Xerxes

Sor Zhehhalel's page

124 posts. Alias of joerice.


Full Name

Sor Zhehhalel

Race

Elf

Classes/Levels

Rogue (Guerilla) 2

Gender

M

Alignment

N

Languages

Elven, Common, Goblin, Sylvan, Orc

Occupation

Hermit

Strength 10
Dexterity 17
Constitution 10
Intelligence 12
Wisdom 12
Charisma 15

About Sor Zhehhalel

Male Elf Rogue (Guerilla) 2
N Medium Humanoid (Elf)
Init +3; Perception + 8, Low-light Vision
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Defense
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AC 16 (13 Touch, 13 FF)
hp 14
Fort +0, Ref +6, Will +1 (+2 vs enchantments, poisons), Immune to Sleep
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Offense
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Speed 35 ft.
Melee: Rapier +4 (1d6)18-20, p
Melee: Dagger +4 (1d4)19-20, s/p
Melee: Kunai +4 (1d4) b/p
Ranged: Longbow +4 (1d6)x3, p
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Statistics
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Str 10, Dex 17, Con 10, Int 12, Wis 12, Cha 15
Base Atk +1; CMB 1; CMD 14

Feats: Skill Focus (Stealth)

Traits: Blight-Burned (You gain a +2 trait bonus on Con saving throws against disease OR poison (your choice), and your scar now throbs painfully in the presence of unnatural creatures, immediately alerting you to their presence. This sixth sense alerts you to the presence of aberrations, oozes, and all creatures with the blighted fey and fungal creature templates within 30 feet (though it doesn’t indicate their exact location). You can always act during the surprise round against such creatures.), Fast Talker

Adventuring Skills:
Bluff 9 (2+2+3+1+1)
Disable Device 8 (3+2+3)
Disguise 7/12 (2+2+3)+5 dark
Escape Artist 8 (3+2+3)
Intimidate 7/9 (2+2+3)+2 to demoralize
Perception 8 (1+2+3+2)
Sense Motive 6 (1+2+3)
Stealth 11/16 (3+2+3+3) +5dark
Survival 6 (1+2+3)

Background Skills:
Linguistics 6 (1+2+3)
Sleight of Hand 8/13 (3+2+3) +5 dark

Languages: Common, Elven, Goblin, Sylvan orc

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Racial Traits and Abilities
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Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Creepy: For some elves, their long, slender limbs and large pupils evoke not attraction, but unease in other humanoids. Non-elf humanoids take a –1 penalty on saving throws against spells these elves cast that cause confusion or fear. In addition, elves with this trait gain a +2 racial bonus on Intimidate checks to demoralize. This racial trait replaces elven magic.

Long-Limbed: Elves with this racial trait have a base move speed of 35 feet. This racial trait replaces weapon familiarity.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

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Class Abilities
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Finesse Training
Sneak Attack +1d6

Skilled Liar (Ex)
Whenever a guerrilla uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). A guerrilla can still use Disable Device to disarm magic traps.

This ability replaces trapfinding.

Cover of Night (Ex)
At 2nd level, a guerrilla learns to use darkness to her advantage. She gains a +5 bonus on Disguise, Sleight of Hand, and Stealth checks while she is in areas of dim light or darkness, and can create mundane disguises in dim light or darkness with a full-round action (instead of the normal 1d3 × 10 minutes). Additionally, while in dim light or darkness, if a guerrilla would have concealment, she instead has total concealment.

This ability replaces evasion

Rogue talent: Combat training (point blank shot)

EQUIPMENT:
Rogue's Kit (
This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin.)
Studded Leather
cold iron dagger
3 other daggers
Shortbow
40 arrows
rapier
kunai
1 GP