing that we'll just get healed after no matter how much of our undead guts are spilled, what's wrong with that?

Okay, none of this has to do with the book at hand and should be taken elsewhere. :-)


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm curious, in the last section at the end of the book a new race is mentioned, will that race be statted as a playable race/just an enemy in Alien Archive or other books?

Paizo Employee Developer

2 people marked this as a favorite.
Luke Spencer wrote:
I'm curious, in the last section at the end of the book a new race is mentioned, will that race be statted as a playable race/just an enemy in Alien Archive or other books?

The woiokos mentioned in the Codex of Worlds? They actually get a full write up (including racial stats) in Dead Suns #2!


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Jason Keeley wrote:
Luke Spencer wrote:
I'm curious, in the last section at the end of the book a new race is mentioned, will that race be statted as a playable race/just an enemy in Alien Archive or other books?
The woiokos mentioned in the Codex of Worlds? They actually get a full write up (including racial stats) in Dead Suns #2!

Cool thanks! Didn't wanna be too specific and spoil anything.


1 person marked this as a favorite.

If I end up running this path (pbp or otherwise), I'll probably end up inventing an aide character to the Eoxian ambassador who has to do this job to provide for his family back on Eox but is otherwise helpful and friendly to the PCs.


4 people marked this as a favorite.
Ventnor wrote:
If I end up running this path (pbp or otherwise), I'll probably end up inventing an aide character to the Eoxian ambassador who has to do this job to provide for his family back on Eox but is otherwise helpful and friendly to the PCs.

You just made me imagine eoxian family units based on strong friendships and adoptions and it's really cute in my head.

Liberty's Edge

1 person marked this as a favorite.
Rysky the Dark Solarion wrote:
KingOfAnything wrote:
They abide by the Pact Worlds' list of universal rights for sentient creatures. So, I still don't see how they qualify as monstrous.
How they came to be, what they did to the Twins, the torture games they broadcast throughout the Pact worlds.

Weren't the Twins conquered by the Malebranche at this point, and Eox facing conquer by Farfarello? seems more like foolish desperation than pure evilness to me


Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.

I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.


David knott 242 wrote:

...

So the Eoxians have been reliable allies of the non-evil Pact Worlds races for over two (nearly three) centuries, while the Vesk have been allies for only a quarter century or so -- but nobody is talking about attacking Vesk on sight, even though there are probably more people in setting who are willing to do that than there are people who would smite Eoxians on sight.

As a point of comparison, I cannot think of any real world nations who have been allies for as long as the Eoxians and the other Pact Worlds planets have been.

The Anglo-Portuguese Alliance between Portugal and England is the oldest alliance in the world that is still in force at a little over 600 years (one date gives 644 years, while a ratified date gives 631 years).

<edit> There was a brief spell (about 60 years) when Portugal was unified under Spain, who was not particularly friendly with England at the time. However, the alliance was reconfirmed after the Restoration War, so all's well. ^^

And now you know!


Paladinosaur wrote:
Rysky the Dark Solarion wrote:
KingOfAnything wrote:
They abide by the Pact Worlds' list of universal rights for sentient creatures. So, I still don't see how they qualify as monstrous.
How they came to be, what they did to the Twins, the torture games they broadcast throughout the Pact worlds.
Weren't the Twins conquered by the Malebranche at this point, and Eox facing conquer by Farfarello? seems more like foolish desperation than pure evilness to me

Where's that mentioned at?


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

Two words, Mars Attacks.

Liberty's Edge

3 people marked this as a favorite.
Rysky the Dark Solarion wrote:
Paladinosaur wrote:
Rysky the Dark Solarion wrote:
KingOfAnything wrote:
They abide by the Pact Worlds' list of universal rights for sentient creatures. So, I still don't see how they qualify as monstrous.
How they came to be, what they did to the Twins, the torture games they broadcast throughout the Pact worlds.
Weren't the Twins conquered by the Malebranche at this point, and Eox facing conquer by Farfarello? seems more like foolish desperation than pure evilness to me
Where's that mentioned at?

