| Full Name | Ezekial "Zeke" Guthrie | 
			
			
				
					| Race | Human | 
			
			
				
					| Classes/Levels | Cleric 7 | 
			
			
				
					| Gender | M | 
			
			
				
					| Size | M | 
			
			
			
			
				
					| Alignment | NG | 
			
			
				
					| Deity | The Lord God | 
			
			
			
				
					| Languages | English | 
			
			
				
					| Occupation | Chaplain/Marine | 
			
			
			
				
					| Strength | 10 | 
			
			
				
					| Dexterity | 17 | 
			
			
				
					| Constitution | 15 | 
			
			
				
					| Intelligence | 10 | 
			
			
				
					| Wisdom | 20 | 
			
			
				
					| Charisma | 15 | 
			
		
	 
	
		About Ezekial "Zeke" Guthrie
		Ezekial "Zeke" Guthrie
Male Human Cleric of God (First Appalachian Freewill Baptist) 7 (Fire, War/Blood, and Destruction/Catastrophe Domains) Combat Specialist
NG Medium Humanoid (Human) 
Init +5 ; Perception +5 
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Defense 
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AC 19 (17 ff, 14 touch) 
hp  112
Fort +8, Ref +6, Will +11 
Resist Fire: 10 
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Offense 
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Speed 30 ft. 
BAB+5 
Melee: Mace +5 (1d8) b 
Ranged: Rifle +9 (1d10+1)x4, 80ft
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Statistics 
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Str 10, Dex 17, Con 15, Int 10, Wis 20, Cha 15 
Base Atk +5; CMB +5; CMD 17 
Feats : Selective Channel, Extra Channel, Turn Undead, Purifying Channel, Improved Channel 
Traits:  Hunter's Blood, Reactionary
Skills: 
Diplomacy 12/13 (2+7+3)+1 to gather info on undead
Heal 14 (4+7+3)
Knowledge Religion 10/11 (0+7+3)+1 to i.d. undead
Languages: English 
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Spells and Special Abilities 
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Channel Energy 4d6 8/day DC 17
Domain Abilities:
FIRE:Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. 1d6+3 7/day
FIRE:Resist Fire 10
DESTRUCTION:Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
WAR:Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells (Fire, Destruction, War): 
1st: Burning Hands 5d4 DC 16, True Strike, Magic Weapon 
2nd: Produce Flame, Gust of Wind, Spiritual Weapon 
3rd: Fireball 7d6 DC 18, Call Lightning, Vampiric Touch 
4th: Wall of Fire DC 19, Inflict Critical Wounds, Divine Power
Cleric Spells a Day: 
0 (4):  
1 (5+1): 
2 (4+1):  
3 (3+1):  
4: (2+1): 
EQUIPMENT: Firearm (rifle, 210 rounds) 
mace  
choice of 5 personal items:
Well-worn Bible
Old Gibson Hummingbird acoustic guitar
1 Ass-pocket of whiskey
1 side-arm
1 multitool
Mithral Scale Mail
Automatic Bonus Progression Benefits: Resistance +1, Armor Attunement +1, Weapon Attunement +1, Deflection +1, Mental Prowess +2 (Wisdom), Physical Prowess +2 (Dex)