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About Victor PopescuVictor Popescu
Skills:
Background Skills:
Languages: Common Class Abilities:
A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor and shields (except tower shields). Brawler’s Cunning (Ex) If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats. Martial Flexibility (Ex) A brawler can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit. At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability. At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability. At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability. At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability. Martial Training (Ex) At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist. Unarmed Strike At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes. Usually, a brawler’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons. A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table. EQUIPMENT:
back matter:
I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.: Hide
The Popescus have always been fishermen and sailors. They just never sailed very far. Victor would like to change that. He got into performance combat because what he really wants to do is *act.* (He’s just way better at fighting.) His reputation is more about his durability than his talent or strength. Self-loathingly down on Magnimar and Varisia/Varisians in general. Looks like an ugly brute, but has the heart of a (bad) poet. Two goals that you'd like the character to accomplish in-game.: Hide Visit faraway lands
He quit the fights and won small notoriety by NOT taking a fall when he was supposed to ...but he actually won by accident and had decided to take the fall.
Mama: Popescu’s mother still lives in their old hut near the sea. She is rather elderly but hasn’t fallen prey to age ...yet.
Three key memories that define your character as the person they are at the time of submission. [/spoiler: Hide
Memory 2
Memory 3
And I was gonna, I really was. I even got to do some pretendin ...like Petar and me used to back then when makin up who you were was what you did for fun. I was a guy who drank too much before a big fight, got scared, you know, needed that liquid courage. Walked all wobbly, dumb(er) look on my mug, you can picture it. I was fighting “Big” Brutus Taurus, and even if you never seen him fight, I bet you got a picture in your head pretty damn close to reality. I honestly wasn’t sure I’d even have to throw it, guy was so big. Well, I’m pretendin--supposed to call it actin but that don’t feel right--and throwin bad punches and such but I guess I’m thinkin more about the pretendin than the fightin and next thing I know Big Brutus is down at my feet, sleepin better’n I ever have. The crowd lost their minds, and it was one of the best things I ever felt, to tell it true. But that feelin got interrupted by the growin feelin of “I done f#!!ed up bad this time.” It was time for a new line of work, and, if possible, to get far as hell away from the damned Sczarni. Finally, I'd like you to include with your submission a fear or paranoia that causes your character to shiver, cower, or panic.: Hide Victor is incredibly terrified of injury to eyes (especially his own). |