F. Wesley Schneider confirmed that Scarmiglione and Draghignazzo were the Malebranche responsible for the twins, and their descriptions imply that they were successful in their conquest.

As for Farfarello,

Inner Sea Gods wrote:
"A specter of evil who haunts a land of the dead, the malebranche known as Farfarello (sometimes referred to as Farafello) has seen his conquest delayed by death, but not denied."

I always assumed it was Eox.

Paizo Employee Starfinder Creative Lead

4 people marked this as a favorite.
Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

You'll get the chance in Starfinder AP #3: Splintered Worlds!

Spoiler:
Not a resurrected elebrian, but a full Alien Archives entry for living elebrians, including art!


Paladinosaur wrote:
Rysky the Dark Solarion wrote:
Paladinosaur wrote:
Rysky the Dark Solarion wrote:
KingOfAnything wrote:
They abide by the Pact Worlds' list of universal rights for sentient creatures. So, I still don't see how they qualify as monstrous.
How they came to be, what they did to the Twins, the torture games they broadcast throughout the Pact worlds.
Weren't the Twins conquered by the Malebranche at this point, and Eox facing conquer by Farfarello? seems more like foolish desperation than pure evilness to me
Where's that mentioned at?

F. Wesley Schneider confirmed that Scarmiglione and Draghignazzo were the Malebranche responsible for the twins, and their descriptions imply that they were successful in their conquest.

As for Farfarello,

Inner Sea Gods wrote:
"A specter of evil who haunts a land of the dead, the malebranche known as Farfarello (sometimes referred to as Farafello) has seen his conquest delayed by death, but not denied."
I always assumed it was Eox.

Draghignazzo's writeup could mean a couple of things, not that he himself destroyed one or both of the Twins.

*shows up*

*planet gets blown up*

"oh, well that was easy"

The fact that he's dreaming of Hell rather than returning after all this time probably means he was actually, or comepletely, responsible for the destruction. The Malebranche could have played a part in the war, but I do not believe they're the ones who pulled the trigger.


Robert G. McCreary wrote:
Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

You'll get the chance in Starfinder AP #3: Splintered Worlds!

** spoiler omitted **

They still have those?

Interesting...

Sovereign Court

1 person marked this as a favorite.
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Who did you think inhabited the Halls of the Living?


KingOfAnything wrote:
Who did you think inhabited the Halls of the Living?

I said "still" for a reason :3


Robert G. McCreary wrote:
Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

You'll get the chance in Starfinder AP #3: Splintered Worlds!

** spoiler omitted **

Spoiler:
But will there be stats for playable undead? :P

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Have there been any references yet to the nuar race as anything other than a significant minority of the population of Absalom Station?


Is this sold out?


Pathfinder Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Wrathgar_The_Warlord wrote:
Is this sold out?

Yes. It's on backorder

See staff post here
SaraMarie's post

Scarab Sages

How many PCs is this AP intended for?


Starfinder Charter Superscriber
Tambryn wrote:
How many PCs is this AP intended for?

Four.

Silver Crusade

Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

It declines to accept the Resurrection and stays undead.


1 person marked this as a favorite.
Dean HS Jones wrote:
Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

It declines to accept the Resurrection and stays undead.

Does Starfinder resurrection still have a time limit? We aren't exactly fresh, you know.


Necrovegemite wrote:
Dean HS Jones wrote:
Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

It declines to accept the Resurrection and stays undead.

Does Starfinder resurrection still have a time limit? We aren't exactly fresh, you know.

Yep.

Silver Crusade

Necrovegemite wrote:
Dean HS Jones wrote:
Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

It declines to accept the Resurrection and stays undead.

Does Starfinder resurrection still have a time limit? We aren't exactly fresh, you know.

A Technomancer could spellfuse 2 level 6 slots and Wish you back to life with no time limit.


Dean HS Jones wrote:
Necrovegemite wrote:
Dean HS Jones wrote:
Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

It declines to accept the Resurrection and stays undead.

Does Starfinder resurrection still have a time limit? We aren't exactly fresh, you know.
A Technomancer could spellfuse 2 level 6 slots and Wish you back to life with no time limit.

