Eando Kline

Quintius Opar's page

22 posts. Alias of joerice.

Full Name

Quintius Opar




Init +2 | Perc +4 | AC 18 / T 15 / FF 14 | HP 11/11 | Saves F +3/R +4/W +0










Common, Kelish

Strength 15
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 10
Charisma 16

About Quintius Opar

Quintius Opar
Male Human Slayer (Velvet Blade) 1
CG Humanoid (Human)
Init +2; Perception +4
AC 18 (15 Touch, 14 FF)
hp 11
Fort +3, Ref +4, Will + 0

BAB: +1
Speed 30 ft.
Melee: Cold Iron Dagger +3 (1d4+2)19-20, S,p
Melee: Battleaxe +3 (1d8+2)x3 s
Melee: Heavy Pick +3 (1d6+2)x4 p
Melee: Heavy Wooden Shield +3 (1d4+2)
Ranged: Heavy Crossbow +3 (1d10)19-20 p
Str 15, Dex 14, Con 13, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 15

Feats: Skill Focus (Bluff), Alertness

Traits: Gifted Smuggler, Child of Oppara

Bluff 10 (3+1+3+3)
Diplomacy 7 (3+1+3)
Disguise 7 (3+1+3)
Intimidation 7 (3+1+3)
Perception 6 (0+1+3+2)
Sense Motive 8 (0+1+3+2+2)
Sleight of Hand 6/14 (2+1+3) +2 for wrist sheath, +4 small items, +2 dagger
Stealth 6 (2+1+3)

Background Skills:
Knowledge Nobility 6 (0+1+3+1+1)
Linguistics 4 (0+1+3)

Languages: Common, Kelish

Class Abilities:

Weapon and Armor Proficiency
A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).

Studied Target (Ex)
[Errata] A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Class Skills
A velvet blade adds Diplomacy and Knowledge (nobility) to her list of class skills, instead of Knowledge (dungeoneering).

This alters the slayer’s class skills.

Armor Proficiency
A velvet blade is not proficient with medium armor or shields.

This alters the slayer’s armor proficiency.

Studied Socialite (Ex)
A velvet blade focuses her studies on social infiltration rather than brute force, believing it is easier to kill an opponent quietly and unprepared than in a loud battle. She adds her studied target bonus on Bluff, Diplomacy, Disguise, Intimidate, Knowledge, Perception, Sense Motive, Stealth, and Survival checks against studied opponents, as well as to the DCs of slayer class abilities she uses against such opponents. She never gains a bonus on weapon attack and damage rolls from her studied target ability.

This ability alters studied target.

Courtly Graces (Ex)
A velvet blade spends long hours memorizing etiquette and family lineages of royalty and other prominent families. She gains a bonus on Knowledge (nobility checks) equal to half her slayer level (minimum +1).

This ability replaces track.


chain shirt
heavy wooden shield
cold iron dagger
Heavy Pick
heavy crossbow
scrivener's kit
Courtier's outfit
Spring loaded wrist sheath
20 bolts
12 gp