Varisian Barbarian

Samuel Lo-Hung's page

18 posts. Organized Play character for joerice.


Full Name

Samuel Lo-Hung

Race

Human (Andoran and Tian-Xia mix)

Classes/Levels

Cleric 1/ hp 10; Init +0; Fort +3, Ref +0, Will +4; AC 18 , T10 , FF 16

Gender

Male

Size

Medium

Alignment

CG

Deity

Cayden Cailean

Strength 10
Dexterity 10
Constitution 13
Intelligence 10
Wisdom 15
Charisma 15

About Samuel Lo-Hung

Male Human Cleric of Cayden Cailean 1 (Chaos-Revelry and Good-Azata Domains)
CG Medium Humanoid (Human)
Init +0 ; Perception +2
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Defense
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AC 18 (16 ff, 10 touch)
hp 10
Fort +3, Ref +0, Will +4
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Offense
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Speed 20 ft.
BAB+0
Melee: Heavy Mace +0 (1d8)
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Statistics
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Str 10, Dex 10, Con 13, Int 10, Wis 15 , Cha 15
Base Atk +0; CMB +2; CMD 12
Feats : Extra Channel, Skill Focus: Diplomacy
Traits: Fast Talker, Fortified Drinker

Skills: Bluff 7 (2+3+1+1), Diplomacy 9 (2+3+1+3), Heal 6 (2+3+1), Sense Motive 6 (2+3+1)
Languages: Common, Tian
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Spells and Special Abilities
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Channel Energy (Su) 6/1d6
Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.
A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see spontaneous casting).
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.
A cleric must be able to present her holy symbol to use this ability.

Domain Abilities:

Elysium’s Call (Su): With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier.

Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st: Expeditious Retreat or Protection from Law
1st:
Cleric Spells a Day:
0 (3):
1 (2+1):.

EQUIPMENT:
Four-Mirror Armor
Heavy Wooden Shield
Heavy Mace
Rapier
wooden holy symbol
Potion of Cure Light Wounds
Clerics Clothes

15 gp

SPELLS TODAY:

0: Stabilize, Guidance, Resistance

1:Expeditious Retreat, Bless, Protection from Evil