Alain

Jakru'hn Kaba's page

15 posts. Alias of joerice.


Full Name

Jakru'hn Kaba

Race

Human

Classes/Levels

Rogue 1

Gender

Male

Size

Medium

Alignment

CN

Strength 14
Dexterity 15
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Jakru'hn Kaba

Male Human Rogue 1
HP 10
BAB +0
AC: 14
Melee: Shortsword +2 (1d6+2) p 19/20
Melee: Dagger +2 (1d4+2) p/s 19/20
Melee: Club +2 (1d6+2) b
Ranged: Dagger +2 (1d4+2) p/s 19/20
Ranged: Longbow +2/+3(within 30') (1d8((+2 within 30 feet))) x3 p
Init: +2
Fort:+1
Refl:+4
Will:0

Feats: Skill Focus (Bluff), Point Blank Shot

Class Abilities:
Sneak Attack

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Trapfinding

A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Traits: Chance Encounter, Heirloom Weapon (longbow, familiarity)

Skills:

Acrobatics 6 (2+3+1)
Bluff 10 (3+3+1+3)
Diplomacy 7 (3+3+1)
Disable Device 7 (2+3+1+1)
Disguise 7 (3+3+1)
Escape Artist 6 (2+3+1)
Knowledge (local) 6 (2+3+1)
Perception 4/5 (traps) (0+3+1+1)
Sleight of Hand 6 (2+3+1)
Stealth 6 (2+3+1)

Equipment:
longbow
shortsword
dagger
40 arrows
leather
thieves tools
club
11 gp