Aldern Foxglove

Moussa Immanuel's page

2 posts. Alias of joerice.


Full Name

Moussa Immanuel

Race

Human

Classes/Levels

Sorcerer (Rakshasa-Blooded) 1

Gender

M

Size

M

Alignment

CN

Languages

Common, Sylvan

Strength 10
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 8
Charisma 17

About Moussa Immanuel

Male Rakshasa-Blooded Sorcerer 1
CN Medium Humanoid (human)
Init +2; Perception -1
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Defense
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AC 12/16 (12/16 Touch, 10/14 Touch)
hp 6
Fort +0, Ref +2, Will +1
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Offense
BAB +0
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Speed 30 ft.
Melee: Dagger +0 (1d4)19-20, s/p
Melee: Morningstar +0 (1d8) b/p
Ranged: Dagger +2 (1d4) 19-20 s/p
Ranged: Heavy Crossbow +2 (1d10)19-20, p (+1 w/in 30')
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Statistics
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Str 10 , Dex 14, Con 10, Int 14, Wis 8, Cha 17
Base Atk +0; CMB +0; CMD 12

Feats: Eschew Materials, Point Blank Shot, Precise Shot

Traits: Brigand, Suspicious

Skills:
Bluff 7 (3+1+3) +1 outlaws etc
Diplomacy 4 (3+1) +1 outlaws etc
Intimidate 7 (3+1+3) +1 outlaws etc
Knowledge Arcana 6 (2+1+3)
Sense Motive 3 (-1+1+3) +1 outlaws etc
Spellcraft 6 (2+1+3)

Background Skills:
Linguistics 3 (2+1)
Artistry (Playwriting) 6 (2+1+3)

Languages: Common, Sylvan
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Spells and Special Abilities
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Bloodline Arcana: Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).

Silver Tongue (Su): At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibness). If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Spells Known:
0: Acid Splash, Daze, Detect Magic, Message

1: Mage Armor, Ray of Enfeeblement

Equipment:
heavy crossbow
alch silver dagger
cold iron dagger
morningstar
20 crossbow bolts
20 cold iron bolts
Sorcerer's Kit
Scrivener's Kit
Light Horse
Common Riding Kit
29 GP