Vhalhisstre Vexidyre

Allysandra Demonikan's page

50 posts. Alias of joerice.


Full Name

Allysandra Demonikin, aliases too numerous to mention

Race

Tiefling

Classes/Levels

Rogue (Spy)/Fighter (Archer) Gestalt 9

Gender

F

Size

M

Special Abilities

Shatter 1/day

Alignment

N (NG in intention, CN or NE in methods)

Deity

Calistria

Languages

Common, Abyssal, Elven, Dwarven, Gnomish, Orcish, Goblin, Gnoll, Draconic, Celestial, Draconic

Occupation

Problem-solver

Strength 18
Dexterity 19
Constitution 14
Intelligence 12
Wisdom 8
Charisma 12

About Allysandra Demonikan

Female Tiefling Rogue(Spy)/Fighter(Archer) Gestalt 9
HP 2/79
BAB +9/+4
Melee: Longsword +13/+8 (1d8+4+Sneak Attack 5d6)
Switchbladed Knife +1 Personal +14/+9 (1d6+5+Sneak Attack 5d6)
Ranged: +4 Strength Composite Shock Longbow +1 Eraser +15/+10 (+15/+10 w/in 30 feet) (1d8+8 (+9 w/in 30 ft) + 1d6 Shock+ 5d6 Sneak Attack) OR +13/+13+8 Rapid Shot
Init: +4
Fort:+9
Refl:+10
Will:+3
AC: 23

Traits: Inciter, Stealthy Escape

Racial Traits:

Defense Racial Traits

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Feat and Skill Racial Traits

Skilled: Demonkin Tieflings gain a +2 racial bonus on Disable Device and Perception checks.

Magical Racial Traits

Spell-like ability: Demonkin Tieflings can use Shatter once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.

Senses Racial Traits

Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.

Other Racial Traits

Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.

Class abilities:

Sneak Attack +5d6
Evasion
Uncanny Dodge, Improved Uncanny Dodge
Skilled Liar Whenever a spy uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). This bonus does not apply to feint attempts or attempts to pass secret messages.

This ability replaces trapfinding.

Poison Use (Ex)

A 3rd level, a spy is trained in the use of poison and cannot accidentally poison herself when applying poison to a blade.

This ability replaces trap sense.

Rogue Talent: Coax Information (A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.)

Rogue Talent: Convincing Lie (When a rogue with this talent lies, she creates fabrications so convincing that others treat them as truth. When a rogue with this talent successfully uses the Bluff skill to convince someone that what she is saying is true, if that individual is questioned later about the statement or story, that person uses the rogue’s Bluff skill modifier to convince the questioner, rather than his own. If his Bluff skill modifier is better than the rogue’s, the individual can use his own modifier and gain a +2 bonus on any check to convince others of the lie. This effect lasts for a number of days equal to 1/2 the rogue’s level + the rogue’s Charisma modifier)

Rogue Talent: Fast Stealth (This ability allows a rogue to move at full speed using the Stealth skill without penalty.)

Rogue Talent: Follow the Clues (A rogue with this talent can use Perception to follow tracks as per the Survival skill.)

Hawkeye: At 2nd level, an archer gains a +1 bonus on Perception checks, and the range increment for any bow he uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 2nd.

Trickshots: Disarm and Feint

Expert Archer: At 5th level, an archer gains a +1 bonus on attack and damage rolls with bows. This bonus increases by +1 for every four levels beyond 5th.

This ability replaces Weapon Training 1.

Safe Shot (Ex): At 9th level, an archer does not provoke attacks of opportunity when making ranged attacks with a bow. This ability replaces weapon training 2.

Skills:

Acrobatics 16 (4+3+9)
Bluff 17 (1+3+9+4) (19 When convincing people to attack each other or pretending to remain bound)
Climb 12 (4+3+5)
Craft Alchemy 8 (-1+3+6)
Disable Device 18 (2+4+9+3)
Disguise 13 (1+3+9)/23 w/ Hat of Disguise
Linguistics 13 (1+3+9)
Perception 22 (2+1+9+3+2+5)
Sleight of Hand 15 (3+3+9)
Stealth 22 (3+3+9+2+5)

Feats:

Point Blank Shot
Precise Shot
Weapon Focus (Longbow)
Weapon Specialization (Longbow)
Deadly Aim
Stealthy
Sniper
Point Blank Master
Rapid Shot

Equipment:

Ring of Protection +2
Glamered Shadow Chain Shirt +3
Hat of Disguise
Ring of Featherfall
Belt of Physical Might (Dex/Str) +2
Thieves Tools, Masterwork
Longsword
Switchbladed Knife +1 Personal
Royal Outfit
Exlorer's Outfit
Entertainer's Outfit
+4 Str Composite Shocking Longbow +1 Eraser
Potion of CMW x2
Potion of CLW x8
Cloak of Resistance +1
Eyes of the Eagle
80 gp