Using wish for that is entirely up to GM discretion, as "bring someone back to life no matter how long they've been dead" is not one of the stated abilities for it that players can simply perform without the GM okaying it.

Grand Lodge

I may have missed it but is this adventure path like Pathfinder's where is it's written for four PCs?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Beardsmith wrote:
I may have missed it but is this adventure path like Pathfinder's where is it's written for four PCs?

That's correct.

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Luke Spencer wrote:
Beardsmith wrote:
I may have missed it but is this adventure path like Pathfinder's where is it's written for four PCs?
That's correct.

Also worth noting:
The ship the PCs gain at the end of the adventure has a max capacity of 6.
Dark Archive

logic_poet wrote:
Luke Spencer wrote:
Beardsmith wrote:
I may have missed it but is this adventure path like Pathfinder's where is it's written for four PCs?
That's correct.
** spoiler omitted **

Ye, its nice that APs usually have in written things that allow them to be played with either six players or 4 players plus 2 npc allies.

Dark Archive

Duiker wrote:


Yes, but there's also a signaling problem. I was very excited about being a charter subscriber for Starfinder when I assumed it would be an AP of the same basic length and parameters as Pathfinder. But to find out that it's 64 pages every other month instead of 96 every month? That signals that they do not have faith

As someone who owns more the a few APs, im glad its shorter. Most of whats after the adventure i didnt care too much about. The short stories in 6 parts are worthless too me.

As long as the adventure length is roughly the same, and they can put a planet or ship or couple alien life forms at the end, im good.

Scarab Sages Starfinder Design Lead

2 people marked this as a favorite.
David knott 242 wrote:

Have there been any references yet to the nuar race as anything other than a significant minority of the population of Absalom Station?

They're in Alien Archive.


Pathfinder Card Game, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
carmachu wrote:
Duiker wrote:


Yes, but there's also a signaling problem. I was very excited about being a charter subscriber for Starfinder when I assumed it would be an AP of the same basic length and parameters as Pathfinder. But to find out that it's 64 pages every other month instead of 96 every month? That signals that they do not have faith

As someone who owns more the a few APs, im glad its shorter. Most of whats after the adventure i didnt care too much about. The short stories in 6 parts are worthless too me.

As long as the adventure length is roughly the same, and they can put a planet or ship or couple alien life forms at the end, im good.

The backmatter is about the same size as recent Pathfinder APs (i.e. without the short story). The Starfinder APs have about 32 pages of adventure and 32 pages of backmatter. This may be adjusted in the future as the line matures.


Rysky the Dark Solarion wrote:
Necrovegemite wrote:
Dean HS Jones wrote:
Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

It declines to accept the Resurrection and stays undead.

Does Starfinder resurrection still have a time limit? We aren't exactly fresh, you know.
Yep.

Isn't the time limit about the soul being processed through the boneyard? Wouldn't an intelligent undead like that not count for that?

Liberty's Edge

1 person marked this as a favorite.
Duiker wrote:


Yes, but there's also a signaling problem. I was very excited about being a charter subscriber for Starfinder when I assumed it would be an AP of the same basic length and parameters as Pathfinder. But to find out that it's 64 pages every other month instead of 96 every month? That signals that they do not have faith in this product, because they are only putting enough resources into it to produce a very small fraction of what they do for Pathfinder.

There are a number of responses to your observation earlier in this thread. For the most part, they aren't wrong.

That said, neither are you; you are correct. That is what prudence and caution looks like; tentative is the pitch of that signal.

For my part, the every-other-month aspect of the AP is forgivable. The 64 page decision layered on top of that is not. And yes, it really is a problem.

We have an AP volume that I've read cover to cover five times over the past week. I've been working on significant ways of lengthening it - because it is plainly too short. That doesn't make it bad. It's mostly pretty good, actually.

But it is too short and pretending it isn't does everyone a disservice.

