Valeros

Charles Brautigan's page

6 posts. Alias of joerice.


Full Name

Charles Brautigan

Classes/Levels

Flying Blade Swashbuckler

Gender

Male

Strength 10
Dexterity 17
Constitution 13
Intelligence 10
Wisdom 10
Charisma 14

About Charles Brautigan

NG Human Flying Blade Swashbuckler 1
Init +3; Senses Perception +4
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 17 (13 Touch, 14 FF)
hp 11
Fort +2, Ref +5, Will +0
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee Dagger +4 (1d4)
Ranged Dagger +4/+5 (1d4)
Ranged Revolver +4/+5 1d8 x4
Ranged Rifle +4/+5 1d10x4
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 10, Dex 17, Con 13, Int 10, Wis 10, Cha 14
BAB +1; CMB +1; CMD 14
Feats: Point Blank Shot, Precise Shot
Skills: Bluff 6 (2+1+3)
Intimidate 6 (2+1+3)
Perception 4 (0+1+3)
Ride (Dex), 7 (3+1+3)
Sense Motive 4 (0+1+3)
Sleight of Hand 7 (3+1+3) (8 for small weapons)

Class Abilities:
Weapon and Armor Proficiency: Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers.

Panache (Ex): More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways.

Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache.

Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore any panache.

Panache: Unlike other swashbucklers, a flying blade regains panache only when she confirms a critical hit or makes a killing blow with a dagger or starknife. This ability alters panache.

Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.

Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Subtle Throw (Ex): At 1st level, a flying blade can spend 1 panache point as part of a ranged attack with a dagger or starknife to make it without provoking attacks of opportunity. At 6th level, as a swift action she can spend 1 panache point to make all of her ranged attacks with daggers or starknives without provoking attacks of opportunity until the start of her next turn. This deed replaces dodging panache.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Swashbuckler Finesse (Ex): At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

Traits: Nova Roman, Hidden Hand
Languages: English
Possessions : Leather Lamellar Armor, 12 daggers, revolver, rifle

Background:
Charles was born the son of a Chinese rail worker and a prostitute. Well, technically, she weren’t a whore when he was conceived. His ma and pa actually were in love and all that, but the folk in town just couldn’t get their heads around a white lady with one of …them. Nora Brautigan, his ma, became quite the pariah about town, especially when Kar Wai (Charles’ pa) got himself killt in what the foreman said was an accident. (How a man an accidentally get hit in the head with a hammer a couple dozen times has yet to be explained).
Unable to find “respectable work” and with a young child in tow, Nora (a former schoolteacher) did the only thing she could find to do and took up the world’s oldest profession. She worked in a saloon that treated her mostly ok and Charles was left alone for the most part, till about he was 8. Something about the kid disarmed people, and while he did chores around the saloon several patrons took a liking to the odd child. As he grew older they taught him how to shoot, how to ride, and such. There was one fella …a quiet, long, lean fella, who dropped in more often than most. He carried a pistol, but he carried way more knives.
By this point, Charles was helping out in the “kitchen.” Knife work pleased him with its simplicity. He got pretty dang good at throwin’ em.
Things was ok back then. But things ain’t ever permanent in this world. Nora passed on, but not till syphilis had wrecked her brain and body. The saloon eventually changed hands, and the new owner saw nothing in Charles than some disgusting half-breed.
So Charles has set out to find his place in this strange world, and hopes to one day make his ma and pa proud.

Description:
Charles is long and lean, much like the man who taught him knife work. He cuts his own hair, and rarely at that, so it is often shaggy and/or down to his shoulders. His half-Chinese heritage is noticeable, but not so much he can’t try to “pass” in uneducated circles. A wiry, corded six-footer, Charles’ motions are always fluid and deliberate. He tends not to talk much, preferring to listen and watch. His hat and clothes are practical, well-worn, and of dark shades. He doesn’t mention his background much, but deeply wishes to honor his parents, and maybe get justice for what happened to them one day.