Halfling

Woonsul Paek's page

22 posts. Organized Play character for joerice.


Full Name

Woonsul Paek

Race

Halfling

Classes/Levels

Verdant Sorcerer 1 HP:8 | AC: 14/15/ FF 11/ T 14/15 | Fort: +2 Ref: +4 Will: +5 (+2 vs Fear) | Perception: +4| Init: +3

Gender

M

Size

S

Alignment

N

Strength 8
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 14
Charisma 16

About Woonsul Paek

Male Tian-Xia Verdant-Blooded Sorcerer 1
N Small Humanoid (halfling)
Init +3 ; Perception + 4
--------------------
Defense
--------------------
AC 14 (15 dodge)
hp 8
Fort +2, Ref +4, Will +5 (+2 vs. Fear)
--------------------
Offense
BAB + 0
--------------------
Speed 20 ft.
Melee: Sickle +0 (1d4-1)
Ranged: Sling +4 (1d3)
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 12, Int 13, Wis 14, Cha 16
Base Atk +0; CMB -2; CMD 11
Feats: Dodge
Traits: Slippery, Devotee of the Green
Skills:
Acrobatics 5 (3+0+2)
Bluff 7 (3+1+3)
Climb 1 (-1+0+2)
Knowledge Nature 6 (1+1+3+1)
Perception 4 (2+0+2)
Stealth 12 (3+1+3+4+1)

Languages: Common, Halfing, Tian
--------------------
Racial Abilities
--------------------
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Halflings have a base speed of 20 feet.

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.

Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
--------------------
Spells and Special Abilities
--------------------
Bloodline Arcana: Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell's level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have.

Bloodline Powers: The power of living things infuses every aspect of your magic, as you draw power from nature and its life energies flow through you.

Tanglevine (Sp): At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier. (6)
Spells Known:
0: Message, Prestidigitation, Flare, Daze
1: Ray of Enfeeblement, Sleep
EQUIPMENT:
sling
20 bullets
sickle
mwk backpack
vermin repellant (10 doses)
ear trumpet
fishing kit
33 gp
8sp