About Charles BrautiganNG Human Flying Blade Swashbuckler 1
Class Abilities:
Panache (Ex): More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways. Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache. Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore any panache. Panache: Unlike other swashbucklers, a flying blade regains panache only when she confirms a critical hit or makes a killing blow with a dagger or starknife. This ability alters panache. Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed. Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Swashbuckler Finesse (Ex): At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites. Traits: Nova Roman, Hidden Hand
Background:
Charles was born the son of a Chinese rail worker and a prostitute. Well, technically, she weren’t a whore when he was conceived. His ma and pa actually were in love and all that, but the folk in town just couldn’t get their heads around a white lady with one of …them. Nora Brautigan, his ma, became quite the pariah about town, especially when Kar Wai (Charles’ pa) got himself killt in what the foreman said was an accident. (How a man an accidentally get hit in the head with a hammer a couple dozen times has yet to be explained).
Unable to find “respectable work” and with a young child in tow, Nora (a former schoolteacher) did the only thing she could find to do and took up the world’s oldest profession. She worked in a saloon that treated her mostly ok and Charles was left alone for the most part, till about he was 8. Something about the kid disarmed people, and while he did chores around the saloon several patrons took a liking to the odd child. As he grew older they taught him how to shoot, how to ride, and such. There was one fella …a quiet, long, lean fella, who dropped in more often than most. He carried a pistol, but he carried way more knives. By this point, Charles was helping out in the “kitchen.” Knife work pleased him with its simplicity. He got pretty dang good at throwin’ em. Things was ok back then. But things ain’t ever permanent in this world. Nora passed on, but not till syphilis had wrecked her brain and body. The saloon eventually changed hands, and the new owner saw nothing in Charles than some disgusting half-breed. So Charles has set out to find his place in this strange world, and hopes to one day make his ma and pa proud. Description:
Charles is long and lean, much like the man who taught him knife work. He cuts his own hair, and rarely at that, so it is often shaggy and/or down to his shoulders. His half-Chinese heritage is noticeable, but not so much he can’t try to “pass” in uneducated circles. A wiry, corded six-footer, Charles’ motions are always fluid and deliberate. He tends not to talk much, preferring to listen and watch. His hat and clothes are practical, well-worn, and of dark shades. He doesn’t mention his background much, but deeply wishes to honor his parents, and maybe get justice for what happened to them one day. |