Paracount Julistar

Liet Kynes's page

95 posts. Alias of Radavel.


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Atk; Dmg (1d20=15, 1d8-1=0)

Liet wades in with the others. He then launches an attacks against the snake fighting Bedu and Skittle Beck.

Question about the damage: don't I inflict at least one point of damage in case of a hit?


Init (1d20+6=13)

Liet moves back cautious out of the striking distance of the snake. He however distracts it so that the others could have an easier time of it.

Aid Another (1d20=19)


Bedu the Barber wrote:

Bedu starts by searching the statue, working from its base upwards.

He will also ask Liet to listen down the new exit for danger.

Perception check (1d20+6=18)

"It is good that some of us can fight well. Indo what happened to you? Do your wounds need further assistance? I trust you can protect my valued flesh a little longer."

"Got that, Bedu."

Perception (1d20+3=10)


Rob, I'm a bit under the weather. DM NPC me thanks.


Seeing the ghoul helpless and probably dead, Liet wastes no time to whack it on the head. Pretty brave of him.


Still here.

Liet moves to within ten feet of the creature and again invokes the power of the God-Kings.

Positive Energy Burst (1d6=1)

"Indo! Fall Back!"


Liet raises the symbol of the god-kings, "Bless your humble servant and smite thine enemies!"

Init and Positive Energy Channel (1d20+6=21, 1d6=5)


Know (religion; Perception (1d20+6=26, 1d20+3=15)

"The hideous statue behind the sarcophagi looks to be a representation of the Eater of the Dead, a goblin death god of some sort. Based on that, the room appears to be a shrine where ancient goblins laid their honored dead to rest."


Liet picks up a couple of rocks. "They may come in handy later."

"Lead on then, Indo."


Rob McCreary wrote:

Knowledge (dungeoneering) DC 18 (trained only):

** spoiler omitted **

A chest sits on the floor in the northeast corner of the room, surrounded by the mold or slime that is growing there, but none seems to be growing on the chest on itself.

"Be wary of things that do not gather mold or slime in the dungeons."


Maintain the burst.


Channeling Positive Energy (1d6=3)

Seeing several of his companions wounded, Liet calls upon the power of the god-kings. "Close their wounds and strengthen their resolve."

He then resolves to move out of the way of the fight.


"You shall be the Champion of the God-Kings!"

Liet confers a "Noble Blessing" on Indo.

+2 Morale Bonus on Atk, Skill, Ability and Saving throws.


Liet casts light on a stone and hurls it to the other side of the room, hopefully distracting the creature.


Init (1d20+6=9)

Cast Bless

"The God-Kings are watching! Strike in Their Name!"


Lotus wrote:
I think bullseye is a great nickname for Liet :-D

The expression with friends like these ... comes to mind. :D


With a light... just call me: "Here be a bullseye!"


"Agreed. Which item you want lit?"


"This affair is getting weirder by the hour." Liet mutters to himself as he considers what has happened thus far.

"So what's the plan, Bedu?"


"Give us directions to this old warehouse you mentioned."


Ready to start the good cop, bad cop routine.


Rob, DM NPC my character for while. I still have some court hearings to attent to.


Liet will be looking for affordable accomodations.


SargonX wrote:
Before FF-ing to the morning, one minor detail: where is everyone staying? Is Bedu's Parlour of Delights turning into a flophouse, or does anyone want to seek individual accommodation?

Seeking accomodation at the local inn, just so Bedu's doesn't turn into a flophouse.


SargonX wrote:
"I'm afraid I don't understand the language the inscription is written in," Tanish answers with a shrug. "But I believe the glyphs represent the four cardinal directions. In any case, I doubt you'll confuse it with another amulet. My description was quite precise."

A compass?


<Question directed at Tanish>

"Do you recall the inscription and glyphs upon this amulet? Just so we know we have the precise amulet you're looking for. People don't pay for bringing the wrong stuff."


I wanna go home, mommy.


Perception (1d20+3=15)

Liet notices the threat but wonders if the Southwestern corner of the room is the only area where the enemy could come from.

Are there small rocks in this area?


Melee over!

Liet appears from behind Skittle and looks at the corpse of the enemy. "So that's what they look like." Calls out to his companions, "Anyone hurt?"


I'm fine with the move.

Liet continues to assist Skittle.

<Aid Another>

Aid Another (1d20-1=13)


Init (1d20+6=18)

Liet draws his mace but since he knows that he's next to useless in an actual melee he decides to help protect the party's main combatants by distracting the enemy.

Aid Another

Aid Another (1d20-1=18)


Lore in Place of Knowledge (1d20+3=16, 1d20+3=8)


Liet follows after his companions.


Liet starts blessing weapons to set them alight.

Casting light at will.

"I suggest we have ready cloaks to hide the lights in, in the event we need to move unnoticed."


If no one, then I'll take them.


"I agree with Bedu's suggestion."


Bedu the Barber wrote:
I have been waiting for Liet to heal the wound. Liet? Otherwise I shall cast cure light wounds on it.

Turning Heal (1d6=4)

"The blessing of the god-kings is upon you." A wholesome feeling of completeness descends upon Liet's companions as he invokes his deity's power.


"Mercenary, ha? Ok, who are you working for?"


"Goblin! Surrender!"


Liet holds out his light, thinking that the light might hamper the goblins. He draws his mace and prepares to wade in should an opportunity to flank presents itself.

Init (1d20+6=16)


"I could provide you with some light."

Casting light.


For Sargon X

Spoiler:
RL issues; pls npc when necessary


Liet invokes the holy power again this time to heal his companions.

Someone pls. roll the turn healing


Rob

Spoiler:
Pls npc my character. I'll post tomorrow. Presently drunk.


"Great one grant your humble disciples the strength of their conviction."

Casting Bless.

Sorry for the late posting; been out of the office past couple of days; on top of that I couldn't connect to the net yesterday evening.


Liet moves to look in on Samir. Perhaps he needs healing...

Init (1d20+6=20)

Liet's mace in hand. Seeing Samir's state, Liet summons the power of his faith. "We remember!"

Turning (Healing) (1d6=4)


Skittle Beck wrote:
Skittle makes a show of counting on his fingers, and says, "I dunno . . . six way split instead of five . . . but then again, we originally had six before the, um, paladin walked away. Ah, what the hell. Welcome to Bedu's Misfits & Outcasts, miss."

"We had a paladin in our midst? Oh...."


"I'll follow your lead on this one, Bedu."


Init (1d20+6=8)

Liet defers to his more robust companions on how to handle this possible threat.

"I'm behind you, guys!"


Perception (Sound) (1d20+3=23)

Wow! A Nat 20!

"Samir, I don't suppose you have a dog?"

Liet draws his bloody mace.

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