Starfinder, unexpectedly, has an XP track that has abandoned the Medium Track and has reverted to the Fast Track (and only the Fast Track) in part to cover up the fact that an AP volume is ~32-33 pages of adventure, instead of ~48-50. Without that change to the Fast Track, the Dead Suns AP would only go to about 10th level - instead of ~12th it should reach by the end of it.

So some of those are not particularly happy (nor welcomed) observations.

For all of that, I am bullish about Starfinder and quite excited about it. I have enjoyed reading it and I have enjoyed looking forward to it, too. I have enjoyed appreciating the growing support among Pathfinder players the game is plainly receiving.

And yes, I have enjoyed seeing hard copies sell out and demand surpassing prudent expectations. I wish Paizo nothing but success.

And yes, I think Starfinder is going to be a bona fide hit. I expect we will all hear of epic lines at Gencon 50 - and a sellout of all (or nearly all) Starfinder branded product by Paizo at Gencon should come as no surprise.

I do, however, very much wish that Paizo had not made the 64 page decision on the size format of the AP volumes. Easy to say when they are starting to sell out. Commercial hindsight is always 20/20. Risk isn't though - and the risk was theirs to take, not ours.

So for now at least, we live with it.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I figure i've seen enough Star Trek and Futurama episodes to make stuff up if we blow through the first book. :-)

Sovereign Court

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I'll be watching the SFS line for easily transferable content.


1 person marked this as a favorite.
Troodos wrote:
Rysky the Dark Solarion wrote:
Necrovegemite wrote:
Dean HS Jones wrote:
Luna Protege wrote:
Luke Spencer wrote:
Elebrian is the actual species name for Eoxians, like the Brethedans, their actual name is the Barathu.
I wonder what an Elebrian would look like if they were hit by a True Resurection. Or some other spell that turned them from Undead to living.

It declines to accept the Resurrection and stays undead.

Does Starfinder resurrection still have a time limit? We aren't exactly fresh, you know.
Yep.
Isn't the time limit about the soul being processed through the boneyard? Wouldn't an intelligent undead like that not count for that?

They might have changed that for Starfinder *shrugs*


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I received my subscription today. Very excited to see what Paizo can do with scifi!!


I started my subscription Saturday. Should I have received the first part of the AP by now? I'm concerned my subscription somehow started with the second installment.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Rimethorn wrote:
I started my subscription Saturday. Should I have received the first part of the AP by now? I'm concerned my subscription somehow started with the second installment.

Seeing as how Dead Suns 1 is sold out if you subscribed Saturday it might be a bit before you get your copy.


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Rimethorn wrote:
I started my subscription Saturday. Should I have received the first part of the AP by now? I'm concerned my subscription somehow started with the second installment.

They sold out of AP1 so things are a little more complicated for you (and you'll need to jump through some hoops).

Sara Marie sets things out in this post.

Now that you've started your subscription with AP2 you need to start a thread in the customer service forum, call them on 425-250-0800 or email them at customer.service@paizo.com and let them know you want your subscription to be backdated to AP1. (You need to do this by September 28th). Then you have two choices:

1. Wait until AP1 comes back in stock, at which point it will ship to you and you'll get the free PDF then (this is likely to be after you've received AP2).

2. Buy the PDF to AP1 on or after August 17th. Once your subscription backorder of AP1 ships in a few months, you can then ask Customer Service to credit you for the purchase price (this will be in the form of store credit).


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Steel_Wind wrote:

For my part, the every-other-month aspect of the AP is forgivable. The 64 page decision layered on top of that is not. And yes, it really is a problem.

We have an AP volume that I've read cover to cover five times over the past week. I've been working on significant ways of lengthening it - because it is plainly too short. That doesn't make it bad. It's mostly pretty good, actually.

But it is too short and pretending it isn't does everyone a disservice.

Too short by what measure? Personally, I don't mind, actually that the adventures are shorter than what we are used from Pathfinder APs. I'd be happy if an AP isn't a two-year commitment for my group.

But how can an adventure be too short by an absolute measure, especially when it's just one of six parts? That just doesn't make any sense to me.

Also, don't you think that calling the publication schedule "unforgivable" is maybe a bit harsh?

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