Almost there. Let's see if this wack-ass town can at least manage a bacon, egg, & cheese. But Herman didn't make it quite to the diner. Instead, he came upon what seemed to be a full-on cape battle. Dark-clad female, old school style--Holy S+*+, the Silver Shadow!--and a dude in ...a Kangaroo outfit?[/i] Putting himself between the two he shouts, "Whoa, whoa, whoa ...what's going on here? Nobody needs to get hurt!"
Geometry was ...geometry. Herman could hear his mom, though. "Throwing a semi ain't worth much if you got no idea what your angle is." So he took notes. The highlander seemed nice. Took guts to go out there with no powers, like Dad and great grandpa. But eventually the school day was over. His father was grumbling about having spaced out and bringing the wrong ancient weapon for a lesson, but seemed enthused enough. He asked after Herman's day and he reported the highlights, including the young swordsman.
Herman's dad: John (not walker). 6 foot 1, once in peak shape now with sizable beer belly. Graying hair, bit of a bald spot. Grey longish beard. First while at school likely collared shirts of wildish patterns under a houndstooth sports coat. Definitely would bring in ancient weapons to class hahaha
Herman laughs at the conspiratorial tone. "Well, it's not clear. Dad, her grandson, was around peak human, so her powers were waning generation by generation. So it's possible I mostly take after my mom's side. But, no, can't fly. I can hear a pin drop down the block, which is not useful at all and more annoying than anything, but nothing so useful as flying."
Depends on the case. I'm also more and more into a young Go being more conservative ...still very Catholic. She could have done something to protect or let go Spire, but it bit her in the ass as he eventually killed lots of people in Brooklyn. Could be interesting for the a&!@%&& to have been right and the princess to be wrong. But he's SUCH a jerk she's never admitted it to him.
Herman was not having a good day. School he normally didn't mind. But this wasn't his school, not the one in Brooklyn where all his friends went. The microwave bagel his dad made him for breakfast was almost certainly a rather cruel joke. People talk about how great Halcyon is but WHY CAN'T THEY MAKE A PROPER BAGEL, KAREN? Then of course his dad insist on driving him to school, as, after all, it was "his new school too." When you're a teacher's kid, it doesn't matter where you go, THEY WILL ALWAYS BE THERE. He bolted out of the car before his dad was even parked. Dad understood and held back, probably looking at political memes on Facebook. The high school...well, it was certainly modern? Nothing like the centuries-old buildings in Brooklyn. But maybe that meant ...working elevators? Lost in thought he bumps into a cluster of students and fumbled to take his headphones out. Seemed an odd grouping. A group of girls with one or two guys, not that it mattered or was his business, he reminded himself. "Bah! Gah! Sorry, sorry. Ah, first day.". He has dark skin and a moderate fro-hawk, wearing a repurposed military jacket laden with buttons. Well, here goes.
As for identities I think the multiple hero marriages make it pretty impossible to hide. I'm thinking the family just moved from Brooklyn so the father could take a history teaching job. Mom (Go) is still internationally active and could serve as a Superman type if anyone is interested in a strong Dominican woman from Brooklyn being a top dog. Missed notifications today but will get something up tonight or tomorrow. Herman is going to be a little Brooklyn snobbish ...the move wasn't his idea and he's pissed.
Whew, finally glad to get that down. Thoughts? Anything not work? Herman is going to go to Halcyon, maybe a new transfer? Along with his dad who is teaching history (with a radical slant of course)? Silver Shadow how would your legacy interact with Herman's? Was there a Shadow working in WW2? Perhaps they were on a wartime team together? Kilt: that works, and Herman might be totally oblivious to it. Mercy: I can see that. "Come on, do THIS, dammit!" Wingblade, your mentor may know DaDamerican and/or Go, perhaps?
Hernan Kinner Hernandez Walker Character Sheet Moment of Truth:
This is the moment when you prove how much the mantle belongs to you. You seize control of all your powers, and you defeat even impossible odds to prove you are worthy of the name you carry. You accomplish feats even your predecessors couldn’t do. Of course, after you prove something like that, you can expect still more responsibilities to be placed on your shoulders… Team Moves:
When you share a triumphant celebration with someone, tell them whether you see them as an equal. If you do, give them Influence over you and mark potential. If you don’t, shift Superior up and any other Label down. When you share a vulnerability or weakness with someone, tell them a secret about your legacy (including your own true feelings about it) to clear a condition and give them Influence over you. POTENTIAL >>>>❑ >>>>❑ >>>>❑ >>>>❑ >>>>❑ Every time you roll a miss on a move, mark potential. Advancement:
When you fill your potential track, you advance. Choose from the list below.
❑ Take another move from your playbook ❑ Take another move from your playbook ❑ Take a move from another playbook ❑ Someone permanently loses Influence over you; add +1 to a Label ❑ Rearrange your Labels as you choose, and add +1 to a Label ❑ Unlock your Moment of Truth ❑ Take a Sanctuary from the Doomed playbook ❑ Unlock the remaining two powers of your suite When you’ve taken five advances from the top list, you can take advances from the list below. ❑ Unlock your Moment of Truth after you’ve used it once ❑ Change playbooks ❑ Take an adult move ❑ Take an adult move ❑ Lock a Label, and add +1 to a Label of your choice ❑ Retire from the life or become a paragon of the city Look: man
Labels:
When did you officially become a part of your legacy?
What’s the greatest accomplishment of your legacy?
How does the public perceive your legacy?
How does your legacy tie into your reasons for being a hero?
Why do you care about the team?
When our team first came together...
Relationships
Influence You’re a part of this team, for better or worse, and you care what they think. Give Influence to all of your teammates. (Works for me) Legacy Moves:
Never give up, never surrender: When you take a powerful blow from someone with far greater power than you, use this move instead of the basic move. Roll + Savior. On a hit, you stand strong and choose one. On a 7-9, mark a condition. - you get an opportunity or opening against your attacker - you rally from the hit, and it inspires the team; add 1 Team to the pool - you keep your attacker’s attention On a miss, you go down hard but leave your opponent off balance and vulnerable. Legacy Your legacy is an important part of Halcyon City. Name the different members of your legacy (at least two):
Whenever time passes, roll + Savior to see how the members of your legacy feel or react to your most recent exploits. Before rolling, ask the other players to answer these questions about your performance. Take -1 to the roll for each “no” answer: - have you been upholding the traditions of your legacy? - have you maintained the image of your legacy? - have you made the other members of your legacy proud? On a hit, one of them offers you meaningful encouragement, an opportunity, or an advantage. On a 7-9, another is upset with your most recent actions, and will make their displeasure known. On a miss, something you did stirred up the hornet’s nest—expect several members of your legacy to meddle with your life. |