Grick |
Bombs, are they effected by cover and throwing into melee (-8 overall to hit the touch AC)
Bomb (Su): "Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack."
Throw Splash Weapon: "A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target."
Cover: "To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC)."
Shooting or Throwing into a Melee: "If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll."
Bombs, just like other splash weapons, as well as rays, missile weapons, and projectile weapons, can be affected by cover and shooting into melee. Note that cover is an AC bonus, not an attack penalty.
Grick |
Note that some bombs, like smoke bomb and stink bomb, create an area of affect, so you don't have to target a enemy, you can just target a square that will include the enemy in the area, and thus only have to hit AC 5.
When throwing any kind of splash weapon you can instead target a specific grid intersection.
Elamdri |
Elamdri wrote:Note that some bombs, like smoke bomb and stink bomb, create an area of affect, so you don't have to target a enemy, you can just target a square that will include the enemy in the area, and thus only have to hit AC 5.When throwing any kind of splash weapon you can instead target a specific grid intersection.
Right, but for damage bombs it won't deal full damage, just splash.
Abyssian |
Also note that smoke bomb and its derivatives deal bomb damage (including direct hit damage) in the regular bomb radius. It's marked with an asterisk so you can't make an Explosive Stink Bomb or anything like that but they do still do their damage.
That all said, bombs target touch AC, so the Precise Shot feats are not as useful for you as they are for an archer. Taking a feat that gives you a +4 to hit under a specific circumstance may not sound that good until you see how often the baddies are behind the BSF. I recommend Precise Shot and the Precise Bombs discovery for bomb-focused alchemists. You can ignore Improved Precise Shot, if you are so inclined, as long as you have a reliable mode of speedy transportation (like wings) to ensure that you get the best angle.
Elamdri |
Also note that smoke bomb and its derivatives deal bomb damage (including direct hit damage) in the regular bomb radius. It's marked with an asterisk so you can't make an Explosive Stink Bomb or anything like that but they do still do their damage.
Really? Now that I didn't know. Can you link the rule?
Abyssian |
Smoke bomb*: When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level.
"When it detonates"
Doesn't mention replacing the damage, so it blows up and a big ol' cloud of smoke lingers for a while.