Forwell Hog

Ezekial "Zeke" Guthrie's page

5 posts. Alias of joerice.


Full Name

Ezekial "Zeke" Guthrie

Race

Human

Classes/Levels

Cleric 7

Gender

M

Size

M

Alignment

NG

Deity

The Lord God

Languages

English

Occupation

Chaplain/Marine

Strength 10
Dexterity 17
Constitution 15
Intelligence 10
Wisdom 20
Charisma 15

About Ezekial "Zeke" Guthrie

Ezekial "Zeke" Guthrie
Male Human Cleric of God (First Appalachian Freewill Baptist) 7 (Fire, War/Blood, and Destruction/Catastrophe Domains) Combat Specialist
NG Medium Humanoid (Human)
Init +5 ; Perception +5
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Defense
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AC 19 (17 ff, 14 touch)
hp 112
Fort +8, Ref +6, Will +11
Resist Fire: 10
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Offense
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Speed 30 ft.
BAB+5
Melee: Mace +5 (1d8) b
Ranged: Rifle +9 (1d10+1)x4, 80ft
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Statistics
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Str 10, Dex 17, Con 15, Int 10, Wis 20, Cha 15
Base Atk +5; CMB +5; CMD 17
Feats : Selective Channel, Extra Channel, Turn Undead, Purifying Channel, Improved Channel
Traits: Hunter's Blood, Reactionary
Skills:
Diplomacy 12/13 (2+7+3)+1 to gather info on undead
Heal 14 (4+7+3)
Knowledge Religion 10/11 (0+7+3)+1 to i.d. undead
Languages: English
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Spells and Special Abilities
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Channel Energy 4d6 8/day DC 17

Domain Abilities:

FIRE:Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. 1d6+3 7/day

FIRE:Resist Fire 10

DESTRUCTION:Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

WAR:Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells (Fire, Destruction, War):
1st: Burning Hands 5d4 DC 16, True Strike, Magic Weapon
2nd: Produce Flame, Gust of Wind, Spiritual Weapon
3rd: Fireball 7d6 DC 18, Call Lightning, Vampiric Touch
4th: Wall of Fire DC 19, Inflict Critical Wounds, Divine Power

Cleric Spells a Day:
0 (4):
1 (5+1):
2 (4+1):
3 (3+1):
4: (2+1):

EQUIPMENT: Firearm (rifle, 210 rounds)
mace
choice of 5 personal items:
Well-worn Bible
Old Gibson Hummingbird acoustic guitar
1 Ass-pocket of whiskey
1 side-arm
1 multitool
Mithral Scale Mail

Automatic Bonus Progression Benefits: Resistance +1, Armor Attunement +1, Weapon Attunement +1, Deflection +1, Mental Prowess +2 (Wisdom), Physical Prowess +2 (Dex)