About Liet Kynes
Male human cloistered cleric 1 of the god-kings
LN Medium humanoid
Init +6; Perception +3
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Defense
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AC 16, touch 12, flat-footed 14 (+4 Armor, +2 Dex)
hp 7 + 6 racial bonus + 1 favored class = 14
Fort +3, Ref +2, Will +4
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Offense
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Spd 30 ft.
Melee light mace -1 (1d6-1) or melee touch -1
Ranged ranged touch +2
Special Attacks turn/destroy undead 5/day (1d6, DC 12)
Spells Prepared (CL 1st)
Domains Powers:
Community - Calming Touch (Su): You can touch a creature as a standard
action to heal the target of 1d6 points of nonlethal damage
+1 point per caster level. This touch also removes the
fatigued, shaken, and sickened conditions (but has no
effect on more severe conditions).
Knowledge - Lore Keeper (Su): Add all Knowledge skills to your list of
class skills. You can touch a creature to learn about its
abilities and weaknesses as a melee touch attack. If
successful, you gain information as if you had made the
appropriate Knowledge skill check with a result equal to 10
+ your caster level + your Intelligence modifier.
Nobility - Noble Blessing (Su): You can touch a creature as a standard
action, giving it a noble blessing. The target gains a +2 morale
bonus on attack rolls, skill checks, ability checks, and saving
throws. This effect lasts for a number of rounds equal to your
caster level. Once a target has been affected by noble blessing,
he gains no further benefit from it for 1 day.
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Statistics
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Str 8, Dex 14, Con 12, Int 14, Wis 16, Cha 14
Base Atk +0; Grp -1
Feats Improved Initiative, Persuasive (+2 to Diplomacy and Intimidate)
God-King’s Chosen
Skills
Diplomacy +8
Intimidate +4
Knowledge (arcane) +6
Knowledge (architecture & engineering) +6
Knowledge (history) +6
Knowledge (local) +6
Knowledge (nobility & royalty) +6
Knowledge (religion) +6
Linguistics +6
Spellcraft +6
Languages Common, Celestial, Draconic
SQ lore +3 (as bardic knowledge), favored class - cleric, spontaneously cast cure spells, free weapon proficiency (firearms?)
Gear chain shirt (-2 ACP, 100gp, 25 lb.) , light mace (5 gp, 4 lb., bludgeoning), spell component pouch (5 gp, 2 lb.), sealing wax (1 gp, 1 lb.), signal whistle (8 sp), signet ring (5 gp), traveler's outfit (1 gp, 5 lb.)
gold
Background: