Loris Raknian

Victor Popescu's page

2 posts. Alias of joerice.


Full Name

Victor Popescu

Race

Human

Classes/Levels

Brawler (Turfer) 1

Gender

M

Size

M

Alignment

CG

Occupation

Palooka

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 13

About Victor Popescu

Victor Popescu
Male Human Brawler (Turfer) 1
CG Human Humanoid (Human)
Init +2; Perception + 0
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Defense
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AC 16 (17 with scizore)(touch 12, flat footed 14)
hp 16
Fort +4, Ref +4, Will + 0
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Offense
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Speed 30 ft.
Melee: Unarmed Strike +5 (1d6+3) b (s with rope gauntlets)
Melee: Handaxe +4 (1d6+3) x3, s
Melee: Dagger +4 (1d4+3) 19/20, s/p
Melee: Morningstar +4 (1d8+3) b/p
Melee: Scizore +4 (1d10+3) p
Melee: Tekko-kagi +4 (1d3+3) s (+2 to disarm, no aoo)
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats: Weapon Focus (Unarmed Strike), Toughness
Traits: Fast Talker, Serpent Runner (Armor)

Skills:
Acrobatics 6 (2+1+3)
Bluff 6 (1+1+3+1)
Intimidate 6 (1+1+3+1)
Knowledge Local 4 (0+1+3)
Swim 7 (3+1+3)

Background Skills:
Perform (Act) 2 (1+1)
Profession (Sailor) 4 (0+1+3)

Languages: Common

Class Abilities:
Weapon and Armor Proficiency

A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor and shields (except tower shields).

Brawler’s Cunning (Ex)

If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Martial Flexibility (Ex)

A brawler can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).

The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.

At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.

Martial Training (Ex)

At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Unarmed Strike

At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.

Usually, a brawler’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.

EQUIPMENT:
Masterwork Chain Shirt
Handaxe (x2)
Dagger
Morningstar
Scizore
Rope Gauntlet
Tekko Kagi
Brawler's Kit
Fishing Kit
40gp
3 sp

back matter:
I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.: Hide
The Popescus have always been fishermen and sailors. They just never sailed very far. Victor would like to change that.
He got into performance combat because what he really wants to do is *act.* (He’s just way better at fighting.)
His reputation is more about his durability than his talent or strength.
Self-loathingly down on Magnimar and Varisia/Varisians in general.
Looks like an ugly brute, but has the heart of a (bad) poet.

Two goals that you'd like the character to accomplish in-game.: Hide

Visit faraway lands
Acquire “fans.”
Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.: Hide

He quit the fights and won small notoriety by NOT taking a fall when he was supposed to ...but he actually won by accident and had decided to take the fall.
His brother is still alive.
3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five. PLEASE consider the players reference guide for ideas.: Hide

Mama: Popescu’s mother still lives in their old hut near the sea. She is rather elderly but hasn’t fallen prey to age ...yet.
Petar: Popescu’s intelligent, artistic younger brother, who he mistreated out of jealousy but defended from any other mistreatment, thought dead, but secretly given away when they didn’t think he could earn his keep.
Teodora: Pupescu’s sister, Petar’s intellect mixed with Victor’s athletic ability. Takes care of Mama but has her own kids as well.
Moussa Kaba: A Mwangi fisherman Popescu enjoys a quiet friendship with
Enemies:
Well, the Sczarni aren’t too pleased with him right now. Specifically a local lieutenant named Ionescu, who oversaw most of the bookies for the fights and got demoted when Popescu won. His lead enforcer, a pale Ustalavian named Niculescu, is rumored to not be quite human. A Chelish woman named Giovata Scipio took Ionescu’s place and may have had something to do with the accidental win.
“Big” Brutus Taurus, the fighter he was supposed to lose to lost more than his dignity that night.

Three key memories that define your character as the person they are at the time of submission. [/spoiler: Hide
Memory One:
Long time past. I was working under Papa already, Petar still at home doing ...whatever it was he did. Readin or writin or some such, no doubt. Waters was rough on that day, as they sometimes are. Ropes bit hard, and like a true fool I’d forgot my gloves so by time we got back, m’hands were stung with blood and salt. We come in and Petar up and runs right at me, like he did, back in such times. I ain’t even got to wash up yet and he’s shovin some fool scribblin in my face. I snatch it away and look at it. It’s a drawin, and I can actually tell what it is about. It’s me and Petar, holdin hands with a big heart-shape (not how a man’s heart looks for real, I found out). I’m just starin at it and how he even got my big ugly nose right, but not like he was teasin me. And I guess it’s the day out and the waters and the hands and all such, whatever, I start shakin a bit. I look down where my hands is holdin the picture and I see my stupid bloody hands got blood all over it. My face got hot and I ripped up the picture. “Useless s@$@!” I said. I got punished for sayin the cuss, but not the rest. All that night in the closet I tried to draw us but my hands ain’t no good for such.

Memory 2
Earlier that day some jackass called Petar a name and spat at him. He broke my nose but I broke his arm. Petar said this time the nosebreak might put it back where it was originally, but truth is, even then I couldn’t remember what that looked like. “Take me sailing,” he said. I figured he was just tryin to make me feel better and that made me feel ashamed. I called him the same stupid name and pushed him away. “Where are you going?” he asked, still not mad, gods damn him. I said some more choice words what I won’t repeat here and he stayed there near the boats. Never saw him again.

Memory 3
I’d always wondered what it’d be like, how hard it would be, how hard I’d fight: gettin asked to take a fall. You fight in these pits, it’s more of a “when” than an “if.” You hear the stories of the guys that refuse with a mix of admiration and contempt. But I’ll be damned if I’ve met anyone who actually knows one. I was relieved a bit when it ended up bein’ easy. I needed the money, Mama deserved her money, and it ain’t like this ugly mug can get much attention from women without payin. Didn’t need no time to consider, yeah, I’ll take the fall, yes sir, sure.

And I was gonna, I really was. I even got to do some pretendin ...like Petar and me used to back then when makin up who you were was what you did for fun. I was a guy who drank too much before a big fight, got scared, you know, needed that liquid courage. Walked all wobbly, dumb(er) look on my mug, you can picture it.

I was fighting “Big” Brutus Taurus, and even if you never seen him fight, I bet you got a picture in your head pretty damn close to reality. I honestly wasn’t sure I’d even have to throw it, guy was so big. Well, I’m pretendin--supposed to call it actin but that don’t feel right--and throwin bad punches and such but I guess I’m thinkin more about the pretendin than the fightin and next thing I know Big Brutus is down at my feet, sleepin better’n I ever have. The crowd lost their minds, and it was one of the best things I ever felt, to tell it true. But that feelin got interrupted by the growin feelin of “I done f#!!ed up bad this time.” It was time for a new line of work, and, if possible, to get far as hell away from the damned Sczarni.

Finally, I'd like you to include with your submission a fear or paranoia that causes your character to shiver, cower, or panic.: Hide

Victor is incredibly terrified of injury to eyes (especially his own).