| Full Name |
The Farmer |
| Race |
Human |
| Classes/Levels |
Fighter 12 |
| Gender |
M |
| Size |
M |
| Alignment |
CG |
| Languages |
Common |
| Occupation |
Farmer |
| Strength |
25 |
| Dexterity |
18 |
| Constitution |
18 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
10 |
About The Farmer
Male Fighter 12
CG Medium Humanoid (human)
Init +9; Perception +0
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Defense
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AC 30 (26 FF, 16 Touch)
hp 144
Fort +18, Ref +12, Will +10 (+3 vs Fear)
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Offense
BAB +12
Melee: The People's Harvest (+1 Holy Scythe) +23/18/13 (2d4+15)x4, p,s +2d6 vs Evil
Ranged: Composite Longbow +16 (1d8+7)x3
Melee: Cold Iron Dagger +19 (1d4+7)19-20
Melee: Silvered Warhammer +19 (1d8+7)
Melee: Glaive-Guisarme +20 (1d10+11)x3, brace, reach
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Speed 30 ft.
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Statistics
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Str 25 , Dex 18, Con 18, Int 10, Wis 10, Cha 10
Base Atk +12/+7/+2; CMB +19; CMD 33
Feats:
Dodge
Toughness
Weapon Focus (Scythe)
Weapon Specialization (Scythe)
Power Attack (-4, +8 +50%)
Improved Initiative
Dazzling Display
Iron Will
Intimidating Prowess
Improved Critical (Scythe)
Critical Focus
Great Fortititude
Bleeding Critical
Lightning Reflexes
Traits: Born to the Saddle, Reactionary
Skills:
Climb 23 (8+12+3)
Intimidate 23 (0+12+3+8)
Ride 20 (2+14+3+1)
Background Skills:
Knowledge Engineering 15 (0+12+3)
Profession Farmer 15 (0+12+3)
Languages: Common
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Class Abilities
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Bravery (Ex)
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd. (+3)
Armor Training (Ex) +3
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
Weapon Training (Ex) Heavy Blades +2, Polearms +1
Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
A fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
Equipment:
Holy +1 Scythe
Heavy Plate +3
Belt of Physical Might +4 (Dex, Str)
Amulet of Natural Armor +1
Cloak of Resistance +4
Pink Rhomboid Ioun Stone (Con)
Dusty Rose Prism Ioun Stone(AC)
Ring of Protection +2
Composite Longbow +7
Fighter's Kit
75 gp