Full Name |
Trokar Unnamed |
Race |
Half-orc (Kelish/Mwangi ancestry) |
Classes/Levels |
Barbarian (Invulnerable Rager) 1 |
Gender |
M |
Size |
M |
Age |
17 |
Alignment |
CG |
Location |
Helden, for now |
Languages |
Common, Orc, Mwangi |
Occupation |
Mercenary/painter |
Strength |
14 |
Dexterity |
12 |
Constitution |
17 |
Intelligence |
9 |
Wisdom |
12 |
Charisma |
10 |
About Trokar Unnamed
Troker Unnamed
Unchained Barbarian (Invulnerable Rager) 1
CG Male Medium Humanoid (Half orc)
Init +1; Perception +5
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Defense
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AC 15/14ff/11t
hp 16
Fort +5, Ref +1, Will +0 (+2 raging)
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Offense
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Speed. 40 Ft
BAB: +1
Melee: great axe +3/+5 (1d12+3/+5),x3
Melee: great club +3/+5 (1d10+3/+5)
Melee: machete +3/+5 (1d6+2/+4)19-20
Ranged:
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Statistics
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Str 14 Dex 12, Con 17, Int 9, Wis 11, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats: Intimidating Prowess
Traits: Restless Wayfarer (Knowledge Local, not yet in use)
Skills: Intimidate 8 (0+1+3+2+2), Perception 5 (0+3+1+1), Survival 4 (0+1+3), Craft Painting 3 (-1+3+1), Lore (Painters) 3 (-1+3+1)
Languages: Common, Orc, Mwangi
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Class Abilities
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Weapon and Armor Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement (Ex)
A barbarian's base speed is faster than the norm for her race by 10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's base speed.
Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitutionmodifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rageagain within 1 minute of her previous rage. While in a rage, a barbarian cannot use anyCharisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly,Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after arage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
EQUIPMENT:
Great axe
Great club
Machete
Barbarian's Kit
Artisan's Tools, common, painting
Hide Armor
41 gp (life savings)